Shadowmoor Spoiler 301/301

Shadowmoor Spoiler 301/301

White - Blue - Black - Red - Green - Hybrid - Colorless - Land - Basic Land

White (27/27)

Apothecary Initiate

w
Creature - Kithkin ClericCommon
Whenever a player plays a white spell, you may pay 1. if you do, you gain 1 life.
#1/3011/1

[confirmation and discussion]

Armored Ascension

3w
Enchantment - AuraUncommon
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
#2/301

[confirmation and discussion]

Ballynock Cohort

2w
Creature - Kithkin SoldierCommon
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
Illus. Jesper Ejsing#3/3012/2

[confirmation and discussion] [Source: WoTC preview]

Barrenton Medic

4w
Creature - Kithkin ClericCommon
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
#4/3010/4

[confirmation and discussion]

Boon Reflection

4w
EnchantmentRare
If you would gain life, you gain twice that much life instead.
#5/301

Goldenglow Moth

w
Creature - InsectCommon
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
#6/3010/1

[confirmation and discussion]

Greater Auramancy

1w
EnchantmentRare
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
#7/301

[confirmation and discussion]

Inquisitor's Snare

1w
InstantCommon
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
#8/301

[confirmation and discussion]

Kithkin Rabble

3w
Creature - KithkinUncommon
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
*/*

[confirmation and discussion]

Kithkin Shielddare

1w
Creature - Kithkin SoldierCommon
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
#10/3011/1

[confirmation and discussion]

Last Breath

1w
InstantCommon
Remove target creature with power 2 or less from the game. Its controller gains 4 life.

[confirmation and discussion]

Mass Calcify

5ww
SorceryRare
Destroy all nonwhite creatures.

[confirmation and discussion]

Mine Excavation

1w
SorceryCommon
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire
Illus. Chippy#13/301

[confirmation and discussion]

Mistmeadow Skulk

1w
Creature - Kithkin RogueUncommon
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)
1/1

[confirmation and discussion] [Source: Orb]

Niveous Wisps

w
InstantCommon
Target creature becomes white until end of turn. Tap that creature.
Draw a card.

[confirmation and discussion]

Order of Whiteclay

1ww
Creature - Kithkin ClericRare
1{W}{W}, {T}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({T} is the untap symbol)
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
Illus. Steven Belledin#16/3011/4

[confirmation and discussion] [Source: Game Gather]

Pale Wayfarer

5ww
Creature - Spirit GiantUncommon
2{W}{W}, {T}: Target creature gains protection from the color of its controller's choice until end of turn.
#17/3014/4

[confirmation and discussion]

Prison Term

1ww
Enchantment - AuraUncommon
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
Illus. Zoltan Boros & Gabor Szikszai#18/301

[confirmation and discussion]

Resplendent Mentor

4w
Creature - Kithkin ClericUncommon
White creatures you control have "{T}: You gain 1 life."
#19/3012/2

[confirmation and discussion]

Rune-Cervin Rider

3w
Creature - Elf KnightCommon
Flying
{gw}{gw}: Rune-Cervin Rider gets +1/+1 until end of turn.
2/2

[confirmation and discussion]

Runed Halo

ww
EnchantmentRare
As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
#21/301

[confirmation and discussion]

Safehold Sentry

1w
Creature - Elf WarriorCommon
2{W}, {T}: Safehold Sentry gets +0/+2 until end of turn.
#22/3012/2

[confirmation and discussion]

Spectral Procession

{2w}{2w}{2w}
SorceryUncommon
Put three 1/1 white Spirit creature tokens with flying into play.
Illus. Jeremy Enecio#23/301

[confirmation and discussion]

Strip Bare

w
InstantCommon
Destroy all Auras and Equipment attached to target creature.
#24/301

[confirmation and discussion]

Twilight Shepherd

3www
Creature - AngelRare
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
5/5

[confirmation and discussion]

Windbrisk Raptor

5ww
Creature - BirdRare
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
#26/3015/7

[confirmation and discussion] [Source: MTGcast]

Woeleecher

5w
Creature - ElementalCommon
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
#27/3013/5

[confirmation and discussion]

Blue (27/27)

Advice from the Fae

{2u}{2u}{2u}
SorceryUncommon
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of those cards into your hand. Put the rest on the bottom your library in any order.
Illus. Chippy#28/301

[confirmation and discussion]

Biting Tether

4u
Enchantment - AuraUncommon
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
#29/301

[confirmation and discussion]

Briarberry Cohort

1u
Creature - Faerie SoldierCommon
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
A Clique can cause far more mischief than one faerie on its own.
Illus. Carl Critchlow#30/3011/1

[confirmation and discussion]

