Torment Spoilers 143/0

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Apr 23, 2018 - Zombie Trailblazer
Apr 23, 2018 - Waste Away
Apr 23, 2018 - Violent Eruption
Apr 23, 2018 - Vengeful Dreams
Apr 23, 2018 - Unhinge
Apr 23, 2018 - Turbulent Dreams
Apr 23, 2018 - Transcendence
Apr 23, 2018 - Teroh's Vanguard
Apr 23, 2018 - Teroh's Faithful
Apr 23, 2018 - Temporary Insanity
Apr 23, 2018 - Stupefying Touch
Apr 23, 2018 - Strength of Lunacy
Apr 23, 2018 - Strength of Isolation
Apr 23, 2018 - Stern Judge
Apr 23, 2018 - Spirit Flare
Apr 23, 2018 - Soul Scourge
Apr 23, 2018 - Sonic Seizure
Apr 23, 2018 - Slithery Stalker
Apr 23, 2018 - Skywing Aven
Apr 23, 2018 - Skullscorch
Apr 23, 2018 - Sickening Dreams
Apr 23, 2018 - Shambling Swarm
Apr 23, 2018 - Shade's Form
Apr 23, 2018 - Seton's Scout
Apr 23, 2018 - Sengir Vampire
Apr 23, 2018 - Retraced Image
Apr 23, 2018 - Restless Dreams
Apr 23, 2018 - Reborn Hero
Apr 23, 2018 - Rancid Earth
Apr 23, 2018 - Radiate
Apr 23, 2018 - Pyromania
Apr 23, 2018 - Putrid Imp
Apr 23, 2018 - Psychotic Haze
Apr 23, 2018 - Possessed Nomad
Apr 23, 2018 - Possessed Centaur
Apr 23, 2018 - Possessed Barbarian
Apr 23, 2018 - Possessed Aven
Apr 23, 2018 - Plagiarize
Apr 23, 2018 - Pitchstone Wall
Apr 23, 2018 - Petravark
Apr 23, 2018 - Petradon
Apr 23, 2018 - Pay No Heed
Apr 23, 2018 - Pardic Lancer
Apr 23, 2018 - Pardic Collaborator
Apr 23, 2018 - Pardic Arsonist
Apr 23, 2018 - Parallel Evolution
Apr 23, 2018 - Overmaster
Apr 23, 2018 - Organ Grinder
Apr 23, 2018 - Obsessive Search
Apr 23, 2018 - Nostalgic Dreams
Apr 23, 2018 - Narcissism
Apr 23, 2018 - Nantuko Shade
Apr 23, 2018 - Nantuko Cultivator
Apr 23, 2018 - Nantuko Calmer
Apr 23, 2018 - Nantuko Blightcutter
Apr 23, 2018 - Mystic Familiar
Apr 23, 2018 - Mutilate
Apr 23, 2018 - Mortiphobia
Apr 23, 2018 - Mortal Combat
Apr 23, 2018 - Morningtide
Apr 23, 2018 - Mind Sludge
Apr 23, 2018 - Militant Monk
Apr 23, 2018 - Mesmeric Fiend
Apr 23, 2018 - Major Teroh
Apr 23, 2018 - Longhorn Firebeast
Apr 23, 2018 - Llawan, Cephalid Empress
Apr 23, 2018 - Liquify
Apr 23, 2018 - Last Laugh
Apr 23, 2018 - Laquatus's Champion
Apr 23, 2018 - Krosan Restorer
Apr 23, 2018 - Krosan Constrictor
