Avacyn Restored Spoilers 244/0

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Apr 23, 2018 - Zealous Strike
Apr 23, 2018 - Zealous Conscripts
Apr 23, 2018 - Yew Spirit
Apr 23, 2018 - Wolfir Silverheart
Apr 23, 2018 - Wolfir Avenger
Apr 23, 2018 - Wingcrafter
Apr 23, 2018 - Wildwood Geist
Apr 23, 2018 - Wild Defiance
Apr 23, 2018 - Wandering Wolf
Apr 23, 2018 - Vorstclaw
Apr 23, 2018 - Voice of the Provinces
Apr 23, 2018 - Vigilante Justice
Apr 23, 2018 - Vexing Devil
Apr 23, 2018 - Vessel of Endless Rest
Apr 23, 2018 - Vanishment
Apr 23, 2018 - Vanguard's Shield
Apr 23, 2018 - Unhallowed Pact
Apr 23, 2018 - Undead Executioner
Apr 23, 2018 - Uncanny Speed
Apr 23, 2018 - Ulvenwald Tracker
Apr 23, 2018 - Tyrant of Discord
Apr 23, 2018 - Trusted Forcemage
Apr 23, 2018 - Triumph of Ferocity
Apr 23, 2018 - Triumph of Cruelty
Apr 23, 2018 - Treacherous Pit-Dweller
Apr 23, 2018 - Tormentor's Trident
Apr 23, 2018 - Timberland Guide
Apr 23, 2018 - Thunderous Wrath
Apr 23, 2018 - Thunderbolt
Apr 23, 2018 - Thraben Valiant
Apr 23, 2018 - Thatcher Revolt
Apr 23, 2018 - Terrifying Presence
Apr 23, 2018 - Terminus
Apr 23, 2018 - Temporal Mastery
Apr 23, 2018 - Tandem Lookout
Apr 23, 2018 - Tamiyo, the Moon Sage
Apr 23, 2018 - Stonewright
Apr 23, 2018 - Stolen Goods
Apr 23, 2018 - Stern Mentor
Apr 23, 2018 - Spirit Away
Apr 23, 2018 - Spectral Prison
Apr 23, 2018 - Spectral Gateguards
Apr 23, 2018 - Soulcage Fiend
Apr 23, 2018 - Soul of the Harvest
Apr 23, 2018 - Somberwald Vigilante
Apr 23, 2018 - Somberwald Sage
Apr 23, 2018 - Snare the Skies
Apr 23, 2018 - Silverblade Paladin
Apr 23, 2018 - Sigarda, Host of Herons
Apr 23, 2018 - Sheltering Word
Apr 23, 2018 - Seraph of Dawn
Apr 23, 2018 - Second Guess
Apr 23, 2018 - Searchlight Geist
Apr 23, 2018 - Scroll of Griselbrand
Apr 23, 2018 - Scroll of Avacyn
Apr 23, 2018 - Scrapskin Drake
Apr 23, 2018 - Scalding Devil
Apr 23, 2018 - Rush of Blood
Apr 23, 2018 - Rotcrown Ghoul
Apr 23, 2018 - Rite of Ruin
Apr 23, 2018 - Riot Ringleader
Apr 23, 2018 - Righteous Blow
Apr 23, 2018 - Riders of Gavony
Apr 23, 2018 - Revenge of the Hunted
Apr 23, 2018 - Restoration Angel
Apr 23, 2018 - Renegade Demon
Apr 23, 2018 - Reforge the Soul
Apr 23, 2018 - Rain of Thorns
Apr 23, 2018 - Raging Poltergeist
Apr 23, 2018 - Primal Surge
Apr 23, 2018 - Predator's Gambit
Apr 23, 2018 - Polluted Dead
Apr 23, 2018 - Pillar of Flame
Apr 23, 2018 - Peel from Reality
Apr 23, 2018 - Pathbreaker Wurm
Apr 23, 2018 - Outwit
Apr 23, 2018 - Otherworld Atlas
Apr 23, 2018 - Nightshade Peddler
Apr 23, 2018 - Nettle Swine
Apr 23, 2018 - Nephalia Smuggler
Apr 23, 2018 - Necrobite
Apr 23, 2018 - Nearheath Pilgrim
Apr 23, 2018 - Natural End
Apr 23, 2018 - Narstad Scrapper
Apr 23, 2018 - Moorland Inquisitor
Apr 23, 2018 - Moonsilver Spear
Apr 23, 2018 - Moonlight Geist
Apr 23, 2018 - Misthollow Griffin
Apr 23, 2018 - Mist Raven
Apr 23, 2018 - Midvast Protector
Apr 23, 2018 - Midnight Duelist
Apr 23, 2018 - Mental Agony
Apr 23, 2018 - Mass Appeal
Apr 23, 2018 - Marrow Bats
Apr 23, 2018 - Malignus
Apr 23, 2018 - Malicious Intent
Apr 23, 2018 - Mad Prophet
Apr 23, 2018 - Maalfeld Twins
Apr 23, 2018 - Lunar Mystic
Apr 23, 2018 - Lone Revenant
Apr 23, 2018 - Lightning Prowess
Apr 23, 2018 - Lightning Mauler
Apr 23, 2018 - Leap of Faith
Apr 23, 2018 - Latch Seeker
Apr 23, 2018 - Lair Delve
Apr 23, 2018 - Kruin Striker
Apr 23, 2018 - Killing Wave
Apr 23, 2018 - Kessig Malcontents
Apr 23, 2018 - Joint Assault
Apr 23, 2018 - Into the Void
Apr 23, 2018 - Infinite Reflection
Apr 23, 2018 - Hunted Ghoul
Apr 23, 2018 - Human Frailty
Apr 23, 2018 - Howlgeist
Apr 23, 2018 - Hound of Griselbrand
Apr 23, 2018 - Homicidal Seclusion
Apr 23, 2018 - Holy Justiciar
Apr 23, 2018 - Herald of War
Apr 23, 2018 - Heirs of Stromkirk
Apr 23, 2018 - Havengul Vampire
Apr 23, 2018 - Havengul Skaab
Apr 23, 2018 - Haunted Guardian
Apr 23, 2018 - Harvester of Souls
Apr 23, 2018 - Hanweir Lancer
Apr 23, 2018 - Guise of Fire
Apr 23, 2018 - Gryff Vanguard
Apr 23, 2018 - Grounded
Apr 23, 2018 - Griselbrand
Apr 23, 2018 - Grave Exchange
Apr 23, 2018 - Goldnight Redeemer
Apr 23, 2018 - Goldnight Commander
Apr 23, 2018 - Gloomwidow
Apr 23, 2018 - Gloom Surgeon
Apr 23, 2018 - Ghoulflesh
Apr 23, 2018 - Ghostly Touch
Apr 23, 2018 - Ghostly Flicker
Apr 23, 2018 - Ghostform
Apr 23, 2018 - Geist Trappers
Apr 23, 2018 - Geist Snatch
Apr 23, 2018 - Gang of Devils
Apr 23, 2018 - Galvanic Alchemist
Apr 23, 2018 - Gallows at Willow Hill
Apr 23, 2018 - Flowering Lumberknot
Apr 23, 2018 - Fleeting Distraction
Apr 23, 2018 - Fettergeist
Apr 23, 2018 - Fervent Cathar
Apr 23, 2018 - Favorable Winds
Apr 23, 2018 - Farbog Explorer
Apr 23, 2018 - Falkenrath Exterminator
Apr 23, 2018 - Exquisite Blood
Apr 23, 2018 - Evernight Shade
Apr 23, 2018 - Essence Harvest
Apr 23, 2018 - Entreat the Angels
Apr 23, 2018 - Emancipation Angel
Apr 23, 2018 - Elgaud Shieldmate
Apr 23, 2018 - Eaten by Spiders
Apr 23, 2018 - Dual Casting
Apr 23, 2018 - Druids' Repository
Apr 23, 2018 - Druid's Familiar
Apr 23, 2018 - Driver of the Dead
Apr 23, 2018 - Dreadwaters
Apr 23, 2018 - Dread Slaver
Apr 23, 2018 - Divine Deflection
Apr 23, 2018 - Diregraf Escort
Apr 23, 2018 - Devout Chaplain
Apr 23, 2018 - Devastation Tide
Apr 23, 2018 - Descent into Madness
Apr 23, 2018 - Descendants' Path
Apr 23, 2018 - Demonlord of Ashmouth
Apr 23, 2018 - Demonic Taskmaster
Apr 23, 2018 - Demonic Rising
Apr 23, 2018 - Demolish
Apr 23, 2018 - Defy Death
Apr 23, 2018 - Defang
Apr 23, 2018 - Death Wind
Apr 23, 2018 - Deadeye Navigator
Apr 23, 2018 - Dark Impostor
Apr 23, 2018 - Dangerous Wager
Apr 23, 2018 - Cursebreak
Apr 23, 2018 - Crypt Creeper
Apr 23, 2018 - Crippling Chill
Apr 23, 2018 - Craterhoof Behemoth
Apr 23, 2018 - Corpse Traders
Apr 23, 2018 - Conjurer's Closet
Apr 23, 2018 - Commander's Authority
Apr 23, 2018 - Cloudshift
Apr 23, 2018 - Champion of Lambholt
Apr 23, 2018 - Cathedral Sanctifier
Apr 23, 2018 - Cathars' Crusade
Apr 23, 2018 - Captain of the Mists
Apr 23, 2018 - Call to Serve
Apr 23, 2018 - Butcher Ghoul
Apr 23, 2018 - Burn at the Stake
Apr 23, 2018 - Builder's Blessing
Apr 23, 2018 - Bower Passage
Apr 23, 2018 - Borderland Ranger
Apr 23, 2018 - Bonfire of the Damned
Apr 23, 2018 - Bone Splinters
Apr 23, 2018 - Bloodflow Connoisseur
Apr 23, 2018 - Blood Artist
Apr 23, 2018 - Blessings of Nature
Apr 23, 2018 - Bladed Bracers
Apr 23, 2018 - Battle Hymn
Apr 23, 2018 - Barter in Blood
Apr 23, 2018 - Banners Raised
Apr 23, 2018 - Banishing Stroke
Apr 23, 2018 - Avacyn, Angel of Hope
Apr 23, 2018 - Archwing Dragon
Apr 23, 2018 - Archangel
Apr 23, 2018 - Arcane Melee
Apr 23, 2018 - Appetite for Brains
Apr 23, 2018 - Angel's Tomb
Apr 23, 2018 - Angel's Mercy
Apr 23, 2018 - Angelic Wall
Apr 23, 2018 - Angelic Armaments
Apr 23, 2018 - Angel of Jubilation
Apr 23, 2018 - Angel of Glory's Rise
Apr 23, 2018 - Amass the Components
Apr 23, 2018 - Alchemist's Apprentice
Apr 23, 2018 - Aggravate
Apr 23, 2018 - Abundant Growth
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Slayers' Stronghold
Sep 3, 2013 - Seraph Sanctuary
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Desolate Lighthouse
Sep 3, 2013 - Cavern of Souls
Sep 3, 2013 - Alchemist's Refuge

