Ravnica: City of Guilds Spoiler 306/306

Ravnica: City of Guilds Spoiler 306/306
Ravnica: City of Guilds

White - Blue - Black - Red - Green - Multicolor - Guild - Colorless - Land - Basic Land

White (37/37)

Auratouched Mage

5w
Creature - Human WizardUncommon
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
3/3

Bathe in Light

1w
InstantUncommon
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

[Source: supercoolsexyfunsmart]

Benevolent Ancestor

2w
Creature - SpiritCommon
Defender
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
#3/3060/4

[Source: anon]

Blazing Archon

6www
Creature - ArchonRare
Flying
Creatures can't attack you.
"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war"
- Dravin, Gruul deserter
5/6

Boros Fury-Shield

2w
InstantCommon
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Caregiver

w
Creature - Human ClericCommon
{W} ,Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
1/1

Chant of Vitu-Ghazi

6ww
InstantUncommon
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn.
You gain 1 life for each damage prevented this way.

Concerted Effort

2ww
EnchantmentRare
At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Conclave Equenaut

4ww
Creature - Human SoldierCommon
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
3/3

Conclave Phalanx

4w
Creature - Human SoldierUncommon
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control.
2/4

[Source: anon]

Conclave's Blessing

3w
Enchantment - AuraCommon
Enchant creature
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Enchanted creature gets +0/+2 for each other creature you control.

Courier Hawk

1w
Creature - BirdCommon
Flying, vigilance
1/2

Devouring Light

1ww
InstantUncommon
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game.

Divebomber Griffin

3ww
Creature - GriffinUncommon
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
3/2

Dromad Purebred

4w
Creature - BeastCommon
Whenever Dromad Purebred is dealt damage, you gain 1 life.
1/5

[Source: anon]

Faith's Fetters

3w
Enchantment - AuraCommon
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities.
If enchanted permanent is a creature, it can't attack or block.

Festival of the Guildpact

xw
InstantUncommon
Prevent the next X damage that would be dealt to you this turn. Draw a card.

Flickerform

1w
Enchantment - AuraRare
Enchant creature
{2}{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control enchanting that creature.

Gate Hound

2w
Creature - HoundCommon
Creatures you control have vigilance as long as Gate Hound is enchanted.
1/1

[Source: anon]

Ghosts of the Innocent

5ww
Creature - SpiritRare
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
4/5

Hour of Reckoning

4www
SorceryRare
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy all nontoken creatures.

Hunted Lammasu

2ww
Creature - LammasuRare
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.
5/5

[Source: supercoolsexyfunsmart]

Leave No Trace

1w
InstantCommon
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.

Light of Sanction

1ww
EnchantmentRare
Prevent all damage that would be dealt to creatures you control by sources you control.

[Source: anon]

Loxodon Gatekeeper

2ww
Creature - Elephant SoldierRare
Artifacts, creatures, and lands your opponents control come into play tapped.
2/3

Nightguard Patrol

2w
Creature - Human SoldierCommon
First strike, Vigilance
2/1

Oathsworn Giant

4ww
Creature - Giant SoldierUncommon
Vigilance
Other creatures you control get +0/+2 and have vigilance.
3/4

Sandsower

3w
Creature - Spirit Uncommon
Tap three untapped creatures you control: Tap target creature.
1/3

Screeching Griffin

3w
Creature - GriffinCommon
Flying
{R}: Target creature can't block Screeching Griffin this turn.
2/2

Seed Spark

3w
InstantUncommon
Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.

Suppression Field

1w
EnchantmentUncommon
Activated abilities cost {2} more to play unless they're mana abilities.

Three Dreams

4w
SorceryRare
Search your Library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
"Choose one to heal, one to harm, and one to grant you the prudence to use them." - Miotrim, auratouched mage
#33/306

Twilight Drover

2w
Creature - SpiritRare
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.
1/1

Veteran Armorer

1w
Creature - Human SoldierCommon
Other creatures you control get +0/+1.
2/2

Votary of the Conclave

w
Creature - Human SoldierCommon
{2}{G}: Regenerate Votary of the Conclave.
1/1

Wojek Apothecary

2ww
Creature - Human ClericUncommon
Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
1/1

Wojek Siren

w
InstantCommon
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

Blue (39/39)

Belltower Sphinx

4u
Creature - SphinxUncommon
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
2/5

Cerulean Sphinx

4uu
Creature - SphinxRare
Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.
5/5

Compulsive Research

2u
SorceryCommon
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

Convolute

2u
InstantCommon
Counter target spell unless its controller pays {4}.

[Source: anon]

Copy Enchantment

2u
EnchantmentRare
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.

Dizzy Spell

u
InstantCommon
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Drake Familiar

1u
Creature - DrakeCommon
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
2/1

Dream Leash

3uu
Enchantment - AuraRare
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.