Apr 23, 2018 - Kamahl's Sledge
Apr 23, 2018 - Invigorating Falls
Apr 23, 2018 - Insist
Apr 23, 2018 - Insidious Dreams
Apr 23, 2018 - Ichorid
Apr 23, 2018 - Hypochondria
Apr 23, 2018 - Hypnox
Apr 23, 2018 - Hydromorph Gull
Apr 23, 2018 - Hydromorph Guardian
Apr 23, 2018 - Hell-Bent Raider
Apr 23, 2018 - Gurzigost
Apr 23, 2018 - Grotesque Hybrid
Apr 23, 2018 - Grim Lavamancer
Apr 23, 2018 - Gravegouger
Apr 23, 2018 - Gloomdrifter
Apr 23, 2018 - Ghostly Wings
Apr 23, 2018 - Frantic Purification
Apr 23, 2018 - Floating Shield
Apr 23, 2018 - Flash of Defiance
Apr 23, 2018 - Flaming Gambit
Apr 23, 2018 - Fiery Temper
Apr 23, 2018 - Far Wanderings
Apr 23, 2018 - False Memories
Apr 23, 2018 - Faceless Butcher
Apr 23, 2018 - Equal Treatment
Apr 23, 2018 - Enslaved Dwarf
Apr 23, 2018 - Dwell on the Past
Apr 23, 2018 - Devastating Dreams
Apr 23, 2018 - Deep Analysis
Apr 23, 2018 - Dawn of the Dead
Apr 23, 2018 - Crippling Fatigue
Apr 23, 2018 - Crazed Firecat
Apr 23, 2018 - Crackling Club
Apr 23, 2018 - Coral Net
Apr 23, 2018 - Compulsion
Apr 23, 2018 - Cleansing Meditation
Apr 23, 2018 - Circular Logic
Apr 23, 2018 - Churning Eddy
Apr 23, 2018 - Chainer's Edict
Apr 23, 2018 - Chainer, Dementia Master
Apr 23, 2018 - Cephalid Vandal
Apr 23, 2018 - Cephalid Snitch
Apr 23, 2018 - Cephalid Sage
Apr 23, 2018 - Cephalid Illusionist
Apr 23, 2018 - Cephalid Aristocrat
Apr 23, 2018 - Centaur Veteran
Apr 23, 2018 - Centaur Chieftain
Apr 23, 2018 - Carrion Wurm
Apr 23, 2018 - Carrion Rats
Apr 23, 2018 - Cabal Torturer
Apr 23, 2018 - Cabal Surgeon
Apr 23, 2018 - Cabal Ritual
Apr 23, 2018 - Breakthrough
Apr 23, 2018 - Boneshard Slasher
Apr 23, 2018 - Basking Rootwalla
Apr 23, 2018 - Barbarian Outcast
Apr 23, 2018 - Balthor the Stout
Apr 23, 2018 - Balshan Collaborator
Apr 23, 2018 - Aven Trooper
Apr 23, 2018 - Arrogant Wurm
Apr 23, 2018 - Aquamoeba
Apr 23, 2018 - Anurid Scavenger
Apr 23, 2018 - Angel of Retribution
Apr 23, 2018 - Ambassador Laquatus
Apr 23, 2018 - Alter Reality
Apr 23, 2018 - Acorn Harvest
Apr 23, 2018 - Accelerate
Sep 3, 2013 - Tainted Wood
Sep 3, 2013 - Tainted Isle
Sep 3, 2013 - Tainted Peak
Sep 3, 2013 - Tainted Field
Sep 3, 2013 - Cabal Coffers

