Shadowmoor Spoilers 301/0
Show TextAdvice from the Fae
(
can be paid with any two mana or with . This card's converted mana cost is 6.)Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
illus. Chippy # 28/0
Æthertow
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
illus. Warren Mahy # 136/0
Aphotic Wisps
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.
illus. Jim Nelson # 55/0
Apothecary Initiate
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.
illus. Kev Walker # 1/0
Armored Ascension
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
"Why enchant feathers to make them sturdy when we can enchant shields to make them fly?"—Braenna, cobblesmith
illus. Matt Cavotta # 2/0
Ashenmoor Cohort
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."—Illulia of Nighthearth
illus. Lucio Parrillo # 56/0
Ashenmoor Gouger
Ashenmoor Gouger can't block.
After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.
illus. Matt Cavotta # 180/0
Ashenmoor Liege
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.
illus. Mark Zug # 181/0
Augury Adept
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Moonstones grant limited foresight but unlimited advantages.
illus. Steve Prescott # 137/0
Ballynock Cohort
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
illus. Jesper Ejsing # 3/0
Barkshell Blessing
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
illus. Steven Belledin # 224/0
Barrenton Cragtreads
Barrenton Cragtreads can't be blocked by red creatures.
"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."
illus. Daren Bader # 138/0
Barrenton Medic
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
His dreams are filled with noxious powders and clinking vials.
illus. Trevor Hairsine # 4/0
Beseech the Queen
(
can be paid with any two mana or with . This card's converted mana cost is 6.)Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.
illus. Jason Chan # 57/0
Biting Tether
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
A chain of lies as strong as steel.
illus. Thomas Denmark # 29/0
Blazethorn Scarecrow
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
illus. Dave Kendall # 246/0
Blight Sickle
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip
Its scars cut deeper than its blade.
illus. John Avon # 247/0
Blistering Dieflyn
Flying
: Blistering Dieflyn gets +1/+0 until end of turn.
Any kithkin smith would love to catch a dieflyn for her kiln, relieving her of ever having to gather fuel again.
illus. Scott Altmann # 82/0
Bloodmark Mentor
Red creatures you control have first strike.
Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.
illus. Dave Allsop # 83/0
Bloodshed Fever
Enchant creature
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
illus. Dan Scott # 84/0
Blowfly Infestation
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
When the giant Tollek Worldslayer fell, a corruption erupted from his corpse to carry on his name.
illus. Drew Tucker # 58/0
Boartusk Liege
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.
illus. Jesper Ejsing # 202/0
Boggart Arsonists
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
illus. Jesper Ejsing # 85/0
Boggart Ram-Gang
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
"We're going to need a bigger gate."—Bowen, Barrenton guardcaptain
illus. Dave Allsop # 203/0
Boon Reflection
If you would gain life, you gain twice that much life instead.
Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.
illus. Terese Nielsen & Ron Spencer # 5/0
Briarberry Cohort
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
A clique can cause far more mischief than one faerie on its own.
illus. Carl Critchlow # 30/0
Burn Trail
Burn Trail deals 3 damage to any target.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
illus. Nils Hamm # 86/0
Cauldron of Souls
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Ron Brown # 248/0
Cemetery Puca
Whenever a creature dies, you may pay
. If you do, Cemetery Puca becomes a copy of that creature and gains this ability."'Tis a strange creature indeed that chooses the vanquished over the victor."—Awylla, elvish safewright
illus. Omar Rayyan # 158/0
Cerulean Wisps
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."—Kithkin superstition
illus. Jim Nelson # 31/0
Chainbreaker
Chainbreaker enters the battlefield with two -1/-1 counters on it.
, : Remove a -1/-1 counter from target creature.
Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains.
illus. Jeff Miracola # 249/0
Cinderbones
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Regenerate Cinderbones.
Not all coals lie quietly in their beds of cold ash.
illus. Carl Critchlow # 59/0
Cinderhaze Wretch
: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.
illus. Steven Belledin # 60/0
Consign to Dream
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
"Dreams are fleeting. Reality even more so."—Oona, queen of the fae
illus. Richard Kane Ferguson # 32/0
Corrosive Mentor
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Guttering cinders stoke their dying flames by snuffing out the lights of others.
illus. Daarken # 61/0
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.
illus. Dave Allsop # 62/0
Counterbore
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles their library.
illus. Wayne England # 33/0
Crabapple Cohort
Crabapple Cohort gets +1/+1 as long as you control another green creature.
Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.
illus. Richard Whitters # 109/0
Cragganwick Cremator
When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.
Each night that his bowl fills, a village mourns.
illus. Jeremy Enecio # 87/0
Crimson Wisps
Target creature becomes red and gains haste until end of turn.
