Innistrad Spoilers 284/0

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Apr 23, 2018 - Wreath of Geists
Apr 23, 2018 - Woodland Sleuth
Apr 23, 2018 - Wooden Stake
Apr 23, 2018 - Witchbane Orb
Apr 23, 2018 - Walking Corpse
Apr 23, 2018 - Voiceless Spirit
Apr 23, 2018 - Villagers of Estwald
Apr 23, 2018 - Village Ironsmith
Apr 23, 2018 - Village Cannibals
Apr 23, 2018 - Village Bell-Ringer
Apr 23, 2018 - Victim of Night
Apr 23, 2018 - Vampiric Fury
Apr 23, 2018 - Vampire Interloper
Apr 23, 2018 - Urgent Exorcism
Apr 23, 2018 - Unruly Mob
Apr 23, 2018 - Undead Alchemist
Apr 23, 2018 - Unburial Rites
Apr 23, 2018 - Unbreathing Horde
Apr 23, 2018 - Ulvenwald Mystics
Apr 23, 2018 - Typhoid Rats
Apr 23, 2018 - Tribute to Hunger
Apr 23, 2018 - Trepanation Blade
Apr 23, 2018 - Tree of Redemption
Apr 23, 2018 - Traveler's Amulet
Apr 23, 2018 - Travel Preparations
Apr 23, 2018 - Traitorous Blood
Apr 23, 2018 - Tormented Pariah
Apr 23, 2018 - Thraben Sentry
Apr 23, 2018 - Thraben Purebloods
Apr 23, 2018 - Think Twice
Apr 23, 2018 - Sturmgeist
Apr 23, 2018 - Stromkirk Patrol
Apr 23, 2018 - Stromkirk Noble
Apr 23, 2018 - Stony Silence
Apr 23, 2018 - Stitcher's Apprentice
Apr 23, 2018 - Stitched Drake
Apr 23, 2018 - Splinterfright
Apr 23, 2018 - Spidery Grasp
Apr 23, 2018 - Spider Spawning
Apr 23, 2018 - Spectral Rider
Apr 23, 2018 - Spectral Flight
Apr 23, 2018 - Spare from Evil
Apr 23, 2018 - Somberwald Spider
Apr 23, 2018 - Snapcaster Mage
Apr 23, 2018 - Smite the Monstrous
Apr 23, 2018 - Slayer of the Wicked
Apr 23, 2018 - Skirsdag High Priest
Apr 23, 2018 - Skirsdag Cultist
Apr 23, 2018 - Skeletal Grimace
Apr 23, 2018 - Skaab Ruinator
Apr 23, 2018 - Skaab Goliath
Apr 23, 2018 - Silver-Inlaid Dagger
Apr 23, 2018 - Silverchase Fox
Apr 23, 2018 - Silent Departure
Apr 23, 2018 - Sharpened Pitchfork
Apr 23, 2018 - Sever the Bloodline
Apr 23, 2018 - Sensory Deprivation
Apr 23, 2018 - Selhoff Occultist
Apr 23, 2018 - Selfless Cathar
Apr 23, 2018 - Screeching Bat
Apr 23, 2018 - Scourge of Geier Reach
Apr 23, 2018 - Runic Repetition
Apr 23, 2018 - Runechanter's Pike
Apr 23, 2018 - Rotting Fensnake
Apr 23, 2018 - Rooftop Storm
Apr 23, 2018 - Rolling Temblor
Apr 23, 2018 - Riot Devils
Apr 23, 2018 - Reckless Waif
Apr 23, 2018 - Rebuke
Apr 23, 2018 - Reaper from the Abyss
Apr 23, 2018 - Ranger's Guile
Apr 23, 2018 - Rally the Peasants
Apr 23, 2018 - Rakish Heir
Apr 23, 2018 - Rage Thrower
Apr 23, 2018 - Purify the Grave
Apr 23, 2018 - Prey Upon
Apr 23, 2018 - Pitchburn Devils
Apr 23, 2018 - Past in Flames
Apr 23, 2018 - Paraselene
Apr 23, 2018 - Parallel Lives
Apr 23, 2018 - Orchard Spirit
Apr 23, 2018 - One-Eyed Scarecrow
Apr 23, 2018 - Olivia Voldaren
Apr 23, 2018 - Nightbird's Clutches
Apr 23, 2018 - Night Terrors
Apr 23, 2018 - Night Revelers
Apr 23, 2018 - Nevermore
Apr 23, 2018 - Naturalize
Apr 23, 2018 - Murder of Crows
Apr 23, 2018 - Mulch
Apr 23, 2018 - Morkrut Banshee
Apr 23, 2018 - Moonmist
Apr 23, 2018 - Moon Heron
Apr 23, 2018 - Moment of Heroism
Apr 23, 2018 - Moldgraf Monstrosity
Apr 23, 2018 - Moan of the Unhallowed
Apr 23, 2018 - Mirror-Mad Phantasm
Apr 23, 2018 - Mindshrieker
Apr 23, 2018 - Mikaeus, the Lunarch
Apr 23, 2018 - Midnight Haunting
Apr 23, 2018 - Mentor of the Meek
Apr 23, 2018 - Memory's Journey
Apr 23, 2018 - Mayor of Avabruck
Apr 23, 2018 - Maw of the Mire
Apr 23, 2018 - Mausoleum Guard
Apr 23, 2018 - Mask of Avacyn
Apr 23, 2018 - Markov Patrician
Apr 23, 2018 - Manor Skeleton
Apr 23, 2018 - Manor Gargoyle
Apr 23, 2018 - Makeshift Mauler
Apr 23, 2018 - Make a Wish
Apr 23, 2018 - Lumberknot
Apr 23, 2018 - Ludevic's Test Subject
Apr 23, 2018 - Lost in the Mist
Apr 23, 2018 - Liliana of the Veil
Apr 23, 2018 - Lantern Spirit
Apr 23, 2018 - Laboratory Maniac
Apr 23, 2018 - Kruin Outlaw
Apr 23, 2018 - Kindercatch
Apr 23, 2018 - Kessig Wolf
Apr 23, 2018 - Kessig Cagebreakers
Apr 23, 2018 - Invisible Stalker
Apr 23, 2018 - Into the Maw of Hell
Apr 23, 2018 - Intangible Virtue
Apr 23, 2018 - Instigator Gang
Apr 23, 2018 - Inquisitor's Flail
Apr 23, 2018 - Infernal Plunge
Apr 23, 2018 - Hysterical Blindness
Apr 23, 2018 - Hollowhenge Scavenger
Apr 23, 2018 - Heretic's Punishment
Apr 23, 2018 - Heartless Summoning
Apr 23, 2018 - Harvest Pyre
Apr 23, 2018 - Hanweir Watchkeep
Apr 23, 2018 - Hamlet Captain
Apr 23, 2018 - Gutter Grime
Apr 23, 2018 - Gruesome Deformity
