Seventh Edition Spoilers 350/0
Show TextAbyssal Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
"I dreamt of it once. Now I fear it dreams of me."—Tolarian scholar
illus. Daren Bader # 115/0
Abyssal Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
illus. Michael Sutfin # 116/0
Adarkar Wastes
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
illus. John Avon # 325/0
Aether Flash
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
illus. Wayne England # 172/0
Agonizing Memories
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die."—The Southern Paladin
illus. Adam Rex # 117/0
Air Elemental
Flying
Where psycho meets cyclone.
illus. Wayne England # 58/0
Aladdin's Ring
, : Aladdin's Ring deals 4 damage to any target.
Some say Aladdin's third wish was for this ring.
illus. Dave Dorman # 286/0
Anaconda
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
You'll never find an anaconda in a swamp. It will always find you first.
illus. John Gallagher # 229/0
Ancestral Memories
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."—Lewis Carroll,Through the Looking Glass
illus. Rebecca Guay # 59/0
Ancient Silverback
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.
illus. Scott M. Fischer # 230/0
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
illus. Marc Fishman # 1/0
Arcane Laboratory
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.—Sign on entry to arcane lab
illus. Brian Snoddy # 60/0
Archivist
: Draw a card.
"Knowledge is a feast for the mind. Savor every swallow."
illus. Donato Giancola # 61/0
Ardent Militia
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
illus. Paolo Parente # 2/0
Balduvian Barbarians
"From the snowy slopes of Kaelor,To the canyons of Bandu, We drink and fight and feast and dieAs we were born to do."—Balduvian tavern song
illus. Jim Nelson # 173/0
Baleful Stare
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
He can drown you in his eyes.
illus. Eric Peterson # 62/0
Beast of Burden
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
illus. Chippy # 287/0
Bedlam
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
illus. Ron Spencer # 174/0
Befoul
Destroy target land or nonblack creature. It can't be regenerated.
The bog's touch means death to all but the darkest of hearts.
illus. Ciruelo # 118/0
Bellowing Fiend
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
illus. Chippy # 119/0
Benthic Behemoth
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The sea has many secrets, but some are too big to be kept.
illus. Heather Hudson # 63/0
Bereavement
Whenever a green creature dies, its controller discards a card.
Grief is a razor that slices the soul.
illus. Marc Fishman # 120/0
Birds of Paradise
Flying
: Add one mana of any color.
illus. Edward P. Beard, Jr. # 231/0
Blanchwood Armor
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."—The Elvish Champion
illus. Paolo Parente # 232/0
Blaze
Blaze deals X damage to any target.
Fire never dies alone.
illus. Alex Horley-Orlandelli # 175/0
Blessed Reversal
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."—The Southern Paladin
illus. Christopher Moeller # 3/0
Blood Pet
Sacrifice Blood Pet: Add
.No thrull has ever been burdened with a long life.
illus. Heather Hudson # 121/0
Bloodshot Cyclops
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
illus. Daren Bader # 176/0
Bog Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.
illus. Carl Critchlow # 122/0
Bog Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
The bodies of its victims are the only tracks it leaves.
illus. Dave Dorman # 123/0
Boil
Destroy all Islands.
"It is a slaughter, the death of a sea. Never speak of it again."—The Lord of Atlantis
illus. Christopher Moeller # 177/0
Boomerang
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."—Edmund Spenser,The Faerie Queene
illus. Rebecca Guay # 64/0
Breath of Life
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."—Onean cleric
illus. Roger Raupp # 4/0
Bull Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The merfolk may rule the waters, but hippos have never had much respect for authority.
illus. Heather Hudson # 233/0
Caltrops
Whenever a creature attacks, Caltrops deals 1 damage to it.
The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
illus. Eric Peterson # 288/0
Canopy Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
illus. Mike Raabe # 234/0
Castle
Untapped creatures you control get +0/+2.
". . . Our castle's strengthWill laugh a siege to scorn."—William Shakespeare,Macbeth
illus. Edward P. Beard, Jr. # 5/0
Charcoal Diamond
Charcoal Diamond enters the battlefield tapped.