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.
illus. Jim Nelson # 88/0
Crowd of Cinders
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.
illus. Carl Frank # 63/0
Cultbrand Cinder
When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
"Your seared flesh will be the first step in your journey to dark enlightenment."
illus. Christopher Moeller # 182/0
Curse of Chains
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
illus. Drew Tucker # 139/0
Cursecatcher
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays
."Of all the things that can be stolen, opportunity is the most valuable."
illus. Warren Mahy # 34/0
Dawnglow Infusion
You gain X life if
was spent to cast Dawnglow Infusion and X life if was spent to cast it. (Do both if was spent.)Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself.
illus. Rebecca Guay # 225/0
Deepchannel Mentor
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
illus. Jesper Ejsing # 35/0
Deep-Slumber Titan
Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Do not disturb.
illus. Steve Prescott # 89/0
Demigod of Revenge
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Flying, haste
"His laugh, a bellowing, deathly din, slices through the heavens, making them bleed."—The Seer's Parables
illus. Jim Murray # 183/0
Deus of Calamity
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."—The Seer's Parables
illus. Todd Lockwood # 204/0
Devoted Druid
: Add .
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
"Mana lurks in all things, even in the depths of one's own heart."
illus. Darrell Riche # 110/0
Din of the Fireherd
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Vengeance in stampede form.
illus. Dave Dorman # 184/0
Dire Undercurrents
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
illus. Franz Vohwinkel # 159/0
Disturbing Plot
Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
illus. Larry MacDougall # 64/0
Dramatic Entrance
You may put a green creature card from your hand onto the battlefield.
Some things aren't worth waiting for.
illus. Mike Dringenberg # 111/0
Dream Salvage
Draw cards equal to the number of cards target opponent discarded this turn.
Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.
illus. Howard Lyon # 160/0
Drove of Elves
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
"The light of beauty protects our journeys through darkness."
illus. Larry MacDougall # 112/0
Drowner Initiate
Whenever a player casts a blue spell, you may pay
. If you do, target player puts the top two cards of their library into their graveyard.Nothing satisfies a merrow as much as drowning what it cannot have.
illus. E. M. Gist # 36/0
Dusk Urchins
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
They spawn from shadow, wreaking chaos until shadow claims them again.
illus. Darrell Riche # 65/0
Elemental Mastery
Enchant creature
Enchanted creature has "
: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."illus. Cyril Van Der Haegen # 90/0
Elsewhere Flask
When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
One night Oona bottled the sky. The next night she aligned the stars and released it.
illus. Carl Frank # 250/0
Elvish Hexhunter
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
"All manner of curses, blights, and luckspoils infect Shadowmoor. We stalk them, one perilous quest at a time."
illus. Alex Horley-Orlandelli # 226/0
Ember Gale
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
"Terrible wind. It whipped sparks into our skin, then stoked them even hotter"—Bowen, Barrenton guardcaptain
illus. Steve Prescott # 91/0
Emberstrike Duo
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
illus. Aleksi Briclot # 185/0
Enchanted Evening
All permanents are enchantments in addition to their other types.
In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.
illus. Rebecca Guay # 140/0
Everlasting Torment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
When night fell, the plane itself was scarred.
illus. Richard Kane Ferguson # 186/0
Faerie Macabre
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.
illus. rk post # 66/0
Faerie Swarm
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Untouched by the Aurora, Oona's faeries greeted the night like any other day.
illus. Zoltan Boros & Gabor Szikszai # 37/0
Farhaven Elf
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
"Verdant bloom does exist. It merely hides for its own safety."
illus. Brandon Kitkouski # 113/0
Fate Transfer
Move all counters from target creature onto another target creature.
"The cinders find strength in suffering, the elves in beauty. But if you make an elf suffer, he gets weaker. I wonder what happens if you make a cinder beautiful?"—Hrugash, leech bonder
illus. Wayne England # 161/0
Fire-Lit Thicket
: Add .
, : Add , , or .
Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.
illus. Ralph Horsley # 271/0
Firespout
Firespout deals 3 damage to each creature without flying if
was spent to cast Firespout and 3 damage to each creature with flying if was spent to cast it. (Do both if was spent.)illus. Jeff Miracola # 205/0
Fists of the Demigod
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
illus. Dan Scott # 187/0
Flame Javelin
(
can be paid with any two mana or with . This card's converted mana cost is 6.)Flame Javelin deals 4 damage to any target.
Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy.
illus. Trevor Hairsine # 92/0
Flourishing Defenses
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Many horrors take the bait of brave elf volunteers walking alone, only to fall to the blades of rescuers lurking nearby.
illus. Dan Scott # 114/0
Flow of Ideas
Draw a card for each Island you control.
"Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell."—The Book of Other Folk
illus. Mike Dringenberg # 38/0
Fossil Find
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
"Some secrets want to be revealed. They burst through the soil of their own accord."—Dindun of Kulrath Mine
illus. Dave DeVries # 206/0
Foxfire Oak
: Foxfire Oak gets +3/+0 until end of turn.
"The brethren shall blaze with unnatural fire, and the flame shall consume and purify our rage."—Treefolk catastrophe myth
illus. Dave Kendall # 115/0
Fracturing Gust
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
illus. Michael Sutfin # 227/0
Fulminator Mage
Sacrifice Fulminator Mage: Destroy target nonbasic land.
"Unsafe Terrain Ahead—Turn Back"—Sign near the former location of Pyrtagh Cairn
illus. rk post # 188/0
Furystoke Giant
When Furystoke Giant enters the battlefield, other creatures you control gain "
: This creature deals 2 damage to any target" until end of turn.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Ralph Horsley # 93/0
Ghastlord of Fugue
Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
"He is a ghost that has never known life."—The Seer's Parables
illus. Mike Dringenberg # 162/0
Ghastly Discovery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
illus. Howard Lyon # 39/0
Giantbaiting
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
illus. Trevor Hairsine # 207/0
Glamer Spinners
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
illus. Jesper Ejsing # 141/0
Gleeful Sabotage
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
illus. Todd Lockwood # 116/0
Glen Elendra Liege
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Those who displease Oona soon learn the extent of the armies she commands.
illus. Kev Walker # 163/0
Gloomlance
Destroy target creature. If that creature was green or white, its controller discards a card.
Death stings the victim only once, but those left behind feel the pain of loss with every passing memory.
illus. Zoltan Boros & Gabor Szikszai # 67/0
Gloomwidow
Reach
Gloomwidow can block only creatures with flying.
When gloomwidows mature, they abandon venom in favor of massive webs that span the eaves of cliffs.
illus. Mark Tedin # 117/0
Gloomwidow's Feast
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
Each night, gloomwidows cull fresh prey for their ravenous hatchlings.
illus. Thomas M. Baxa # 118/0
Gnarled Effigy
, : Put a -1/-1 counter on target creature.
"Bits of fallen scarecrow, laces of elfskin leather, teeth of an axeshark merrow . . . An industrious soul can find new uses for the most mundane items."—Mowagh the Gwyllion
illus. Ron Brown # 251/0
Godhead of Awe
Flying
Other creatures have base power and toughness 1/1.
"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."—The Seer's Parables
illus. Mark Zug # 142/0
Goldenglow Moth
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Ordinary moths follow it, drawn to its light.
illus. Howard Lyon # 6/0
Gravelgill Axeshark
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
"Their sharp scales would make good armor, if they'd just stay dead."—Taeryn, cinder armorkeep
illus. Dave Kendall # 164/0
Gravelgill Duo
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
illus. Brandon Kitkouski # 165/0
Graven Cairns
: Add .
, : Add , , or .
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people."—Illulia of Nighthearth
illus. Rob Alexander # 272/0
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
A delicate veil of glamers can prove as sturdy as iron.
illus. Chuck Lukacs # 7/0
Grief Tyrant
Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
illus. Izzy # 189/0
Grim Poppet
Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Beware a scarecrow bearing gifts—especially sloshing vessels of acid.
illus. Kev Walker # 252/0
Guttural Response
Counter target blue instant spell.
Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.
illus. Matt Cavotta # 208/0
Heap Doll
Sacrifice Heap Doll: Exile target card from a graveyard.
"I know one night it won't come back. Then I'll know it's truly done its job."—Braenna, cobblesmith
illus. John Avon # 253/0
Heartmender
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Rebecca Guay # 228/0
Helm of the Ghastlord
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
illus. Franz Vohwinkel # 166/0
Hollowborn Barghest
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
It leaves a trail of crumpled trees and dashed dreams.
illus. Eric Fortune # 68/0
Hollowsage
Whenever Hollowsage becomes untapped, you may have target player discard a card.
Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.
illus. Lucio Parrillo # 69/0
Horde of Boggarts
Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.
illus. Steve Prescott # 94/0
Howl of the Night Pack
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
illus. Lars Grant-West # 119/0
Hungry Spriggan
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.
illus. Drew Tucker # 120/0
Illuminated Folio
, , Reveal two cards from your hand that share a color: Draw a card.
Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside.
illus. Jim Pavelec # 254/0
Impromptu Raid
: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
For the Scuzzback gang, it's always "raid o'clock."
illus. Randy Gallegos # 209/0
Incremental Blight
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Shadowmoor's main crops are rot, slime, and despair.
illus. Chuck Lukacs # 70/0
Inescapable Brute
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
If you think you made it past him alive, he's just teasing you.
illus. Nils Hamm # 95/0
Inkfathom Infiltrator
Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
illus. Jesper Ejsing # 167/0
Inkfathom Witch
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Each unblocked creature has base power and toughness 4/1 until end of turn.
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
illus. Larry MacDougall # 168/0
Inquisitor's Snare
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.
illus. Michael Sutfin # 8/0
Intimidator Initiate
Whenever a player casts a red spell, you may pay
. If you do, target creature can't block this turn.Don't stand in his way, for his way is full of pointy things and fire.
illus. Ralph Horsley # 96/0
Isleback Spawn
Shroud (This creature can't be the target of spells or abilities.)
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
The more deadly the lake monster, the shorter the tale.
illus. Mark Tedin # 40/0
Jaws of Stone
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
When giants find their mountain homes infested, they have a whole range of solutions.
illus. Zoltan Boros & Gabor Szikszai # 97/0
Juvenile Gloomwidow
Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Gloomwidow venom is particularly virulent during the spider's first years, when it does most of its hunting near the forest floor.
illus. Thomas M. Baxa # 121/0
Kinscaer Harpoonist
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
illus. Thomas M. Baxa # 41/0
Kitchen Finks
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Accept one favor from an ouphe, and you're doomed to accept another.
illus. Kev Walker # 229/0
Kithkin Rabble
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.
illus. Omar Rayyan # 9/0
Kithkin Shielddare
, : Target blocking creature gets +2/+2 until end of turn.
The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.
illus. Christopher Moeller # 10/0
Knacksaw Clique
Flying
, : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.)
Most of the Knacksaw clique's skills were hewn from the minds of others.
illus. Steven Belledin # 42/0
Knollspine Dragon
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.
illus. Steve Prescott # 98/0
Knollspine Invocation
, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to any target.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
illus. Dave Dorman # 99/0
Kulrath Knight
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Mounted cinders circle the blasted peak at Kulrath, hunting the Extinguisher.
illus. Daarken # 190/0
Last Breath
Exile target creature with power 2 or less. Its controller gains 4 life.
"Tsk. You'd think those nasty merrows would know how to hold their breath."—Olka, mistmeadow witch
illus. Thomas Denmark # 11/0
Leech Bonder
Leech Bonder enters the battlefield with two -1/-1 counters on it.
, : Move a counter from target creature onto a second target creature. ( is the untap symbol.)
Some don't know his face, but his pets are a dead giveaway.
illus. E. M. Gist # 43/0
Leechridden Swamp
(
: Add .)Leechridden Swamp enters the battlefield tapped.
, : Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
illus. Lars Grant-West # 273/0
Loamdragger Giant
Giants sleep soundly and long, sometimes for long enough that a crust of earth and moss grows over them. But inevitably something disturbs their slumber, and they wake unhappy.
illus. Pete Venters # 210/0
Loch Korrigan
: Loch Korrigan gets +1/+1 until end of turn.
"Don't look upon still waters without first breaking the surface. The korrigan will catch you with her gaze and drag you to your death."—Kithkin superstition
illus. Daarken # 71/0
Lockjaw Snapper
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
illus. Daren Bader # 255/0
Lurebound Scarecrow
As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
It's a fool's race to run if all is lost if it be won.
illus. Nils Hamm # 256/0
Madblind Mountain
(
: Add .)Madblind Mountain enters the battlefield tapped.
, : Shuffle your library. Activate this ability only if you control two or more red permanents.
illus. Fred Fields # 274/0
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.
illus. Terese Nielsen & Ron Spencer # 122/0
Manaforge Cinder
: Add or . Activate this ability no more than three times each turn.
Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost.
illus. Izzy # 191/0
Manamorphose
Add two mana in any combination of colors.
Draw a card.
For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.
illus. Jeff Miracola # 211/0
Mass Calcify
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
illus. Brandon Kitkouski # 12/0
Medicine Runner
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.
illus. Chippy # 230/0
Memory Plunder
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
"Vengeance is the echo of the victim's own crime."—Grensch, merrow cutthroat
illus. Dan Scott # 169/0
Memory Sluice
Target player puts the top four cards of their library into their graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
illus. Wayne England # 170/0
Mercy Killing
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
"We will give you the peace you seek, though you may not yet know you seek it."
illus. Dave Kendall # 231/0
Merrow Grimeblotter
, : Target creature gets -2/-0 until end of turn. ( is the untap symbol.)
Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.
illus. Cyril Van Der Haegen # 171/0
Merrow Wavebreakers
, : Merrow Wavebreakers gains flying until end of turn. ( is the untap symbol.)
The merrows' prey have retreated from the shore, so they have learned to follow.
illus. Alex Horley-Orlandelli # 44/0
Midnight Banshee
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
illus. Daarken # 72/0
Mine Excavation
Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
illus. Chippy # 13/0
Mirrorweave
Each other creature becomes a copy of target nonlegendary creature until end of turn.
"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."—Bowen, Barrenton guardcaptain
illus. Jim Pavelec # 143/0
Mistmeadow Skulk
Lifelink, protection from converted mana cost 3 or greater
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
illus. Omar Rayyan # 14/0
Mistmeadow Witch
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
illus. Greg Staples # 144/0
Mistveil Plains
(
: Add .)Mistveil Plains enters the battlefield tapped.
, : Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
illus. Rob Alexander # 275/0
Moonring Island
(
: Add .)Moonring Island enters the battlefield tapped.
, : Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
illus. Brandon Kitkouski # 276/0
Morselhoarder
Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.
It scours the hills for living matter, savoring even the tang of poisonous fungi.
illus. Anthony S. Waters # 212/0
Mossbridge Troll
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
illus. Jeremy Jarvis # 123/0
Mudbrawler Cohort
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last.
illus. Lucio Parrillo # 100/0
Mudbrawler Raiders
Mudbrawler Raiders can't be blocked by blue creatures.
To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.
illus. Ron Spencer # 213/0
Murderous Redcap
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Dave Allsop # 192/0
Mystic Gate
: Add .
, : Add , , or .
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.
illus. Fred Fields # 277/0
Niveous Wisps
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.
illus. Jim Nelson # 15/0
Nurturer Initiate
Whenever a player casts a green spell, you may pay
. If you do, target creature gets +1/+1 until end of turn.The elves alone preserve the few shreds of beauty left. There is no one else who cares.
illus. Jim Pavelec # 124/0
Old Ghastbark
"Beware of trees that talk. Their words are threats. And mind the ones that sway and creak. They too threaten us, but in a foreign tongue."—The Book of Other Folk
illus. Thomas M. Baxa # 232/0
Oona, Queen of the Fae
Flying
: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
illus. Adam Rex # 172/0
Oona's Gatewarden
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
"So now you've seen Glen Elendra. Take a good look. It will be the last thing you'll ever see."
illus. Mike Dringenberg # 173/0
Oracle of Nectars
, : You gain X life.
When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.
illus. Brandon Kitkouski # 233/0
Order of Whiteclay
, : Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ( is the untap symbol.)
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
illus. Steven Belledin # 16/0
Oversoul of Dusk
Protection from blue, from black, and from red
"Some say she hid the sun herself, a desperate act to save it from its ultimate extinction."—The Seer's Parables
illus. Scott M. Fischer # 234/0
Painter's Servant
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
It gathers hues from the twilight mist so that its master can paint a better world.
illus. Mike Dringenberg # 257/0
Pale Wayfarer
, : Target creature gains protection from the color of its controller's choice until end of turn. ( is the untap symbol.)
As it wandered Shadowmoor, it did not remember its crime—only its shame.
illus. Heather Hudson # 17/0
Parapet Watchers
: Parapet Watchers gets +0/+1 until end of turn.
A kithkin doun is not so much a town as a fortress, built to withstand the constantly besieging darkness. Only those most watchful and trustworthy are tasked with guarding its walls.
illus. Scott Altmann # 45/0
Pili-Pala
Flying
, : Add one mana of any color. ( is the untap symbol.)
It wasn't really expected to fly. Then again, it wasn't expected to move, either.
illus. Ron Spencer # 258/0
Plague of Vermin
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
illus. Carl Critchlow # 73/0
Plumeveil
Flash
Defender, flying
"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."—Grensch, merrow cutthroat
illus. Nils Hamm # 145/0
Poison the Well
Destroy target land. Poison the Well deals 2 damage to that land's controller.
Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.
illus. Zoltan Boros & Gabor Szikszai # 193/0
Polluted Bonds
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
The mystic bond between spellcasters and the land is just as vulnerable to attack as the casters themselves.
illus. Michael Sutfin # 74/0
Power of Fire
Enchant creature
Enchanted creature has "
: This creature deals 1 damage to any target."The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.
illus. Trevor Hairsine # 101/0
Presence of Gond
Enchant creature
Enchanted creature has "
: Create a 1/1 green Elf Warrior creature token.""Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
illus. Brandon Kitkouski # 125/0
Prismatic Omen
Lands you control are every basic land type in addition to their other types.
