Magic 2011 Spoilers 249/0
Show TextAcidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
illus. Karl Kopinski # 161/0
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)"Rage courses in every heart, yearning to betray its rational prison."—Sarkhan Vol
illus. Eric Deschamps # 121/0
Aether Adept
When Aether Adept enters the battlefield, return target creature to its owner's hand.
Some mages do their best work in solitude. Others do their best work creating it.
illus. Eric Deschamps # 41/0
Air Servant
Flying
: Tap target creature with flying.
"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."—Jestus Dreya, Of Elements and Eternity
illus. Lars Grant-West # 42/0
Ajani Goldmane
+1: You gain 2 life.
−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
illus. Aleksi Briclot # 1/0
Ajani's Mantra
At the beginning of your upkeep, you may gain 1 life.
"He hasn't returned to the Cloud Forest. But I can still sense his calming presence."—Zaliki of Naya
illus. James Paick # 2/0
Ajani's Pridemate
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
"When one of us prospers, the pride prospers."—Jazal Goldmane
illus. Svetlin Velinov # 3/0
Alluring Siren
: Target creature an opponent controls attacks you this turn if able.
"The ground polluted floats with human gore,And human carnage taints the dreadful shoreFly swift the dangerous coast: let every earBe stopp'd against the song! 'tis death to hear!"—Homer, The Odyssey, trans. Pope
illus. Chippy # 43/0
Ancient Hellkite
Flying
: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
When a dragon attacks, there are no bystanders.
illus. Jason Chan # 122/0
Angelic Arbiter
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
illus. Steve Argyle # 4/0
Angel's Feather
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
illus. Alan Pollack # 201/0
Arc Runner
Haste (This creature can attack and
as soon as it comes under your control.)At the beginning of the end step, sacrifice Arc Runner.
The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.
illus. Nils Hamm # 123/0
Armored Ascension
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
illus. Jesper Ejsing # 5/0
Armored Cancrix
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
illus. Tomasz Jedruszek # 44/0
Assassinate
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."—Yurin, royal assassin
illus. Kev Walker # 81/0
Assault Griffin
Flying
"Fine soldiers guarded the northern front. They waited for two-legged foes and left the skies unheeded."—General Avitora
illus. Jesper Ejsing # 6/0
Augury Owl
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
illus. Jim Nelson # 45/0
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
illus. Kekai Kotaki # 162/0
Awakener Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
illus. Jason Chan # 163/0
Azure Drake
Flying
More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear.
illus. Janine Johnston # 46/0
Back to Nature
Destroy all enchantments.
"Nature is a mutable cloud which is always and never the same."—Ralph Waldo Emerson, Essays
illus. Howard Lyon # 164/0
Baneslayer Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
illus. Greg Staples # 7/0
Barony Vampire
"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."
illus. Daarken # 82/0
Berserkers of Blood Ridge
Berserkers of Blood Ridge attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
illus. Karl Kopinski # 124/0
Birds of Paradise
Flying
: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."—Yare-Tiva, warden of Gramur forest
illus. Marcelo Vignali # 165/0
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
illus. Christopher Moeller # 83/0
Blinding Mage
, : Tap target creature.
"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
illus. Eric Deschamps # 8/0
Blood Tithe
Each opponent loses 3 life. You gain life equal to the life lost this way.
The Crimson Throne may be empty, but its coffers are full.
illus. Robh Ruppel # 84/0
Bloodcrazed Goblin
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."—Jamias, hermit of Telfer Peak
illus. Steve Prescott # 125/0
Bloodthrone Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
"The underclass often forget that they are not tenants, or servants, but property."
illus. Steve Argyle # 85/0
Bog Raiders
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.
illus. Carl Critchlow # 86/0
Brindle Boar
Sacrifice Brindle Boar: You gain 4 life.
The war lasted for generations. The boars didn't need to hunt for food anymore. They fed on the fallen corpses, and the living fed off of them.
illus. Dave Allsop # 166/0
Brittle Effigy
, , Exile Brittle Effigy: Exile target creature.
"In my early experiments in phylactery, I found that fragile forms have their uses." —Rocati, Duke of Martyne
illus. John Avon # 202/0
Call to Mind
Return target instant or sorcery card from your graveyard to your hand.
