Mercadian Masques Spoilers 350/0
Show TextAerial Caravan
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Successful delivery is not guaranteed.
illus. DiTerlizzi # 58/0
Afterlife
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
illus. Brian Snoddy # 1/0
Alabaster Wall
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Its mortar is mixed with waters straight from the Fountain of Cho.
illus. Randy Gallegos # 2/0
Alley Grifters
Whenever Alley Grifters becomes blocked, defending player discards a card.
One distracts the victim, the other extracts the valuables.
illus. Paolo Parente # 115/0
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
illus. Massimilano Frezzato # 229/0
Armistice
: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.—Mercadian saying
illus. Dan Frazier # 3/0
Arms Dealer
, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
He has the weapons, he has the connections, and he knows the hangar's dark secret.
illus. Luca Zontini # 172/0
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.
illus. Dan Frazier # 4/0
Assembly Hall
, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.
illus. Val Mayerik # 286/0
Ballista Squad
, : Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
illus. Matthew Wilson # 5/0
Balloon Peddler
, , Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.
illus. Paolo Parente # 59/0
Barbed Wire
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
A steel snake with ten thousand teeth.
illus. Ron Spencer # 287/0
Bargaining Table
, : Draw a card. X is the number of cards in an opponent's hand.
Although it looks like a game, business around the table is deadly serious.
illus. Scott M. Fischer # 288/0
Battle Rampart
Defender
: Target creature gains haste until end of turn.
illus. Ron Spencer # 173/0
Battle Squadron
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
The goblins made an unruly pile with military precision.
illus. Mark Tedin # 174/0
Bifurcate
Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
illus. John Matson # 230/0
Black Market
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add
for each charge counter on Black Market.illus. Jeff Easley # 116/0
Blaster Mage
, , Discard a card: Destroy target Wall.
"Don't get up. I'll show myself out."
illus. George Pratt # 175/0
Blockade Runner
: Blockade Runner can't be blocked this turn.
"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."
illus. Carl Critchlow # 60/0
Blood Hound
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
illus. Bradley Williams # 176/0
Blood Oath
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
illus. Mike Ploog # 177/0
Boa Constrictor
: Boa Constrictor gets +3/+3 until end of turn.
Its eyes are bigger than its stomach, but its mouth is larger still.
illus. Carl Critchlow # 231/0
Bog Smugglers
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
They slide over the bog like oil across glass.
illus. Mike Ploog # 117/0
Bog Witch
, , Discard a card: Add .
The world is the body. The mana is the blood. The witch is the surgeon.
illus. Gao Yan # 118/0
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look."—Saprazzan vizier
illus. DiTerlizzi # 61/0
Brawl
Until end of turn, all creatures gain "
: This creature deals damage equal to its power to target creature."Anything can happen when patience is scarce and wine is abundant.
illus. Edward P. Beard, Jr. # 178/0
Briar Patch
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and underbrush entangle.
illus. Rebecca Guay # 232/0
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library.
In Mercadia City, loyalties extend only as far as your purse can stretch.
illus. Andrew Robinson # 62/0
Buoyancy
Flash
Enchant creature
Enchanted creature has flying.
Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them.
illus. Jeff Miracola # 63/0
Cackling Witch
, , Discard a card: Target creature gets +X/+0 until end of turn.
The touch of his madness can drive anyone into a killing frenzy.
illus. Brian Despain # 119/0
Caller of the Hunt
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
illus. Clyde Caldwell # 233/0
Cateran Brute
, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
The Cateran guild prefers to call them "public relations."
illus. Edward P. Beard, Jr. # 120/0
Cateran Enforcer
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, : Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
illus. Mike Ploog # 121/0
Cateran Kidnappers
, : Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Recruits aren't always volunteers.
illus. Carl Critchlow # 122/0
Cateran Overlord
Sacrifice a creature: Regenerate Cateran Overlord.
, : Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
illus. Michael Sutfin # 123/0
Cateran Persuader
, : Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.
illus. Carl Critchlow # 124/0
Cateran Slaver
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
, : Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
illus. Carl Critchlow # 125/0
Cateran Summons
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
Even when recruitment is slow, the guild can always cook something up.
illus. Alan Pollack # 126/0
Caustic Wasps
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
Even the wasp knows how to pay the magistrate his due respect.
illus. Glen Angus # 234/0
Cave Sense
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
illus. Mark Romanoski # 179/0
Cave-In
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
illus. Mark Tedin # 180/0
Cavern Crawler
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
: Cavern Crawler gets +1/-1 until end of turn.
illus. Pete Venters # 181/0
Ceremonial Guard
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."—Gerrard, to Sisay
illus. Daren Bader # 182/0
Chambered Nautilus
Whenever Chambered Nautilus becomes blocked, you may draw a card.