Abundant Growth

    G
Enchantment - Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "T: Add one mana of any color."

illus. Vincent Proce # 167/0

Aggravate

    3 R R
Instant

Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

"Barbarians! They burned my favorite chair! We'll kill them all!"—Anje Falkenrath

illus. Matt Stewart # 125/0

Alchemist's Apprentice

    1 U
Creature - Human Wizard

Sacrifice Alchemist's Apprentice: Draw a card.

Side effects may include foul odors, scalding steam, and spontaneous nonexistence.

illus. David Palumbo # 42/0

1/1

Alchemist's Refuge

Land

T: Add C.

GU, T: You may cast spells this turn as though they had flash.

Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.

illus. Dan Scott # 225/0

Amass the Components

    3 U
Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"

illus. Matt Stewart # 43/0

Angel of Glory's Rise

    5 W W
Creature - Angel

Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

"Justice isn't done until undeath is undone."

illus. James Ryman # 1/0

4/6

Angel of Jubilation

    1 W W W
Creature - Angel

Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.

"Though Innistrad is not cleansed of evil, we finally have cause to rejoice."

illus. Terese Nielsen # 2/0

3/3

Angelic Armaments

    3
Artifact - Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip 4

Forged in dark hours from the flame that would not die.

illus. Daniel Ljunggren # 212/0

Angelic Wall

    1 W
Creature - Wall

Defender (This creature can't attack.)

Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside."—Tales of Ikarov the Voyager

illus. Allen Williams # 4/0

0/4

Angel's Mercy

    2 W W
Instant

You gain 7 life.