Cerulean Wisps

u
InstantCommon
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

[confirmation and discussion]

Consign to Dream

2u
InstantCommon
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
"Dreams are fleeting. Reality even more so." - Oona, queen of the fae
Illus. Richard Kane Ferguson#32/301

[confirmation and discussion]

Counterbore

3uu
InstantRare
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.
Illus. Wayne England#33/301

[confirmation and discussion]

Cursecatcher

u
Creature - Merfolk WizardUncommon
Sacrifice Cursecatcher : Counter target instant or sorcery spell unless its controller pays 1.
#34/3011/1

[confirmation and discussion]

Deepchannel Mentor

5u
Creature - Merfolk RogueUncommon
Blue creatures you control are unblockable.
Illus. Jesper Ejsing#35/3012/2

[confirmation and discussion]

Drowner Initiate

u
Creature - Merfolk WizardCommon
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.
Illus. E. M. Gist#36/3011/1

[confirmation and discussion]

Faerie Swarm

3u
Creature - FaerieUncommon
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
*/*

[confirmation and discussion]

Flow of Ideas

5u
SorceryUncommon
Draw a card for each Island you control.

[confirmation and discussion] [Source: Orb]

Ghastly Discovery

2u
SorceryCommon
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Illus. Howard Lyon#39/301

[confirmation and discussion] [Source: 'Spoiled Booster']

Isleback Spawn

5uu
Creature - KrakenRare
Shroud
Isleback Spawn gets +4/+8 if a library has twenty or fewer cards in it.
Illus. Mark Tedin#40/3014/8

[confirmation and discussion]

Kinscaer Harpoonist

3u
Creature - Kithkin SoldierCommon
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
Illus. Thomas M. Baxa#41/3012/2

[confirmation and discussion] [Source: Cartes de Combate]

Knacksaw Clique

3u
Creature - Faerie RogueRare
Flying
1{U}, {T}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({T} is the untap symbol)
Most of the Knacksaw Clique's skills were hewn from the minds of others.
Illus. Steven Belledin#42/3011/4

[confirmation and discussion] [Source: Wotc Preview]

Leech Bonder

2u
Creature - Merfolk SoldierUncommon
Leech Bonder comes into play with two -1/-1 counters on it.
{U}, {T}: Move a counter from target creature onto another target creature. ({T} is the untap symbol)
Some don't know his face, but his pets are a dead giveaway.
Illus. E. M. Gist#43/3013/3

[confirmation and discussion] [Source: WoTC preview]

Merrow Wavebreakers

4u
Creature - Merfolk SoldierCommon
1{U}, {T}: Merrow Wavebreakers gains flying until end of turn. ({T} is the untap symbol)
Illus. Alex Horley-Orlandelli#44/3013/3

[confirmation and discussion] [Source: Lotus Noir]

Parapet Watchers

2u
Creature - Kithkin SoldierCommon
{wu}: Parapet Watchers gets +0/+1 until end of turn.
2/2

[Source: WoTC Youtube]

Prismwake Merrow

2u
Creature - Merfolk WizardCommon
Flash
When Prismwake Merrow comes into play, target creature becomes the color or colors of your choice until end of turn.
2/1

[confirmation and discussion]

Puca's Mischief

3u
EnchantmentRare
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
Illus. Scott Altmann#47/301

[confirmation and discussion]

Put Away

2uu
InstantCommon
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Illus. Matt Cavotta#48/301

[confirmation and discussion]

River Kelpie

3uu
Creature - BeastRare
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a card is played from a graveyard, draw a card.
Persist
Illus. Jeff Easley#49/3013/3

[confirmation and discussion]

Savor the Moment

1uu
SorceryRare
Take an extra turn after this one.
Skip the untap step of that turn.
The merrow took a moment for herself.
She never gave it back.

[confirmation and discussion]

Sinking Feeling

2u
Enchantment - AuraCommon
Enchant creature
Enchanted Creature doesn't untap during its controller's untap step.
Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."
#51/301

[confirmation and discussion]

Spell Syphon

1u
InstantCommon
Counter target spell unless its controller pays 1 for each blue permanent you control.