What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.
illus. John Matson # 64/0
Chameleon Spirit
As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
illus. Bradley Williams # 65/0
Charisma
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
It was Gerrard's nature to lead and the Mercadians' to follow.
illus. Terese Nielsen # 66/0
Charm Peddler
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
illus. John Matson # 6/0
Charmed Griffin
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Are you sure you can afford such a luxury?
illus. Ray Lago # 7/0
Cho-Arrim Alchemist
, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
illus. Scott M. Fischer # 8/0
Cho-Arrim Bruiser
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
illus. Paolo Parente # 9/0
Cho-Arrim Legate
Protection from black
If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
illus. rk post # 10/0
Cho-Manno, Revolutionary
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at last."—Cho-Manno
illus. Greg & Tim Hildebrandt # 11/0
Cho-Manno's Blessing
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
illus. John Matson # 12/0
Cinder Elemental
, , Sacrifice Cinder Elemental: Cinder Elemental deals X damage to any target.
Their rage can grow to such proportions that they explode in a cloud of fire.
illus. Greg Staples # 183/0
Clear the Land
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
illus. Bradley Williams # 235/0
Close Quarters
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
The Mercadians' ineptitude in close combat sometimes accidentally pays off.
illus. Ron Spencer # 184/0
Cloud Sprite
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.
illus. Mark Zug # 67/0
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
illus. Matthew Wilson # 68/0
Collective Unconscious
Draw a card for each creature you control.
Gerrard knew little of Ramos, the sky god they worshiped. But he felt the power of the chant.
illus. Andrew Goldhawk # 236/0
Common Cause
Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to fight.
illus. John Matson # 13/0
Conspiracy
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
illus. Jeff Easley # 127/0
Cornered Market
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Don't step on the livelihood of other vendors, or they may step on you.—Mercadian saying
illus. Edward P. Beard, Jr. # 14/0
Corrupt Official
: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
His favor comes at a high price.
illus. Greg & Tim Hildebrandt # 128/0
Counterspell
Counter target spell.
"Your attack has been rendered harmless. It is, however, quite pretty."—Saprazzan vizier
illus. Gao Yan # 69/0
Cowardice
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Gerrard was the Mercadian soldiers' greatest hero; they followed him blindly. When he left, they stumbled around blindly.
illus. Scott M. Fischer # 70/0
Crackdown
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives."—Ta-Spon, Cho-Arrim executioner
illus. Rebecca Guay # 15/0
Crag Saurian
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
It follows the strongest leader—the one with the longest whip.
illus. Matthew Wilson # 185/0
Crash
You may sacrifice a Mountain rather than pay this spell's mana cost.
Destroy target artifact.
Gerrard shook his head as the ground rushed to meet him. "This," he thought, "is not the start I was hoping for."
illus. Doug Chaffee # 186/0
Credit Voucher
, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
illus. D. Alexander Gregory # 289/0
Crenellated Wall
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
illus. Arnie Swekel # 290/0
Crooked Scales
, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.
illus. Ron Spears # 291/0
Crossbow Infantry
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
illus. Greg & Tim Hildebrandt # 16/0
Crumbling Sanctuary
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
illus. Randy Gallegos # 292/0
Customs Depot
Whenever you cast a creature spell, you may pay
. If you do, draw a card, then discard a card.A bribe is always faster than filling out paperwork.
illus. Scott M. Fischer # 71/0
Dark Ritual
Add
."Eye of twilight, give us sight.Take our offer, give us might.Make our power tears of night."
illus. Rebecca Guay # 129/0
Darting Merfolk
: Return Darting Merfolk to its owner's hand.
You might as well try to catch water with a net.
illus. Sam Wood # 72/0
Dawnstrider
, , Discard a card: Prevent all combat damage that would be dealt this turn.
Morning's mists can hide many things.
illus. rk post # 237/0
Deadly Insect
Shroud (This creature can't be the target of spells or abilities.)
With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.
illus. Randy Gallegos # 238/0
Deathgazer
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
illus. Donato Giancola # 130/0
Deepwood Drummer
, , Discard a card: Target creature gets +2/+2 until end of turn.
His drums echo Deepwood's heartbeat.
illus. Ron Spears # 239/0
Deepwood Elder
, , Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.
illus. Greg & Tim Hildebrandt # 240/0
Deepwood Ghoul
Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.
illus. Alan Pollack # 131/0
Deepwood Legate
If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.
: Deepwood Legate gets +1/+1 until end of turn.
illus. Pete Venters # 132/0
Deepwood Tantiv
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
A single tantiv is just as dangerous as a herd.
illus. Joel Biske # 241/0
Deepwood Wolverine
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?
illus. Ray Lago # 242/0
Dehydration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
"You say Saprazzo is a city built on water? I hope they have enough to wash the dust from my throat." —Sisay
illus. Val Mayerik # 73/0
Delraich
You may sacrifice three black creatures rather than pay this spell's mana cost.
Trample
It wears the souls of its victims like jewels on a chain.
illus. Todd Lockwood # 133/0
Desert Twister
Destroy target permanent.