: Add .
illus. David Martin # 289/0
Circle of Protection: Black
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
illus. Mark Romanoski # 6/0
Circle of Protection: Blue
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
illus. Greg & Tim Hildebrandt # 7/0
Circle of Protection: Green
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
illus. Alan Pollack # 8/0
Circle of Protection: Red
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
illus. Gary Ruddell # 9/0
Circle of Protection: White
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
illus. Darrell Riche # 10/0
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
illus. Ron Walotsky # 327/0
Cloudchaser Eagle
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
illus. Aaron Boyd # 11/0
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
illus. D. Alexander Gregory # 290/0
Compost
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout. —Yavimaya saying
illus. Marc Fishman # 235/0
Confiscate
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
"The surface world contains nothing I cannot take."—The Lord of Atlantis
illus. Christopher Moeller # 65/0
Coral Merfolk
The coral merfolk delight in wrestling with their foes, skinning them alive on the razor-sharp edges of their reef.
illus. Rebecca Guay # 66/0
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
illus. Scott M. Fischer # 124/0
Counterspell
Counter target spell.
illus. Mark Romanoski # 67/0
Creeping Mold
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
illus. Gary Ruddell # 236/0
Crimson Hellkite
Flying
, : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
The hellkites are artists with flames, painting the world with fire.
illus. Carl Critchlow # 178/0
Crossbow Infantry
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
illus. James Bernardin # 12/0
Crypt Rats
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Beware anything born among the dead.—Tolarian saying
illus. Matt Cavotta # 125/0
Crystal Rod
Whenever a player casts a blue spell, you may pay
. If you do, you gain 1 life.Polished by a thousand waves.
illus. Ciruelo # 291/0
Dakmor Lancer
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
illus. Luca Zontini # 126/0
Daring Apprentice
, Sacrifice Daring Apprentice: Counter target spell.
"I've seen my master do this a hundred times. How hard can it be?"
illus. Orizio Daniele # 68/0
Dark Banishing
Destroy target nonblack creature. It can't be regenerated.
"Hence ‘banishèd' is banished from the world, / And the world's exile is death."—William Shakespeare,Romeo and Juliet
illus. Rebecca Guay # 127/0
Darkest Hour
All creatures are black.
The eclipse made it clear whose side the sky was on.
illus. Ciruelo # 128/0
Deflection
Change the target of target spell with a single target.
"You've thrown your net at the wrong fish."—The Lord of Atlantis
illus. Jeff Easley # 69/0
Delusions of Mediocrity
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
When nothing but second best will do.
illus. Terese Nielsen # 70/0
Dingus Egg
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
illus. Tony Szczudlo # 292/0
Disenchant
Destroy target artifact or enchantment.
illus. Andrew Goldhawk # 13/0
Disorder
Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Fire hurts them almost as much as the chaos that follows. Almost."—The Western Paladin
illus. Glen Angus # 179/0
Disrupting Scepter
, : Target player discards a card. Activate this ability only during your turn.
illus. Darrell Riche # 293/0
Dregs of Sorrow
Destroy X target nonblack creatures. Draw X cards.
"We live for a thousand years. The death of even one brings untold sorrow."—Elvish elder
illus. Massimilano Frezzato # 129/0
Drudge Skeletons
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."—Nevinyrral,Necromancer's Handbook
illus. Jim Nelson # 130/0
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Change your mind, or I'll change it for you."
illus. Pete Venters # 131/0
Eager Cadet
"Training? Seeing my crops burnt to cinders was all the ‘training' I needed."
illus. Greg & Tim Hildebrandt # 14/0
Early Harvest
Target player untaps all basic lands they control.
"Give it a week and it will feed an army."
illus. Heather Hudson # 237/0
Earthquake
Earthquake deals X damage to each creature without flying and each player.
illus. Franz Vohwinkel # 180/0
Eastern Paladin
, : Destroy target green creature.
"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."—The Southern Paladin
illus. Kev Walker # 132/0
Elder Druid
, : You may tap or untap target artifact, creature, or land.
"I may seem wise to you, but I'm merely a sapling among mighty oaks."
illus. Alan Pollack # 238/0
Elite Archers
: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
illus. Dan Frazier # 15/0
Elvish Archers
First strike
The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.
illus. Doug Chaffee # 239/0
Elvish Champion
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn
illus. Paolo Parente # 240/0
Elvish Lyrist
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
To an elf, magic and music are the same.
illus. Michael Koelsch # 241/0
Elvish Piper
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.—Elvish teaching
illus. Tristan Elwell # 242/0
Engineered Plague
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
A single germ can kill more soldiers than ten thousand blades.
illus. Andrew Goldhawk # 133/0
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Bridges usually get you from one place to another. This one just gets you.
illus. Ron Spencer # 294/0
Equilibrium
Whenever you cast a creature spell, you may pay
. If you do, return target creature to its owner's hand.Seek balance in all things—as long as the scales are weighted in your favor. —Vodalian saying
illus. Don Hazeltine # 71/0
Evacuation
Return all creatures to their owners' hands.
"How many people can you save in that thing?" "All of them," replied the mage with a smile.
illus. Darrell Riche # 72/0
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."—Fallen angel, to Serra
illus. Arnie Swekel # 134/0
Familiar Ground
Each creature you control can't be blocked by more than one creature.