Apr 23, 2018 - Grizzled Outcasts
Apr 23, 2018 - Grimoire of the Dead
Apr 23, 2018 - Grimgrin, Corpse-Born
Apr 23, 2018 - Graveyard Shovel
Apr 23, 2018 - Grave Bramble
Apr 23, 2018 - Grasp of Phantoms
Apr 23, 2018 - Gnaw to the Bone
Apr 23, 2018 - Ghoulraiser
Apr 23, 2018 - Ghoulcaller's Chant
Apr 23, 2018 - Ghoulcaller's Bell
Apr 23, 2018 - Ghostly Possession
Apr 23, 2018 - Geist-Honored Monk
Apr 23, 2018 - Geistflame
Apr 23, 2018 - Geistcatcher's Rig
Apr 23, 2018 - Geist of Saint Traft
Apr 23, 2018 - Gatstaf Shepherd
Apr 23, 2018 - Garruk Relentless
Apr 23, 2018 - Galvanic Juggernaut
Apr 23, 2018 - Gallows Warden
Apr 23, 2018 - Furor of the Bitten
Apr 23, 2018 - Full Moon's Rise
Apr 23, 2018 - Frightful Delusion
Apr 23, 2018 - Fortress Crab
Apr 23, 2018 - Forbidden Alchemy
Apr 23, 2018 - Fiend Hunter
Apr 23, 2018 - Festerhide Boar
Apr 23, 2018 - Feral Ridgewolf
Apr 23, 2018 - Feeling of Dread
Apr 23, 2018 - Falkenrath Noble
Apr 23, 2018 - Falkenrath Marauders
Apr 23, 2018 - Evil Twin
Apr 23, 2018 - Essence of the Wild
Apr 23, 2018 - Elite Inquisitor
Apr 23, 2018 - Elder of Laurels
Apr 23, 2018 - Elder Cathar
Apr 23, 2018 - Dream Twist
Apr 23, 2018 - Doomed Traveler
Apr 23, 2018 - Divine Reckoning
Apr 23, 2018 - Dissipate
Apr 23, 2018 - Disciple of Griselbrand
Apr 23, 2018 - Diregraf Ghoul
Apr 23, 2018 - Devil's Play
Apr 23, 2018 - Desperate Ravings
Apr 23, 2018 - Deranged Assistant
Apr 23, 2018 - Demonmail Hauberk
Apr 23, 2018 - Delver of Secrets
Apr 23, 2018 - Dearly Departed
Apr 23, 2018 - Dead Weight
Apr 23, 2018 - Daybreak Ranger
Apr 23, 2018 - Darkthicket Wolf
Apr 23, 2018 - Curse of the Bloody Tome
Apr 23, 2018 - Curse of Stalked Prey
Apr 23, 2018 - Curse of Oblivion
Apr 23, 2018 - Curse of Death's Hold
Apr 23, 2018 - Curiosity
Apr 23, 2018 - Crossway Vampire
Apr 23, 2018 - Creepy Doll
Apr 23, 2018 - Creeping Renaissance
Apr 23, 2018 - Corpse Lunge
Apr 23, 2018 - Cobbled Wings
Apr 23, 2018 - Cloistered Youth
Apr 23, 2018 - Claustrophobia
Apr 23, 2018 - Civilized Scholar
Apr 23, 2018 - Charmbreaker Devils
Apr 23, 2018 - Chapel Geist
Apr 23, 2018 - Champion of the Parish
Apr 23, 2018 - Cellar Door
Apr 23, 2018 - Caravan Vigil
Apr 23, 2018 - Cackling Counterpart
Apr 23, 2018 - Butcher's Cleaver
Apr 23, 2018 - Burning Vengeance
Apr 23, 2018 - Bump in the Night
Apr 23, 2018 - Brimstone Volley
Apr 23, 2018 - Bramblecrush
Apr 23, 2018 - Brain Weevil
Apr 23, 2018 - Boneyard Wurm
Apr 23, 2018 - Bonds of Faith
Apr 23, 2018 - Bloodline Keeper
Apr 23, 2018 - Bloodgift Demon
Apr 23, 2018 - Bloodcrazed Neonate
Apr 23, 2018 - Blazing Torch
Apr 23, 2018 - Blasphemous Act
Apr 23, 2018 - Bitterheart Witch
Apr 23, 2018 - Battleground Geist
Apr 23, 2018 - Balefire Dragon
Apr 23, 2018 - Back from the Brink
Apr 23, 2018 - Avacyn's Pilgrim
Apr 23, 2018 - Avacynian Priest
Apr 23, 2018 - Ashmouth Hound
Apr 23, 2018 - Army of the Damned
Apr 23, 2018 - Armored Skaab
Apr 23, 2018 - Angelic Overseer
Apr 23, 2018 - Ancient Grudge
Apr 23, 2018 - Ambush Viper
Apr 23, 2018 - Altar's Reap
Apr 23, 2018 - Abbey Griffin
Apr 23, 2018 - Abattoir Ghoul
Dec 15, 2017 - Thraben Militia
Dec 15, 2017 - Rampaging Werewolf
Dec 15, 2017 - Nightfall Predator
Dec 15, 2017 - Ludevic's Abomination
Dec 15, 2017 - Krallenhorde Wantons
Dec 15, 2017 - Ironfang
Dec 15, 2017 - Howlpack of Estwald
Dec 15, 2017 - Howlpack Alpha
Dec 15, 2017 - Homicidal Brute
Dec 15, 2017 - Gatstaf Howler
Sep 3, 2013 - Woodland Cemetery
Sep 3, 2013 - Wildblood Pack
Sep 3, 2013 - Unholy Fiend
Sep 3, 2013 - Ulvenwald Primordials
Sep 3, 2013 - Terror of Kruin Pass
Sep 3, 2013 - Swamp
Sep 3, 2013 - Swamp
Sep 3, 2013 - Sulfur Falls
Sep 3, 2013 - Swamp
Sep 3, 2013 - Stensia Bloodhall
Sep 3, 2013 - Stalking Vampire
Sep 3, 2013 - Shimmering Grotto
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Plains
Sep 3, 2013 - Nephalia Drownyard
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Mountain
Sep 3, 2013 - Moorland Haunt
Sep 3, 2013 - Merciless Predator
Sep 3, 2013 - Lord of Lineage
Sep 3, 2013 - Kessig Wolf Run
Sep 3, 2013 - Isolated Chapel
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Island
Sep 3, 2013 - Insectile Aberration
Sep 3, 2013 - Hinterland Harbor
Sep 3, 2013 - Ghost Quarter
Sep 3, 2013 - Gavony Township
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Forest
Sep 3, 2013 - Clifftop Retreat
Sep 3, 2013 - Bane of Hanweir