The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.
illus. Kevin Murphy # 243/0
Devout Witness
, , Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
illus. Don Hazeltine # 17/0
Diplomatic Escort
, , Discard a card: Counter target spell or ability that targets a creature.
illus. Rebecca Guay # 74/0
Diplomatic Immunity
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
illus. Terese Nielsen # 75/0
Disenchant
Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand.—Cho-Arrim saying
illus. Adam Rex # 18/0
Distorting Lens
: Target permanent becomes the color of your choice until end of turn.
The magistrate seems to prefer a distorted perspective of reality.
illus. Glen Angus # 293/0
Drake Hatchling
Flying
: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.
There is beauty in the space between learning to fly and taking it for granted.
illus. Bradley Williams # 76/0
Dust Bowl
: Add .
, , Sacrifice a land: Destroy target nonbasic land.
illus. Ben Thompson # 316/0
Embargo
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
illus. Nelson DeCastro # 77/0
Energy Flux
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay
."Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
illus. Qiao Dafu # 78/0
Enslaved Horror
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
illus. Mike Ploog # 134/0
Erithizon
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Unlike scorpions, the erithizon isn't immune to its own weaponry.
illus. Scott M. Fischer # 244/0
Extortion
Look at target player's hand and choose up to two cards from it. That player discards those cards.
The enforcers make no effort to distinguish gold from flesh.
illus. Pete Venters # 135/0
Extravagant Spirit
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay
for each card in your hand.The fewer your possessions, the fewer your worries.
illus. Edward P. Beard, Jr. # 79/0
Eye of Ramos
: Add .
Sacrifice Eye of Ramos: Add
.Ramos wept, and there were seas.
illus. David Martin # 294/0
False Demise
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
"Go down there and fish him out. Maybe his hide will fetch a price."
illus. Pat Morrissey # 80/0
Ferocity
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks."—Tahngarth
illus. Pete Venters # 245/0
Flailing Manticore
Flying, first strike
: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
illus. Roger Raupp # 187/0
Flailing Ogre
: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
illus. Daniel R. Horne # 188/0
Flailing Soldier
: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
illus. Orizio Daniele # 189/0
Flaming Sword
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
"It's not Talruum crystal, but I must admit—it gets the job done."—Tahngarth
illus. Randy Gallegos # 190/0
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's converted mana cost. Spend this mana only to cast creature spells.
illus. Val Mayerik # 246/0
Forced March
Destroy all creatures with converted mana cost X or less.
The Caterans call it a screening process. The dead are in no condition to argue.
illus. Greg & Tim Hildebrandt # 136/0
Foster
Whenever a creature you control dies, you may pay
. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.illus. Carl Critchlow # 247/0
Fountain of Cho
Fountain of Cho enters the battlefield tapped.
: Put a storage counter on Fountain of Cho.
, Remove any number of storage counters from Fountain of Cho: Add for each storage counter removed this way.
illus. Scott Hampton # 317/0
Fountain Watch
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
illus. Jeff Miracola # 19/0
Fresh Volunteers
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.
illus. Jeff Miracola # 20/0
Furious Assault
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
"Does it burn, Saprazzan? Do you wish you had never raised arms against us?"—Kyren overseer
illus. Greg Staples # 191/0
Game Preserve
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
illus. Luca Zontini # 248/0
General's Regalia
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.
illus. David Monette # 295/0
Gerrard's Irregulars
Trample, haste
Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.
illus. Eric Peterson # 192/0
Ghoul's Feast
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder."
illus. Alan Pollack # 137/0
Giant Caterpillar
, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
illus. Arnie Swekel # 249/0
Glowing Anemone
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
Beautiful to behold, terrible to be held.
illus. Pete Venters # 81/0
Groundskeeper
: Return target basic land card from your graveyard to your hand.
Whereas the rebels fight to defend the land, they work to renew it.
illus. Alan Rabinowitz # 250/0
Gush
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Don't trust your secrets to the sea.
illus. Kev Walker # 82/0
Hammer Mage
, , Discard a card: Destroy all artifacts with converted mana cost X or less.
When he's holding the hammers, everything looks like a nail.
illus. Rebecca Guay # 193/0
Haunted Crossroads
: Put target creature card from your graveyard on top of your library.
It seemed as if no one wanted them to reach the Henge of Ramos—not even the dead.
illus. Carl Critchlow # 138/0
Heart of Ramos
: Add .
Sacrifice Heart of Ramos: Add
.Ramos bled, and there was fire.
illus. David Martin # 296/0
Henge Guardian
: Henge Guardian gains trample until end of turn.
Like so many Thran relics, the wurm engine kept operating long after its creators were gone.
illus. Chippy # 297/0
Henge of Ramos
: Add .
, : Add one mana of any color.
It is the hub. We are the wheel.—Dryad saying
illus. Edward P. Beard, Jr. # 318/0
Hickory Woodlot
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.
illus. Sean McConnell # 319/0
High Market
: Add .
, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
illus. Carl Critchlow # 320/0
High Seas
Red creature spells and green creature spells cost
more to cast.Bend as the wave breaks or it will break you as well.—Saprazzan saying
illus. Massimilano Frezzato # 83/0
Highway Robber
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."
illus. Kev Walker # 139/0
Hired Giant
When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles it.
illus. Ben Thompson # 194/0
Honor the Fallen
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
"May the River claim Cho-Manno's body, wherever it lies."—Ta-Karnst, Cho-Arrim healer
illus. Terese Nielsen # 21/0
Hoodwink
Return target artifact, enchantment, or land to its owner's hand.
The youths of Rishada's marketplace are always ready for a quick footrace.
illus. Arnie Swekel # 84/0
Horn of Plenty
Whenever a player casts a spell, they may pay
. If the player does, they draw a card at the beginning of the next end step."This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish."—Mercadian magistrate
illus. Brian Despain # 298/0
Horn of Ramos
: Add .
Sacrifice Horn of Ramos: Add
.Ramos touched, and there was life.
illus. David Martin # 299/0
Horned Troll
: Regenerate Horned Troll.
"If I says it's a troll, it's a troll. Goblins is always right in Mercadia."—Squee
illus. Heather Hudson # 251/0
Howling Wolf
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
illus. Heather Hudson # 252/0
Hunted Wumpus
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
illus. Brian Snoddy # 253/0
Ignoble Soldier
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Cowardice is a term invented by those with no cunning.
illus. Mark Romanoski # 22/0
Indentured Djinn
Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
It's not always clear who's the master and who's the servant.
illus. Val Mayerik # 85/0
Instigator
, , Discard a card: Creatures target player controls attack this turn if able.
The desecration of their dead makes even the Saprazzans careless.
illus. Fred Fields # 140/0
Insubordination
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
illus. Andrew Goldhawk # 141/0
Intimidation
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
"If they move, kill them. In fact, kill one now to make sure the other understands."
illus. Terese Nielsen # 142/0
Invigorate
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
illus. Dan Frazier # 254/0
Inviolability
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
A soldier's faith is magic strong enough to protect against any blade.
illus. DiTerlizzi # 23/0
Iron Lance
, : Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."—Gerrard
illus. Scott M. Fischer # 300/0
Ivory Mask
You have shroud. (You can't be the target of spells or abilities.)
"I did not choose my role, Orim," said Cho-Manno patiently, "and I suspect Gerrard did not choose his."
illus. Glen Angus # 24/0
Jeweled Torque
As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay
. If you do, you gain 2 life.illus. Mark Zug # 301/0
Jhovall Queen
Vigilance
War-trained jhovalls eat twice their weight in war-trained soldiers daily.
illus. Michael Sutfin # 25/0
Jhovall Rider
Trample
Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.
illus. Scott M. Fischer # 26/0
Karn's Touch
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
illus. Alan Pollack # 86/0
Kris Mage
, , Discard a card: Kris Mage deals 1 damage to any target.
Her blade draws blood without ever touching its target.
illus. Matthew Wilson # 195/0
Kyren Archive
At the beginning of your upkeep, you may exile the top card of your library face down.
, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
illus. Roger Raupp # 302/0
Kyren Glider
Flying
Kyren Glider can't block.
Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.
illus. Daren Bader # 196/0
Kyren Legate
Haste
If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.
illus. Dave Dorman # 197/0
Kyren Negotiations
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Kyren goblins always speak in questions and never allow wrong answers.
illus. Scott Hampton # 198/0
Kyren Sniper
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
Kyren goblins always act behind the scenes—even in battle.
illus. Carl Critchlow # 199/0
Kyren Toy
, : Put a charge counter on Kyren Toy.
, Remove X charge counters from Kyren Toy: Add an amount of equal to X plus one.
illus. Arnie Swekel # 303/0
Land Grant
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
illus. D. Alexander Gregory # 255/0
Larceny
Whenever a creature you control deals combat damage to a player, that player discards a card.
illus. Dave Dorman # 143/0
Last Breath
Exile target creature with power 2 or less. Its controller gains 4 life.
"The River flows. My soul returns."
illus. DiTerlizzi # 27/0
Lava Runner
Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
illus. Donato Giancola # 200/0
Ley Line
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
"I can feel the strength of the entire forest."—Gerrard
illus. Terese Nielsen # 256/0
Liability
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.
illus. Christopher Moeller # 144/0
Lightning Hounds
First strike
Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.
illus. Andrew Robinson # 201/0
Lithophage
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
It's viciously territorial, destroying every creature on the mountain it has chosen to consume.
illus. Mike Ploog # 202/0
Lumbering Satyr
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
The satyr carves the path that all of Rushwood follows.—Cho-Arrim saying
illus. Alan Pollack # 257/0
Lunge
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
Cho-Arrim righteousness was no match for Benalish combat training.
illus. Dan Frazier # 203/0
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Deepwood's reach is not long, so it invites its enemies in.
illus. DiTerlizzi # 258/0
Maggot Therapy
Flash
Enchant creature
Enchanted creature gets +2/-2.