More than any other battlefield, the forest gives the advantage to those who know it best.
illus. Thomas Gianni # 243/0
Fear
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Booga booga booga"
illus. Adam Rex # 135/0
Femeref Archers
: Femeref Archers deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye.""Left or right?"
illus. Gary Ruddell # 244/0
Feroz's Ban
Creature spells cost
more to cast.Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
illus. Donato Giancola # 295/0
Fervor
Creatures you control have haste. (They can attack and
as soon as they come under your control.)The intensity of their glare was soon surpassed by the intensity of their attack.
illus. Wayne England # 181/0
Fighting Drake
Flying
Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.
illus. Matt Cavotta # 73/0
Final Fortune
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
A reward is worthless if you aren't around to enjoy it.
illus. Greg & Tim Hildebrandt # 182/0
Fire Diamond
Fire Diamond enters the battlefield tapped.
: Add .
illus. David Martin # 296/0
Fire Elemental
It treads on feet of coals and strikes with the force of a volcano.
illus. Douglas Shuler # 183/0
Fleeting Image
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.
"It was as if we fought a shadow."—Onean soldier
illus. Dave Dorman # 74/0
Flying Carpet
, : Target creature gains flying until end of turn.
"Wheeeeeeeeeeeeeee"
illus. Scott M. Fischer # 297/0
Force Spike
Counter target spell unless its controller pays
."I don't think so."
illus. Nelson DeCastro # 76/0
Foul Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The villagers call it "winged stench."
illus. Kev Walker # 136/0
Fugue
Target player discards three cards.
"It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?"—Field marshal for the Eastern Paladin
illus. Alan Pollack # 137/0
Fyndhorn Elder
: Add .
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
illus. Greg Staples # 246/0
Gang of Elk
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints."—Femeref explorer
illus. Thomas Gianni # 247/0
Gerrard's Wisdom
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
illus. Donato Giancola # 16/0
Ghitu Fire-Eater
, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
The Ghitu believe their race was born of fire, and it's an honor to return to it.
illus. Eric Peterson # 184/0
Giant Cockroach
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
illus. John Matson # 138/0
Giant Growth
Target creature gets +3/+3 until end of turn.
illus. Terese Nielsen # 248/0
Giant Octopus
The only thing that flows faster than water is fear.
illus. Heather Hudson # 77/0
Giant Spider
Reach (This creature can block creatures with flying.)
Watching the spider's web—Llanowar expression meaning"focusing on the wrong thing"
illus. Ray Lago # 249/0
Glacial Wall
Defender (This creature can't attack.)
Like arguing with ice—Vodalian expression meaning"wasting your time"
illus. Heather Hudson # 78/0
Glorious Anthem
Creatures you control get +1/+1.
"North and South meet and angels sing.Voices resound with a righteous ring."—"The Ballad of the Paladins"
illus. Terese Nielsen # 17/0
Goblin Chariot
Haste (This creature can attack the turn it comes under your control.)
The hardest part of his training is learning not to eat the boar.
illus. John Howe # 185/0
Goblin Digging Team
, Sacrifice Goblin Digging Team: Destroy target Wall.
"Dig. Dig. Dig. Dig. Dig. Dig. Die"—Goblin chant
illus. Ben Thompson # 186/0
Goblin Elite Infantry
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
We're elite. You're not.—Infantry motto
illus. Daren Bader # 187/0
Goblin Gardener
When Goblin Gardener dies, destroy target land.
Years of attempts have brought the goblins no closer to growing a sausage tree.
illus. Jerry Tiritilli # 188/0
Goblin Glider
Flying
Goblin Glider can't block.
"What's got two arms, one wing, and no brains?"—Ghitu riddle
illus. Patrick Faricy # 189/0
Goblin King
Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
illus. Ron Spears # 190/0
Goblin Matron
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
illus. Dan Frazier # 191/0
Goblin Raider
Goblin Raider can't block.
He's smart for a goblin. He can do two things: hit and run.
illus. Arnie Swekel # 192/0
Goblin Spelunkers
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins.
illus. Matt Cavotta # 193/0
Goblin War Drums
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
The goblin idea of music is to hit something with a stick.
illus. Peter Bollinger # 194/0
Gorilla Chieftain
: Regenerate Gorilla Chieftain.
A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.
illus. Carl Critchlow # 250/0
Grafted Skullcap
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
"Every day, I fight for my life and win. Every night, I fight to remember my name and lose."
illus. Bradley Williams # 298/0
Granite Grip
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
"Let me introduce you to Rocky."
illus. Ray Lago # 195/0
Grapeshot Catapult
: Grapeshot Catapult deals 1 damage to target creature with flying.
The Southern Paladin taught the airborne vermin to fear the storm that rains upward.
illus. Dave Dorman # 299/0
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
illus. James Bernardin # 139/0
Greed
, Pay 2 life: Draw a card.