Abattoir Ghoul

    3 B
Creature - Zombie

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Death took his humanity but not his skill with the knife.

illus. Volkan Baga # 85/0

3/2

Abbey Griffin

    3 W
Creature - Griffin

Flying, vigilance

"The darkness crawls with vampires and ghouls, but we are not without allies."—Mikaeus, the Lunarch

illus. Jaime Jones # 1/0

2/2

Altar's Reap

    1 B
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

"The demons don't care if we mutter niceties and act out ceremonies. Just kill him."—Bishop Volpaig, servant of Griselbrand

illus. Donato Giancola # 86/0

Ambush Viper

    1 G
Creature - Snake

Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Living creatures seldom impress me. But I like this one."—Uta Falkenrath

illus. Alan Pollack # 169/0

2/1

Ancient Grudge

    1 R
Instant

Destroy target artifact.

Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.

illus. Ryan Yee # 127/0

Angel of Flight Alabaster

    4 W
Creature - Angel

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if it has seen her.

illus. Howard Lyon # 2/0

4/4

Angelic Overseer

    3 W W
Creature - Angel

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

From mortal hope immortal power springs.

illus. Jason Chan # 3/0

5/3

Armored Skaab

    2 U
Creature - Zombie Warrior

When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Literally made for battle.

illus. Volkan Baga # 43/0

1/4

Army of the Damned

    5 B B B
Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback 7BBB (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

illus. Ryan Pancoast # 87/0

Ashmouth Hound

    1 R
Creature - Elemental Hound

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.

illus. Daarken # 128/0

2/1

Avacynian Priest

    1 W
Creature - Human Cleric

1, T: Tap target non-Human creature.

Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.

illus. Greg Staples # 4/0

1/2

Avacyn's Pilgrim

    G
Creature - Human Monk

T: Add W.

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

illus. Jana Schirmer & Johannes Voss # 170/0

1/1

Back from the Brink

    4 U U
Enchantment

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate this ability only any time you could cast a sorcery.

On Innistrad, death is just a career change.

illus. Anthony Palumbo # 44/0

Balefire Dragon

    5 R R
Creature - Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly—for die you will.

illus. Eric Deschamps # 129/0

6/6

Bane of Hanweir

Creature - Werewolf

Bane of Hanweir attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

illus. Wayne Reynolds # 145/0

5/5

Battleground Geist

    4 U
Creature - Spirit

Flying

Other Spirit creatures you control get +1/+0.

Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.

illus. Clint Cearley # 45/0

3/3

Bitterheart Witch

    4 B
Creature - Human Shaman

Deathtouch

When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.

illus. Karl Kopinski # 88/0

1/2

Blasphemous Act

    8 R
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."—Thalia, Knight-Cathar

illus. Daarken # 130/0

Blazing Torch

    1
Artifact - Equipment

Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "T, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

illus. Scott Chou # 216/0

Bloodcrazed Neonate

    1 R
Creature - Vampire

Bloodcrazed Neonate attacks each combat if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.

illus. Cynthia Sheppard # 131/0

2/1

Bloodgift Demon

    3 B B
Creature - Demon

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.

illus. Peter Mohrbacher # 89/0

5/4

Bloodline Keeper

    2 B B
Creature - Vampire

Flying

T: Create a 2/2 black Vampire creature token with flying.

B: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

illus. Jason Chan # 90/0

3/3

Bonds of Faith

    1 W
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

"What cannot be destroyed will be bound."—Oath of Avacyn

illus. Steve Argyle # 5/0

Boneyard Wurm

    1 G
Creature - Wurm

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

The only thing it likes more than discovering a pit of bones is adding to it.

illus. Jaime Jones # 171/0

*/*

Brain Weevil

    3 B
Creature - Insect

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.

illus. Anthony Jones # 91/0

1/1

Bramblecrush

    2 G G
Sorcery

Destroy target noncreature permanent.

"Civilization is fertilizer."—Garruk Wildspeaker

illus. Drew Baker # 172/0

Brimstone Volley

    2 R
Instant

Brimstone Volley deals 3 damage to any target.

Morbid — Brimstone Volley deals 5 damage to that permanent or player instead if a creature died this turn.

illus. Eytan Zana # 132/0

Bump in the Night

    B
Sorcery

Target opponent loses 3 life.

Flashback 5R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

It's not just the wind. It's not all in your head. And it's definitely something to worry about.

illus. Kev Walker # 92/0

Burning Vengeance

    2 R
Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.

illus. Raymond Swanland # 133/0

Butcher's Cleaver

    3
Artifact - Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip 3

Outside the safety of Thraben, there is little distinction between tool and weapon.

illus. Jason Felix # 217/0

Cackling Counterpart

    1 U U
Instant

Create a token that's a copy of target creature you control.

Flashback 5UU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. David Rapoza # 46/0

Caravan Vigil

    G
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

illus. Drew Baker # 173/0

Cellar Door

    2
Artifact

3, T: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

As if anyone needed another reason to avoid dark, dank cellars.

illus. Rob Alexander # 218/0

Champion of the Parish

    W
Creature - Human Soldier

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

"I stand for every cobbler, tanner, and fool in this town—and they stand for me."

illus. Svetlin Velinov # 6/0

1/1

Chapel Geist

    1 W W
Creature - Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

illus. Peter Mohrbacher # 7/0

2/3

Charmbreaker Devils

    5 R
Creature - Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

illus. Dan Scott # 134/0

4/4

Civilized Scholar

    2 U
Creature - Human Advisor

T: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

illus. Michael C. Hayes # 47/0

0/1

Claustrophobia

    1 U U
Enchantment - Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

illus. Ryan Pancoast # 48/0

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

T: Add R or W.

Where cathars learn to fight not only demons and vampires, but ignorance as well.

illus. John Avon # 238/0

Cloistered Youth

    1 W
Creature - Human

At the beginning of your upkeep, you may transform Cloistered Youth.

illus. Igor Kieryluk # 8/0

1/1

Cobbled Wings

    2
Artifact - Equipment

Equipped creature has flying.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.

illus. Matt Stewart # 219/0

Corpse Lunge

    2 B
Instant

As an additional cost to cast this spell, exile a creature card from your graveyard.

Corpse Lunge deals damage equal to the exiled card's power to target creature.

illus. Christopher Moeller # 93/0

Creeping Renaissance

    3 G G
Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback 5GG (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Tomasz Jedruszek # 174/0

Creepy Doll

    5
Artifact Creature - Construct

Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.

illus. Matt Stewart # 220/0

1/1

Crossway Vampire

    1 R R
Creature - Vampire

When Crossway Vampire enters the battlefield, target creature can't block this turn.

"Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing."

illus. Mark Evans # 135/0

3/2

Curiosity

    U
Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

"Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours."

illus. Igor Kieryluk # 49/0

Curse of Death's Hold

    3 B B
Enchantment - Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

"May you and all your kin waste and wither until your clan is no more!"

illus. Clint Cearley # 94/0

Curse of Oblivion

    3 B
Enchantment - Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

The first step to peace is to learn how to forget.

illus. Jana Schirmer & Johannes Voss # 95/0

Curse of Stalked Prey

    1 R
Enchantment - Aura Curse

Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

"Innocent thorns can fill the air with your bloodscent. Don't stray from the path."—Elmut, crossway watcher

illus. Christopher Moeller # 136/0

Curse of the Bloody Tome

    2 U
Enchantment - Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player puts the top two cards of their library into their graveyard.