Drift of Phantasms

2u
Creature - SpiritCommon
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
0/5

Ethereal Usher

5u
Creature - SpiritUncommon
{U}, {T}: Target creature is unblockable this turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/3

Eye of the Storm

5uu
EnchantmentRare
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.

Flight of Fancy

3u
Enchantment - AuraCommon
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.

Flow of Ideas

5u
SorceryUncommon
Draw a card for each Island you control.

Followed Footsteps

3uu
Enchantment - AuraRare
Enchant creature
At the beginning of your upkeep, put a creature token into play that's a copy of enchanted creature.

Grayscaled Gharial

u
Creature - CrocodileCommon
Islandwalk
"Gharials don't like it when you grab them by the tail. Crickey, this one is a fighter!"
-Last words of The Gharial Hunter
1/1

Grozoth

6uuu
Creature - LeviathanRare
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
9/9

Halcyon Glaze

1uu
EnchantmentUncommon
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.

[Source: anon]

Hunted Phantasm

1uu
Creature - SpiritRare
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.
4/6

Induce Paranoia

2uu
InstantCommon
Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.

Lore Broker

1u
Creature - Human RogueUncommon
{T}: Each player draws a card, then discards a card.
1/2

Mark of Eviction

u
Enchantment - AuraUncommon
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Mnemonic Nexus

3u
InstantUncommon
Each player shuffles his or her graveyard into his or her library.

Muddle the Mixture

uu
InstantCommon
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost equal to this card's, reveal it, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.)

[Source: supercoolsexyfunsmart]

Peel from Reality

1u
InstantCommon
Return target creature you control and target creature you don't control to their owners' hands.

[Source: anon]

Quickchange

1u
InstantCommon
Target creature's color becomes the color or colors of your choice until end of turn.
Draw a card.

Remand

1u
InstantUncommon
Counter target spell. If you do, put it into its owner's hand instead of into that player's graveyard.
Draw a card.

Snapping Drake

3u
Creature - DrakeCommon
Flying
3/2

Spawnbroker

2u
Creature - Human WizardRare
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
1/1

Stasis Cell

4u
Enchantment - AuraCommon
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.

[Source: anon]

Surveilling Sprite

1u
Creature - Faerie RogueCommon
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.
1/1

Tattered Drake

4u
Creature - Zombie DrakeCommon
Flying
{B}: Regenerate Tattered Drake.
2/2

Telling Time

1u
InstantUncommon
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Terraformer

2u
Creature - Human WizardCommon
{1}: Choose a basic land type. The land type of each land you control becomes that type until end of turn.
2/2

Tidewater Minion

3uu
Creature - ElementalCommon
Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
4/4

Tunnel Vision

5u
SorceryRare
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Vedalken Dismisser

5u
Creature - Vedalken WizardCommon
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.
2/2

Vedalken Entrancer

3u
Creature - Vedalken WizardCommon
{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
1/4

[Source: supercoolsexyfunsmart]

Wizened Snitches

3u
Creature - Faerie RogueUncommon
Flying
Players play with the top card of their libraries revealed.
1/3

Zephyr Spirit

5u
Creature - SpiritCommon
When Zephyr Spirit blocks, return it to its owner's hand.
0/6

[Source: anon]

Black (37/37)

Blood Funnel

1b
EnchantmentRare
Noncreature spells you play cost {2} less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.

Brainspoil

3bb
SorceryCommon
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Carrion Howler

3b
Creature - Zombie WolfUncommon
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
2/2

Clinging Darkness

1b
Enchantment - AuraCommon
Enchant creature
Enchanted creature gets -4/-1.

Dark Confidant

1b
Creature - Human WizardRare
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Greatness, at any cost.
Illus. Ron Spears#81/3062/1

[Source: mtg.com]

Darkblast

b
InstantUncommon
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Dimir House Guard

3b
Creature - SkeletonCommon
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/3

Dimir Machinations

2b
SorceryUncommon
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

[Source: anon]

Disembowel

xb
InstantCommon
Destroy target creature with converted mana cost X.

Empty the Catacombs

3b
SorceryRare
Each player returns all creature cards from his or her graveyard to his or her hand.

Golgari Thug

1b
Creature - Human WarriorUncommon
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly 4 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1

Helldozer

3bbb
Creature - Zombie GiantRare
{B}{B}{B}, {T}: Destroy target land. If that land is nonbasic, untap Helldozer.
Sometimes you go to hell, and sometimes hell comes to you.
6/5

Hex

4bb
SorceryRare
Destroy six target creatures.

Hunted Horror

bb
Creature - HorrorRare
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
7/7

Infectious Host

2b
Creature - ZombieCommon
When Infectious Host is put into a graveyard from play, target player loses 2 life.
1/1

Keening Banshee

2bb
Creature - SpiritUncommon
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.
2/2

Last Gasp

1b
InstantCommon
Target creature gets -3/-3 until end of turn.