"If this is the cure, I'd hate to see the disease."—Orim
illus. Jeff Easley # 145/0
Magistrate's Scepter
, : Put a charge counter on Magistrate's Scepter.
, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
illus. Adam Rex # 304/0
Magistrate's Veto
White creatures and blue creatures can't block.
The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting.
illus. Brian Snoddy # 204/0
Megatherium
Trample
When Megatherium enters the battlefield, sacrifice it unless you pay
for each card in your hand.illus. Paolo Parente # 259/0
Mercadian Atlas
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.
illus. Dan Frazier # 305/0
Mercadian Bazaar
Mercadian Bazaar enters the battlefield tapped.
: Put a storage counter on Mercadian Bazaar.
, Remove any number of storage counters from Mercadian Bazaar: Add for each storage counter removed this way.
illus. Terese Nielsen # 321/0
Mercadian Lift
, : Put a winch counter on Mercadian Lift.
, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
illus. Gary Ruddell # 306/0
Mercadia's Downfall
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.
illus. Pete Venters # 205/0
Midnight Ritual
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
illus. Jeff Easley # 146/0
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
illus. Paolo Parente # 87/0
Misshapen Fiend
Flying
You'd scarcely believe they could fly until they drop out of the sky onto you.
illus. Adam Rex # 147/0
Misstep
Creatures target player controls don't untap during that player's next untap step.
The feet have no eyes.—Saprazzan saying
illus. Kev Walker # 88/0
Molting Harpy
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay
.Shed harpy feathers leave painful wounds—which explains the harpies' mood.
illus. Jeff Laubenstein # 148/0
Moment of Silence
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to.
illus. Christopher Moeller # 28/0
Monkey Cage
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's converted mana cost.
illus. Carl Critchlow # 307/0
Moonlit Wake
Whenever a creature dies, you gain 1 life.
"As long as Rushwood glows, no life is ever truly lost."—Ta-Karnst, Cho-Arrim healer
illus. Greg & Tim Hildebrandt # 29/0
Muzzle
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite.—Cho-Arrim saying
illus. Matt Cavotta # 30/0
Natural Affinity
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
illus. Pete Venters # 260/0
Nether Spirit
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
It roams in both the worlds of the living and the dead but belongs to neither.
illus. Alan Pollack # 149/0
Nightwind Glider
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
illus. Randy Gallegos # 31/0
Noble Purpose
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
illus. Kev Walker # 32/0
Notorious Assassin
, , Discard a card: Destroy target nonblack creature. It can't be regenerated.
He wears his infamy like a fine silk shirt.
illus. Heather Hudson # 150/0
Ogre Taskmaster
Ogre Taskmaster can't block.
He doesn't have to be smart—his masters only ever give him one command.
illus. Orizio Daniele # 206/0
Orim's Cure
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
illus. Don Hazeltine # 33/0
Overtaker
, , Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
"It's no challenge to master a Mercadian."
illus. Clyde Caldwell # 89/0
Panacea
, : Prevent the next X damage that would be dealt to any target this turn.
A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.
illus. Donato Giancola # 308/0
Pangosaur
Whenever a player plays a land, return Pangosaur to its owner's hand.
Only Rushwood is vast enough to swallow this creature whole.
illus. Mark Tedin # 261/0
Peat Bog
Peat Bog enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.
illus. Val Mayerik # 322/0
Pious Warrior
Whenever Pious Warrior is dealt combat damage, you gain that much life.
The Cho-Arrim make no distinction between healers and soldiers.
illus. Jeff Miracola # 34/0
Port Inspector
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
"There may be a few minor additional fees, levies, duties, surtaxes, tariffs, imposts, tolls . . . ."
illus. Dan Frazier # 90/0
Power Matrix
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.
illus. Alan Pollack # 309/0
Pretender's Claim
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
The surest way to lose your holdings is to plead for them in Mercadia City's courts.
illus. Greg & Tim Hildebrandt # 151/0
Primeval Shambler
: Primeval Shambler gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
illus. Chippy # 152/0
Puffer Extract
, : Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
The puffer's flesh is the deadliest in the sea—and therefore the most useful.
illus. Heather Hudson # 310/0
Pulverize
You may sacrifice two Mountains rather than pay this spell's mana cost.
Destroy all artifacts.
illus. Scott M. Fischer # 207/0
Puppet's Verdict
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
"What was heads again?"—Mercadian magistrate
illus. Edward P. Beard, Jr. # 208/0
Putrefaction
Whenever a player casts a green or white spell, that player discards a card.
"Do you want to be alive or whole?"—Ta-Karnst, Cho-Arrim healer
illus. DiTerlizzi # 153/0
Quagmire Lamprey
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
illus. Glen Angus # 154/0
Rain of Tears
Destroy target land.
