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Worldwake Spoiler 145/145

Worldwake Spoiler 145/145

White (23) - Blue (23) - Black (24) - Red (24) - Green (24) - Multicolor (2) - Colorless (11) - Land (14)

Latest Changes (Follow us on Twitter or in your RSS Reader)

Jan 29th 15:21 Vastwood Animist
Jan 27th 19:57 Walking Atlas
Jan 27th 17:40 Grotag Thrasher
Jan 27th 10:44 Kitesail
Jan 26th 10:37 Bull Rush
Jan 26th 10:37 Grappler Spider
Jan 26th 7:11 Tomb Hex
Jan 26th 7:10 Veteran's Reflexes
Jan 26th 7:10 AEther Tradewinds
Jan 26th 7:10 Feral Contest
Jan 26th 7:04 Voyager Drake
Jan 26th 7:03 Wrexial, the Risen Deep

White (23/23)

Admonition Angel

3www
Creature - Angel Mythic Rare
Flying
Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
#1/1456/6
(Confirmation and Discussion)
(Source: ChannelFireball)

Apex Hawks

2w
Creature - Bird Common
Multikicker 1{W} (You may pay an additional 1{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
(Confirmation and Discussion)

Archon of Redemption

3ww
Creature - Archon Rare
Flying
Whenver Archon Of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Illus. Steve Belledin #3/1453/4
(Confirmation and Discussion)

Battle Hurda

4w
Creature - Giant Common
First Strike
3/3
(Confirmation and Discussion)

Fledgling Griffin

1w
Creature - Griffin Common
Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
2/2
(Confirmation and Discussion)

Guardian Zendikon

2w
Enchantment - Aura Common
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
(Confirmation and Discussion)

Hada Freeblade

w
Creature - Human Soldier Ally Uncommon
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
#7/1450/1
(Confirmation and Discussion)
(Source: Wotc Preview)

Iona's Judgment

4w
Sorcery Common
Exile target creature or enchantment.
Illus. Mike Bierek #8/145
(Confirmation and Discussion)

Join the Ranks

3w
Instant Common
Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
#9/145
(Confirmation and Discussion)
(Source: Previews from several blogs)

Kitesail Apprentice

w
Creature - Kor Soldier Common
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Illus. Austin Hsu #10/1451/1
(Confirmation and Discussion)
(Source: Worldwake Product Section)

Kor Firewalker

ww
Creature - Kor Soldier Uncommon
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
2/2
(Confirmation and Discussion)
(Source: Mananation)

Lightkeeper of Emeria

3w
Creature - Angel Uncommon
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked.
2/4
(Confirmation and Discussion)

Loam Lion

w
Creature - Cat Uncommon
Loam Lion gets +1/+2 as long as you control a Forest.
1/1
(Confirmation and Discussion)

Marsh Threader

1w
Creature - Kor Scout Common
Swampwalk
2/1
(Confirmation and Discussion)

Marshal's Anthem

2ww
Enchantment Rare
Multikicker 1{W} (You may pay an additional 1{W} any number of times as you cast this spell.)
Creatures you control get +1+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked.
(Confirmation and Discussion)
(Source: Cantrip)

Perimeter Captain

w
Creature - Human Soldier Uncommon
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
"We stand between the jaws of chaos and the mantle of order"
#16/1450/4
(Confirmation and Discussion)

Refraction Trap

3w
Instant - Trap Uncommon
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player.
(Confirmation and Discussion)

Rest for the Weary

1w
Instant Common
You gain 4 life.
Landfall - If you had a land enter the battlefield under your control this turn, you gain 8 life instead.
(Confirmation and Discussion)

Ruin Ghost

1w
Creature - Spirit Uncommon
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
"Haunting us, these different meanings and spectral beings. We're fighting sleep with broken, rusted weaponry."
#19/1451/1
(Confirmation and Discussion)
(Source: Magiccorporation)

Stoneforge Mystic

1w
Creature - Kor Artificer Rare
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, and put it into your hand. If you do, shuffle your library.
1{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Illus. Mike Bierek #20/1451/2
(Confirmation and Discussion)