"I understand your fears. I pity your doubts. I absolve you of both."

illus. Greg Staples # 3/0

Angel's Tomb

    3
Artifact

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

"Faith can quicken the stones themselves with life."—Writings of Mikaeus

illus. Dan Scott # 211/0

Appetite for Brains

    B
Sorcery

Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.

Just as with a peach, the first bite is always the juiciest.

illus. Michael C. Hayes # 84/0

Arcane Melee

    4 U
Enchantment

Instant and sorcery spells cost 2 less to cast.

Debates between wizards are never purely academic.

illus. Jaime Jones # 44/0

Archangel

    5 W W
Creature - Angel

Flying, vigilance

The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.

illus. Cynthia Sheppard # 5/0

5/5

Archwing Dragon

    2 R R
Creature - Dragon

Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.

Swifter than an angel, crueler than a demon, and relentless as a ghoul.

illus. Daarken # 126/0

4/4

Avacyn, Angel of Hope

    5 W W W
Legendary Creature - Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

illus. Jason Chan # 6/0

8/8

Banishing Stroke

    5 W
Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. Igor Kieryluk # 7/0

Banners Raised

    R
Instant

Creatures you control get +1/+0 until end of turn.

After the destruction of the Helvault, fearful mobs soon became fearless battalions.

illus. Mike Bierek # 127/0

Barter in Blood

    2 B B
Sorcery

Each player sacrifices two creatures.

"We must all make sacrifices for the good of Innistrad."—Sorin Markov

illus. Eric Deschamps # 85/0

Battle Hymn

    1 R
Instant

Add R for each creature you control.

"A church is just wood and walls. A congregation is the faithful praising the angels."—Kolman, elder of Gatstaf

illus. Nils Hamm # 128/0

Bladed Bracers

    1
Artifact - Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human or an Angel, it has vigilance.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Forged from the rubble of the Helvault.

illus. Ryan Yee # 213/0

Blessings of Nature

    4 G
Sorcery

Distribute four +1/+1 counters among any number of target creatures.

Miracle G (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. Anthony Francisco # 168/0

Blood Artist

    1 B
Creature - Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

"Great art can never be created without great suffering."

illus. Johannes Voss # 86/0

0/1

Bloodflow Connoisseur

    2 B
Creature - Vampire

Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

"Death not for survival but for vanity and pleasure? This is the decadence I sought to curb."—Sorin Markov

illus. Slawomir Maniak # 87/0

1/1

Bone Splinters

    B
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

"Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ."—Gisa the Mad

illus. Nils Hamm # 88/0

Bonfire of the Damned

    X X R
Sorcery

Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Miracle XR (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. James Paick # 129/0

Borderland Ranger

    2 G
Creature - Human Scout

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"There's only one route from Kessig into Stensia. Unless you come with me."

illus. Zoltan Boros # 169/0

2/2

Bower Passage

    1 G
Enchantment

Creatures with flying can't block creatures you control.

In the darkest hours, some denied Avacyn. Now the Kessig wilds are their only haven.

illus. Cliff Childs # 170/0

Bruna, Light of Alabaster

    3 W W U
Legendary Creature - Angel

Flying, vigilance

Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

illus. Winona Nelson # 208/0

5/5

Builder's Blessing

    3 W
Enchantment

Untapped creatures you control get +0/+2.

"Mix the mortar with holy wards, or blood will run in the streets."—Vadvar, Thraben stonewright

illus. John Stanko # 8/0

Burn at the Stake

    2 R R R
Sorcery

As an additional cost to cast this spell, tap any number of untapped creatures you control.

Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

illus. Zoltan Boros # 130/0

Butcher Ghoul

    1 B
Creature - Zombie

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.

illus. Christopher Moeller # 89/0

1/1

Call to Serve

    1 W
Enchantment - Aura

Enchant nonblack creature

Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Grace is a gift, never a reward.

illus. Jaime Jones # 9/0

Captain of the Mists

    2 U
Creature - Human Wizard

Whenever another Human enters the battlefield under your control, untap Captain of the Mists.

1U, T: You may tap or untap target permanent.

"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."

illus. Allen Williams # 45/0

2/3

Cathars' Crusade

    3 W W
Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

illus. Karl Kopinski # 10/0

Cathedral Sanctifier

    W
Creature - Human Cleric

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

"Evil will soon be vanquished. What Innistrad most needs now is healing."

illus. Michael C. Hayes # 11/0

1/1

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.

T: Add C.

T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

illus. Cliff Childs # 226/0

Champion of Lambholt

    1 G G
Creature - Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

illus. Christopher Moeller # 171/0

1/1

Cloudshift

    W
Instant

Exile target creature you control, then return that card to the battlefield under your control.

"Even storm clouds bow to worship Avacyn."—Elder Rimheit

illus. Howard Lyon # 12/0

Commander's Authority

    4 W
Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."

"Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done."

illus. Johannes Voss # 13/0

Conjurer's Closet

    5
Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

"Tomorrow wears yesterday's face."—Kordel the Cryptic

illus. Jason Felix # 214/0

Corpse Traders

    3 B
Creature - Human Rogue

2B, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Those without breath can't complain.

illus. Kev Walker # 90/0

3/3

Craterhoof Behemoth

    5 G G G
Creature - Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Its footsteps of today are the lakes of tomorrow.

illus. Chris Rahn # 172/0

5/5

Crippling Chill

    2 U
Instant

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.

illus. Svetlin Velinov # 46/0

Crypt Creeper

    1 B
Creature - Zombie

Sacrifice Crypt Creeper: Exile target card from a graveyard.

"I guess what they say is true. What doesn't kill you makes you stronger. Or at least stranger."—Captain Eberhart

illus. Scott Chou # 91/0

2/1

Cursebreak

    1 W
Instant

Destroy target enchantment. You gain 2 life.

No longer the village pariah. No longer taunted and shamed. Sigrun was finally free.

illus. Sam Wolfe Connelly # 14/0

Dangerous Wager

    1 R
Instant

Discard your hand, then draw two cards.

"C'mon friend, take a turn tossing the knucklebones. What've you got to lose?"—Tobias, trader of Erdwal

illus. Drew Baker # 131/0

Dark Impostor

    2 B
Creature - Vampire Assassin

4BB: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

"Ah, this is a nice life. I can see why you were so desperate to keep it."

illus. Johannes Voss # 92/0

2/2

Deadeye Navigator

    4 U U
Creature - Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "1U: Exile this creature, then return it to the battlefield under your control."

illus. Tomasz Jedruszek # 47/0

5/5

Death Wind

    X B
Instant

Target creature gets -X/-X until end of turn.

Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"

illus. Tomasz Jedruszek # 93/0

Defang

    1 W
Enchantment - Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Once vampires are disarmed, they're given wooden swords and forced to assist in the training of Midnight Duelists.

illus. Steven Belledin # 15/0

Defy Death

    3 W W
Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.

illus. Karl Kopinski # 16/0

Demolish

    3 R
Sorcery

Destroy target artifact or land.

"To truly defeat a skaberen, you must destroy not the monster but the lab."—Rem Karolus, Blade of the Inquisitors

illus. Raymond Swanland # 132/0

Demonic Rising

    3 B B
Enchantment

At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.

Which is the greater folly, summoning the demon or expecting gratitude from it?

illus. Trevor Claxton # 94/0

Demonic Taskmaster

    2 B
Creature - Demon

Flying

At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.

Subservience to greater power is the only law in the pit.

illus. Chris Rahn # 95/0

4/3

Demonlord of Ashmouth

    2 B B
Creature - Demon

Flying

When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

illus. Lucas Graciano # 96/0

5/4

Descendants' Path

    2 G
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.

illus. Terese Nielsen # 173/0

Descent into Madness

    3 B B
Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

The stairs lead down in both directions.

illus. Anthony Francisco # 97/0

Desolate Lighthouse

Land

T: Add C.

1UR, T: Draw a card, then discard a card.

A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.

illus. Scott Chou # 227/0

Devastation Tide

    3 U U
Sorcery

Return all nonland permanents to their owners' hands.

Miracle 1U (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

It's hard to argue with a force made of divine will.

illus. Raymond Swanland # 48/0

Devout Chaplain

    2 W
Creature - Human Cleric

T, Tap two untapped Humans you control: Exile target artifact or enchantment.

"By Avacyn's decree, we shall cleanse these relics of their demonic past."

illus. Lucas Graciano # 17/0

2/2

Diregraf Escort

    G
Creature - Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.

illus. Ryan Pancoast # 174/0

1/1

Divine Deflection

    X W
Instant

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

illus. Steve Prescott # 18/0

Dread Slaver

    3 B B
Creature - Zombie Horror

Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Half a brain rules the mindless.

illus. Dave Kendall # 98/0

3/5

Dreadwaters

    3 U
Sorcery

Target player puts the top X cards of their library into their graveyard, where X is the number of lands you control.

Stray into the Morkrut and it may rise to claim you.

illus. Cliff Childs # 49/0

Driver of the Dead

    3 B
Creature - Vampire

When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.

illus. James Ryman # 99/0

3/2

Druid's Familiar

    3 G
Creature - Bear

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

illus. Adam Paquette # 175/0

2/2

Druids' Repository

    1 G G
Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.

illus. Daarken # 176/0

Dual Casting

    1 R
Enchantment - Aura

Enchant creature

Enchanted creature has "R, T: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Hours after the Helvault opened, his powers returned twice as strong as before.

illus. Johannes Voss # 133/0

Eaten by Spiders

    2 G
Instant

Destroy target creature with flying and all Equipment attached to that creature.

After sampling many victims, the spider developed a preference for the undead and their accoutrements.

illus. Slawomir Maniak # 177/0

Elgaud Shieldmate

    3 U
Creature - Human Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

illus. Anthony Palumbo # 50/0

2/3

Emancipation Angel

    1 W W
Creature - Angel

Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

"You have done your best. I give you leave to rest."

illus. Scott Chou # 19/0

3/3

Entreat the Angels

    X X W W W
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle XWW (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. Todd Lockwood # 20/0

Essence Harvest

    2 B
Sorcery

Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case.

illus. Daarken # 100/0

Evernight Shade

    3 B
Creature - Shade

B: Evernight Shade gets +1/+1 until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

illus. Nic Klein # 101/0

1/1

Exquisite Blood

    4 B
Enchantment

Whenever an opponent loses life, you gain that much life.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.

illus. Cynthia Sheppard # 102/0

Falkenrath Exterminator

    1 R
Creature - Vampire Archer

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.

2R: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

illus. Winona Nelson # 134/0

1/1

Farbog Explorer

    2 W
Creature - Human Scout

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"I'd slog through a thousand swamps to help one soul find rest."

illus. Scott Chou # 21/0

2/3

Favorable Winds

    1 U
Enchantment

Creatures you control with flying get +1/+1.

Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.

illus. Winona Nelson # 51/0

Fervent Cathar

    2 R
Creature - Human Knight

Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.

"I'll put my sword down only to die. And I don't plan on doing that today."

illus. Steven Belledin # 135/0

2/1

Fettergeist

    2 U
Creature - Spirit

Flying

At the beginning of your upkeep, sacrifice Fettergeist unless you pay 1 for each other creature you control.

The choices of the living will tether them in death.

illus. Izzy # 52/0

3/4

Fleeting Distraction

    U
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.

illus. Ryan Yee # 53/0

Flowering Lumberknot

    3 G
Creature - Treefolk

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

"It used to eat us trappers. Now it follows us around like some kind of hound dog."—Alena, trapper of Kessig

illus. Nic Klein # 178/0

5/5

Forest

Basic Land - Forest

illus. James Paick # 242/0

Forest

Basic Land - Forest

G

illus. Jung Park # 243/0

Forest

Basic Land - Forest

G

illus. Eytan Zana # 244/0

Gallows at Willow Hill

    3
Artifact

3, T, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.

illus. John Avon # 215/0

Galvanic Alchemist

    2 U
Creature - Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Galvanic Alchemist is paired with another creature, each of those creatures has "2U: Untap this creature."

illus. Svetlin Velinov # 54/0

1/4

Gang of Devils

    5 R
Creature - Devil

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

"Well, how could I know they'd explode?"—Gregel, township militia

illus. Erica Yang # 136/0

3/3

Geist Snatch

    2 U U
Instant

Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.

Angels and demons aren't the only ones listening to your prayers.

illus. Dan Scott # 55/0

Geist Trappers

    4 G
Creature - Human Warrior

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Geist Trappers is paired with another creature, both creatures have reach.

illus. Anthony Palumbo # 179/0

3/5

Ghostform

    1 U
Sorcery

Up to two target creatures can't be blocked this turn.