In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.
illus. John Avon # 126/0
Prismwake Merrow
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
"Seeing is believing" is a fact the merrows ruthlessly exploit in their dealings with the other residents of Shadowmoor.
illus. Wayne England # 46/0
Prison Term
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.
illus. Zoltan Boros & Gabor Szikszai # 18/0
Puca's Mischief
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
illus. Scott Altmann # 47/0
Puncture Bolt
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Cinder pyromancers measure their success by counting their enemies' smoking holes.
illus. Franz Vohwinkel # 102/0
Puppeteer Clique
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Daren Bader # 75/0
Puresight Merrow
, : Look at the top card of your library. You may exile that card. ( is the untap symbol.)
Stripped of his sight, he was free to see only the ideal.
illus. Carl Critchlow # 146/0
Put Away
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Kithkin spellbottlers spend half their time preserving old memories and the other half punishing the new.
illus. Matt Cavotta # 48/0
Pyre Charger
Haste
: Pyre Charger gets +1/+0 until end of turn.
His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.
illus. Mark Zug # 103/0
Rage Reflection
Creatures you control have double strike.
Vengeance is a dish best served twice.
illus. Terese Nielsen & Ron Spencer # 104/0
Raking Canopy
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
"Raven's Run has awoken, and ravens will no longer cry in its branches."—Roon Ghastbark
illus. Heather Hudson # 127/0
Rattleblaze Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
illus. Trevor Hairsine # 259/0
Raven's Run Dragoon
Raven's Run Dragoon can't be blocked by black creatures.
"I have a gift. The ability to sense encroaching darkness has saved many lives. And yet constantly feeling the force of so much ugliness is a terrible burden."
illus. Daren Bader # 235/0
Reaper King
(
can be paid with any two mana or with . This card's converted mana cost is 10.)Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
It's harvest time.
illus. Jim Murray # 260/0
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?
illus. Fred Fields # 278/0
Reknit
Regenerate target permanent.
"An axe may break upon a ribbon if the ribbon's will is the stronger."—Awylla, elvish safewright
illus. Zoltan Boros & Gabor Szikszai # 236/0
Repel Intruders
Create two 1/1 white Kithkin Soldier creature tokens if
was spent to cast Repel Intruders. Counter up to one target creature spell if was spent to cast Repel Intruders. (Do both if was spent.)illus. Trevor Hairsine # 147/0
Resplendent Mentor
White creatures you control have "
: You gain 1 life."Thoughtweft gives new meaning to the phrase "common knowledge."
illus. Franz Vohwinkel # 19/0
Revelsong Horn
, , Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
A deflated sigh breathed into the horn emerges as an inspiring melody.
illus. Franz Vohwinkel # 261/0
Rhys the Redeemed
, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that's a copy of that creature.
Whole again in honor and horn.
illus. Steve Prescott # 237/0
Rite of Consumption
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
illus. Ron Spencer # 76/0
River Kelpie
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Jeff Easley # 49/0
River's Grasp
If
was spent to cast River's Grasp, return up to one target creature to its owner's hand. If was spent to cast River's Grasp, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)illus. Steven Belledin # 174/0
Rosheen Meanderer
: Add . Spend this mana only on costs that contain .
Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
illus. Aleksi Briclot # 214/0
Roughshod Mentor
Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.
illus. Steven Belledin # 128/0
Rune-Cervin Rider
Flying
: Rune-Cervin Rider gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
illus. Dan Scott # 20/0
Runed Halo
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
illus. Steve Prescott # 21/0
Runes of the Deus
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
illus. Warren Mahy # 215/0
Rustrazor Butcher
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
A Bloodwort's blade is salted with blood and peppered with rust, seasoning and slaughtering in a single swipe.
illus. Ron Spencer # 105/0
Safehold Duo
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
illus. Izzy # 238/0
Safehold Elite
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
"I refuse to die—not at the hands of one such as you."
illus. Richard Whitters # 239/0
Safehold Sentry
, : Safehold Sentry gets +0/+2 until end of turn. ( is the untap symbol.)
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."
illus. William O'Connor # 22/0
Safewright Quest
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
illus. Dan Scott # 240/0
Sapseep Forest
(
: Add .)Sapseep Forest enters the battlefield tapped.
, : You gain 1 life. Activate this ability only if you control two or more green permanents.
illus. Aleksi Briclot # 279/0
Savor the Moment
Take an extra turn after this one. Skip the untap step of that turn.
The merrow took a moment for herself. She never gave it back.
illus. Warren Mahy # 50/0
Scar
Put a -1/-1 counter on target creature.