Accelerate

    1 R
Instant

Target creature gains haste until end of turn.

Draw a card.

"I've seen lightning move slower."—Nomad sentry

illus. Gary Ruddell # 90/0

Acorn Harvest

    3 G
Sorcery

Create two 1/1 green Squirrel creature tokens.

Flashback—1G, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Edward P. Beard, Jr. # 118/0

Alter Reality

    1 U
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Justin Sweet # 22/0

Ambassador Laquatus

    1 U U
Legendary Creature - Merfolk Wizard

3: Target player puts the top three cards of their library into their graveyard.

"He smiles with poisoned lips."—Empress Llawan

illus. Eric Peterson # 23/0

1/3

Angel of Retribution

    6 W
Creature - Angel

Flying, first strike

Bitter vengeance never glowed so bright nor sang so sweet.

illus. rk post # 1/0

5/5

Anurid Scavenger

    2 G
Creature - Frog Beast

Protection from black

At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Krosa's topmost bottom feeder.

illus. Bob Petillo # 119/0

3/3

Aquamoeba

    1 U
Creature - Elemental Beast

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Some tides need no moon.

illus. Arnie Swekel # 24/0

1/3

Arrogant Wurm

    3 G G
Creature - Wurm

Trample

Madness 2G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It's hard to be humble when the whole world is bite size.

illus. John Avon # 120/0

4/4

Aven Trooper

    3 W
Creature - Bird Soldier

Flying

2W, Discard a card: Aven Trooper gets +1/+2 until end of turn.

The very skies seethe with the aven's hatred for the Cabal.

illus. Greg Staples # 2/0

1/1

Balshan Collaborator

    3 U
Creature - Bird Soldier

Flying

B: Balshan Collaborator gets +1/+1 until end of turn.

"Power, gold, crackers—every bird has its price."—Chainer, dementia master

illus. DiTerlizzi # 25/0

2/2

Balthor the Stout

    1 R R
Legendary Creature - Dwarf Barbarian

Other Barbarian creatures get +1/+1.

R: Another target Barbarian creature gets +1/+0 until end of turn.

"I like to think of him as concentrated barbarian."—Kamahl, pit fighter

illus. Ron Spears # 91/0

2/2

Barbarian Outcast

    1 R
Creature - Human Barbarian Beast

When you control no Swamps, sacrifice Barbarian Outcast.

"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."—Cabal surgeon

illus. Mark Tedin # 92/0

2/2

Basking Rootwalla

    G
Creature - Lizard

1G: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.

Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

illus. Heather Hudson # 121/0

1/1

Boneshard Slasher

    1 B
Creature - Horror

Flying

Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

illus. Ron Spencer # 50/0

1/1

Breakthrough

    X U
Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

illus. Gary Ruddell # 26/0

Cabal Coffers

Land

2, T: Add B for each Swamp you control.

Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.

illus. (none) # 139/0

Cabal Ritual

    1 B
Instant

Add BBB.

Threshold — Add BBBBB instead if seven or more cards are in your graveyard.

"Each syllable chills your veins. Each word rattles your mind."—Cabal Patriarch

illus. Greg & Tim Hildebrandt # 51/0

Cabal Surgeon

    2 B B
Creature - Human Minion

2BB, T, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

"Clerics give up when their patients die. Can I help it if I'm more compassionate?"

illus. Donato Giancola # 52/0

2/1

Cabal Torturer

    1 B B
Creature - Human Minion

B, T: Target creature gets -1/-1 until end of turn.

Threshold — 3BB, T: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

illus. Pete Venters # 53/0

1/1

Carrion Rats

    B
Creature - Rat

Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.

"Just what I need—more competition."—Cabal grave robber

illus. Edward P. Beard, Jr. # 54/0

2/1

Carrion Wurm

    3 B B
Creature - Zombie Wurm

Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.

Since it eats only carrion, sometimes it needs to make some from scratch.

illus. Glen Angus # 55/0

6/5

Centaur Chieftain

    3 G
Creature - Centaur

Haste

Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

illus. Justin Sweet # 122/0

3/3

Centaur Veteran

    5 G
Creature - Centaur

Trample

G, Discard a card: Regenerate Centaur Veteran.

He wears his scars like badges of honor, warning his foes that he's not easily defeated.

illus. Mark Zug # 123/0

3/3

Cephalid Aristocrat

    4 U
Creature - Cephalid

Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.

illus. Rob Alexander # 27/0

3/3

Cephalid Illusionist

    1 U
Creature - Cephalid Wizard

Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.