After seeing his life's work drip away, the mage decided it was a good time to go crazy.

illus. Jaime Jones # 50/0

Curse of the Nightly Hunt

    2 R
Enchantment - Aura Curse

Enchant player

Creatures enchanted player controls attack each combat if able.

When the moon rises and the bloodlust takes hold, nothing matters but the kill.

illus. Daarken # 137/0

Curse of the Pierced Heart

    1 R
Enchantment - Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.

"May your veins weep, and may every vampire take notice."—Stensian curse

illus. E. M. Gist # 138/0

Darkthicket Wolf

    1 G
Creature - Wolf

2G: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.

illus. Wayne England # 175/0

2/2

Daybreak Ranger

    2 G
Creature - Human Archer Werewolf

T: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

illus. Steve Prescott # 176/0

2/2

Dead Weight

    B
Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-2.

The crueler vampires' idea of free-range farming.

illus. Randy Gallegos # 96/0

Dearly Departed

    4 W W
Creature - Spirit

Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us."—Mikaeus, the Lunarch

illus. Daniel Ljunggren # 9/0

5/5

Delver of Secrets

    U
Creature - Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

illus. Nils Hamm # 51/0

1/1

Demonmail Hauberk

    4
Artifact - Equipment

Equipped creature gets +4/+2.

Equip—Sacrifice a creature.

It comes off as easily as your own skin.

illus. Jason Felix # 221/0

Deranged Assistant

    1 U
Creature - Human Wizard

T, Put the top card of your library into your graveyard: Add C.

"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."

illus. Nils Hamm # 52/0

1/1

Desperate Ravings

    1 R
Instant

Draw two cards, then discard a card at random.

Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Her mind was quite gone, yet she spoke nothing but truth.

illus. John Stanko # 139/0

Devil's Play

    X R
Sorcery

Devil's Play deals X damage to any target.

Flashback XRRR (You may cast this card from your graveyard for its flashback cost. Then exile it.)

A devil's hands are never idle.

illus. Austin Hsu # 140/0

Diregraf Ghoul

    B
Creature - Zombie

Diregraf Ghoul enters the battlefield tapped.

"At least this one still has arms and legs. Well, most of its legs."—Enslow, ghoulcaller of Nephalia

illus. Dave Kendall # 97/0

2/2

Disciple of Griselbrand

    1 B
Creature - Human Cleric

1, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.

illus. Clint Cearley # 98/0

1/1

Dissipate

    1 U U
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free."—Dierk, geistmage

illus. Tomasz Jedruszek # 53/0

Divine Reckoning

    2 W W
Sorcery

Each player chooses a creature they control. Destroy the rest.

Flashback 5WW (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Survival of the purest.

illus. Greg Staples # 10/0

Doomed Traveler

    W
Creature - Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

illus. Lars Grant-West # 11/0

1/1

Dream Twist

    U
Instant

Target player puts the top three cards of their library into their graveyard.

Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Dan Scott # 54/0

Elder Cathar

    2 W
Creature - Human Soldier

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

illus. Chris Rahn # 12/0

2/2

Elder of Laurels

    2 G
Creature - Human Advisor

3G: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Hopes and prayers can carry the same force as swords and torches.

illus. Terese Nielsen # 177/0

2/3

Elite Inquisitor

    W W
Creature - Human Soldier

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."

illus. Jana Schirmer & Johannes Voss # 13/0

2/2

Endless Ranks of the Dead

    2 B B
Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.

illus. Ryan Yee # 99/0

Essence of the Wild

    3 G G G
Creature - Avatar

Creatures you control enter the battlefield as a copy of Essence of the Wild.

Wander too far into the wild and it may take you for its own.

illus. Terese Nielsen # 178/0

6/6

Evil Twin

    2 U B
Creature - Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "UB, T: Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.

illus. Greg Staples # 212/0

0/0

Falkenrath Marauders

    3 R R
Creature - Vampire Warrior

Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.

illus. James Ryman # 141/0

2/2

Falkenrath Noble

    3 B
Creature - Vampire

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

illus. Slawomir Maniak # 100/0

2/2

Feeling of Dread

    1 W
Instant

Tap up to two target creatures.

Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

People only say "I'm sure it was nothing" when they're sure it was something.

illus. John Stanko # 14/0

Feral Ridgewolf

    2 R
Creature - Wolf

Trample

1R: Feral Ridgewolf gets +2/+0 until end of turn.

"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes."—Elmut, crossway watcher

illus. Martina Pilcerova # 142/0

1/2

Festerhide Boar

    3 G
Creature - Boar

Trample

Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

"Bury your dead deep. The boars are hungriest while the corpse is still warm."—Paulin, trapper of Somberwald

illus. Nils Hamm # 179/0

3/3

Fiend Hunter

    1 W W
Creature - Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

illus. Wayne Reynolds # 15/0

1/3

Forbidden Alchemy

    2 U
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. David Rapoza # 55/0

Forest

Basic Land - Forest

illus. James Paick # 262/0

Forest

Basic Land - Forest

G

illus. Jung Park # 263/0

Forest

Basic Land - Forest

G

illus. Eytan Zana # 264/0

Fortress Crab

    3 U
Creature - Crab

Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.

illus. Vincent Proce # 56/0

1/6

Frightful Delusion

    2 U
Instant

Counter target spell unless its controller pays 1. That player discards a card.

Whether he actually exists is in question, but the terror she feels is excruciatingly real.

illus. Anthony Palumbo # 57/0

Full Moon's Rise

    1 G
Enchantment

Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.

illus. Terese Nielsen # 180/0

Furor of the Bitten

    R
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.

illus. Randy Gallegos # 143/0

Gallows Warden

    4 W
Creature - Spirit

Flying

Other Spirit creatures you control get +0/+1.

The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.

illus. Dan Scott # 16/0

3/3

Galvanic Juggernaut

    4
Artifact Creature - Juggernaut

Galvanic Juggernaut attacks each combat if able.

Galvanic Juggernaut doesn't untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.

illus. Lucas Graciano # 222/0

5/5

Garruk Relentless

    3 G
Legendary Planeswalker - Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.

illus. Eric Deschamps # 181/0

3

Garruk, the Veil-Cursed

Legendary Planeswalker - Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

illus. Eric Deschamps # 181/0

Gatstaf Howler

    1 G
Creature - Werewolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

illus. Mark Evans # 182/0

3/3

Gatstaf Shepherd

    1 G
Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

illus. Mark Evans # 182/0

2/2

Gavony Township

Land

T: Add C.

2GW, T: Put a +1/+1 counter on each creature you control.