[confirmation and discussion]

Thought Reflection

4uuu
EnchantmentRare
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of a sage.
Illus. Terese Nielsen & Ron Spencer

[confirmation and discussion] [Source: WoTC preview]

Whimwader

4u
Creature - ElementalCommon
Whimwader can't attack unless defending player controls a blue permanent.
#54/3016/4

[confirmation and discussion]

Black (27/27)

Aphotic Wisps

b
InstantCommon
Target creature becomes black and gains fear until end of turn.
Draw a card.
Illus. Jim Nelson#55/301

[confirmation and discussion]

Ashenmoor Cohort

5b
Creature - Elemental WarriorCommon
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"Bad card is baaaaaaaaad"
4/3

[confirmation and discussion]

Beseech the Queen

{2b}{2b}{2b}
SorceryUncommon
({2b} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.
Illus. Jason Chan#57/301

[confirmation and discussion] [Source: Wotc Preview]

Blowfly Infestation

2b
EnchantmentUncommon
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

[confirmation and discussion]

Cinderbones

2b
Creature - Elemental SkeletonCommon
Wither
1{B}: Regenerate Cinderbones.
"Not only coal lies in a bed of ash."
Illus. Carl Critchlow#59/3011/1

[confirmation and discussion]

Cinderhaze Wretch

4b
Creature - Elemental ShamanCommon
{T}: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
3/2

[confirmation and discussion]

Corrosive Mentor

2b
Creature - Elemental RogueUncommon
Black creatures you control have wither.
Guttering cinders stoke their dying flames by snuffing out the lights of others.
Illus. Daarken#61/3011/3

[confirmation and discussion]

Corrupt

5b
SorceryUncommon
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

[confirmation and discussion] [Source: Orb]

Crowd of Cinders

3b
Creature - ElementalUncommon
Fear
Crowd of Cinders' power and toughness are each equal to the number of black permanents you control.
#63/301*/*

[confirmation and discussion] [Source: Magazine Previews]

Disturbing Plot

1b
SorceryCommon
Return target creature card in a graveyard to its owner's hand.
Conspire
See also: any movie involving Johnny Depp and Tim Burton
#64/301/301

[confirmation and discussion] [Source: Orb Crunching]

Dusk Urchins

2b
Creature - OupheRare
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
They spawn from shadow, wrecking chaos until shadow claims them again.
Illus. Darrell Riche4/3

[confirmation and discussion] [Source: Wotc Preview]

Faerie Macabre

1bb
Creature - Faerie RogueCommon
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
#66/3012/2

[confirmation and discussion]

Gloomlance

3bb
SorceryCommon
Destroy target creature. If that creature was green or white, its controller discards a card.
Illus. Zoltan Boros & Gabor Szikszai#67/301

[confirmation and discussion]

Hollowborn Barghest

5bb
Creature - Demon HoundRare
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
Illus. Eric Fortune#68/3017/6

[confirmation and discussion]

Hollowsage

3b
Creature - Merfolk WizardUncommon
Whenever Hollowsage becomes untapped, you may have target player discard a card.
Illus. Lucio Paarrillo#69/3012/2

[confirmation and discussion]

Incremental Blight

3bb
SorceryUncommon
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
#70/301

[confirmation and discussion] [Source: MaRo/Orb]

Loch Korrigan

3b
Creature - SpiritCommon
{ub}: Loch Korrigan gets +1/+1 until end of turn.
Illus. Daarken#71/3011/1

[confirmation and discussion]

Midnight Banshee

3bbb
Creature - SpiritRare
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
Illus. Daarken#72/3015/5

[confirmation and discussion] [Source: Wotc Preview]

Plague of Vermin

6b
SorceryRare
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.

[confirmation and discussion]

Polluted Bonds

3bb
EnchantmentRare
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.
Illus. Michael Sutfin#74/301

[confirmation and discussion]

Puppeteer Clique

3bb
Creature - Faerie WizardRare
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. That creature gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
Illus. Daren Bader#75/3013/2

[confirmation and discussion]

Rite of Consumption

1b
SorceryCommon
As additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Illus. Ron Spencer#76/301

[confirmation and discussion]

Sickle Ripper

1b
Creature - Elemental WarriorCommon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
His sickle was forged in the heat of another cinder's funeral pyre.
Illus. Dan Scott#77/3012/1

[confirmation and discussion] [Source: 'Spoiled Booster']

Smolder Initiate

b
Creature - Elemental ShamanCommon
Whenever a player plays a black spell, you may pay 1. If you do, target player loses 1 life.
Illus. Chippy#78/3011/1

[confirmation and discussion]

Splitting Headache

3b
SorceryCommon
Choose one - Target player discards two cards; or target player reveals his or her hand. You choose a card from it. That player discards that card.

[confirmation and discussion]

Torture

b
Enchantment - AuraCommon
Enchant creature.
1{B}: Put a -1/-1 counter on enchanted creature.