"There's no such thing as ‘impenetrable.'"

illus. Scott Chou # 56/0

Ghostly Flicker

    2 U
Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.

illus. Raymond Swanland # 57/0

Ghostly Touch

    1 U
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

"Geists wish to make themselves known. I'm merely the vessel for their efforts."

illus. Jason Felix # 58/0

Ghoulflesh

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.

The body dies in stages. First the skin, then the muscle. The brain is last, much to the victim's dismay.

illus. Igor Kieryluk # 103/0

Gisela, Blade of Goldnight

    4 R W W
Legendary Creature - Angel

Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

illus. Jason Chan # 209/0

5/5

Gloom Surgeon

    1 B
Creature - Spirit

If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.

He roams the streets of Havengul seeking the sick and delirious so that he may cure them of their lives.

illus. Volkan Baga # 104/0

2/1

Gloomwidow

    2 G
Creature - Spider

Reach

Gloomwidow can block only creatures with flying.

The abandoned towns on the moors didn't stay empty for long.

illus. Svetlin Velinov # 180/0

3/3

Goldnight Commander

    3 W
Creature - Human Cleric Soldier

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."

illus. Chris Rahn # 22/0

2/2

Goldnight Redeemer

    4 W W
Creature - Angel

Flying

When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.

The Host sings of Avacyn's return without a single verse about its own suffering.

illus. Karl Kopinski # 23/0

4/4

Grave Exchange

    4 B B
Sorcery

Return target creature card from your graveyard to your hand. Target player sacrifices a creature.

"It's a cold, dark journey either way."—Eruth of Lambholt

illus. Sam Wolfe Connelly # 105/0

Griselbrand

    4 B B B B
Legendary Creature - Demon

Flying, lifelink

Pay 7 life: Draw seven cards.

"Avacyn emerged from the broken Helvault, but her freedom came at a price—him."—Thalia, Knight-Cathar

illus. Igor Kieryluk # 106/0

7/7

Grounded

    1 G
Enchantment - Aura

Enchant creature

Enchanted creature loses flying.

"We've tracked Ludevic's monster across four provinces. When it lands, make sure it stays put."—Alena, trapper of Kessig,to Halana of Ulvenwald

illus. Greg Staples # 181/0

Gryff Vanguard

    4 U
Creature - Human Knight

Flying

When Gryff Vanguard enters the battlefield, draw a card.

"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved."—Ekka, shopkeeper of Hanweir

illus. Jason Chan # 59/0

3/2

Guise of Fire

    R
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/-1 and attacks each combat if able.

"Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first."—Rem Karolus, Blade of the Inquisitors

illus. Dave Kendall # 137/0

Hanweir Lancer

    2 R
Creature - Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

illus. Steve Prescott # 138/0

2/2

Harvester of Souls

    4 B B
Creature - Demon

Deathtouch

Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all."—Bishop Cawle of Elgaud

illus. Slawomir Maniak # 107/0

5/5

Haunted Guardian

    2
Artifact Creature - Construct

Defender, first strike

"Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems."—Olivia Voldaren

illus. Daniel Ljunggren # 216/0

2/1

Havengul Skaab

    5 U
Creature - Zombie Horror

Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.

An abomination so violent that the other fiends tremble at the sight of it.

illus. Vincent Proce # 60/0

4/5

Havengul Vampire

    3 R
Creature - Vampire

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

"That slowly decreasing pulse—that's the beat I waltz to."

illus. James Ryman # 139/0

2/2

Heirs of Stromkirk

    2 R R
Creature - Vampire

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.

illus. Winona Nelson # 140/0

2/2

Herald of War

    3 W W
Creature - Angel

Flying

Whenever Herald of War attacks, put a +1/+1 counter on it.

Angel spells and Human spells you cast cost 1 less to cast for each +1/+1 counter on Herald of War.

illus. Eric Deschamps # 24/0

3/3

Holy Justiciar

    3 W
Creature - Human Cleric

2W, T: Tap target creature. If that creature is a Zombie, exile it.

Her eyes see through the rotting flesh and glimpse a soul in agony, begging for the Blessed Sleep.

illus. David Rapoza # 25/0

2/1

Homicidal Seclusion

    4 B
Enchantment

As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.

"Damned crows and their endless squawking . . . blocks out the voices in my head . . ."—Hermit of Hanne Hall

illus. Cliff Childs # 108/0

Hound of Griselbrand

    2 R R
Creature - Elemental Hound

Double strike

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

illus. Svetlin Velinov # 141/0

2/2

Howlgeist

    5 G
Creature - Spirit Wolf

Creatures with power less than Howlgeist's power can't block it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

illus. David Rapoza # 182/0

4/2

Human Frailty

    B
Instant

Destroy target Human creature.

"I have seen a hundred mortal families rise and fall. I shall outlast a thousand more."—Olivia Voldaren

illus. David Palumbo # 109/0

Hunted Ghoul

    B
Creature - Zombie

Hunted Ghoul can't block Humans.

Even after Hanweir was saved, Gisa's lost ghouls would shamble through, still following the twisted orders of their imprisoned master.

illus. Ryan Pancoast # 110/0

1/2

Infinite Reflection

    5 U
Enchantment - Aura

Enchant creature

When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.

Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

illus. Igor Kieryluk # 61/0

Into the Void

    3 U
Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach."—Terhold, archmage of Drunau

illus. Daarken # 62/0

Island

Basic Land - Island

illus. James Paick # 233/0

Island

Basic Land - Island

U

illus. Jung Park # 235/0

Island

Basic Land - Island

U

illus. Adam Paquette # 234/0

Joint Assault

    G
Instant

Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.

"By my power, werewolves shall become the wolfir, our allies in combat against darkness."—Avacyn's Cursemute Decree

illus. Raymond Swanland # 183/0

Kessig Malcontents

    2 R
Creature - Human Warrior

When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.

Discontent is a powerful weapon in the hands of a mob.

illus. John Stanko # 142/0

3/1

Killing Wave

    X B
Sorcery

For each creature, its controller sacrifices it unless they pay X life.

"I come looking for demons and I find a plane full of angels. I hate angels."—Liliana Vess

illus. Steve Argyle # 111/0

Kruin Striker

    1 R
Creature - Human Warrior

Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."

illus. Christopher Moeller # 143/0

2/1

Lair Delve

    2 G
Sorcery

Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

"The fiends have fled. Well, good riddance. Nothing I like more than an empty lair."

illus. Jason A. Engle # 184/0

Latch Seeker

    1 U U
Creature - Spirit

Latch Seeker can't be blocked.