An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine ‘enough,'" he told the advisor's corpse.
illus. Peter Bollinger # 140/0
Grizzly Bears
They've got claws as long as your arm. And they're grouchy. Really, really grouchy.
illus. D. J. Cleland-Hura # 251/0
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
illus. Greg & Tim Hildebrandt # 18/0
Heavy Ballista
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."—Ballista captain
illus. Brian Snoddy # 19/0
Hibernation
Return all green permanents to their owners' hands.
The deep sleep of winter is not always restful.
illus. Matt Cavotta # 79/0
Hill Giant
Hill giants are mostly just big. Of course, that does count for a lot.
illus. Orizio Daniele # 196/0
Hollow Dogs
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
illus. Arnie Swekel # 141/0
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
illus. Scott M. Fischer # 20/0
Honor Guard
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
illus. Mark Zug # 21/0
Horned Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
illus. Edward P. Beard, Jr. # 80/0
Howl from Beyond
Target creature gets +X/+0 until end of turn.
Whether it howls for hunger or for joy, you're in trouble just the same.
illus. Dave Dorman # 142/0
Howling Mine
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
illus. Dana Knutson # 300/0
Hurricane
Hurricane deals X damage to each creature with flying and each player.
illus. John Howe # 252/0
Impatience
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
"I'm going to count to three. Three."
illus. Kunio Hagio # 197/0
Infernal Contract
Draw four cards. You lose half your life, rounded up.
"East and West meet and angels cry.Unholy power darkens the sky."—"The Ballad of the Paladins"
illus. Pete Venters # 143/0
Inferno
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."—Wandering mage
illus. Don Hazeltine # 198/0
Inspiration
Target player draws two cards.
illus. Matt Cavotta # 81/0
Intrepid Hero
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
illus. Mike Ploog # 22/0
Iron Star
Whenever a player casts a red spell, you may pay
. If you do, you gain 1 life.Forged by a thousand flames.
illus. Pete Venters # 301/0
Ivory Cup
Whenever a player casts a white spell, you may pay
. If you do, you gain 1 life.Blessed by a thousand prayers.
illus. Alan Pollack # 302/0
Jalum Tome
, : Draw a card, then discard a card.
Most books simply deliver knowledge. This one expects some in return.
illus. Jerry Tiritilli # 303/0
Jandor's Saddlebags
, : Untap target creature.
Your heart's desire is found within.—Saddlebag inscription
illus. Brian Despain # 304/0
Jayemdae Tome
, : Draw a card.
"Knowledge is power."—Sir Francis Bacon,Meditationes Sacrae
illus. Donato Giancola # 305/0
Karplusan Forest
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
illus. Scott Bailey # 336/0
Kjeldoran Royal Guard
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.—Motto of the Kjeldoran Royal Guard
illus. Carl Critchlow # 23/0
Knight Errant
Knights are quick to pledge their loyalty and even quicker to charge into battle.
illus. Matthew D. Wilson # 24/0
Knighthood
Creatures you control have first strike.
Kings don't make knights. Actions do.
illus. Greg & Tim Hildebrandt # 25/0
Lava Axe
Lava Axe deals 5 damage to target player or planeswalker.
"Catch"
illus. Ray Lago # 199/0
Leshrac's Rite
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
"Brackish water, dark and blindHeed my will, to you I bind."—Opening passage of Leshrac's Rite
illus. rk post # 144/0
Levitation
Creatures you control have flying.
"We'll be easy targets if we remain on the ground. Let's take the fight to them."
illus. John Matson # 82/0
Lightning Blast
Lightning Blast deals 4 damage to any target.
"I'll climb down soon. Don't worry, it's just a thundersto—"—Former elvish scout
illus. Ron Spencer # 200/0
Lightning Elemental
Haste (This creature can attack and
as soon as it comes under your control.)"A flash of the lightning, a break of the wave,He passes from life to his rest in the grave."—William Knox, "Mortality"
illus. Kev Walker # 201/0
Llanowar Elves
: Add .
Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.
illus. Jerry Tiritilli # 253/0
Lone Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
illus. Douglas Shuler # 254/0
Longbow Archer
First strike; reach (This creature can block creatures with flying.)
Some say they have the blood of hawks running through their veins.
illus. Ray Lago # 26/0
Looming Shade
: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
illus. Kev Walker # 145/0
Lord of Atlantis
Other Merfolk creatures get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
illus. Greg Staples # 83/0
Lure
Enchant creature
All creatures able to block enchanted creature do so.