2U, T: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

illus. Pete Venters # 28/0

1/1

Cephalid Sage

    3 U
Creature - Cephalid

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

illus. Keith Garletts # 29/0

2/3

Cephalid Snitch

    1 U
Creature - Cephalid Wizard

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

The cautious are wary of their enemies. The wise are also wary of their friends.

illus. Jerry Tiritilli # 30/0

1/1

Cephalid Vandal

    1 U
Creature - Cephalid Rogue

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.

illus. Alex Horley-Orlandelli # 31/0

1/1

Chainer, Dementia Master

    3 B B
Legendary Creature - Human Minion

Nightmare creatures get +1/+1.

BBB, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

illus. Mark Zug # 56/0

3/3

Chainer's Edict

    1 B
Sorcery

Target player sacrifices a creature.

Flashback 5BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

illus. Ben Thompson # 57/0

Churning Eddy

    3 U
Sorcery

Return target creature and target land to their owners' hands.

"Magic is like the tide—both ebb, both flow, and both serve my whims."—Empress Llawan

illus. Thomas M. Baxa # 32/0

Circular Logic

    2 U
Instant

Counter target spell unless its controller pays 1 for each card in your graveyard.

Madness U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

illus. Anthony S. Waters # 33/0

Cleansing Meditation

    1 W W
Sorcery

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

illus. Ron Spears # 3/0

Compulsion

    1 U
Enchantment

1U, Discard a card: Draw a card.

1U, Sacrifice Compulsion: Draw a card.

illus. Christopher Moeller # 34/0

Coral Net

    U
Enchantment - Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

illus. Roger Raupp # 35/0

Crackling Club

    R
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: It deals 1 damage to target creature.

It adds injury to injury.

illus. Mike Ploog # 93/0

Crazed Firecat

    5 R R
Creature - Elemental Cat

When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.

"The longer it's caged, the madder it gets."—Firecat handler

illus. Ron Spears # 94/0

4/4

Crippling Fatigue

    1 B B
Sorcery

Target creature gets -2/-2 until end of turn.

Flashback—1B, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Heather Hudson # 58/0

Dawn of the Dead

    2 B B B
Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

illus. Pete Venters # 59/0

Deep Analysis

    3 U
Sorcery

Target player draws two cards.

Flashback—1U, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

illus. Daren Bader # 36/0

Devastating Dreams

    R R
Sorcery

As an additional cost to cast this spell, discard X cards at random.

Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

Kamahl dreams of storms of fire.

illus. Tony Szczudlo # 95/0

Dwell on the Past

    G
Sorcery

Target player shuffles up to four target cards from their graveyard into their library.

None can find what hasn't been lost.—Nantuko teaching

illus. Rebecca Guay # 124/0

Enslaved Dwarf

    R
Creature - Dwarf

R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.

illus. Terese Nielsen # 96/0

1/1

Equal Treatment

    1 W
Instant

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.

Draw a card.

illus. Greg & Tim Hildebrandt # 4/0

Faceless Butcher

    2 B B
Creature - Nightmare Horror

When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

illus. Daren Bader # 60/0

2/3

False Memories

    1 U
Instant

Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.

"My enemies will forget everything but their anguish."—Ambassador Laquatus

illus. Ron Spencer # 37/0

Far Wanderings

    2 G
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.

illus. Darrell Riche # 125/0

Fiery Temper

    1 R R
Instant

Fiery Temper deals 3 damage to any target.

Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

illus. Greg & Tim Hildebrandt # 97/0

Flaming Gambit

    X R
Instant

Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.

Flashback XRR (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Donato Giancola # 98/0

Flash of Defiance

    1 R
Sorcery

Green creatures and white creatures can't block this turn.

Flashback—1R, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Carl Critchlow # 99/0

Floating Shield

    2 W
Enchantment - Aura

Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

illus. Keith Garletts # 5/0

Frantic Purification

    2 W
Instant

Destroy target enchantment.