Talus Paladin

3w
Creature - Human Knight Ally Rare
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin.
#21/1452/3
(Confirmation and Discussion)
(Source: FFMTG)

Terra Eternal

2w
Enchantment Rare
All lands are indestructible.
#22/145
(Confirmation and Discussion)
(Source: Wotc Preview)

Veteran's Reflexes

w
Instant Common
Target creature gets +1/+1 until end of turn. Untap that creature.
(Confirmation and Discussion)

Blue (23/23)

AEther Tradewinds

2u
Instant Common
Return target permanent you control and target permanent you don't control to their owner's hand.
(Confirmation and Discussion)

Calcite Snapper

1uu
Creature - Turtle Common
Shroud
Landfall - Whenever a land enters the battlefield under your control, you
may switch Calcite Snapper’s power and toughness until end of turn.
#25/1451/4
(Confirmation and Discussion)

Dispel

u
Instant Common
Counter target instant spell.
#26/145
(Confirmation and Discussion)

Enclave Elite

2u
Creature - Merfolk Soldier Common
Multikicker 1{U}
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
(Confirmation and Discussion)

Goliath Sphinx

5uu
Creature - Sphinx Rare
Flying
Go ahead, TACCOM.
8/7
(Confirmation and Discussion)

Halimar Excavator

1u
Creature - Human Wizard Ally Common
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
Illus. Kev Walker #29/1451/3
(Confirmation and Discussion)
(Source: Worldwake Product Section)

Horizon Drake

1uu
Creature - Drake Uncommon
Flying, protection from lands
3/1
(Confirmation and Discussion)

Jace, the Mind Sculptor

2uu
Planeswalker - Jace Mythic Rare
[+2]: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[-1]: Return target creature to its owner’s hand.
[-12]: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
Illus. Jason Chan #31/1453
(Confirmation and Discussion)
(Source: Jace Chase)

Jwari Shapeshifter

1u
Creature - Shapeshifter Ally Rare
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
Illus. Kev Walker #32/1450/0
(Confirmation and Discussion)
(Source: Robot Viking)

Mysteries of the Deep

4u
Instant Common
Draw two cards.
Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.
Illus. Veronique Meignaud #33/145
(Confirmation and Discussion)
(Source: Worldwake Product Section)

Permafrost Trap

2uu
Instant - Trap Uncommon
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
(Confirmation and Discussion)

Quest for Ula's Temple

u
Enchantment Rare
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula’s Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula’s Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Illus. Rob Alexander #35/145
(Confirmation and Discussion)
(Source: Wotc Preview)

Sejiri Merfolk

1u
Creature - Merfolk Soldier Uncommon
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.
2/1
(Confirmation and Discussion)

Selective Memory

3u
Sorcery Rare
Search your library for any number of nonland cards and exile them.
Then shuffle your library.
Illus. Chippy #37/145
(Confirmation and Discussion)

Spell Contortion

2u
Instant Uncommon
Multikicker 1{U} (You may pay an additional 1{U} any number of times as you cast this spell.)
Counter target spell unless its
controller pays 2. Draw a card for
each time Spell Contortion was
kicked.
#38/145
(Confirmation and Discussion)

Surrakar Banisher

4u
Creature - Surrakar Common
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner’s hand.
Illus. Matt Cavotta #39/1453/3
(Confirmation and Discussion)

Thada Adel, Acquisitor

1uu
Legendary Creature - Merfolk Rogue Rare
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
2/2
(Confirmation and Discussion)

Tideforce Elemental

2u
Creature - Elemental Uncommon
{U}, {T}: You may tap or untap another target creature.
Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
2/1
(Confirmation and Discussion)

Treasure Hunt

1u
Sorcery Common
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Illus. Daren Bader #42/145
(Confirmation and Discussion)
(Source: Wotc Preview)

*Twitch

2u
Instant Common
You may tap or untap target artifact, creature, or land.
Draw a card.
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Vapor Snare