"When the forest wants something, no mortal mind can resist her."—Maro
illus. Larry Elmore # 255/0
Mahamoti Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
illus. Eric Peterson # 84/0
Mana Breach
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds the world together can also tear it apart.
illus. Gary Ruddell # 85/0
Mana Clash
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
illus. Larry Elmore # 202/0
Mana Short
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."—Tolarian wizard
illus. Greg Staples # 86/0
Marble Diamond
Marble Diamond enters the battlefield tapped.
: Add .
illus. David Martin # 306/0
Maro
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
illus. Pete Venters # 256/0
Master Healer
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
illus. Greg & Tim Hildebrandt # 27/0
Mawcor
Flying
: Mawcor deals 1 damage to any target.
Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.
illus. Kev Walker # 87/0
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
The bigger they are, the stronger its pull.
illus. David Martin # 307/0
Megrim
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Memories cut from the mind can cut right back.
illus. Peter Bollinger # 146/0
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Eri phar phesta . . . um, phistor . . . er, phistara . . ."
illus. Tristan Elwell # 88/0
Merfolk Looter
: Draw a card, then discard a card.
When you sink a lot of ships, it's easy to find sunken treasure.
illus. Tristan Elwell # 89/0
Merfolk of the Pearl Trident
"The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war . . . and I have no doubt they shall do so again."—Onean scholar
illus. Ray Lago # 90/0
Might of Oaks
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this"
illus. Greg Staples # 257/0
Millstone
, : Target player puts the top two cards of their library into their graveyard.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
illus. John Avon # 308/0
Mind Rot
Target player discards two cards.
What wizards fear most is losing their minds.
illus. Adam Rex # 147/0
Monstrous Growth
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
illus. Ron Spencer # 258/0
Moss Diamond
Moss Diamond enters the battlefield tapped.
: Add .
illus. David Martin # 309/0
Nature's Resurgence
Each player draws a card for each creature card in their graveyard.
"The dead whisper to the living. If you listen, you will learn."—Maro
illus. Gary Ruddell # 259/0
Nature's Revolt
All lands are 2/2 creatures that are still lands.
The land rises up to defend against those who would spoil its beauty.
illus. Dave Dorman # 260/0
Nausea
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
illus. James Bernardin # 148/0
Necrologia
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
illus. Scott M. Fischer # 149/0
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
illus. Carl Critchlow # 150/0
Nocturnal Raid
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
illus. Pete Venters # 151/0
Northern Paladin
, : Destroy target black permanent.
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."—The Eastern Paladin
illus. Carl Critchlow # 28/0
Ogre Taskmaster
Ogre Taskmaster can't block.
Ogres learn how to smash stuff even before they learn how to walk.
illus. Jeff Easley # 203/0
Okk
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
illus. Peter Bollinger # 204/0
Opportunity
Target player draws four cards.
Little things like morals shouldn't hinder one's ambition.—Pirate creed
illus. Patrick Faricy # 91/0
Opposition
Tap an untapped creature you control: Tap target artifact, creature, or land.
Exhausting a wizard can be exhausting work.
illus. Mark Brill # 92/0
Oppression
Whenever a player casts a spell, that player discards a card.
"Defeating an enemy is not nearly as satisfying as watching one suffer."—The Western Paladin
illus. Alex Horley-Orlandelli # 152/0
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"Ready . . . aim . . . fire""Ow"
illus. Dan Frazier # 205/0
Orcish Oriflamme
Attacking creatures you control get +1/+0.
illus. Ben Thompson # 206/0
Ostracize
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
"You won't be needing this."
illus. Hannibal King # 153/0
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
illus. Eric Peterson # 29/0
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
A valiant knight's life has no meaning without honor.
illus. Scott M. Fischer # 30/0
Patagia Golem
: Patagia Golem gains flying until end of turn.
Its wings were only designed to be ornamental, but it learned to use them on its own.
illus. Kev Walker # 310/0
Persecute
Choose a color. Target player reveals their hand and discards all cards of that color.
"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now"
illus. Luca Zontini # 154/0
Phantom Warrior
Phantom Warrior can't be blocked.
It can pass through solid matter—but that doesn't mean it's harmless.
illus. Greg Staples # 93/0
Phyrexian Colossus
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
illus. Mark Tedin # 311/0
Phyrexian Hulk
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawnIs make the soldiers die.—Onean children's rhyme
illus. Brian Snoddy # 312/0
Pillage
Destroy target artifact or land. It can't be regenerated.
"Burn their homes. Salt their lands. Nothing survives."—The Western Paladin
illus. Bradley Williams # 207/0
Pit Trap
, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Never forget your feet—Elvish expression meaning"watch your step"
illus. Nelson DeCastro # 313/0
Plague Beetle
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the diseases they carry or for the speed at which they multiply.
illus. Matt Cavotta # 155/0
Pride of Lions
You may have Pride of Lions assign its combat damage as though it weren't blocked.