"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."—Evo Ragus
illus. Terese Nielsen # 47/0
Canyon Minotaur
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side.""Isn't the shortest route through the canyon?""Yes.""So shouldn't we—""No."
illus. Steve Prescott # 126/0
Captivating Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
illus. Eric Deschamps # 87/0
Celestial Purge
Exile target black or red permanent.
"They say only the good die young. Obviously, you are one of the exceptions."—Delrobah, cleric of Ivora Gate
illus. David Palumbo # 9/0
Chandra Nalaar
+1: Chandra Nalaar deals 1 damage to target player or planeswalker.
−X: Chandra Nalaar deals X damage to target creature.
−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
illus. Aleksi Briclot # 127/0
Chandra's Outrage
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
"Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn't hold it for long."—Jace Beleren, on Chandra Nalaar
illus. Christopher Moeller # 128/0
Chandra's Spitfire
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
illus. Justin Sweet # 129/0
Child of Night
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.
illus. Ash Wood # 88/0
Clone
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
The shapeshifter mimics with a twin's esteem and a mirror's cruelty.
illus. Kev Walker # 49/0
Cloud Crusader
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.
illus. Aleksi Briclot # 10/0
Cloud Elemental
Flying
Cloud Elemental can block only creatures with flying.
"The sky teems with just as much life as the forest or the deep seas."—Hadi Kasten, Calla Dale naturalist
illus. Michael Sutfin # 50/0
Combust
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
illus. Jaime Jones # 130/0
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."—Alovnek, Boros guildmage
illus. Daren Bader # 11/0
Conundrum Sphinx
Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
illus. Michael Komarck # 51/0
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
The power of the fens sleeps lightly, and always awakens hungry.
illus. Dave Allsop # 89/0
Crystal Ball
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
It glints with arcane truths to those who know how to glimpse them.
illus. Ron Spencer # 203/0
Cudgel Troll
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
illus. Jesper Ejsing # 167/0
Cultivate
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.
illus. Anthony Palumbo # 168/0
Cyclops Gladiator
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
illus. Kev Walker # 131/0
Dark Tutelage
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
"It is a rough road that leads to the heights of greatness."—Seneca, Epistles, trans. Gummere
illus. James Ryman # 90/0
Day of Judgment
Destroy all creatures.
illus. Vincent Proce # 12/0
Deathmark
Destroy target green or white creature.
There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.
illus. Steven Belledin # 91/0
Demon of Death's Gate
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.
illus. Vance Kovacs # 92/0
Demon's Horn
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
illus. Alan Pollack # 204/0
Destructive Force
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
The end of the world rarely comes quietly.
illus. Jung Park # 133/0
Diabolic Tutor
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
illus. Greg Staples # 93/0
Diminish
Target creature has base power and toughness 1/1 until end of turn.
"‘That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."—Lewis Carroll, Alice's Adventures in Wonderland
illus. Eric Deschamps # 52/0
Disentomb
Return target creature card from your graveyard to your hand.
The armies of the dead always report well rested.
illus. Alex Horley-Orlandelli # 94/0
Doom Blade
Destroy target nonblack creature.
The void is without substance but cuts like steel.
illus. Chippy # 95/0
Dragon's Claw
Whenever a player casts a red spell, you may gain 1 life.
"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon."—Sarkhan Vol
illus. Alan Pollack # 205/0
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
illus. Jon Foster # 223/0
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
illus. Dave Kendall # 224/0
Dryad's Favor
Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
She grants knowledge of the ways to traverse the forest's invisible connections.
illus. Jesper Ejsing # 169/0
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."—Liliana Vess
illus. Steven Belledin # 96/0
Duskdale Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
illus. Dan Dos Santos # 170/0
Earth Servant
Earth Servant gets +0/+1 for each Mountain you control.
"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child."—Jestus Dreya, Of Elements and Eternity
illus. Lucas Graciano # 134/0
Elite Vanguard
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
illus. Mark Tedin # 13/0
Elixir of Immortality
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."—Baron Sengir
illus. Zoltan Boros & Gabor Szikszai # 206/0
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
illus. Karl Kopinski # 171/0
Ember Hauler
, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to any target.
Flurk's crude goblin language didn't differentiate between "I bring the flame" and "I am the flame."
illus. Steve Prescott # 135/0
Excommunicate
Put target creature on top of its owner's library.