4u
Enchantment - Aura Uncommon
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
(Confirmation and Discussion)

Voyager Drake

3u
Creature - Drake Uncommon
Multikicker {U}
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
#45/1453/3
(Confirmation and Discussion)

Wind Zendikon

u
Enchantment - Aura Common
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
#46/145
(Confirmation and Discussion)
(Source: Previews from several blogs)

Black (24/24)

Abyssal Persecutor

2bb
Creature - Demon Mythic Rare
Flying, trample
You can’t win the game and your opponents can’t lose the game.
6/6
(Confirmation and Discussion)
(Source: Dailymtg Twitter)

Agadeem Occultist

2b
Creature - Human Shaman Ally Rare
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
0/2
(Confirmation and Discussion)

Anowon, the Ruin Sage

3bb
Legendary Creature - Vampire Shaman Rare
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Illus. Dan Scott #49/1454/3
(Confirmation and Discussion)
(Source: Wotc Preview)

Bloodhusk Ritualist

2b
Creature - Vampire Shaman Uncommon
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2/2
(Confirmation and Discussion)

Bojuka Brigand

1b
Creature - Human Warrior Ally Common
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
1/1
(Confirmation and Discussion)

Brink of Disaster

2bb
Enchantment - Aura Common
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
(Confirmation and Discussion)

Butcher of Malakir

5bb
Creature - Vampire Warrior Rare
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
5/4
(Confirmation and Discussion)

Caustic Crawler

3bb
Creature - Insect Uncommon
Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
4/3
(Confirmation and Discussion)

Corrupted Zendikon

1b
Enchantment - Aura Common
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
(Confirmation and Discussion)

Dead Reckoning

1bb
Sorcery Common
You may put target creature card from your graveyard on top of your library.
If you do, Dead Reckoning deals damage equal to that card's power to target creature.
(Confirmation and Discussion)

Death's Shadow

b
Creature - Avatar Rare
Death’s Shadow gets -X/-X, where X is your life total.
#57/14513/13

Jagwasp Swarm

3b
Creature - Insect Common
Flying
3/2
(Confirmation and Discussion)

Kalastria Highborn

bb
Creature - Vampire Shaman Rare
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
2/2
(Confirmation and Discussion)
(Source: Magicshow)

Mire's Toll

b
Sorcery Common
Target player reveals a card from his or her hand for each Swamp you control. Choose one of those cards. That player discards that card.
(Confirmation and Discussion)

Nemesis Trap

4bb
Instant - Trap Uncommon
If a white creature is attacking you, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
#61/145
(Confirmation and Discussion)

Pulse Tracker

b
Creature - Vampire Rogue Common
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1/1
(Confirmation and Discussion)
(Source: Wotc Preview)

Quag Vampires

b
Creature - Vampire Rogue Common
Multikicker 1{B} (You may pay an additional 1{B} any number of times as you cast this spell.)
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1/1
(Confirmation and Discussion)
(Source: Deckbuilder Radio)

Quest for the Nihil Stone

b
Enchantment Rare
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
#64/145
(Confirmation and Discussion)
(Source: Previews from several blogs)

Ruthless Cullblade

1b
Creature - Vampire Warrior Common
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
Illus. rk Post #65/1452/1
(Confirmation and Discussion)
(Source: Worldwake Product Section)

Scrib Nibblers

2b
Creature - Rat Uncommon
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
1/1
(Confirmation and Discussion)

Shoreline Salvager

3b
Creature - Surrakar Uncommon
When Shoreline Salvager deals combat damage to a player, if you control an Island, draw a card.
#67/1453/3
(Confirmation and Discussion)

*Smother

1b
Instant Uncommon
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)
(Source: French intro pack information)

Tomb Hex

2b
Instant Common
Target creature gets -2/-2 until end of turn.
Landfall - If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
(Confirmation and Discussion)

Urge to Feed

bb
Instant Uncommon
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Illus. Johann Bodin #70/145
(Confirmation and Discussion)
(Source: Wotc Preview)

Red (24/24)