"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses."—Gregel, militia leader

illus. Peter Mohrbacher # 239/0

Geist of Saint Traft

    1 W U
Legendary Creature - Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

illus. Igor Kieryluk # 213/0

2/2

Geistcatcher's Rig

    6
Artifact Creature - Construct

When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.

The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.

illus. Vincent Proce # 223/0

4/5

Geistflame

    R
Instant

Geistflame deals 1 damage to any target.

Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad pyromancers find their best raw materials in the fury of the dead.

illus. Scott Chou # 144/0

Geist-Honored Monk

    3 W W
Creature - Human Monk

Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

illus. Clint Cearley # 17/0

*/*

Ghost Quarter

Land

T: Add C.

T, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Deserted, but not uninhabited.

illus. Peter Mohrbacher # 240/0

Ghostly Possession

    2 W
Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

illus. Howard Lyon # 18/0

Ghoulcaller's Bell

    1
Artifact

T: Each player puts the top card of their library into their graveyard.

The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth.

illus. Lars Grant-West # 224/0

Ghoulcaller's Chant

    B
Sorcery

Choose one —

• Return target creature card from your graveyard to your hand.

• Return two target Zombie cards from your graveyard to your hand.

"The living are born small and weak. The dead rise ready to serve. The choice is obvious."—Gisa, ghoulcaller of Gavony

illus. Randy Gallegos # 101/0

Ghoulraiser

    1 B B
Creature - Zombie

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

"Come. Bring your brothers. Tonight, you feast on living flesh."—Jadar, ghoulcaller of Nephalia

illus. Steve Prescott # 102/0

2/2

Gnaw to the Bone

    2 G
Instant

You gain 2 life for each creature card in your graveyard.

Flashback 2G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Scott Chou # 183/0

Grasp of Phantoms

    3 U
Sorcery

Put target creature on top of its owner's library.

Flashback 7U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Izzy # 58/0

Grave Bramble

    1 G G
Creature - Plant

Defender, protection from Zombies

Nature abhors a zombie.

illus. Anthony Jones # 184/0

3/4

Graveyard Shovel

    2
Artifact

2, T: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.

Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at night.

illus. Martina Pilcerova # 225/0

Grimgrin, Corpse-Born

    3 U B
Legendary Creature - Zombie Warrior

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

illus. Peter Mohrbacher # 214/0

5/5

Grimoire of the Dead

    4
Legendary Artifact

1, T, Discard a card: Put a study counter on Grimoire of the Dead.

T, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

illus. Steven Belledin # 226/0

Grizzled Outcasts

    4 G
Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

illus. Randy Gallegos # 185/0

4/4

Gruesome Deformity

    B
Enchantment - Aura

Enchant creature

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

She wanted to inspire terror wherever she went. The demons happily granted her wish.

illus. Matt Stewart # 103/0

Gutter Grime

    4 G
Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

illus. Erica Yang # 186/0

Hamlet Captain

    1 G
Creature - Human Warrior

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

"I would fear this fight, bloodsucker, were I alone."

illus. Wayne Reynolds # 187/0

2/2

Hanweir Watchkeep

    2 R
Creature - Human Warrior Werewolf

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

illus. Wayne Reynolds # 145/0

1/5

Harvest Pyre

    1 R
Instant

As an additional cost to cast this spell, exile X cards from your graveyard.

Harvest Pyre deals X damage to target creature.

Corpses destroyed by fire form the most destructive geists.

illus. Ryan Yee # 146/0

Heartless Summoning

    1 B
Enchantment

Creature spells you cast cost 2 less to cast.

Creatures you control get -1/-1.

"They won't be winning any beauty pageants, but they'll do the trick."—Enslow, ghoulcaller of Nephalia

illus. Anthony Palumbo # 104/0

Heretic's Punishment

    4 R
Enchantment

3R: Choose any target, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that permanent or player equal to the highest converted mana cost among those cards.

illus. Vincent Proce # 147/0

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

T: Add G or U.

In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.

illus. Karl Kopinski # 241/0

Hollowhenge Scavenger

    3 G G
Creature - Elemental

Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.

illus. Slawomir Maniak # 188/0

4/5

Homicidal Brute

    2 U
Creature - Human Mutant

At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.

illus. Michael C. Hayes # 47/0

5/1

Howlpack Alpha

    1 G
Creature - Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

illus. Svetlin Velinov # 193/0

3/3

Howlpack of Estwald

    2 G
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

illus. Kev Walker # 209/0

4/6

Hysterical Blindness

    2 U
Instant

Creatures your opponents control get -4/-0 until end of turn.

"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat."—Ludevic, necro-alchemist

illus. Wayne England # 59/0

Infernal Plunge

    R
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Add RRR.

"Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!"

illus. Daarken # 148/0

Inquisitor's Flail

    2
Artifact - Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

illus. Rob Alexander # 227/0

Insectile Aberration

Creature - Human Insect

Flying

illus. Nils Hamm # 51/0

3/2

Instigator Gang

    3 R
Creature - Human Werewolf

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

illus. Greg Staples # 149/0

2/3

Intangible Virtue

    1 W
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

illus. Clint Cearley # 19/0

Into the Maw of Hell

    4 R R
Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.

illus. Raymond Swanland # 150/0

Invisible Stalker

    1 U
Creature - Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.

"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."

illus. Bud Cook # 60/0

1/1

Ironfang

    1 R
Creature - Werewolf

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

illus. Christopher Moeller # 168/0

3/1

Island

Basic Land - Island

illus. James Paick # 253/0

Island

Basic Land - Island

U

illus. Adam Paquette # 254/0

Island

Basic Land - Island

U

illus. Jung Park # 255/0

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

T: Add W or B.

Not every church is a place of faith.

illus. Cliff Childs # 242/0

Kessig Cagebreakers

    4 G
Creature - Human Rogue

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."

illus. Wayne England # 189/0

3/4

Kessig Wolf

    2 R
Creature - Wolf

1R: Kessig Wolf gains first strike until end of turn.

"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all."—Saint Trogen, the Slayer

illus. Wayne England # 151/0

3/1

Kessig Wolf Run

Land

T: Add C.

XRG, T: Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

illus. Eytan Zana # 243/0

Kindercatch

    3 G G G
Creature - Spirit

In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.

illus. Terese Nielsen # 190/0

6/6

Krallenhorde Wantons

    4 G
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

illus. Randy Gallegos # 185/0

7/7

Kruin Outlaw

    1 R R
Creature - Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

illus. David Rapoza # 152/0

2/2

Laboratory Maniac

    2 U
Creature - Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

illus. Jason Felix # 61/0

2/2

Lantern Spirit

    2 U
Creature - Spirit

Flying

U: Return Lantern Spirit to its owner's hand.

Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of.

illus. Johann Bodin # 62/0

2/1

Liliana of the Veil

    1 B B
Legendary Planeswalker - Liliana

+1: Each player discards a card.