Mercadian elitism is reinforced daily by physical position: their neighbors are literally beneath them and are treated accordingly.
illus. Edward P. Beard, Jr. # 155/0
Ramosian Captain
First strike
, : Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
The Cho-Arrim believe in leading by example.
illus. Matthew Wilson # 35/0
Ramosian Commander
, : Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
"Cho-Manno guides your spirit. I guide your sword."
illus. Scott Hampton # 36/0
Ramosian Lieutenant
, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
"Give me your hand and I will give you victory."
illus. Alan Pollack # 37/0
Ramosian Rally
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
illus. Christopher Moeller # 38/0
Ramosian Sergeant
, : Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
Her commands are part rallying cry, part sermon, and wholly undeniable.
illus. Don Hazeltine # 39/0
Ramosian Sky Marshal
Flying
, : Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.
illus. Matt Cavotta # 40/0
Rampart Crawler
Rampart Crawler can't be blocked by Walls.
"Not even the magistrate in his lofty tower is out of our reach."—Cateran overlord
illus. Pete Venters # 156/0
Rappelling Scouts
Flying
: Rappelling Scouts gains protection from the color of your choice until end of turn.
illus. Nelson DeCastro # 41/0
Remote Farm
Remote Farm enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Remote Farm: Add . If there are no depletion counters on Remote Farm, sacrifice it.
illus. Rob Alexander # 323/0
Renounce
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.
illus. Carl Critchlow # 42/0
Revered Elder
: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
The Cho-Arrim worship life and revere those who've experienced it longest.
illus. Donato Giancola # 43/0
Reverent Mantra
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
illus. Rebecca Guay # 44/0
Revive
Return target green card from your graveyard to your hand.
Gerrard's heart ached, recalling the living wreath Mirri laid for her dead kin. No such memorial was left for her in Rath.
illus. Matthew Wilson # 262/0
Righteous Aura
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"There is a great difference between pain and injury."—Cho-Manno
illus. Pete Venters # 45/0
Righteous Indignation
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."
illus. Val Mayerik # 46/0
Rishadan Airship
Flying
Rishadan Airship can block only creatures with flying.
The view is truly spectacular—as long as you don't look at Rishada itself.
illus. Kev Walker # 91/0
Rishadan Brigand
Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay
.Rishadan Brigand can block only creatures with flying.
illus. Scott Hampton # 92/0
Rishadan Cutpurse
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay
.The bigger the purse, the greater the fool.—Rishadan saying
illus. Christopher Moeller # 93/0
Rishadan Footpad
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay
."The best things in life are free. Money, for instance."
illus. Adam Rex # 94/0
Rishadan Pawnshop
, : Shuffle target nontoken permanent you control into its owner's library.
Everything comes to the waterfront eventually, on the tide or on credit.
illus. Joel Biske # 311/0
Rishadan Port
: Add .
, : Tap target land.
Rishada is the gateway to free trade—but the key will cost you.
illus. Jerry Tiritilli # 324/0
Robber Fly
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
In pursuit of the juicy fly, Squee stumbled on the hidden hangar.
illus. John Matson # 209/0
Rock Badger
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The Kyren goblins created most of the inverted mountain's tunnels simply by driving the beast before them.
illus. Heather Hudson # 210/0
Rouse
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
illus. Dave Dorman # 157/0
Rushwood Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Rushwood is a living jewel that reflects its dwellers' hearts.
illus. Todd Lockwood # 263/0
Rushwood Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
illus. Hannibal King # 264/0
Rushwood Grove
Rushwood Grove enters the battlefield tapped.
: Put a storage counter on Rushwood Grove.
, Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
illus. George Pratt # 325/0
Rushwood Herbalist
, , Discard a card: Regenerate target creature.
When generals gather their armies, healers gather their herbs.
illus. Terese Nielsen # 265/0
Rushwood Legate
If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.
illus. Mark Romanoski # 266/0
Saber Ants
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay on the battlefield only long enough to consume the losers.
illus. Greg Staples # 267/0
Sacred Prey
Whenever Sacred Prey becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
illus. Rebecca Guay # 268/0
Sailmonger
: Target creature gains flying until end of turn. Any player may activate this ability.
Clients who cheat the sailmonger make an impact on the rest.
illus. Michael Sutfin # 95/0
Sand Squid
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap Sand Squid during your untap step.
: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
illus. Kev Walker # 96/0
Sandstone Needle
Sandstone Needle enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Sandstone Needle: Add . If there are no depletion counters on Sandstone Needle, sacrifice it.
illus. Alan Rabinowitz # 326/0
Saprazzan Bailiff
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
illus. Ron Spencer # 97/0
Saprazzan Breaker
: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker can't be blocked this turn.
illus. Pete Venters # 98/0
Saprazzan Cove
Saprazzan Cove enters the battlefield tapped.
: Put a storage counter on Saprazzan Cove.
, Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.
illus. Rebecca Guay # 327/0
Saprazzan Heir
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.
illus. Terese Nielsen # 99/0
Saprazzan Legate
Flying
If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.
illus. Andrew Goldhawk # 100/0
Saprazzan Outrigger
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
The Saprazzans excel at both tactics: hit and run.
illus. Doug Chaffee # 101/0
Saprazzan Raider
When Saprazzan Raider becomes blocked, return it to its owner's hand.