There's only one thing worse than a hungry lion—many hungry lions.
illus. Gary Ruddell # 261/0
Prodigal Sorcerer
: Prodigal Sorcerer deals 1 damage to any target.
He wastes his amazing talents on proving how amazing he really is.
illus. Tony Szczudlo # 94/0
Purify
Destroy all artifacts and enchantments.
"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts."—The Northern Paladin
illus. Doug Chaffee # 31/0
Pygmy Pyrosaur
Pygmy Pyrosaur can't block.
: Pygmy Pyrosaur gets +1/+0 until end of turn.
Do not judge a lizard by its size.—Ghitu proverb
illus. Dan Frazier # 208/0
Pyroclasm
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."—Bogardan mage
illus. Monte Michael Moore # 209/0
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Who says lightning never strikes twice?"—Storm shaman
illus. John Avon # 210/0
Rag Man
, : Target opponent reveals their hand and discards a creature card at random. Activate this ability only during your turn.
He hunts what might have been.
illus. Scott M. Fischer # 156/0
Raging Goblin
Haste (This creature can attack and
as soon as it comes under your control.)He raged at the world, at his family, at his life. But mostly he just raged.
illus. Peter Bollinger # 211/0
Raise Dead
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
illus. Carl Critchlow # 157/0
Rampant Growth
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Nature grows solutions to her problems.
illus. Scott M. Fischer # 262/0
Razorfoot Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
illus. Pete Venters # 32/0
Razortooth Rats
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.
illus. Carl Critchlow # 158/0
Reckless Embermage
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
Those who play with fire are bound to get burned.
illus. Bob Petillo # 212/0
Reclaim
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
illus. Greg & Tim Hildebrandt # 263/0
Redwood Treefolk
And would you strip the bark from a treefolk?—Elvish expression meaning"Are you crazy?"
illus. D. J. Cleland-Hura # 264/0
Reflexes
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
"Be as fast as lightning, and you will be just as deadly."—Combat trainer
illus. Donato Giancola # 213/0
Regeneration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"Why should death always have the last word?"—Llanowar druid
illus. Adam Rex # 265/0
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
illus. Greg & Tim Hildebrandt # 214/0
Remove Soul
Counter target creature spell.
illus. Adam Rex # 95/0
Reprisal
Destroy target creature with power 4 or greater. It can't be regenerated.
"Fear this no more"
illus. Ciruelo # 33/0
Reprocess
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
The battle's end is the meal's beginning.
illus. John Howe # 159/0
Revenant
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
It eats death and drinks pain.
illus. Andrew Goldhawk # 160/0
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"Weapons usually bring death. Today, mine will bring life."
illus. Eric Peterson # 34/0
Rod of Ruin
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
illus. Ciruelo # 314/0
Rolling Stones
Wall creatures can attack as though they didn't have defender.
"We spent three weeks trying to knock that wall down. Now it's knocking us down."—Onean sergeant
illus. Don Hazeltine # 35/0
Rowen
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Those who understand the forest are free to harvest its bounty.
illus. Franz Vohwinkel # 266/0
Sabretooth Tiger
First strike
"Here, kitty kitty. Here, kitty kitty. Aaaaugh"
illus. Monte Michael Moore # 215/0
Sacred Ground
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
illus. Gary Ruddell # 36/0
Sacred Nectar
You gain 4 life.
"For he on honey-dew hath fed,And drunk the milk of Paradise."—Samuel Taylor Coleridge,"Kubla Khan"
illus. Dana Knutson # 37/0
Sage Owl
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
illus. Mark Brill # 96/0
Samite Healer
: Prevent the next 1 damage that would be dealt to any target this turn.
Why does a Samite heal? You might as well ask why a bird flies.
illus. Anson Maddocks # 38/0
Sanctimony
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
illus. Patrick Faricy # 39/0
Scathe Zombies
"They groaned, they stirred, they all uprose,Nor spake, nor moved their eyes;It had been strange, even in a dream,To have seen those dead men rise."—Samuel Taylor Coleridge,"The Rime of the Ancient Mariner"
illus. Kev Walker # 161/0
Scavenger Folk
, , Sacrifice Scavenger Folk: Destroy target artifact.
"One piece? Now there's a hundred"
illus. Matt Cavotta # 267/0
Sea Monster
Sea Monster can't attack unless defending player controls an Island.
"Abandon ship"
illus. John Howe # 97/0
Seasoned Marshal
Whenever Seasoned Marshal attacks, you may tap target creature.
He reads the battlefield like a map, always seeking the shortest route to victory.
illus. Edward P. Beard, Jr. # 40/0
Seeker of Skybreak
: Untap target creature.