Akoum Battlesinger

1r
Creature - Human Berserker Ally Common
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
1/1
(Confirmation and Discussion)

Bazaar Trader

1r
Creature - Goblin Rare
{T}: Target player gains control of target artifact, creature or land that you control.
Illus. Matt Cavotta #72/1451/1
(Confirmation and Discussion)

Bull Rush

r
Instant Common
Target creature gets +2/+0 until end of turn.
(Confirmation and Discussion)

Chain Reaction

2rr
Sorcery Rare
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Illus. Trevor Claxton
(Confirmation and Discussion)
(Source: Starkingtonpost)

Claws of Valakut

1rr
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
(Confirmation and Discussion)

Comet Storm

xrr
Instant Mythic Rare
Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.
Illus. Jung Park
(Confirmation and Discussion)
(Source: Prerelease Promo)

Cosi's Ravager

3r
Creature - Elemental Common
Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
2/2
(Confirmation and Discussion)

Crusher Zendikon

2r
Enchantment - Aura Common
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It’s still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
(Source: Facebook)

Cunning Sparkmage

2r
Creature - Human Shaman Uncommon
Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
0/1
(Confirmation and Discussion)
(Source: Magic-ville.com)

Deathforge Shaman

4r
Creature - Ogre Shaman Uncommon
Multikicker {R}
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
4/3
(Confirmation and Discussion)

Dragonmaster Outcast

r
Creature - Human Shaman Mythic Rare
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
#81/1451/1
(Confirmation and Discussion)

Goblin Roughrider

2r
Creature - Goblin Knight Common
3/2
(Confirmation and Discussion)

Grotag Thrasher

4r
Creature - Lizard Common
Whenever Grotag Thrasher attacks, target creature can't block this turn.
3/3
(Confirmation and Discussion)

Kazuul, Tyrant of the Cliffs

3rr
Legendary Creature - Ogre Warrior Rare
Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays 3.
5/4
(Confirmation and Discussion)

Mordant Dragon

3rrr
Creature - Dragon Rare
Flying
1{R}: Mordant Dragon gets +1+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to a creature that player controls.
5/5
(Confirmation and Discussion)
(Source: Pojo)

Quest for the Goblin Lord

r
Enchantment Uncommon
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.
(Confirmation and Discussion)

Ricochet Trap

3r
Instant - Trap Uncommon
If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap’s mana cost.
Change the target of target spell with a single target.
Illus. Jaime Jones #87/145
(Confirmation and Discussion)
(Source: SMFcorp)

Roiling Terrain

2rr
Sorcery Common
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
(Confirmation and Discussion)

Rumbling Aftershocks

4r
Enchantment Uncommon
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
(Confirmation and Discussion)

Searing Blaze

rr
Instant Common
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
(Confirmation and Discussion)

Skitter of Lizards

r
Creature - Lizard Common
Multikicker 1{R} (You may pay an additional 1{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Illus. Warren Mahy1/1
(Confirmation and Discussion)
(Source: Worldwake Product Section)

Slavering Nulls

1r
Creature - Goblin Zombie Uncommon
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
2/1
(Confirmation and Discussion)

Stone Idol Trap

5r
Instant - Trap Rare
Stone Idol Trap costs 1 less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
(Confirmation and Discussion)

Tuktuk Scrapper

3r
Creature - Goblin Artificer Ally Uncommon
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller.
#94/1452/2
(Confirmation and Discussion)

Green (24/24)

Arbor Elf

g
Creature - Elf Druid Common
{T}: Untap target Forest.
Its like I'm really a lawnmower
1/1
(Confirmation and Discussion)
(Source: Cantrip)

Avenger of Zendikar

5gg
Creature - Elemental Mythic Rare
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Illus. Zoltan Boros & Gabor Szikszai5/5
(Confirmation and Discussion)
(Source: Wotc Preview)

Bestial Menace

3gg
Sorcery Uncommon
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
#97/145
(Confirmation and Discussion)
(Source: MTGcast)

Canopy Cover

1g
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature can't be blocked except by creatures with flying and/or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
#98/145
(Confirmation and Discussion)
(Source: Previews from several blogs)