"What is a scar? A sign of courage in the face of danger? A mere trick of flesh? Or a constant reminder of agonizing pain, and the follies of war."—Illulia of Nighthearth
illus. Pete Venters # 194/0
Scarscale Ritual
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Draw two cards.
Some words are too important to trust to something as fragile as memory.
illus. Richard Sardinha # 175/0
Scrapbasket
: Scrapbasket becomes all colors until end of turn.
Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics.
illus. Heather Hudson # 262/0
Scuttlemutt
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.
illus. Jeremy Jarvis # 263/0
Scuzzback Marauders
Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Pete Venters # 216/0
Scuzzback Scrapper
Wither (This deals damage to creatures in the form of -1/-1 counters.)
The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.
illus. Scott Altmann # 217/0
Seedcradle Witch
: Target creature gets +3/+3 until end of turn. Untap that creature.
She whispered a prayer for strength, and her wishes wafted away like seeds on the wind.
illus. Steven Belledin # 241/0
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
illus. Steven Belledin # 242/0
Sickle Ripper
Wither (This deals damage to creatures in the form of -1/-1 counters.)
His sickle was forged in the heat of another cinder's funeral pyre.
illus. Dan Scott # 77/0
Silkbind Faerie
Flying
, : Tap target creature. ( is the untap symbol.)
"The bigger they are, the more fun it is to watch them fall flat on their faces."
illus. Matt Cavotta # 148/0
Sinking Feeling
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "
, Put a -1/-1 counter on this creature: Untap this creature."illus. Ron Brown # 51/0
Slinking Giant
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
"I need a better hiding place."
illus. Dave Kendall # 106/0
Smash to Smithereens
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.
illus. Pete Venters # 107/0
Smolder Initiate
Whenever a player casts a black spell, you may pay
. If you do, target player loses 1 life."Life is a circle. Death is a vicious circle."
illus. Chippy # 78/0
Somnomancer
When Somnomancer enters the battlefield, you may tap target creature.
"Are you tired? You look tired."
illus. Lars Grant-West # 149/0
Sootstoke Kindler
Haste
: Target black or red creature gains haste until end of turn.
"Nothing warms my heart better than a spirit kindled with rage."
illus. Mark Zug # 195/0
Sootwalkers
Sootwalkers can't be blocked by white creatures.
"Why allow the fires of others to burn, when ours do not? Why leave them content, while we suffer? If there is to be misery, let it be borne by all."
illus. Nils Hamm # 196/0
Spawnwrithe
Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
illus. Daarken # 129/0
Spectral Procession
Create three 1/1 white Spirit creature tokens with flying.
"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."—Olka, mistmeadow witch
illus. Jeremy Enecio # 23/0
Spell Syphon
Counter target spell unless its controller pays
for each blue permanent you control.Warrik Brutehexer felt betrayed that his aura favored the depths of the Wanderbrine River over its rightful place, hovering around him.
illus. John Avon # 52/0
Spiteflame Witch
: Each player loses 1 life.
Cinder beliefs revolve around the Path of Sorrow, a spiritual descent into oblivion. They don't mind taking others on their journey down.
illus. William O'Connor # 197/0
Spiteful Visions
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
illus. Brandon Kitkouski # 198/0
Splitting Headache
Choose one —
• Target player discards two cards.
• Target player reveals their hand. You choose a card from it. That player discards that card.
All faeries delve for dreams. But not all wait for their victims to fall asleep.
illus. Thomas Denmark # 79/0
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
illus. Jason Chan # 150/0
Strip Bare
Destroy all Auras and Equipment attached to target creature.
"All glamers lifted, all lies revealed, all flesh exposed."—Awylla, elvish safewright
illus. Ralph Horsley # 24/0
Sunken Ruins
: Add .
, : Add , , or .
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
illus. Warren Mahy # 280/0
Swans of Bryn Argoll
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
illus. Eric Fortune # 151/0
Sygg, River Cutthroat
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
illus. Jeremy Enecio # 176/0
Tatterkite
Flying
Tatterkite can't have counters put on it.
"I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect."—Braenna, cobblesmith
illus. Ron Brown # 264/0
Tattermunge Duo
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
illus. Jesper Ejsing # 218/0
Tattermunge Maniac
Tattermunge Maniac attacks each combat if able.
It shows up at one meal wearing the carcass of the last.
illus. Matt Cavotta # 219/0
Tattermunge Witch
: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
illus. Warren Mahy # 220/0
Thistledown Duo
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
illus. Zoltan Boros & Gabor Szikszai # 152/0
Thistledown Liege
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
The thoughtweft is his informant, and he its devoted guardian.
illus. Adam Rex # 153/0
Thornwatch Scarecrow
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
illus. Chuck Lukacs # 265/0
Thought Reflection
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of the sage.
illus. Terese Nielsen & Ron Spencer # 53/0
Thoughtweft Gambit
Tap all creatures your opponents control and untap all creatures you control.