−2: Target player sacrifices a creature.

−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

illus. Steve Argyle # 105/0

3

Lord of Lineage

Creature - Vampire

Flying

Other Vampire creatures you control get +2/+2.

T: Create a 2/2 black Vampire creature token with flying.

illus. Jason Chan # 90/0

5/5

Lost in the Mist

    3 U U
Instant

Counter target spell. Return target permanent to its owner's hand.

The secrets she carried could have saved many lives, but they quietly drowned with her.

illus. David Palumbo # 63/0

Ludevic's Abomination

    1 U
Creature - Lizard Horror

Trample

illus. Nils Hamm # 64/0

13/13

Ludevic's Test Subject

    1 U
Creature - Lizard

Defender

1U: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

illus. Nils Hamm # 64/0

0/3

Lumberknot

    2 G G
Creature - Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Animated by geists fused in its oak, it hungers for more life to add to its core.

illus. Jason A. Engle # 191/0

1/1

Make a Wish

    3 G
Sorcery

Return two cards at random from your graveyard to your hand.

In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.

illus. Howard Lyon # 192/0

Makeshift Mauler

    3 U
Creature - Zombie Horror

As an additional cost to cast this spell, exile a creature card from your graveyard.

"It always amazes me what perfectly good things people throw away."—Ludevic, necro-alchemist

illus. James Ryman # 65/0

4/5

Manor Gargoyle

    5
Artifact Creature - Gargoyle

Defender

Manor Gargoyle has indestructible as long as it has defender.

1: Until end of turn, Manor Gargoyle loses defender and gains flying.

Nothing could break it but the fall.

illus. Matt Stewart # 228/0

4/4

Manor Skeleton

    1 B
Creature - Skeleton

Haste

1B: Regenerate Manor Skeleton.

Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.

illus. Eric Deschamps # 106/0

1/1

Markov Patrician

    2 B
Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."

illus. Jana Schirmer & Johannes Voss # 107/0

3/1

Mask of Avacyn

    2
Artifact - Equipment

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip 3

It hides the face and protects the soul.

illus. James Paick # 229/0

Mausoleum Guard

    3 W
Creature - Human Scout

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."

illus. David Palumbo # 20/0

2/2

Maw of the Mire

    4 B
Sorcery

Destroy target land. You gain 4 life.

As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.

illus. Vincent Proce # 108/0

Mayor of Avabruck

    1 G
Creature - Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

illus. Svetlin Velinov # 193/0

1/1

Memory's Journey

    1 U
Instant

Target player shuffles up to three target cards from their graveyard into their library.

Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Slawomir Maniak # 66/0

Mentor of the Meek

    2 W
Creature - Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

illus. Jana Schirmer & Johannes Voss # 21/0

2/2

Merciless Predator

Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.

illus. Michael C. Hayes # 159/0

3/2

Midnight Haunting

    2 W
Instant

Create two 1/1 white Spirit creature tokens with flying.

The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.

illus. Matt Stewart # 22/0

Mikaeus, the Lunarch

    X W
Legendary Creature - Human Cleric

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

T: Put a +1/+1 counter on Mikaeus.

T, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

illus. Steven Belledin # 23/0

0/0

Mindshrieker

    1 U
Creature - Spirit Bird

Flying

2: Target player puts the top card of their library into their graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.

illus. Dave Kendall # 67/0

1/1

Mirror-Mad Phantasm

    3 U U
Creature - Spirit

Flying

1U: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

illus. Howard Lyon # 68/0

5/1

Moan of the Unhallowed

    2 B B
Sorcery

Create two 2/2 black Zombie creature tokens.

Flashback 5BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.

illus. Nils Hamm # 109/0

Moldgraf Monstrosity

    4 G G G
Creature - Insect

Trample

When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

The border between life and death is as thin as a layer of topsoil.

illus. Tomasz Jedruszek # 194/0

8/8

Moment of Heroism

    1 W
Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

illus. Christopher Moeller # 24/0

Moon Heron

    3 U
Creature - Spirit Bird

Flying

The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return.

illus. Charles Urbach # 69/0

3/2

Moonmist

    1 G
Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

illus. Ryan Yee # 195/0

Moorland Haunt

Land

T: Add C.

WU, T, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

illus. James Paick # 244/0

Morkrut Banshee

    3 B B
Creature - Spirit

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage."—Hildin, priest of Avacyn

illus. Svetlin Velinov # 110/0

4/4

Mountain

Basic Land - Mountain

illus. James Paick # 259/0

Mountain

Basic Land - Mountain

R

illus. Adam Paquette # 260/0

Mountain

Basic Land - Mountain

R

illus. Eytan Zana # 261/0

Mulch

    1 G
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

illus. Christopher Moeller # 196/0

Murder of Crows

    3 U U
Creature - Bird

Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.

illus. Drew Baker # 70/0

4/4

Naturalize

    1 G
Instant

Destroy target artifact or enchantment.

"Stone and thought fade into ruin. Only the wind in the leaves will endure."—Tomb inscription

illus. Scott Chou # 197/0

Nephalia Drownyard

Land

T: Add C.

1UB, T: Target player puts the top three cards of their library into their graveyard.

"Some see a coastal disaster. I see a fully-stocked seagraf."—Jadar, ghoulcaller of Nephalia

illus. Cliff Childs # 245/0

Nevermore

    1 W W
Enchantment

As Nevermore enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."

illus. Jason A. Engle # 25/0

Night Revelers

    4 R
Creature - Vampire

Night Revelers has haste as long as an opponent controls a Human.

Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.

illus. Steve Argyle # 153/0

4/4

Night Terrors

    2 B
Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

illus. Christopher Moeller # 111/0

Nightbird's Clutches

    1 R
Sorcery

Up to two target creatures can't block this turn.

Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shiny polished silver can ward off many creatures, but it attracts others.

illus. Jason A. Engle # 154/0

Nightfall Predator

    2 G
Creature - Werewolf

R, T: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

illus. Steve Prescott # 176/0

4/4

Olivia Voldaren

    2 B R
Legendary Creature - Vampire

Flying

1R: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

3BB: Gain control of target Vampire for as long as you control Olivia Voldaren.

illus. Eric Deschamps # 215/0

3/3

One-Eyed Scarecrow

    3
Artifact Creature - Scarecrow

Defender

Creatures with flying your opponents control get -1/-0.

Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.

illus. Dave Kendall # 230/0

2/3

Orchard Spirit

    2 G
Creature - Spirit

Orchard Spirit can't be blocked except by creatures with flying or reach.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."—Radwick, farmer of Gatstaf

illus. Howard Lyon # 198/0

2/2

Parallel Lives

    3 G
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

"There will come a time when the only prey left will be each other."—Ulrich of Krallenhorde Pack

illus. Steve Prescott # 199/0

Paraselene

    2 W
Sorcery

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

"Moonlight has a way of showing all things as they truly are—for better or for worse."—Zilla of Lambholt

illus. Ryan Yee # 26/0

Past in Flames

    3 R
Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback 4R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Anthony Jones # 155/0

Pitchburn Devils

    4 R
Creature - Devil

When Pitchburn Devils dies, it deals 3 damage to any target.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.

illus. Johann Bodin # 156/0

3/3

Plains

Basic Land - Plains

illus. Adam Paquette # 250/0

Plains

Basic Land - Plains

W

illus. Eytan Zana # 252/0

Plains

Basic Land - Plains

W

illus. Jung Park # 251/0

Prey Upon

    G
Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters."—Paulin, trapper of Somberwald

illus. Dave Kendall # 200/0

Purify the Grave

    W
Instant

Exile target card from a graveyard.

Flashback W (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Some priests speak in whispers of the Helvault, a silver prison of unpurged evils.

illus. Drew Baker # 27/0

Rage Thrower

    5 R
Creature - Human Shaman

Whenever another creature dies, Rage Thrower deals 2 damage to target player or planeswalker.

"Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person."

illus. Peter Mohrbacher # 157/0

4/2

Rakish Heir

    2 R
Creature - Vampire

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

"If you're not having fun, what's the point of living forever?"

illus. Winona Nelson # 158/0

2/2

Rally the Peasants

    2 W
Instant

Creatures you control get +2/+0 until end of turn.

Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."—Master of the Elgaud Cathars

illus. Jaime Jones # 28/0

Rampaging Werewolf

    3 R
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.

illus. Bud Cook # 165/0

6/4

Ranger's Guile

    G
Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.

illus. Steve Prescott # 201/0

Reaper from the Abyss

    3 B B B
Creature - Demon

Flying

Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

"Avacyn has deserted you. I welcome your devotion in her stead."

illus. Matt Stewart # 112/0

6/6

Rebuke

    2 W
Instant

Destroy target attacking creature.

"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."—Thalia, Knight-Cathar

illus. Igor Kieryluk # 29/0

Reckless Waif

    R
Creature - Human Rogue Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

illus. Michael C. Hayes # 159/0

1/1

Riot Devils

    2 R
Creature - Devil

Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos.

illus. Svetlin Velinov # 160/0

2/3

Rolling Temblor

    2 R
Sorcery

Rolling Temblor deals 2 damage to each creature without flying.

Flashback 4RR (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.

illus. Cliff Childs # 161/0

Rooftop Storm

    5 U
Enchantment

You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.

"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"—Stitcher Geralf

illus. John Stanko # 71/0

Rotting Fensnake

    3 B
Creature - Zombie Snake

Its venom sacs are long gone, but its crushing strength is somehow greater than ever.

illus. Tomasz Jedruszek # 113/0

5/1

Runechanter's Pike

    2
Artifact - Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

As sharp as its bearer's words of faith.

illus. John Avon # 231/0

Runic Repetition

    2 U
Sorcery

Return target exiled card with flashback you own to your hand.

"What some call obsession, I call the quest for perfection."

illus. Svetlin Velinov # 72/0

Scourge of Geier Reach

    3 R R
Creature - Elemental

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.

illus. Jung Park # 162/0

3/3

Screeching Bat

    2 B
Creature - Bat

Flying

At the beginning of your upkeep, you may pay 2BB. If you do, transform Screeching Bat.

illus. Slawomir Maniak # 114/0

2/2

Selfless Cathar

    W
Creature - Human Cleric

1W, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."

illus. Slawomir Maniak # 30/0

1/1

Selhoff Occultist

    2 U
Creature - Human Rogue

Whenever Selhoff Occultist or another creature dies, target player puts the top card of their library into their graveyard.

"The mist whispers to those who know it to be more than a mundane fog."

illus. Igor Kieryluk # 73/0

2/3

Sensory Deprivation

    U
Enchantment - Aura

Enchant creature

Enchanted creature gets -3/-0.

They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.

illus. Steven Belledin # 74/0

Sever the Bloodline

    3 B
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback 5BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Clint Cearley # 115/0

Sharpened Pitchfork

    2
Artifact - Equipment

Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip 1

Not everyone can have a sword of blessed silver. Not everyone needs one, either.

illus. Winona Nelson # 232/0

Shimmering Grotto

Land

T: Add C.

1, T: Add one mana of any color.

"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see."—Hildin, priest of Avacyn

illus. Cliff Childs # 246/0

Silent Departure

    U
Sorcery

Return target creature to its owner's hand.

Flashback 4U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.

illus. John Avon # 75/0

Silverchase Fox

    1 W
Creature - Fox

1W, Sacrifice Silverchase Fox: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."—Britta, midwife of Gatstaf

illus. Howard Lyon # 31/0

2/2

Silver-Inlaid Dagger

    1
Artifact - Equipment

Equipped creature gets +2/+0.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip 2

Magical etchings turned a whittler's tool into a wolfhunter's weapon.

illus. Austin Hsu # 233/0

Skaab Goliath

    5 U
Creature - Zombie Giant

As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things."—Stitcher Geralf

illus. Volkan Baga # 76/0

6/9

Skaab Ruinator

    1 U U
Creature - Zombie Horror

As an additional cost to cast this spell, exile three creature cards from your graveyard.

Flying

You may cast Skaab Ruinator from your graveyard.

illus. Chris Rahn # 77/0

5/6

Skeletal Grimace

    1 B
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has "B: Regenerate this creature."

"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?"—Jadar, ghoulcaller of Nephalia

illus. Eric Deschamps # 116/0

Skirsdag Cultist

    2 R R
Creature - Human Shaman

R, T, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"

illus. Slawomir Maniak # 163/0

2/2

Skirsdag High Priest

    1 B
Creature - Human Cleric

Morbid — T, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate this ability only if a creature died this turn.

"Thraben's pleas fall on deaf ears. Ours do not."

illus. Jason A. Engle # 117/0

1/2

Slayer of the Wicked

    3 W
Creature - Human Soldier

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

You don't want to see his trophy room.

illus. Anthony Palumbo # 32/0

3/2

Smite the Monstrous

    3 W
Instant

Destroy target creature with power 4 or greater.

Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.

illus. Jason Felix # 33/0

Snapcaster Mage

    1 U
Creature - Human Wizard

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

illus. Volkan Baga # 78/0

2/1

Somberwald Spider

    4 G
Creature - Spider

Reach (This creature can block creatures with flying.)

Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Stensian vampires encourage spiders near their manors so they can rob the webs.

illus. Volkan Baga # 202/0

2/4

Spare from Evil

    1 W
Instant

Creatures you control gain protection from non-Human creatures until end of turn.