"Our law prohibits capital punishment. We believe even the gravest offenders have the chance to redeem themselves."—Torian Sha, soul warden
illus. Matt Stewart # 14/0
Fauna Shaman
, , Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
She wears the talismans of every creature she can evoke.
illus. Steve Prescott # 172/0
Fiery Hellhound
: Fiery Hellhound gets +1/+0 until end of turn.
"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."—Maggath, Sardian elementalist
illus. Ted Galaday # 136/0
Fire Servant
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."—Jestus Dreya, Of Elements and Eternity
illus. Ryan Yee # 137/0
Fireball
This spell costs
more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
illus. Dave Dorman # 138/0
Flashfreeze
Counter target red or green spell.
"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."—Heidar, Rimewind master
illus. Brian Despain # 53/0
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
illus. Parente # 139/0
Fog
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."—Lord Hilneth
illus. John Avon # 173/0
Foresee
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Two eyes to see what could be, two eyes to see what will.
illus. Ron Spears # 54/0
Frost Titan
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
illus. Mike Bierek # 55/0
Gaea's Revenge
This spell can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
illus. Kekai Kotaki # 174/0
Gargoyle Sentinel
Defender (This creature can't attack.)
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."—Bonovar, siege commander
illus. Drew Baker # 207/0
Garruk Wildspeaker
+1: Untap two target lands.
−1: Create a 3/3 green Beast creature token.
−4: Creatures you control get +3/+3 and gain trample until end of turn.
illus. Aleksi Briclot # 175/0
Garruk's Companion
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
illus. Efrem Palacios # 176/0
Garruk's Packleader
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."—Garruk Wildspeaker
illus. Nils Hamm # 177/0
Giant Growth
Target creature gets +3/+3 until end of turn.
illus. Matt Cavotta # 178/0
Giant Spider
Reach (This creature can block creatures with flying.)
The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
illus. Randy Gallegos # 179/0
Glacial Fortress
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
illus. Franz Vohwinkel # 225/0
Goblin Balloon Brigade
: Goblin Balloon Brigade gains flying until end of turn.
"The enemy is getting too close! Quick! Inflate the toad!"
illus. Lars Grant-West # 140/0
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)Other Goblin creatures you control get +1/+1 and have haste.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
illus. Sam Wood # 141/0
Goblin Piker
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
illus. DiTerlizzi # 142/0
Goblin Tunneler
: Target creature with power 2 or less can't be blocked this turn.
"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins."—Sachir, Akoum Expeditionary House
illus. Jesper Ejsing # 143/0
Goldenglow Moth
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
"Little moth, fluttering bright,What luck will you bring tonight?"—Benalish children's rhyme
illus. Howard Lyon # 15/0
Grave Titan
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
illus. Nils Hamm # 97/0
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Only a thin layer of dirt separates civilization from an undead apocalypse.
illus. Dermot Power # 98/0
Greater Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
illus. James Ryman # 180/0
Harbor Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master.
illus. Daarken # 56/0
Haunting Echoes
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles their library.
illus. Nils Hamm # 99/0
Hoarding Dragon
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
illus. Matt Cavotta # 144/0
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
"Born under the sun, the first child will seek the foundation of honor and be fortified by its righteousness."—Codex of the Constellari
illus. Terese Nielsen # 16/0
Honor of the Pure
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
illus. Greg Staples # 17/0
Hornet Sting
Hornet Sting deals 1 damage to any target.
It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.
illus. Matt Stewart # 181/0
Howling Banshee
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
Villagers cloaked the town in magical silence, but their ears still bled.
illus. Andrew Robinson # 100/0
Hunters' Feast
Any number of target players each gain 6 life.
Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.
illus. Matt Stewart # 182/0
Ice Cage
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
illus. Mike Bierek # 57/0
Incite
Target creature becomes red until end of turn and attacks this turn if able.
The veneer of rationality peeled from the mage, revealing the spite and rage beneath.
illus. Scott Chou # 145/0
Infantry Veteran
: Target attacking creature gets +1/+1 until end of turn.
"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."
illus. Christopher Rush # 18/0
Inferno Titan
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
illus. Kev Walker # 146/0
Inspired Charge
Creatures you control get +2/+1 until end of turn.