Madness W (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

By definition, madness ends in one of two ways: clarity . . . or death.

illus. Mark Brill # 6/0

Ghostly Wings

    1 U
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

illus. David Martin # 38/0

Gloomdrifter

    3 B
Creature - Zombie Minion

Flying

Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."

illus. Adam Rex # 61/0

2/2

Gravegouger

    2 B
Creature - Nightmare Horror

When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.

When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.

illus. Daren Bader # 62/0

2/2

Grim Lavamancer

    R
Creature - Human Wizard

R, T, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

illus. Jim Nelson # 100/0

1/1

Grotesque Hybrid

    4 B
Creature - Zombie

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.

Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

illus. Terese Nielsen # 63/0

3/3

Gurzigost

    3 G G
Creature - Beast

At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.

GG, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.

illus. Scott M. Fischer # 126/0

6/8

Hell-Bent Raider

    1 R R
Creature - Human Barbarian

First strike, haste

Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.

He doesn't slow until his spear is weighted with corpses.

illus. Mike Ploog # 101/0

2/2

Hydromorph Guardian

    2 U
Creature - Elemental

U, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.

In front of every strong leader is a pool of loyal bodyguards.

illus. Glen Angus # 39/0

2/2

Hydromorph Gull

    3 U U
Creature - Elemental Bird

Flying

U, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.

"The only kind of water that should fly through the air is rain."—Kamahl, pit fighter

illus. Arnie Swekel # 40/0

3/3

Hypnox

    8 B B B
Creature - Nightmare Horror

Flying

When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.

When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.

illus. Greg Staples # 64/0

8/8

Hypochondria

    1 W
Enchantment

W, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.

W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.

illus. Christopher Moeller # 7/0

Ichorid

    3 B
Creature - Horror

Haste

At the beginning of the end step, sacrifice Ichorid.

At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

illus. rk post # 65/0

3/1

Insidious Dreams

    3 B
Instant

As an additional cost to cast this spell, discard X cards.

Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.

Chainer dreams of ultimate knowledge.

illus. John Avon # 66/0

Insist

    G
Sorcery

The next creature spell you cast this turn can't be countered.

Draw a card.

"Finesse is no match for brute force."—Seton, centaur druid

illus. Franz Vohwinkel # 127/0

Invigorating Falls

    2 G G
Sorcery

You gain life equal to the number of creature cards in all graveyards.

Krosan druids do not fear death, for they know that nature will only prosper from their passing.

illus. Rebecca Guay # 128/0

Kamahl's Sledge

    5 R R
Sorcery

Kamahl's Sledge deals 4 damage to target creature.

Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.

illus. Don Hazeltine # 102/0

Krosan Constrictor

    3 G
Creature - Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

T: Target black creature gets -2/-0 until end of turn.

"It's a slithering, coldblooded menace. I've gotta respect that."—Braids, dementia summoner

illus. Jim Nelson # 129/0

2/2

Krosan Restorer

    2 G
Creature - Human Druid

T: Untap target land.

Threshold — T: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.

illus. Clyde Caldwell # 130/0

1/2

Laquatus's Champion

    4 B B
Creature - Nightmare Horror

When Laquatus's Champion enters the battlefield, target player loses 6 life.

When Laquatus's Champion leaves the battlefield, that player gains 6 life.

B: Regenerate Laquatus's Champion.

Chainer's dark gift to a darker soul.

illus. Greg Staples # 67/0

6/3

Last Laugh

    2 B B
Enchantment

Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.

When no creatures are on the battlefield, sacrifice Last Laugh.

illus. John Matson # 68/0

Liquify

    2 U
Instant

Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

illus. Ron Spencer # 41/0

Llawan, Cephalid Empress

    3 U
Legendary Creature - Cephalid

When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.

illus. Mark Zug # 42/0

2/3

Longhorn Firebeast

    2 R
Creature - Elemental Ox Beast

When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.

Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun.

illus. Glen Angus # 103/0

3/2

Major Teroh

    3 W
Legendary Creature - Bird Soldier

Flying

3WW, Sacrifice Major Teroh: Exile all black creatures.

"I am the holy wind that shall avenge the Cabal's victims."

illus. Daren Bader # 8/0

2/3

Mesmeric Fiend

    1 B
Creature - Nightmare Horror

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

illus. Dana Knutson # 69/0

1/1

Militant Monk

    1 W W
Creature - Human Monk Cleric

Vigilance

T: Prevent the next 1 damage that would be dealt to any target this turn.

illus. Mark Brill # 9/0

2/1

Mind Sludge

    4 B
Sorcery

Target player discards a card for each Swamp you control.

When you get into the swamp, the swamp gets into you.

illus. Eric Peterson # 70/0

Morningtide

    1 W
Sorcery

Exile all cards from all graveyards.

"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."—Major Teroh

illus. Tony Szczudlo # 10/0

Mortal Combat

    2 B B
Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

illus. Mike Ploog # 71/0

Mortiphobia

    1 B B
Enchantment

1B, Discard a card: Exile target card from a graveyard.

1B, Sacrifice Mortiphobia: Exile target card from a graveyard.

illus. Christopher Moeller # 72/0

Mutilate

    2 B B
Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"They appreciate my handiwork. I hear their joy in every scream."—Chainer, dementia master

illus. Eric Peterson # 73/0

Mystic Familiar

    1 W
Creature - Bird

Flying

Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

They soar, and the mystics follow.

illus. Edward P. Beard, Jr. # 11/0

1/2

Nantuko Blightcutter

    2 G
Creature - Insect Druid

Protection from black

Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

illus. Matt Cavotta # 131/0

2/2

Nantuko Calmer

    2 G G
Creature - Insect Druid

G, T, Sacrifice Nantuko Calmer: Destroy target enchantment.

Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

illus. Mark Romanoski # 132/0

2/3

Nantuko Cultivator

    3 G
Creature - Insect Druid

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

illus. Darrell Riche # 133/0

2/2

Nantuko Shade

    B B
Creature - Insect Shade

B: Nantuko Shade gets +1/+1 until end of turn.

"If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear."—Cabal Patriarch

illus. Brian Snoddy # 74/0

2/1

Narcissism

    2 G
Enchantment

G, Discard a card: Target creature gets +2/+2 until end of turn.

G, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

illus. Christopher Moeller # 134/0

Nostalgic Dreams

    G G
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

Seton dreams of life renewed.

illus. Darrell Riche # 135/0

Obsessive Search

    U
Instant

Draw a card.

Madness U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

The question strained his sanity. The answer snapped it in half.

illus. Jim Nelson # 43/0

Organ Grinder

    2 B
Creature - Zombie

T, Exile three cards from your graveyard: Target player loses 3 life.

It knows what makes you tick. It knows how to make the ticking stop.

illus. Adam Rex # 75/0

3/1

Overmaster

    R
Sorcery

The next instant or sorcery spell you cast this turn can't be countered.

Draw a card.

"Trickery can't defeat raw power."—Matoc, lavamancer

illus. Anthony S. Waters # 104/0

Parallel Evolution

    3 G G
Sorcery

For each creature token on the battlefield, its controller creates a token that's a copy of that creature.

Flashback 4GGG (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Matt Cavotta # 136/0

Pardic Arsonist

    2 R R
Creature - Human Barbarian

Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."

Otaria's epidemic of insanity didn't affect certain barbarians—but no one noticed.

illus. rk post # 105/0

3/3

Pardic Collaborator

    3 R
Creature - Human Barbarian

First strike

B: Pardic Collaborator gets +1/+1 until end of turn.