Seekers spend their lives protecting a home they rarely visit.
illus. Alex Horley-Orlandelli # 268/0
Seismic Assault
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.
illus. Greg Staples # 216/0
Serpent Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.
illus. Eric Peterson # 162/0
Serra Advocate
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
illus. Matthew D. Wilson # 41/0
Serra Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
illus. Mark Zug # 42/0
Serra's Embrace
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
"With one breath, the newborn angel took to the air . . . and the world sighed."—The Book of Serra
illus. Ciruelo # 43/0
Shanodin Dryads
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Where dryads dance, seeds sprout and flowers bloom.
illus. Eric Peterson # 269/0
Shield Wall
Creatures you control get +0/+2 until end of turn.
"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place." —Onean veteran
illus. Adam Rex # 44/0
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
illus. Donato Giancola # 218/0
Sisay's Ring
: Add .
"I'm not one for pretty things," said Sisay. "Unless they're pretty useful as well."
illus. David Martin # 315/0
Sky Diamond
Sky Diamond enters the battlefield tapped.
: Add .
illus. Tony Szczudlo # 316/0
Skyshroud Falcon
Flying, vigilance
The earliest mystics believed that the falcon slit the sky to let the light break through.
illus. Anson Maddocks # 45/0
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Most people believe magic is only a trick. Why change their minds?"
illus. Christopher Moeller # 98/0
Soul Feast
Target player loses 4 life and you gain 4 life.
You are who you eat.
illus. Adam Rex # 163/0
Soul Net
Whenever a creature dies, you may pay
. If you do, you gain 1 life.illus. Ron Spencer # 317/0
Southern Paladin
, : Destroy target red permanent.
"How can anyone fight so much yet enjoy it so little?"—The Western Paladin
illus. Greg Staples # 46/0
Spellbook
You have no maximum hand size.
Knowledge knows no bounds.
illus. Andrew Goldhawk # 318/0
Spined Wurm
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan"—Wandering mage
illus. Carl Critchlow # 270/0
Spineless Thug
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
illus. Alan Pollack # 164/0
Spirit Link
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
The noble paladins draw strength from the courage of others.
illus. Daren Bader # 47/0
Spitting Earth
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"We were ready for an attack from the front, sides, or back—but the mage hit us from below."—Veteran soldier
illus. Michael Koelsch # 220/0
Squall
Squall deals 2 damage to each creature with flying.
"May the winds blow till they have wakened death. . . ."—William Shakespeare,Othello
illus. Greg Staples # 271/0
Standing Troops
Vigilance
They fight so closely together a mouse couldn't slip past their guard.
illus. Gary Ruddell # 48/0
Starlight
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night Stars and angels still shine bright."—Onean children's rhyme
illus. Brian Despain # 49/0
Static Orb
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
The warriors fought against the paralyzing waves until even their thoughts froze in place.
illus. Terese Nielsen # 319/0
Staunch Defenders
When Staunch Defenders enters the battlefield, you gain 4 life.
"The key to winning any fight is simply staying alive." —The Southern Paladin
illus. Tristan Elwell # 50/0
Steal Artifact
Enchant artifact
You control enchanted artifact.
illus. Peter Bollinger # 99/0
Stone Rain
Destroy target land.
illus. Tony Szczudlo # 221/0
Storm Cauldron
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
illus. Doug Chaffee # 320/0
Storm Crow
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending.Storm crow departing, summer is starting.
illus. John Matson # 100/0
Storm Shaman
: Storm Shaman gets +1/+0 until end of turn.
She speaks with the voice of the winds, and the earth trembles.
illus. D. J. Cleland-Hura # 222/0
Strands of Night
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
When the strands call, only the dead answer.
illus. Glen Angus # 165/0
Stream of Life
Target player gains X life.
illus. Andrew Goldhawk # 272/0
Stronghold Assassin
, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
illus. Ron Walotsky # 166/0
Sudden Impact
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Caught red-handed.
illus. Greg & Tim Hildebrandt # 223/0
Sulfurous Springs
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
illus. Rob Alexander # 345/0
Sunweb
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
illus. Greg Staples # 51/0
Sustainer of the Realm
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
illus. Mark Zug # 52/0
Tainted Aether
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Pockets of Æther can be so foul they melt flesh from bone.
illus. Ciruelo # 167/0
Teferi's Puzzle Box
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
illus. Donato Giancola # 321/0
Telepathic Spies
When Telepathic Spies enters the battlefield, look at target opponent's hand.
Most spies sneak into enemy camps. These spies sneak into enemy minds.
illus. Jim Nelson # 101/0
Telepathy
Your opponents play with their hands revealed.
"Secrets? What secrets?"
illus. Mark Tedin # 102/0
Temporal Adept
, : Return target permanent to its owner's hand.