"As long as we can utter a prayer or lift a weapon, we have the power to fight back."—Thalia, Knight-Cathar

illus. Jason Felix # 34/0

Spectral Flight

    1 U
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

"The church looks down on binding spirits into armor, but now I can look down on them."—Dierk, geistmage

illus. Johann Bodin # 79/0

Spectral Rider

    W W
Creature - Spirit Knight

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.

illus. Igor Kieryluk # 35/0

2/2

Spider Spawning

    4 G
Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

illus. Daniel Ljunggren # 203/0

Spidery Grasp

    2 G
Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle."—Yonda of Gavony

illus. James Ryman # 204/0

Splinterfright

    2 G
Creature - Elemental

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

illus. Eric Deschamps # 205/0

*/*

Stalking Vampire

Creature - Vampire

At the beginning of your upkeep, you may pay 2BB. If you do, transform Stalking Vampire.

illus. Slawomir Maniak # 114/0

5/5

Stensia Bloodhall

Land

T: Add C.

3BR, T: Stensia Bloodhall deals 2 damage to target player or planeswalker.

The revelry ends when the supply of fresh ingenues runs dry.

illus. John Avon # 247/0

Stitched Drake

    1 U U
Creature - Zombie Drake

As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying

"The best skaab are more powerful and more beautiful than the sum of their parts."—Stitcher Geralf

illus. Chris Rahn # 80/0

3/4

Stitcher's Apprentice

    1 U
Creature - Homunculus

1U, T: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."

illus. Johann Bodin # 81/0

1/2

Stony Silence

    1 W
Enchantment

Activated abilities of artifacts can't be activated.

Let moss grow over gargoyles—Gavony saying meaning"forget painful memories"

illus. Wayne England # 36/0

Stromkirk Noble

    R
Creature - Vampire

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

"A responsible king walks among his subjects."

illus. James Ryman # 164/0

1/1

Stromkirk Patrol

    4 B
Creature - Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

illus. Karl Kopinski # 118/0

4/3

Sturmgeist

    3 U U
Creature - Spirit

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

illus. Terese Nielsen # 82/0

*/*

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

T: Add U or R.

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.

illus. Cliff Childs # 248/0

Swamp

Basic Land - Swamp

B

illus. Adam Paquette # 257/0

Swamp

Basic Land - Swamp

illus. James Paick # 256/0

Swamp

Basic Land - Swamp

B

illus. Jung Park # 258/0

Terror of Kruin Pass

Creature - Werewolf

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

illus. David Rapoza # 152/0

3/3

Think Twice

    1 U
Instant

Draw a card.

Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Either I know just the spell I need, or I'm about to."

illus. Anthony Francisco # 83/0

Thraben Militia

    3 W
Creature - Human Soldier

Trample

illus. David Rapoza # 38/0

5/4

Thraben Purebloods

    4 W
Creature - Hound

"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow."—Hinrik of House Cecani

illus. Martina Pilcerova # 37/0

3/5

Thraben Sentry

    3 W
Creature - Human Soldier

Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.

illus. David Rapoza # 38/0

2/2

Tormented Pariah

    3 R
Creature - Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

illus. Bud Cook # 165/0

3/2

Traitorous Blood

    1 R R
Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

"I can make you dance to my tune like a puppet, your very blood eager to obey."—Olivia Voldaren

illus. Raymond Swanland # 166/0

Travel Preparations

    1 G
Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback 1W (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

illus. Vincent Proce # 206/0

Traveler's Amulet

    1
Artifact

1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

The rider set off into the eerie mist, swaddled in armor and laden with amulets.

illus. Alan Pollack # 234/0

Tree of Redemption

    3 G
Creature - Plant

Defender

T: Exchange your life total with Tree of Redemption's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

illus. Vincent Proce # 207/0

0/13

Trepanation Blade

    3
Artifact - Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip 2

illus. Daniel Ljunggren # 235/0

Tribute to Hunger

    2 B
Instant

Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .

illus. Dave Kendall # 119/0

Typhoid Rats

    B
Creature - Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

illus. Kev Walker # 120/0

1/1

Ulvenwald Mystics

    2 G G
Creature - Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

illus. Dan Scott # 208/0

3/3

Ulvenwald Primordials

Creature - Werewolf

G: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

illus. Dan Scott # 208/0

5/5

Unbreathing Horde

    2 B
Creature - Zombie

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

illus. Dave Kendall # 121/0

0/0

Unburial Rites

    4 B
Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback 3W (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.

illus. Ryan Pancoast # 122/0

Undead Alchemist

    3 U
Creature - Zombie

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of their library into their graveyard.

Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

illus. Michael C. Hayes # 84/0

4/2

Unholy Fiend

Creature - Horror

At the beginning of your end step, you lose 1 life.

illus. Igor Kieryluk # 8/0

3/3

Unruly Mob

    1 W
Creature - Human

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

"Who says werewolves are the only ones who can hunt as a pack?"—Kolman, elder of Gatstaf

illus. Ryan Pancoast # 39/0

1/1

Urgent Exorcism

    1 W
Instant

Destroy target Spirit or enchantment.

"To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them."—Mikaeus, the Lunarch

illus. Svetlin Velinov # 40/0

Vampire Interloper

    1 B
Creature - Vampire Scout

Flying

Vampire Interloper can't block.

He listens to every heartbeat, deciding which one of hundreds he will stop.

illus. James Ryman # 123/0

2/1

Vampiric Fury

    1 R
Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.

illus. Matt Stewart # 167/0

Victim of Night

    B B
Instant

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."—Olivia Voldaren

illus. Winona Nelson # 124/0

Village Bell-Ringer

    2 W
Creature - Human Scout

Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

"Priests, hunters, slayers—to arms! The enemy approaches!"

illus. David Palumbo # 41/0

1/4

Village Cannibals

    2 B
Creature - Human

Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.

Some have endured the horrors of Innistrad by becoming the worst monsters of all.

illus. Bud Cook # 125/0

2/2

Village Ironsmith

    1 R
Creature - Human Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

illus. Christopher Moeller # 168/0

1/1

Villagers of Estwald

    2 G
Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

illus. Kev Walker # 209/0

2/3

Voiceless Spirit

    2 W
Creature - Spirit

Flying, first strike

"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night."—Saint Trogen, the Slayer

illus. Daarken # 42/0

2/1

Walking Corpse

    1 B
Creature - Zombie

"Is it hopeless? When wave upon wave of our dead return as mindless flesh-eaters to claw upon Thraben's walls? We're too busy cutting them down to indulge ourselves in such philosophical foppery."—Mikaeus, the Lunarch

illus. Igor Kieryluk # 126/0

2/2

Wildblood Pack

Creature - Werewolf

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

illus. Greg Staples # 149/0

5/5

Witchbane Orb

    4
Artifact

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

illus. John Avon # 236/0

Wooden Stake

    2
Artifact - Equipment

Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

illus. David Palumbo # 237/0

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

T: Add B or G.

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

illus. Lars Grant-West # 249/0

Woodland Sleuth

    3 G
Creature - Human Scout

Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

illus. Tomasz Jedruszek # 210/0

2/3

Wreath of Geists

    G
Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Before you travel the woods of Kessig, first get permission from those who died trying.

illus. Jason A. Engle # 211/0