It seeks a tomb that will hold it, a coffin that will give it rest.

illus. Vincent Proce # 63/0

3/1

Leap of Faith

    2 W
Instant

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

The finest maneuvers take place in three dimensions.

illus. Gabor Szikszai # 26/0

Lightning Mauler

    1 R
Creature - Human Berserker

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Lightning Mauler is paired with another creature, both creatures have haste.

illus. Dave Kendall # 144/0

2/1

Lightning Prowess

    2 R
Enchantment - Aura

Enchant creature

Enchanted creature has haste and "T: This creature deals 1 damage to any target."

"Undead flesh is dry and papery. A single spark and ‘poof.' No more ghoul."

illus. David Rapoza # 145/0

Lone Revenant

    3 U U
Creature - Spirit

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

illus. Jaime Jones # 64/0

4/4

Lunar Mystic

    2 U U
Creature - Human Wizard

Whenever you cast an instant spell, you may pay 1. If you do, draw a card.

"I'm pleased this world has learned the moon affects more than the tides."—Tamiyo, the Moon Sage

illus. Wesley Burt # 65/0

2/2

Maalfeld Twins

    5 B
Creature - Zombie

When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.

"Who am I to break up a family?"—Gisa the Mad

illus. Mike Sass # 112/0

4/4

Mad Prophet

    3 R
Creature - Human Shaman

Haste

T, Discard a card: Draw a card.

"There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!"

illus. Wayne Reynolds # 146/0

2/2

Malicious Intent

    1 R
Enchantment - Aura

Enchant creature

Enchanted creature has "T: Target creature can't block this turn."

As peace returned to Thraben, some cathars made the mistake of letting down their guard.

illus. Kev Walker # 147/0

Malignus

    3 R R
Creature - Elemental Spirit

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.

Damage that would be dealt by Malignus can't be prevented.

It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.

illus. Jung Park # 148/0

*/*

Marrow Bats

    4 B
Creature - Bat Skeleton

Flying

Pay 4 life: Regenerate Marrow Bats.

"No matter how far we push into Stensia, undeath will always remain in these lands."—Terhold, archmage of Drunau

illus. Jason A. Engle # 113/0

4/1

Mass Appeal

    2 U
Sorcery

Draw a card for each Human you control.

"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."

illus. Christopher Moeller # 66/0

Mental Agony

    3 B
Sorcery

Target player discards two cards and loses 2 life.

"His mind is feeble. Feed him to the bats."

illus. Greg Staples # 114/0

Midnight Duelist

    W
Creature - Human Soldier

Protection from Vampires

Avacyn's return did not rid him of his desire for revenge.

illus. Bud Cook # 27/0

1/2

Midvast Protector

    3 W
Creature - Human Wizard

When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

"I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid."

illus. James Ryman # 28/0

2/3

Mist Raven

    2 U U
Creature - Bird

Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."—Sved, fisherman of Nephalia

illus. John Avon # 67/0

2/2

Misthollow Griffin

    2 U U
Creature - Griffin

Flying

You may cast Misthollow Griffin from exile.

For some creatures, existing is only a whim.

illus. Jaime Jones # 68/0

3/3

Moonlight Geist

    2 W
Creature - Spirit

Flying

3W: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.

Wails and whispers are the only weapons she has left.

illus. Dan Scott # 29/0

2/1

Moonsilver Spear

    4
Artifact - Equipment

Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip 4

illus. James Paick # 217/0

Moorland Inquisitor

    1 W
Creature - Human Soldier

2W: Moorland Inquisitor gains first strike until end of turn.

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.

illus. David Palumbo # 30/0

2/2

Mountain

Basic Land - Mountain

R

illus. Eytan Zana # 241/0

Mountain

Basic Land - Mountain

R

illus. Adam Paquette # 240/0

Mountain

Basic Land - Mountain

illus. James Paick # 239/0

Narstad Scrapper

    5
Artifact Creature - Construct

2: Narstad Scrapper gets +1/+0 until end of turn.

"Finally, the principles of corpse animation applied to bloodless materials!"—Ludevic, necro-alchemist

illus. Steven Belledin # 218/0

3/3

Natural End

    2 G
Instant

Destroy target artifact or enchantment. You gain 3 life.

The haunted blade shattered, and the geist drifted gratefully to the Blessed Sleep.

illus. Scott Chou # 185/0

Nearheath Pilgrim

    1 W
Creature - Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

illus. Erica Yang # 31/0

2/1

Necrobite

    2 B
Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

An undead snake doesn't bite in self-defense. It hungers as any zombie, never sated.

illus. Nils Hamm # 115/0

Nephalia Smuggler

    U
Creature - Human Rogue

3U, T: Exile another target creature you control, then return that card to the battlefield under your control.

"My drivers are trustworthy. I removed their tongues myself. Any other questions?"

illus. Matt Stewart # 69/0

1/1

Nettle Swine

    3 G
Creature - Boar

"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all."—Paulin, Somberwald trapper

illus. Christopher Moeller # 186/0

4/3

Nightshade Peddler

    1 G
Creature - Human Druid

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

illus. John Stanko # 187/0

1/1

Otherworld Atlas

    4
Artifact

T: Put a charge counter on Otherworld Atlas.

T: Each player draws a card for each charge counter on Otherworld Atlas.

"Any fool can open it. But it takes a genius to decipher the blank pages."—Kordel the Cryptic

illus. Sam Wolfe Connelly # 219/0

Outwit

    U
Instant

Counter target spell that targets a player.

The student asks how a spell is begun. The master ponders what ends it.

illus. Erica Yang # 70/0

Pathbreaker Wurm

    4 G G
Creature - Wurm

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.

illus. Nils Hamm # 188/0

6/4

Peel from Reality

    1 U
Instant

Return target creature you control and target creature you don't control to their owners' hands.

"Soulless demon, you are bound to me. Now we will both dwell in oblivion."

illus. Jason Felix # 71/0

Pillar of Flame

    R
Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."

illus. Karl Kopinski # 149/0

Plains

Basic Land - Plains

W

illus. Jung Park # 231/0

Plains

Basic Land - Plains

W

illus. Eytan Zana # 232/0

Plains

Basic Land - Plains

illus. Adam Paquette # 230/0

Polluted Dead

    4 B
Creature - Zombie

When Polluted Dead dies, destroy target land.