"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"

illus. Pete Venters # 106/0

2/2

Pardic Lancer

    4 R
Creature - Human Barbarian

Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

He gets to the point right away.

illus. Justin Sweet # 107/0

3/2

Pay No Heed

    W
Instant

Prevent all damage a source of your choice would deal this turn.

"Inhale life. Exhale pain."—Mystic elder

illus. Adam Rex # 12/0

Petradon

    6 R R
Creature - Nightmare Beast

When Petradon enters the battlefield, exile two target lands.

When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

R: Petradon gets +1/+0 until end of turn.

illus. Jim Nelson # 108/0

5/6

Petravark

    3 R
Creature - Nightmare Beast

When Petravark enters the battlefield, exile target land.

When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.

illus. Wayne England # 109/0

2/2

Pitchstone Wall

    2 R
Creature - Wall

Defender (This creature can't attack.)

Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.

Its material may not be precious, but the minds it protects are.

illus. David Martin # 110/0

2/5

Plagiarize

    3 U
Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

illus. Ben Thompson # 44/0

Possessed Aven

    2 U U
Creature - Bird Soldier Horror

Flying

Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "2B, T: Destroy target blue creature."

illus. Scott M. Fischer # 45/0

3/3

Possessed Barbarian

    2 R R
Creature - Human Barbarian Horror

First strike

Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "2B, T: Destroy target red creature."

illus. Scott M. Fischer # 111/0

3/3

Possessed Centaur

    2 G G
Creature - Centaur Horror

Trample

Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "2B, T: Destroy target green creature."

illus. Alex Horley-Orlandelli # 137/0

3/3

Possessed Nomad

    2 W W
Creature - Human Nomad Horror

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "2B, T: Destroy target white creature."

illus. Eric Peterson # 13/0

3/3

Psychotic Haze

    2 B B
Instant

Psychotic Haze deals 1 damage to each creature and each player.

Madness 1B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

illus. Alex Horley-Orlandelli # 76/0

Putrid Imp

    B
Creature - Zombie Imp

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

illus. Wayne England # 77/0

1/1

Pyromania

    2 R
Enchantment

1R, Discard a card at random: Pyromania deals 1 damage to any target.

1R, Sacrifice Pyromania: It deals 1 damage to any target.

illus. Christopher Moeller # 112/0

Radiate

    3 R R
Instant

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

illus. Carl Critchlow # 113/0

Rancid Earth

    1 B B
Sorcery

Destroy target land.

Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

illus. Ciruelo # 78/0

Reborn Hero

    2 W
Creature - Human Soldier

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay WW. If you do, return Reborn Hero to the battlefield under your control."

illus. Gary Ruddell # 14/0

2/2

Restless Dreams

    B
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target creature cards from your graveyard to your hand.

Braids dreams of dark rebirth.

illus. John Matson # 79/0

Retraced Image

    U
Sorcery

Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.

An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity.

illus. Greg Staples # 46/0

Sengir Vampire

    3 B B
Creature - Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

illus. Kev Walker # 80/0

4/4

Seton's Scout

    1 G
Creature - Centaur Druid Scout Archer

Reach (This creature can block creatures with flying.)

Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

illus. Mark Romanoski # 138/0

2/1

Shade's Form

    1 B B
Enchantment - Aura

Enchant creature

Enchanted creature has "B: This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

illus. Clyde Caldwell # 81/0

Shambling Swarm

    1 B B B
Creature - Horror

When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

Chainer's madness personified, it exists only to slaughter the innocent.

illus. Arnie Swekel # 82/0

3/3

Sickening Dreams

    1 B
Sorcery

As an additional cost to cast this spell, discard X cards.

Sickening Dreams deals X damage to each creature and each player.

The Patriarch dreams of vile plague.

illus. Scott M. Fischer # 83/0

Skullscorch

    R R
Sorcery

Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.