"Of course she's at the head of her class. All of her classmates have disappeared."—Tolarian renegade
illus. Roger Raupp # 103/0
Thieving Magpie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
illus. Christopher Moeller # 104/0
Thorn Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
illus. rk post # 273/0
Thoughtleech
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."—Fyndhorn elder
illus. Rebecca Guay # 274/0
Throne of Bone
Whenever a player casts a black spell, you may pay
. If you do, you gain 1 life.Tainted by a thousand fears.
illus. Ron Spears # 322/0
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Why not ask the winds? —Tolarian expression meaning"Who knows?"
illus. Bob Petillo # 105/0
Trained Armodon
Armodons are trained to step on things. Enemy things.
illus. John Matson # 275/0
Trained Orgg
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."—Orgg trainer
illus. Alex Horley-Orlandelli # 224/0
Tranquility
Destroy all enchantments.
illus. John Matson # 276/0
Treasure Trove
: Draw a card.
"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo"
illus. Brian Despain # 106/0
Treefolk Seedlings
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Even the grandest forest begins with a single seedling.—Llanowar saying
illus. Don Hazeltine # 277/0
Tremor
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
illus. Michael Koelsch # 225/0
Twiddle
You may tap or untap target artifact, creature, or land.
illus. Rebecca Guay # 107/0
Uktabi Wildcats
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.
illus. Thomas Gianni # 278/0
Underground River
: Add .
: Add or . Underground River deals 1 damage to you.
illus. Andrew Goldhawk # 350/0
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
"I don't feel any different."
illus. Gary Ruddell # 168/0
Untamed Wilds
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
No forest is so remote that the elves don't know its secrets.
illus. Thomas Gianni # 279/0
Venerable Monk
When Venerable Monk enters the battlefield, you gain 2 life.
"I rely not so much on the wisdom of age as on the overconfidence of youth."
illus. Mark Brill # 53/0
Vengeance
Destroy target tapped creature.
"It is the duty of the strong to oppose any who threaten the weak." —The Southern Paladin
illus. Paolo Parente # 54/0
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Each spell has its own song, and the enchantress knows the dance for each.
illus. Rob Alexander # 280/0
Vernal Bloom
Whenever a Forest is tapped for mana, its controller adds an additional
.Spring breathes the magic of new life.
illus. Scott Bailey # 281/0
Vigilant Drake
Flying
: Untap Vigilant Drake.
It can stay aloft for weeks with little or no sleep.
illus. Dave Dorman # 109/0
Vizzerdrix
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
illus. Dave Dorman # 110/0
Volcanic Hammer
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
illus. Ben Thompson # 226/0
Wall of Air
Defender, flying (This creature can't attack, and it can block creatures with flying.)
"Let the air itself protect you, for it is everywhere."—Master wizard
illus. John Avon # 111/0
Wall of Bone
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.
illus. Alan Pollack # 169/0
Wall of Fire
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
illus. Ron Spencer # 227/0
Wall of Spears
Defender (This creature can't attack.)
First strike
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."—Onean sergeant
illus. Christopher Moeller # 323/0
Wall of Swords
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
illus. Hannibal King # 55/0
Wall of Wonder
Defender (This creature can't attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
They wondered at the size of it. It wondered which to eat first.
illus. Carl Critchlow # 112/0
Western Paladin
, : Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him." —The Northern Paladin
illus. Paolo Parente # 170/0
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.If you stop to listen, you can hear it grow.
illus. Tony Szczudlo # 282/0
Wildfire
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
illus. Ron Spencer # 228/0
Wind Dancer
Flying
: Target creature gains flying until end of turn.
The sky is her stage.
illus. Rob Alexander # 113/0
Wind Drake
Flying
"But high she shoots through air and light,Above all low delay,Where nothing earthly bounds her flight,Nor shadow dims her way."—Thomas Moore,"Oh that I had Wings"
illus. Tom Wänerstrand # 114/0
Wing Snare
Destroy target creature with flying.
The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."
illus. Daren Bader # 283/0
Wood Elves
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Every branch a crossroads, every vine a swift steed.
illus. Christopher Moeller # 284/0
Wooden Sphere
Whenever a player casts a green spell, you may pay
. If you do, you gain 1 life.Strengthened by a thousand limbs.
illus. Terese Nielsen # 324/0
Worship
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."—Serra
illus. rk post # 56/0
Wrath of God
Destroy all creatures. They can't be regenerated.
illus. Kev Walker # 57/0
Yavimaya Enchantress
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
illus. Terese Nielsen # 285/0
Yawgmoth's Edict
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
The warping of bodies and souls has become the heart of Yawgmoth's existence.
illus. Donato Giancola # 171/0