Some quick dagger work and then back to the sea—that's the Saprazzan way.
illus. Jeff Miracola # 102/0
Saprazzan Skerry
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Saprazzan Skerry: Add . If there are no depletion counters on Saprazzan Skerry, sacrifice it.
illus. Pat Morrissey # 328/0
Scandalmonger
: Target player discards a card. Any player may activate this ability but only any time they could cast a sorcery.
Silence costs extra. Breaking it costs extra still.
illus. Matt Cavotta # 158/0
Security Detail
: Create a 1/1 white Soldier creature token. Activate this ability only if you control no creatures and only once each turn.
illus. Val Mayerik # 47/0
Seismic Mage
, , Discard a card: Destroy target land.
The ground shakes when he walks. His customers shake if they're late with his fee.
illus. Pete Venters # 211/0
Sever Soul
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"With the proper tools, even the Great River can be dammed."—Ta-Spon, Cho-Arrim executioner
illus. Jeff Easley # 159/0
Shock Troops
Sacrifice Shock Troops: It deals 2 damage to any target.
When goblins blow themselves up, it's called stupidity. When humans do, it's called heroism.
illus. Jeff Miracola # 212/0
Shoving Match
Until end of turn, all creatures gain "
: Tap target creature."Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.
illus. Dave Dorman # 103/0
Silent Assassin
: Destroy target blocking creature at end of combat.
She feels no need to disturb her victim's slumber.
illus. rk post # 160/0
Silverglade Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
illus. Chippy # 269/0
Silverglade Pathfinder
, , Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
illus. rk post # 270/0
Sizzle
Sizzle deals 3 damage to each opponent.
Explosions ripped through the ship overhead, and those unfortunate enough to be directly below scrambled to find cover.
illus. Brian Snoddy # 213/0
Skulking Fugitive
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
In the Cateran guild, being caught is a capital offense.
illus. Scott M. Fischer # 161/0
Skull of Ramos
: Add .
Sacrifice Skull of Ramos: Add
.Ramos fell, and there was night.
illus. David Martin # 312/0
Snake Pit
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.—Deepwood saying
illus. Carl Critchlow # 271/0
Snorting Gahr
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
There's little advantage to surprising the gahr.
illus. Andrew Goldhawk # 272/0
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Squee watched his Kyren cousins fall with a mixture of sympathy and relief.
illus. Mike Ploog # 162/0
Soothing Balm
Target player gains 5 life.
Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.
illus. Scott M. Fischer # 48/0
Soothsaying
: Shuffle your library.
: Look at the top X cards of your library, then put them back in any order.
The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.
illus. Pat Morrissey # 104/0
Soul Channeling
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.
illus. DiTerlizzi # 163/0
Specter's Wail
Target player discards a card at random.
As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.
illus. Randy Gallegos # 164/0
Spidersilk Armor
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
It hardly weighs anything, but it takes all day to remove.
illus. Scott Hampton # 273/0
Spiritual Focus
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
illus. Andrew Goldhawk # 49/0
Spontaneous Generation
Create a 1/1 green Saproling creature token for each card in your hand.
Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.
illus. Alan Pollack # 274/0
Squall
Squall deals 2 damage to each creature with flying.
The air that holds them aloft can just as easily put them down.
illus. Val Mayerik # 275/0
Squallmonger
: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
"Squall, gale, hurricane—it's all a matter of size . . . and price."
illus. Heather Hudson # 276/0
Squee, Goblin Nabob
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
"General?" Tahngarth roared. "General nuisance, maybe."
illus. David Monette # 214/0
Squeeze
Sorcery spells cost
more to cast.Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.
illus. DiTerlizzi # 105/0
Stamina
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
illus. Paolo Parente # 277/0
Statecraft
Prevent all combat damage that would be dealt to and dealt by creatures you control.
"Inside these walls, peace; outside, sharks. You choose."—Saprazzan vizier
illus. Mike Ploog # 106/0
Steadfast Guard
Vigilance (Attacking doesn't cause this creature to tap.)
The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.
illus. Adam Rex # 50/0
Stinging Barrier
Defender (This creature can't attack.)
, : Stinging Barrier deals 1 damage to any target.
illus. Pat Morrissey # 107/0
Stone Rain
Destroy target land.
The return of Ramos was foretold by devastating natural disasters and unnatural storms.
illus. Ben Thompson # 215/0
Story Circle
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
illus. Bradley Williams # 51/0
Strongarm Thug
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
"No, I insist—let me carry all that heavy jewelry."
illus. Rebecca Guay # 165/0
Subterranean Hangar
Subterranean Hangar enters the battlefield tapped.
: Put a storage counter on Subterranean Hangar.
, Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
illus. Matt Cavotta # 329/0
Sustenance
, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.
illus. Qiao Dafu # 278/0
Task Force
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
They are the reflection of Rushwood's glow on the edge of a wooden sword.
illus. Gary Ruddell # 52/0
Tectonic Break
Each player sacrifices X lands.