"A good whack on the head usually has the same effect."—Kamahl, pit fighter

illus. Bradley Williams # 114/0

Skywing Aven

    2 U
Creature - Bird Soldier

Flying

Discard a card: Return Skywing Aven to its owner's hand.

"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."

illus. Matt Cavotta # 47/0

2/1

Slithery Stalker

    1 B B
Creature - Nightmare Horror

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.

When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.

illus. John Avon # 84/0

1/1

Sonic Seizure

    R
Instant

As an additional cost to cast this spell, discard a card at random.

Sonic Seizure deals 3 damage to any target.

illus. Terese Nielsen # 115/0

Soul Scourge

    4 B
Creature - Nightmare Horror

Flying

When Soul Scourge enters the battlefield, target player loses 3 life.

When Soul Scourge leaves the battlefield, that player gains 3 life.

illus. Carl Critchlow # 85/0

3/2

Spirit Flare

    3 W
Instant

Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback—1W, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. rk post # 15/0

Stern Judge

    2 W
Creature - Human Cleric

T: Each player loses 1 life for each Swamp they control.

"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."

illus. Matt Cavotta # 16/0

2/2

Strength of Isolation

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness W (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Don't mistake isolation for safety.

illus. Jerry Tiritilli # 17/0

Strength of Lunacy

    1 B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Don't confuse lunacy with courage.

illus. Greg & Tim Hildebrandt # 86/0

Stupefying Touch

    1 U
Enchantment - Aura

Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.

Just because your eyes are open doesn't mean you're awake.

illus. Bradley Williams # 48/0

Tainted Field

Land

T: Add C.

T: Add W or B. Activate this ability only if you control a Swamp.

illus. Don Hazeltine # 140/0

Tainted Isle

Land

T: Add C.

T: Add U or B. Activate this ability only if you control a Swamp.

illus. Alan Pollack # 141/0

Tainted Peak

Land

T: Add C.

T: Add B or R. Activate this ability only if you control a Swamp.

illus. Tony Szczudlo # 142/0

Tainted Wood

Land

T: Add C.

T: Add B or G. Activate this ability only if you control a Swamp.

illus. Rob Alexander # 143/0

Temporary Insanity

    3 R
Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

illus. Mark Romanoski # 116/0

Teroh's Faithful

    3 W
Creature - Human Cleric

When Teroh's Faithful enters the battlefield, you gain 4 life.

The light of reason follows them even into battle.

illus. Greg & Tim Hildebrandt # 18/0

1/4

Teroh's Vanguard

    3 W
Creature - Human Nomad

Flash

Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

illus. Greg & Tim Hildebrandt # 19/0

2/3

Transcendence

    3 W W W
Enchantment

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

illus. Rebecca Guay # 20/0

Turbulent Dreams

    U U
Sorcery

As an additional cost to cast this spell, discard X cards.

Return X target nonland permanents to their owners' hands.

Laquatus dreams of seizing control.

illus. Wayne England # 49/0

Unhinge

    2 B
Sorcery

Target player discards a card.

Draw a card.

"Don't let your mind wander—it might not come back."—Braids, dementia summoner

illus. Keith Garletts # 87/0

Vengeful Dreams

    W W
Instant

As an additional cost to cast this spell, discard X cards.

Exile X target attacking creatures.

Teroh dreams of his enemies' doom.

illus. Mark Tedin # 21/0

Violent Eruption

    1 R R R
Instant

Violent Eruption deals 4 damage divided as you choose among any number of targets.

Madness 1RR (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

illus. Bob Petillo # 117/0

Waste Away

    4 B
Instant

As an additional cost to cast this spell, discard a card.

Target creature gets -5/-5 until end of turn.

Chainer's insanity touched nearly every living thing—including viruses.

illus. Alan Pollack # 88/0

Zombie Trailblazer

    B B B
Creature - Zombie Scout

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Some zombies are natural-reborn leaders.

illus. Brian Snoddy # 89/0

2/2