The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.
illus. Steve Prescott # 154/0
Toil to Renown
You gain 1 life for each tapped artifact, creature, and land you control.
The last survivor of her patrol, the warrior returned expecting disappointment and scorn. Instead she found gratitude. "You are alive. That is reason to celebrate."
illus. Larry MacDougall # 130/0
Torpor Dust
Flash
Enchant creature
Enchanted creature gets -3/-0.
"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."
illus. Jesper Ejsing # 177/0
Torrent of Souls
Return up to one target creature card from your graveyard to the battlefield if
was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast Torrent of Souls. (Do both if was spent.)illus. Ian Edward Ameling # 199/0
Torture
Enchant creature
: Put a -1/-1 counter on enchanted creature.
What the vigor of life builds up, agony tears down again.
illus. E. M. Gist # 80/0
Tower Above
(
can be paid with any two mana or with . This card's converted mana cost is 6.)Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
illus. Thomas Denmark # 131/0
Traitor's Roar
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
illus. Jim Pavelec # 200/0
Trip Noose
, : Tap target creature.
A taut slipknot trigger is the only thing standing between you and standing.
illus. Randy Gallegos # 266/0
Turn to Mist
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Did you expect me to dodge? How quaint."—Olka, mistmeadow witch
illus. Greg Staples # 155/0
Twilight Shepherd
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Jason Chan # 25/0
Tyrannize
Target player discards their hand unless they pay 7 life.
"I can stab you where it hurts, or where you will feel absolutely nothing."—Illulia of Nighthearth
illus. Mark Tedin # 201/0
Umbral Mantle
Equipped creature has "
, : This creature gets +2/+2 until end of turn." ( is the untap symbol.)Equip
It harnesses the power of night in a land where daylight fears to show itself.
illus. Richard Sardinha # 267/0
Valleymaker
, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
, Sacrifice a Forest: Choose a player. That player adds .
Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground.
illus. Randy Gallegos # 221/0
Vexing Shusher
This spell can't be countered.
: Target spell can't be countered.
The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."
illus. Cyril Van Der Haegen # 222/0
Viridescent Wisps
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
In the wisps that night, the once timid boggart saw all the terrible, bloody things he was capable of. And it was glorious.
illus. Jim Nelson # 132/0
Wanderbrine Rootcutters
Wanderbrine Rootcutters can't be blocked by green creatures.
Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.
illus. Chippy # 178/0
Wasp Lancer
Flying
"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"—Awylla, elvish safewright
illus. Warren Mahy # 179/0
Watchwing Scarecrow
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
The wings are held in place by wicker rods. The rods are held in place by pure faith.
illus. Chuck Lukacs # 268/0
Wheel of Sun and Moon
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Every life ends, but life itself never does.
illus. Zoltan Boros & Gabor Szikszai # 243/0
Whimwader
Whimwader can't attack unless defending player controls a blue permanent.
"Thought? Deceit? Progress? Now you're just making it hungry."—Abral, kithkin alchemist
illus. Jeff Easley # 54/0
Wicker Warcrawler
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
It's the twisted creation of a kithkin diviner who dreamed of very large crows.
illus. Carl Critchlow # 269/0
Wild Swing
Choose three target nonenchantment permanents. Destroy one of them at random.
Though the shaman rarely got what she wanted, she was never disappointed in the result.
illus. Richard Kane Ferguson # 108/0
Wildslayer Elves
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.
illus. Dave Kendall # 133/0
Wilt-Leaf Cavaliers
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
illus. Steve Prescott # 244/0
Wilt-Leaf Liege
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
illus. Jason Chan # 245/0
Windbrisk Raptor
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
illus. Omar Rayyan # 26/0
Wingrattle Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Trevor Hairsine # 270/0
Witherscale Wurm
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
illus. Thomas M. Baxa # 134/0
Woeleecher
, : Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
illus. Izzy # 27/0
Wooded Bastion
: Add .
, : Add , , or .
The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.
illus. Christopher Moeller # 281/0
Woodfall Primus
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
illus. Adam Rex # 135/0
Worldpurge
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
The Aurora is not the only magic capable of remaking a world.
illus. Chippy # 156/0
Wort, the Raidmother
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
illus. Dave Allsop # 223/0
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.
illus. Terese Nielsen & Ron Spencer # 81/0
Zealous Guardian
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.
illus. Steven Belledin # 157/0