Explore

1g
Sorcery Common
You may play an additional land this turn.
Draw a card.
(Confirmation and Discussion)
(Source: Twitter)

Feral Contest

3g
Sorcery Common
Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able.
(Confirmation and Discussion)

Gnarlid Pack

1g
Creature - Beast Common
Multikicker 1{G} (You may pay an additional 1{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
(Source: Wotc visual spoiler)

Grappler Spider

1g
Creature - Spider Common
Reach
2/1
(Confirmation and Discussion)

Graypelt Hunter

3g
Creature - Human Warrior Ally? Common
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2
(Confirmation and Discussion)

Groundswell

g
Instant Common
Target creature gets +2/+2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
(Confirmation and Discussion)

Harabaz Druid

1g
Creature - Human Druid Ally Rare
{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
0/1
(Confirmation and Discussion)

Joraga Warcaller

g
Creature - Elf Warrior Rare
Multikicker 1{G} (You may pay an additional 1{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1/1
(Confirmation and Discussion)
(Source: Release Promo)

Leatherback Baloth

ggg
Creature - Beast Uncommon
GEE GEE GEE, BABY BABY BABY
Illus. Chris Rahn4/5
(Confirmation and Discussion)
(Source: Promo)

Nature's Claim

g
Instant Common
Destroy target artifact or enchantment. Its controller gains 4 life.
(Confirmation and Discussion)

Omnath, Locus of Mana

2g
Legendary Creature - Elemental Mythic Rare
Green mana doesn’t empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
1/1
(Confirmation and Discussion)

Quest for Renewal

1g
Enchantment Uncommon
Whenever a creature under your control taps, you may put a quest counter on Quest for Renewal.
As long as Quest for Renewal has four or more quest counters on it, untap all creatures you control during each other player's untap step.
(Confirmation and Discussion)

Slingbow Trap

3g
Instant - Trap Uncommon
If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
(Confirmation and Discussion)

Snapping Creeper

2g
Creature - Plant Common
Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
Its vastly spread roots alert it of distant dangers.
2/3
(Confirmation and Discussion)

Strength of the Tajuru

xgg
Instant Rare
Multikicker 1(You may pay an additional 1 any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
Illus. Christopher Moeller #113/145
(Confirmation and Discussion)
(Source: PureMTGO)

Summit Apes

3g
Creature - Ape Uncommon
As long as you control a Mountain Summit Apes can't be blocked except by two or more creatures.
5/2
(Confirmation and Discussion)

Terastodon

6gg
Creature - Elephant Rare
When Terastodon enters the battlefield, destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, it's controller puts a 3/3 green Elephant creature token onto the battlefield.
Illus. Lars Grant-West9/9
(Confirmation and Discussion)
(Source: Geekdad)

Vastwood Animist

2g
Creature - Elf Shaman Ally Uncommon
{T}: Target land you control becomes a X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1
(Source: Number crunch thread)

Vastwood Zendikon

4g
Enchantment - Aura Common
Enchant land
Enchanted land is a 6/4 green Elemental creature. It’s still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
Illus. Rob Alexander #117/145
(Confirmation and Discussion)
(Source: Worldwake Product Section)

Wolfbriar Elemental

2gg
Creature - Elemental Rare
Multikicker {G}
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
4/4
(Confirmation and Discussion)
(Source: Wotc Preview)

Multicolor (2/2)

Novablast Wurm

3ggww
Creature - Wurm Mythic Rare
Whenever Novablast Wurm attacks, destroy all other creatures.
#119/1457/7
(Confirmation and Discussion)
(Source: Wotc Preview)

Wrexial, the Risen Deep

3uub
Legendary Creature - Kraken Mythic Rare
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals
combat damage to a player, you may
cast target instant or sorcery card from
that player's graveyard without paying
its mana cost. If that card would be
put into a graveyard this turn, exile it
instead.
#120/1455/8
(Confirmation and Discussion)

Colorless (11/11)