"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!"—General Avitora
illus. Wayne Reynolds # 19/0
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player puts the top twenty cards of their library into their graveyard.
illus. Aleksi Briclot # 58/0
Jace's Erasure
Whenever you draw a card, you may have target player put the top card of their library into their graveyard.
"You should try to clear your mind of idle thoughts. And if you can't, I will."
illus. Jason Chan # 59/0
Jace's Ingenuity
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
illus. Igor Kieryluk # 60/0
Jinxed Idol
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
"Please, honored friend, take it with my compliments. I insist."
illus. jD # 208/0
Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
The mighty city of An Karras, with its rich history, built over thousands of years, fell in three hours.
illus. Mark Hyzer # 209/0
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
illus. Jason Chan # 20/0
Kraken's Eye
Whenever a player casts a blue spell, you may gain 1 life.
It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.
illus. Alan Pollack # 210/0
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
From the heart of the mountain into the heart of the mage.
illus. Brian Snoddy # 147/0
Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash. (You may cast them any time you could cast an instant.)
illus. Charles Urbach # 61/0
Leyline of Punishment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
illus. Charles Urbach # 148/0
Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
illus. Ryan Pancoast # 21/0
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
illus. Rob Alexander # 101/0
Leyline of Vitality
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
illus. Jim Nelson # 183/0
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
illus. Christopher Moeller # 149/0
Liliana Vess
+1: Target player discards a card.
−2: Search your library for a card, then shuffle your library and put that card on top of it.
−8: Put all creature cards from all graveyards onto the battlefield under your control.
illus. Aleksi Briclot # 102/0
Liliana's Caress
Whenever an opponent discards a card, that player loses 2 life.
"This might hurt less if you don't fight so hard. But I doubt it."
illus. Steve Argyle # 103/0
Liliana's Specter
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
"The finest minions know what I need without me ever saying a thing."—Liliana Vess
illus. Vance Kovacs # 104/0
Llanowar Elves
: Add .
One bone broken for every twig snapped underfoot.—Llanowar penalty for trespassing
illus. Kev Walker # 184/0
Magma Phoenix
Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
: Return Magma Phoenix from your graveyard to your hand.
illus. Raymond Swanland # 150/0
Mana Leak
Counter target spell unless its controller pays
.The fatal flaw in every plan is the assumption that you know more than your enemy.
illus. Howard Lyon # 62/0
Manic Vandal
When Manic Vandal enters the battlefield, destroy target artifact.
It's fun. He doesn't need another reason.
illus. Christopher Moeller # 151/0
Maritime Guard
Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.
illus. Allen Williams # 63/0
Mass Polymorph
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
illus. Christopher Moeller # 64/0
Merfolk Sovereign
Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature can't be blocked this turn.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."
illus. Jesper Ejsing # 65/0
Merfolk Spy
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
illus. Matt Cavotta & Richard Whitters # 66/0
Mighty Leap
Target creature gets +2/+2 and gains flying until end of turn.
"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."—Brezard Skeinbow, captain of the guard
illus. rk post # 22/0
Mind Control
Enchant creature
You control enchanted creature.
"The mind: a great weapon and an even greater weakness."—Jace Beleren
illus. Ryan Pancoast # 67/0
Mind Rot
Target player discards two cards.
Not every thought is a good one.
illus. Steve Luke # 105/0
Mitotic Slime
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
illus. Raymond Swanland # 185/0
Mystifying Maze
: Add .
, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
illus. Robh Ruppel # 226/0
Nantuko Shade
: Nantuko Shade gets +1/+1 until end of turn.
In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.
illus. Brian Snoddy # 106/0
Naturalize
Destroy target artifact or enchantment.
"Nature does not need adornment."—Garruk Wildspeaker
illus. Tim Hildebrandt # 186/0
Nature's Spiral
Return target permanent card from your graveyard to your hand.