[confirmation and discussion] [Source: Orb]

Wound Reflection

5b
EnchantmentRare
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
#81/301

[confirmation and discussion]

Red (27/27)

Blistering Dieflyn

3r
Creature - ImpCommon
Flying
{br}: Blistering Dieflyn gets +1/+0 until end of turn.
0/1

[confirmation and discussion]

Bloodmark Mentor

1r
Creature - Goblin WarriorUncommon
Red creatures you control have first strike.
1/1

[confirmation and discussion]

Bloodshed Fever

r
Enchantment - AuraCommon
Enchant creature
Enchanted creature attacks each turn if able.
#84/301

[confirmation and discussion]

Boggart Arsonists

2r
Creature - Goblin RogueCommon
Plainswalk
2{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
Illus. Jesper Ejsing#85/3012/1

[confirmation and discussion] [Source: 'Spoiled Booster']

Burn Trail

3r
SorceryCommon
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Nils Haam

[confirmation and discussion] [Source: Wotc Preview]

Cragganwick Cremator

2rr
Creature - Giant ShamanRare
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage to target player equal to the discarded creature card's power.
Each night that his bowl fills, a village mourns.
Illus. Jeremy Enecio5/4

[confirmation and discussion] [Source: Lotus Noir]

Crimson Wisps

r
InstantCommon
Target creature becomes red and gains haste until end of turn.
Draw a card.

[confirmation and discussion]

Deep-Slumber Titan

2rr
Creature - Giant WarriorRare
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Do not disturb.
Illus. Steve Prescott7/7

[confirmation and discussion] [Source: Wotc Preview]

Elemental Mastery

3r
Enchantment - AuraRare
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
Illus. Cyril Van Der Haegen#90/301

[confirmation and discussion]

Ember Gale

3r
SorceryCommon
Creatures target player controls can't block this turn.
Ember Gale Deals 1 damage to each white and/or blue creature that player controls.

[confirmation and discussion]

Flame Javelin

{2r}{2r}{2r}
InstantUncommon
Flame Javelin deals 4 damage to target creature or player.
#92/301

[confirmation and discussion]

Furystoke Giant

3rr
Creature - Giant WarriorRare
When Furystoke Giant comes into play, each other creature you control gains "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist
Illus. Ralph Horsley#93/3013/3

[confirmation and discussion]

Horde of Boggarts

3r
Creature - GoblinUncommon
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
*/*

[confirmation and discussion]

Inescapable Brute

5r
Creature - Giant WarriorCommon
Wither
Inescapable Brute must be blocked if able.
3/3

[confirmation and discussion]

Intimidator Initiate

r
Creature - Goblin ShamanCommon
Whenever you play a red spell, you may pay 1. If you do, target creature can't block this turn.
1/1

[confirmation and discussion]

Jaws of Stone

5r
SorceryUncommon
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.
When giants find their mountain homes infested, they have a whole range of solutions.
Illus. Zoltan Boros & Gabor Szikszai

[confirmation and discussion] [Source: Mana Rouge]

Knollspine Dragon

5rr
Creature - DragonRare
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
7/5

[confirmation and discussion]

Knollspine Invocation

1rr
EnchantmentRare
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.

[confirmation and discussion] [Source: Wotc Preview]

Mudbrawler Cohort

1r
Creature - Goblin WarriorCommon
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1/1

[confirmation and discussion]

Power of Fire

1r
Enchantment - AuraCommon
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
The cinders believe their flame was stolen by the one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine#101/301

[confirmation and discussion] [Source: 'Spoiled Booster']

Puncture Bolt

1r
InstantCommon
Puncture Bolt deals 1 damage to target creature. Put a -1-/1 counter on that creature.
Cinder pyromancers count their success by counting their enemies' smoking holes.

[confirmation and discussion] [Source: Wotc Preview]

Pyre Charger

rr
Creature - Elemental WarriorUncommon
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
1/1

[confirmation and discussion]

Rage Reflection

4rr
EnchantmentRare
Creatures you control have double strike.
#104/301

[confirmation and discussion]

Rustrazor Butcher

1r
Creature - Goblin WarriorCommon
First Strike
Wither
Illus. Ron Spencer#105/3011/2

[confirmation and discussion]

Slinking Giant

2rr
Creature - Giant RogueUncommon
Wither
Whenever Slinking Giant blocks or becomes blocked, it get -3/-0 until end of turn.
Illus. Dave Kendall#106/3014/4

[confirmation and discussion]

Smash to Smithereens

1r
InstantCommon
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Illus. Pete Venters#107/301

[confirmation and discussion]

Wild Swing

3r
SorceryUncommon
Choose three target nonenchantment permanents. Destroy one of them at random.
108/301
#108/301

[confirmation and discussion]

Green (27/27)

Crabapple Cohort

4g
Creature - Treefolk WarriorCommon
Crabapple Cohort gets +1/+1 as long as you control another green creature.
4/4