Amulet of Vigor

1
Artifact Rare
Whenever a permanent enters the battlefield tapped and under your control, untap it.
#121/145
(Confirmation and Discussion)
(Source: Wotc Preview)

Basilisk Collar

1
Artifact - Equipment Rare
Equipped creature has deathtouch and lifelink.
Equip 2
(Confirmation and Discussion)

Everflowing Chalice

0
Artifact Uncommon
Multikicker 2
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add 1 to your mana pool for each charge counter on Everflowing Chalice.
#123/145
(Confirmation and Discussion)
(Source: Wotc Preview)

Hammer of Ruin

2
Artifact - Equipment Uncommon
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls.
Equip 2
Forged with hammer shall die from hammer.
#124/145
(Confirmation and Discussion)

Hedron Rover

4
Artifact Creature - Construct Common
Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
2/2
(Confirmation and Discussion)

Kitesail

2
Artifact - Equipment Common
Equipped creature gets +1/+0 and has flying.
Equip 2
(Confirmation and Discussion)

Lodestone Golem

4
Artifact Creature - Golem Rare
Nonartifact spells cost 1 more to cast.
#127/1455/3
(Confirmation and Discussion)
(Source: TCGplayer)

Pilgrim's Eye

3
Artifact Creature - Thopter Common
Flying
When Pilgrim's Eye enters the battlefield, search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
1/1
(Source: Twitter)

Razor Boomerang

3
Artifact - Equipment Uncommon
Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand".
Equip 2
(Confirmation and Discussion)

Seer's Sundial

4
Artifact Rare
Landfall - Whenever a land enters the battlefield under your control, you may pay 2. If you do, draw a card.
Illus. Franz Vohwinkle #130/145
(Confirmation and Discussion)

Walking Atlas

2
Artifact Creature - Construct Common
{T}: You may put a land card from your hand onto the battlefield.
1/1
(Confirmation and Discussion)

Land (14/14)

Bojuka Bog

Land Common
Bojuka Bog enters the battlefield tapped.
{T}: Add {B} to your mana pool.
When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.
(Confirmation and Discussion)

Celestial Colonnade

Land Rare
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
3{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
#133/145
(Confirmation and Discussion)
(Source: Buy a Box Promo)

Creeping Tar Pits

Land Rare
Creeping Tar Pits enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
1{U}{B}: Until end of turn, Creeping Tar Pits becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
Illus. Jason Felix #134/145
(Confirmation and Discussion)
(Source: Quietspeculation)

Dread Statuary

Land Uncommon
{T}: Add 1 to your mana pool
4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It’s still a land.
#135/145
(Confirmation and Discussion)
(Source: Previews from several blogs)

Eye of Ugin

Legendary Land Mythic Rare
Colorless Eldrazi spells cost 2 less to cast.
7, {T}: Search your library for a colorless creature card, reveal it and put it in your hand. Then shuffle your library.
Illus. James Paick #136/145
(Confirmation and Discussion)

Halimar Depths

Land Common
Halimar Depths enters the battlefield tapped.
{T}: Add {U} to your mana pool.
When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order.
(Confirmation and Discussion)

Khalni Garden

Land Common
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.
#138/145
(Confirmation and Discussion)
(Source: Magicshow)

Lavaclaw Reaches

Land Rare
Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
1{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It’s still a land.
#139/145
(Confirmation and Discussion)
(Source: Planetmtg)

*Quicksand

Land Common
{T}: Add 1 to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)
(Source: Orb results)

Raging Ravine

Land Rare
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
2{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It’s still a land.
(Confirmation and Discussion)
(Source: Wotc Preview)

Sejiri Steppe

Land Common
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.
(Confirmation and Discussion)

Smoldering Spires

Land Common
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block until end of turn.
{T}: Add {R} to your mana pool.
(Confirmation and Discussion)

Stirring Wildwood

Land Rare
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
1{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
(Confirmation and Discussion)

Tectonic Edge

Land Uncommon
{T}: Add 1 to your mana pool.
1, {T}: Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
(Confirmation and Discussion)

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