Snail shell, fern, tornado—the world connects all things in form.
illus. Terese Nielsen # 187/0
Necrotic Plague
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
illus. Jaime Jones # 107/0
Negate
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
illus. Jeremy Jarvis # 68/0
Nether Horror
"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity."—Sunniva, witch of Holm Hollow
illus. Allen Williams # 108/0
Nightwing Shade
Flying
: Nightwing Shade gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch."—Sedva, captain of the watch
illus. Lucas Graciano # 109/0
Obstinate Baloth
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
illus. Chris Rahn # 188/0
Ornithopter
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
illus. Franz Vohwinkel # 211/0
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
illus. Steven Belledin # 189/0
Pacifism
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
illus. Robert Bliss # 23/0
Palace Guard
Palace Guard can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
illus. Volkan Baga # 24/0
Phantom Beast
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
As insubstantial as fear, and as dangerous.
illus. Ryan Yee # 69/0
Phylactery Lich
Indestructible
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
illus. Michael Komarck # 110/0
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
She is the apex of the artificer's craft, the spirit of the divine called out of base metal.
illus. Brom # 212/0
Plummet
Destroy target creature with flying.
"You are the grandest of all," said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bough.
illus. Pete Venters # 190/0
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
illus. Svetlin Velinov # 70/0
Primal Cocoon
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
illus. Daniel Ljunggren # 191/0
Primeval Titan
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
When nature calls, run.
illus. Aleksi Briclot # 192/0
Prized Unicorn
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."—Dionus, elvish archdruid
illus. Sam Wood # 193/0
Prodigal Pyromancer
: Prodigal Pyromancer deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
illus. Jeremy Jarvis # 152/0
Protean Hydra
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
illus. Jim Murray # 194/0
Pyretic Ritual
Add
.The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.
illus. James Paick # 153/0
Pyroclasm
Pyroclasm deals 2 damage to each creature.
"Who'd want to ignite things one at a time?"—Chandra Nalaar
illus. John Avon # 154/0
Quag Sickness
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.
illus. Martina Pilcerova # 111/0
Reassembling Skeleton
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Though you may see the same bones, you'll never see the same skeleton twice.
illus. Austin Hsu # 112/0
Redirect
You may choose new targets for target spell.
"Your strategy is marvelous. I've just made a few minor adjustments."—Veris, watcher of Indi Keep
illus. Izzy # 71/0
Relentless Rats
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
illus. Thomas M. Baxa # 113/0
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
"I'm not indecisive. I just don't like to limit my options."—Maxti, pyromancer
illus. jD # 155/0
Rise from the Grave
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."—Liliana Vess
illus. Vance Kovacs # 114/0
Roc Egg
Defender (This creature can't attack.)
When Roc Egg dies, create a 3/3 white Bird creature token with flying.
illus. Paul Bonner # 25/0
Rootbound Crag
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or .
illus. Matt Stewart # 227/0
Rotting Legion
Rotting Legion enters the battlefield tapped.
Zombies have one speed: shamble.
illus. Carl Critchlow # 115/0
Royal Assassin
: Destroy target tapped creature.
An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.
illus. Mark Zug # 116/0
Runeclaw Bear
"Nature has grown tired of the impositions of men and will begin to outfit its creations with tools for bloody instruction."—Hadi Kasten, Calla Dale naturalist
illus. Jesper Ejsing # 195/0
Sacred Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."—Aref the Hunter
illus. Matt Stewart # 196/0
Safe Passage
Prevent all damage that would be dealt to you and creatures you control this turn.
With one flap of her wings, the angel beat back the fires of war.
illus. Christopher Moeller # 26/0
Scroll Thief
Whenever Scroll Thief deals combat damage to a player, draw a card.
I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!
illus. Alex Horley-Orlandelli # 72/0
Serra Angel
Flying, vigilance
Perfect justice in service of a perfect will.
illus. Greg Staples # 27/0
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
illus. Anthony Palumbo # 28/0
Shiv's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
illus. Dave Kendall # 156/0
Siege Mastodon
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"—General Avitora
illus. Matt Cavotta # 29/0
Sign in Blood
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
illus. Howard Lyon # 117/0
Silence
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
"Take a quiet moment to reflect on your sins."—Cleph, Order of Redeemed Souls
illus. Wayne Reynolds # 30/0
Silvercoat Lion
"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths."—Ajani Goldmane
illus. Terese Nielsen # 31/0
Sleep
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."—Garild, merfolk mage
illus. Chris Rahn # 73/0
Solemn Offering
Destroy target artifact or enchantment. You gain 4 life.