After the zombie attack, crops withered on the vine, and the thriving village became a ghost town almost overnight.

illus. Jason A. Engle # 116/0

3/3

Predator's Gambit

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+1.

Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

illus. Zoltan Boros # 117/0

Primal Surge

    8 G G
Sorcery

Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

With Avacyn's return, the flow of life became a tidal wave.

illus. David Rapoza # 189/0

Raging Poltergeist

    4 R
Creature - Spirit

Some tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate.

illus. Slawomir Maniak # 150/0

6/1

Rain of Thorns

    4 G G
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target land.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.

illus. Sam Burley # 190/0

Reforge the Soul

    3 R R
Sorcery

Each player discards their hand, then draws seven cards.

Miracle 1R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.

illus. Jaime Jones # 151/0

Renegade Demon

    3 B B
Creature - Demon

"Have you ever cornered a wounded vampire? That's a walk in the cathedral garden in comparison."—Tristen, Cathar Marshal

illus. Tomasz Jedruszek # 118/0

5/3

Restoration Angel

    3 W
Creature - Angel

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

illus. Johannes Voss # 32/0

3/4

Revenge of the Hunted

    4 G G
Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle G (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. Christopher Moeller # 191/0

Riders of Gavony

    2 W W
Creature - Human Knight

Vigilance

As Riders of Gavony enters the battlefield, choose a creature type.

Human creatures you control have protection from creatures of the chosen type.

illus. Volkan Baga # 33/0

3/3

Righteous Blow

    W
Instant

Righteous Blow deals 2 damage to target attacking or blocking creature.

"Monsters will no longer find safety under the mists of Morkrut!"—Bruna, Light of Alabaster

illus. Clint Cearley # 34/0

Riot Ringleader

    2 R
Creature - Human Warrior

Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.

"So the vampires like hot blood, do they? Let's see how they handle ours."

illus. Gabor Szikszai # 152/0

2/2

Rite of Ruin

    5 R R
Sorcery

Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.

Skirsdag cultists refused to quietly accept Avacyn's ascendancy.

illus. Clint Cearley # 153/0

Rotcrown Ghoul

    4 U
Creature - Zombie

When Rotcrown Ghoul dies, target player puts the top five cards of their library into their graveyard.

"Don't look into its eyes. It's thinking things no dead thing should think."—Captain Eberhart

illus. Dave Kendall # 72/0

3/3

Rush of Blood

    2 R
Instant

Target creature gets +X/+0 until end of turn, where X is its power.

Sometimes it's not for sustenance or to feed the dependence. Sometimes it's just to feel again.

illus. Cynthia Sheppard # 154/0

Scalding Devil

    1 R
Creature - Devil

2R: Scalding Devil deals 1 damage to target player or planeswalker.

Demons massacre. Devils annoy.

illus. Erica Yang # 155/0

1/1

Scrapskin Drake

    2 U
Creature - Zombie Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

"The cathars killed my skaabs down below. Let's see how high their swords can reach."—Ludevic, necro-alchemist

illus. Kev Walker # 73/0

2/3

Scroll of Avacyn

    1
Artifact

1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.

Words to bless the eye that reads them, telling of a future beyond the reach of fear.

illus. Cliff Childs # 220/0

Scroll of Griselbrand

    1
Artifact

1, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

Words no eyes should see, telling of things no sane mind could fathom.

illus. Cliff Childs # 221/0

Searchlight Geist

    2 B
Creature - Spirit

Flying

3B: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

It rises with the fall of darkness, seeking souls to extinguish.

illus. Steven Belledin # 119/0

2/1

Second Guess

    1 U
Instant

Counter target spell that's the second spell cast this turn.

"I see where you're going with that. I don't like it."—Dierk, geistmage

illus. Karl Kopinski # 74/0

Seraph of Dawn

    2 W W
Creature - Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs.

illus. Todd Lockwood # 35/0

2/4

Seraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

T: Add C.

illus. David Palumbo # 228/0

Sheltering Word

    1 G
Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

illus. Igor Kieryluk # 192/0

Sigarda, Host of Herons

    2 G W W
Legendary Creature - Angel

Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.

Great devotion yields great reward.

illus. Chris Rahn # 210/0

5/5

Silverblade Paladin

    1 W W
Creature - Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

illus. Jason Chan # 36/0

2/2

Slayers' Stronghold

Land

T: Add C.

RW, T: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Its courtyards are lit during every hour of the day so that night may never fall within its walls.

illus. Karl Kopinski # 229/0

Snare the Skies

    G
Instant

Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

A hunter's precision and a durkvine's strength are a potent combination.

illus. Ryan Yee # 193/0

Somberwald Sage

    2 G
Creature - Human Druid

T: Add three mana of any one color. Spend this mana only to cast creature spells.

"You can face any danger when all of nature is on your side."

illus. Steve Argyle # 194/0

0/1

Somberwald Vigilante

    R
Creature - Human Warrior

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

He has nothing left but his resentment.

illus. John Stanko # 156/0

1/1

Soul of the Harvest

    4 G G
Creature - Elemental

Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.

illus. Eytan Zana # 195/0

6/6

Soulcage Fiend

    1 B B
Creature - Demon

When Soulcage Fiend dies, each player loses 3 life.

Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia.

illus. Jason A. Engle # 120/0

3/2

Spectral Gateguards

    4 W
Creature - Spirit Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

illus. Wayne England # 37/0

2/5

Spectral Prison

    1 U
Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

illus. Vincent Proce # 75/0

Spirit Away

    5 U U
Enchantment - Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has flying.

The fear of slipping from the geist's tenuous grip overwhelmed Tolo's joy at his first flight.

illus. Greg Staples # 76/0

Stern Mentor

    3 U
Creature - Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Stern Mentor is paired with another creature, each of those creatures has "T: Target player puts the top two cards of their library into their graveyard."

illus. Igor Kieryluk # 77/0

2/2

Stolen Goods

    3 U
Sorcery

Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

illus. Anthony Francisco # 78/0

Stonewright

    R
Creature - Human Shaman

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Stonewright is paired with another creature, each of those creatures has "R: This creature gets +1/+0 until end of turn."

illus. Wesley Burt # 157/0

1/1

Swamp

Basic Land - Swamp

B

illus. Adam Paquette # 237/0

Swamp

Basic Land - Swamp

illus. James Paick # 236/0

Swamp

Basic Land - Swamp

B

illus. Jung Park # 238/0

Tamiyo, the Moon Sage

    3 U U
Legendary Planeswalker - Tamiyo

+1: Tap target permanent. It doesn't untap during its controller's next untap step.