Only the foolish and the rich build their houses where the land is thin and the ocean is near.
illus. Rebecca Guay # 216/0
Territorial Dispute
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.
illus. Mike Ploog # 217/0
Thermal Glider
Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."—Cho-Arrim rebel
illus. Mark Zug # 53/0
Thieves' Auction
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
illus. Kevin Murphy # 218/0
Thrashing Wumpus
: Thrashing Wumpus deals 1 damage to each creature and each player.
Young wumpuses are malevolent and vicious—but they grow out of it.
illus. Jeff Miracola # 166/0
Thunderclap
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
illus. Tom Wänerstrand # 219/0
Thwart
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
illus. Christopher Moeller # 108/0
Tidal Bore
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize.
illus. Frank Kelly Freas # 109/0
Tidal Kraken
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
illus. Christopher Moeller # 110/0
Tiger Claws
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.
illus. Adam Rex # 279/0
Timid Drake
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
It flees from anything that isn't shaped like a cloud.
illus. Edward P. Beard, Jr. # 111/0
Tonic Peddler
, , Discard a card: Target player gains 3 life.
"The price is written at the bottom of the cup."
illus. Adam Rex # 54/0
Tooth of Ramos
: Add .
Sacrifice Tooth of Ramos: Add
.Ramos smiled, and there was day.
illus. David Martin # 313/0
Tower of the Magistrate
: Add .
, : Target creature gains protection from artifacts until end of turn.
Like the city, weakest at its foundation.
illus. Thomas Gianni # 330/0
Toymaker
, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
illus. Frank Kelly Freas # 314/0
Trade Routes
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Like the price of goods, the value of the routes was renegotiated daily.
illus. Matt Cavotta # 112/0
Tranquility
Destroy all enchantments.
Sisay had been restored to her place on the ship, the Legacy had been recovered, and the Weatherlight was sailing home to Dominaria. Gerrard focused on the debts he'd settled . . . and on those he'd soon collect.
illus. Heather Hudson # 280/0
Trap Runner
: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
"How could I catch her when the trees conspired to stop me?"
illus. Ron Spencer # 55/0
Tremor
Tremor deals 1 damage to each creature without flying.
Without a word, Gerrard and Sisay ran deeper into the mountain. Neither of them intended to leave Mercadia without the Weatherlight and its crew.
illus. Mark Romanoski # 220/0
Two-Headed Dragon
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
illus. Sam Wood # 221/0
Undertaker
, , Discard a card: Return target creature card from your graveyard to your hand.
The weight of death is heavy but not immovable.
illus. Jeff Easley # 167/0
Unmask
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
illus. rk post # 168/0
Unnatural Hunger
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
illus. Jeff Miracola # 169/0
Uphill Battle
Creatures played by your opponents enter the battlefield tapped.
Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.
illus. Pete Venters # 222/0
Vendetta
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.
illus. Dan Frazier # 170/0
Venomous Breath
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
The dryads need neither size nor strength to defeat their enemies in battle.
illus. DiTerlizzi # 281/0
Venomous Dragonfly
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
A pretty little death is still death.
illus. Tom Wänerstrand # 282/0
Vernal Equinox
Any player may cast creature and enchantment spells as though they had flash.
illus. Rebecca Guay # 283/0
Vine Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
illus. Jeff Laubenstein # 284/0
Vine Trellis
Defender (This creature can't attack.)
: Add .
"We protect our own with our own."
illus. DiTerlizzi # 285/0
Volcanic Wind
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
The Cho-Arrim call it "the fury of Ramos."
illus. Rebecca Guay # 223/0
Wall of Distortion
Defender (This creature can't attack.)
, : Target player discards a card. Activate this ability only any time you could cast a sorcery.
It reflects only nightmares.
illus. Mark Tedin # 171/0
War Cadence
: This turn, creatures can't block unless their controller pays for each blocking creature they control.
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.
illus. John Matson # 224/0
War Tax
: This turn, creatures can't attack unless their controller pays for each attacking creature they control.
The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.
illus. Greg & Tim Hildebrandt # 113/0
Warmonger
: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Funny how money and war travel so well together.
illus. Heather Hudson # 225/0
Warpath
Warpath deals 3 damage to each blocking creature and each blocked creature.
Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.
illus. Paolo Parente # 226/0
Waterfront Bouncer
, , Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.
illus. Paolo Parente # 114/0
Wave of Reckoning
Each creature deals damage to itself equal to its power.
Inner conflict can defeat a soldier more quickly than any army.
illus. Bradley Williams # 56/0
Wild Jhovall
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
illus. Daren Bader # 227/0
Wishmonger
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
"It's not what you ask for, but how you ask for it."
illus. Heather Hudson # 57/0
Word of Blasting
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
illus. Eric Peterson # 228/0
Worry Beads
At the beginning of each player's upkeep, that player puts the top card of their library into their graveyard.
illus. rk post # 315/0