"A relic donation is suggested.""The suggestion is mandatory."—Temple signs
illus. Sam Wood # 32/0
Sorcerer's Strongbox
, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.
illus. Chuck Lukacs # 213/0
Spined Wurm
"They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life."—Hadi Kasten, Calla Dale naturalist
illus. Carl Critchlow # 197/0
Squadron Hawk
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
illus. Rob Alexander # 33/0
Stabbing Pain
Target creature gets -1/-1 until end of turn. Tap that creature.
"You can take the fight out of nearly any creature if you know where its soft spot is."—Guttor, flesh-warper
illus. Zoltan Boros & Gabor Szikszai # 118/0
Steel Overseer
: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."—Sargis Haz, artificer
illus. Chris Rahn # 214/0
Stone Golem
The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts.
illus. Martina Pilcerova # 215/0
Stormfront Pegasus
Flying
"At summer's end, the pegasus herd stampedes across the sky. Their silent footfalls taunt the clouds and bid the rains to come."—Stormfront fable
illus. rk post # 34/0
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
illus. Karl Kopinski # 74/0
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
illus. Todd Lockwood # 35/0
Sunpetal Grove
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or .
illus. Jason Chan # 228/0
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
illus. Dan Scott # 216/0
Sylvan Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
"Not all paths are found on the forest floor."
illus. Christopher Moeller # 198/0
Temple Bell
: Each player draws a card.
Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
illus. Mark Tedin # 217/0
Terramorphic Expanse
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
illus. Dan Scott # 229/0
Thunder Strike
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lightning reflexes, thunderous might.
illus. Wayne Reynolds # 157/0
Time Reversal
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Optimists see the world as they wish it to be. Pessimists see the world as it is. Must these roles be mutually exclusive?" —Evo Ragus
illus. Howard Lyon # 75/0
Tireless Missionaries
When Tireless Missionaries enters the battlefield, you gain 3 life.
If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.
illus. Dave Kendall # 36/0
Tome Scour
Target player puts the top five cards of their library into their graveyard.
Genius is overrated, especially when it's someone else's.
illus. Steven Belledin # 76/0
Traumatize
Target player puts the top half of their library, rounded down, into their graveyard.
He was left with just enough memory to understand what he had lost.
illus. Greg Staples # 77/0
Triskelion
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
"Why do bad things always come in threes?"—Gisulf, expedition survivor
illus. Christopher Moeller # 218/0
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."—Codex of the Constellari
illus. Terese Nielsen # 119/0
Unsummon
Return target creature to its owner's hand.
"You're trespassing in my reality. Ask permission next time."—Simun the Quiet
illus. Izzy # 78/0
Vengeful Archon
Flying
: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
illus. Greg Staples # 37/0
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
In matters of life and death, he trusts his gut.
illus. John Stanko # 120/0
Volcanic Strength
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
His blood boiled over, and he erupted with fists of stone.
illus. Izzy # 158/0
Voltaic Key
, : Untap target artifact.
The missing piece to every puzzle.
illus. Franz Vohwinkel # 219/0
Vulshok Berserker
Haste (This creature can attack and
as soon as it comes under your control.)He will carve out a legend for himself with his own two hands.
illus. Pete Venters # 159/0
Wall of Frost
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."—Lumi, goatherd
illus. Mike Bierek # 79/0
Wall of Vines
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.
illus. John Stanko # 199/0
War Priest of Thune
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."
illus. Izzy # 38/0
Warlord's Axe
Equipped creature gets +3/+1.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)To split wood with it would be sacrilege. This tool has but one purpose, and that is war.
illus. Franz Vohwinkel # 220/0
Water Servant
: Water Servant gets +1/-1 until end of turn.
: Water Servant gets -1/+1 until end of turn.
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."—Jestus Dreya, Of Elements and Eternity
illus. Igor Kieryluk # 80/0
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
illus. Daren Bader # 221/0
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
illus. Christopher Moeller # 39/0
Wild Evocation
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
illus. Chippy # 160/0
Wild Griffin
Flying
Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
illus. Matt Cavotta # 40/0
Wurm's Tooth
Whenever a player casts a green spell, you may gain 1 life.
"The great wurm bit down on me. Instead of being crunched bloody, I slid into the space where its tooth was missing. One tooth—a boon most potent, indeed."—The Tall Tales of Oleander
illus. Alan Pollack # 222/0
Yavimaya Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Anywhere else, colossal. In the forests of Yavimaya, commonplace.
illus. Steven Belledin # 200/0