−2: Draw a card for each tapped creature target player controls.

−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

illus. Eric Deschamps # 79/0

4

Tandem Lookout

    2 U
Creature - Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

illus. Kev Walker # 80/0

2/1

Temporal Mastery

    5 U U
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle 1U (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.

illus. Franz Vohwinkel # 81/0

Terminus

    4 W W
Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. James Paick # 38/0

Terrifying Presence

    1 G
Instant

Prevent all combat damage that would be dealt by creatures other than target creature this turn.

Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders.

illus. Jaime Jones # 196/0

Thatcher Revolt

    2 R
Sorcery

Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.

The dark times left the peasantry ready to fight with whatever weapons were at hand.

illus. Ryan Pancoast # 158/0

Thraben Valiant

    1 W
Creature - Human Soldier

Vigilance

"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."

illus. Jason Chan # 39/0

2/1

Thunderbolt

    1 R
Instant

Choose one —

• Thunderbolt deals 3 damage to target player or planeswalker.

• Thunderbolt deals 4 damage to target creature with flying.

"My next aerial design will use less metal."—Hadaken, alchemist of Nephalia

illus. Anthony Francisco # 159/0

Thunderous Wrath

    4 R R
Instant

Thunderous Wrath deals 5 damage to any target.

Miracle R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. Adam Paquette # 160/0

Tibalt, the Fiend-Blooded

    R R
Legendary Planeswalker - Tibalt

+1: Draw a card, then discard a card at random.

−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.

−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

illus. Peter Mohrbacher # 161/0

2

Timberland Guide

    1 G
Creature - Human Scout

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

"Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me."

illus. Zoltan Boros # 197/0

1/1

Tormentor's Trident

    2
Artifact - Equipment

Equipped creature gets +3/+0 and attacks each combat if able.

Equip 3

To a demon there is no such thing as restraint.

illus. Anthony Palumbo # 222/0

Treacherous Pit-Dweller

    B B
Creature - Demon

When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

illus. Svetlin Velinov # 121/0

4/3

Triumph of Cruelty

    2 B
Enchantment

At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.

"I've seen corpses prettier than you, beastmage."—Liliana Vess

illus. Izzy # 122/0

Triumph of Ferocity

    2 G
Enchantment

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

"Rid me of this curse, witch, or die with me."—Garruk Wildspeaker

illus. James Ryman # 198/0

Trusted Forcemage

    2 G
Creature - Human Shaman

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.

illus. Cynthia Sheppard # 199/0

2/2

Tyrant of Discord

    4 R R R
Creature - Elemental

When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.

illus. Richard Wright # 162/0

7/7

Ulvenwald Tracker

    G
Creature - Human Shaman

1G, T: Target creature you control fights another target creature.

"Peace will come to Innistrad, but only after all abominations have been dealt with, one by one."

illus. Christopher Moeller # 200/0

1/1

Uncanny Speed

    1 R
Instant

Target creature gets +3/+0 and gains haste until end of turn.

"To survive, we must embrace the savagery we knew in our race's infancy."—Edgar Markov

illus. Raymond Swanland # 163/0

Undead Executioner

    3 B
Creature - Zombie

When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.

Heartless killer in life, brainless killer in death.

illus. Dave Kendall # 123/0

2/2

Unhallowed Pact

    2 B
Enchantment - Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Agreements with demons seldom end at the grave.

illus. Volkan Baga # 124/0

Vanguard's Shield

    2
Artifact - Equipment

Equipped creature gets +0/+3 and can block an additional creature each combat.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Wars are not fought on a single front.

illus. Ryan Pancoast # 223/0

Vanishment

    4 U
Instant

Put target nonland permanent on top of its owner's library.

Miracle U (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

illus. Daarken # 82/0

Vessel of Endless Rest

    3
Artifact

When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.

T: Add one mana of any color.

illus. John Avon # 224/0

Vexing Devil

    R
Creature - Devil

When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.

It's not any fun until someone loses an eye.

illus. Lucas Graciano # 164/0

4/3

Vigilante Justice

    3 R
Enchantment

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

It begins as a whisper and ends with the red roar of fire.

illus. Steve Prescott # 165/0

Voice of the Provinces

    4 W W
Creature - Angel

Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Her horn is heard across Innistrad, lifting the hearts of the righteous.

illus. Igor Kieryluk # 40/0

3/3

Vorstclaw

    4 G G
Creature - Elemental Horror

"Where'd the werewolves go? Maybe that got hungry."—Halana of Ulvenwald

illus. Lucas Graciano # 201/0

7/7

Wandering Wolf

    1 G
Creature - Wolf

Creatures with power less than Wandering Wolf's power can't block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

illus. Tomasz Jedruszek # 202/0

2/1

Wild Defiance

    2 G
Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

"When civilization reaches out its greedy hand, take it off at the wrist."—Garruk Wildspeaker

illus. Slawomir Maniak # 203/0

Wildwood Geist

    4 G
Creature - Spirit

Wildwood Geist gets +2/+2 as long as it's your turn.

The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.

illus. Lars Grant-West # 204/0

3/3

Wingcrafter

    U
Creature - Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.

illus. Matt Stewart # 83/0

1/1

Wolfir Avenger

    1 G G
Creature - Wolf Warrior

Flash (You may cast this spell any time you could cast an instant.)

1G: Regenerate Wolfir Avenger.

Released from a dark curse and bound to a higher calling.

illus. Daniel Ljunggren # 205/0

3/3

Wolfir Silverheart

    3 G G
Creature - Wolf Warrior

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

illus. Raymond Swanland # 206/0

4/4

Yew Spirit

    4 G
Creature - Spirit Treefolk

2GG: Yew Spirit gets +X/+X until end of turn, where X is its power.

"I wonder what dwelled in the primordial forests before humans existed."—Elder Rimheit

illus. Dan Scott # 207/0

3/3

Zealous Conscripts

    4 R
Creature - Human Warrior

Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

illus. Steve Prescott # 166/0

3/3

Zealous Strike

    1 W
Instant

Target creature gets +2/+2 and gains first strike until end of turn.

"Cower, fiend. The night is yours no longer."

illus. Bud Cook # 41/0