Mausoleum Turnkey

3b
Creature - Ogre RogueUncommon
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.
3/2

Moonlight Bargain

3bb
InstantRare
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Mortipede

3b
Creature - InsectCommon
{2}{G}: All creatures able to block Mortipede this turn do so.
4/1

Necromantic Thirst

2bb
Enchantment - AuraCommon
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Necroplasm

1bb
Creature - OozeRare
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1

Netherborn Phalanx

5b
Creature - HorrorUncommon
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/4

Nightmare Void

3b
SorceryUncommon
Target player reveals his or her hand. Choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Ribbons of Night

4b
SorceryUncommon
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card.

Roofstalker Wight

1b
Creature - ZombieCommon
{1}{U}: Roofstalker Wight gains flying until end of turn.
2/1

[Source: supercoolsexyfunsmart]

Sadistic Augermage

2b
Creature - Human WizardCommon
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
3/1

Sewerdreg

3bb
Creature - SpiritCommon
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.
3/3

Shred Memory

1b
InstantCommon
Remove up to four target cards in a single graveyard from the game.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Sins of the Past

4bb
SorceryRare
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.

Stinkweed Imp

2b
Creature - ImpCommon
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly 5 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/2

[Source: supercoolsexyfunsmart]

Strands of Undeath

3b
Enchantment - AuraCommon
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
{B}: Regenerate enchanted creature.

Thoughtpicker Witch

b
Creature - Human WizardCommon
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
1/1

[Source: supercoolsexyfunsmart]

Undercity Shade

4b
Creature - ShadeUncommon
Fear
{B}: Undercity Shade gets +1/+1 until end of turn.
1/1

[Source: anon]

Vigor Mortis

2bb
SorceryUncommon
Return target creature card from your graveyard to play.
If any {G} was spent to play this spell, that creature comes into play with a +1/+1 counter on it.

[Source: supercoolsexyfunsmart]

Vindictive Mob

4bb
Creature - Human BerserkerUncommon
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
5/5

[Source: anon]

Woebringer Demon

3bb
Creature - DemonRare
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
4/4

Red (39/39)

Barbarian Riftcutter

4r
Creature - Human BarbarianCommon
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
3/3

Blockbuster

3rr
EnchantmentUncommon
{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.

Breath of Fury

2rr
Enchantment - AuraRare
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Char

2r
InstantRare
Char deals 4 damage to target creature or player and 2 damage to you.

Cleansing Beam

4r
InstantUncommon
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Coalhauler Swine

4rr
Creature - BeastCommon
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
4/4

Dogpile

3r
InstantCommon
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.

Excruciator

6rr
Creature - AvatarRare
Damage that would be dealt by Excruciator can't be prevented.
7/7

Fiery Conclusion

1r
InstantCommon
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.

[Source: anon]

Flame Fusillade

3r
SorceryRare
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player.".

Flash Conscription

5r
InstantUncommon
Untap target creature and gain control of it until end of the turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life." until end of turn.

Frenzied Goblin

r
Creature - Goblin BerserkerUncommon
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1/1

Galvanic Arc

2r
Enchantment - AuraCommon
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.

[Source: anon]

Goblin Fire Fiend

3r
Creature - Goblin BerserkerCommon
Haste
Defending player blocks Goblin Fire Fiend if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1/1

Goblin Spelunkers

2r
Creature - Goblin WarriorCommon
Mountainwalk
2/2

[Source: anon]

Greater Forgeling

3rr
Creature - ElementalUncommon
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.
3/4

Hammerfist Giant

4rr
Creature - Giant WarriorRare
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
5/4

Hunted Dragon

3rr
Creature - DragonRare
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.
6/6

Incite Hysteria

2r
SorceryCommon
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

Indentured Oaf

3r
Creature - Ogre WarriorUncommon
Prevent all damage that Indentured Oaf would deal to red creatures.
4/3

Instill Furor

1r
Enchantment - AuraUncommon
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn.".

Mindmoil

4r
EnchantmentRare
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Molten Sentry

3r
Creature - ElementalRare
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.
*/*

Ordruun Commando

3r
Creature - Minotaur SoldierCommon
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
4/1

Rain of Embers

1r
SorceryCommon
Rain of Embers deals 1 damage to each creature and each player.

Reroute

1r
InstantUncommon
Change the target of target activated ability with a single target.
Draw a card.

Sabertooth Alley Cat

1rr
Creature - CatCommon
Sabertooth Alley Cat attacks each turn if able.
{2}{R}: Sabertooth Alley Cat can't be blocked this turn except by creatures with defender.
2/1

Seismic Spike

2rr
SorceryCommon
Destroy target land. Add {R}{R} to your mana pool.

Sell-Sword Brute

1r
Creature - Human MercenaryCommon
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
2/2

Smash

2r
InstantCommon
Destroy target artifact.
Draw a card.

Sparkmage Apprentice

1r
Creature - Human WizardCommon
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.
1/1

Stoneshaker Shaman

2r
Creature - Human ShamanUncommon
At the end of each player's turn, that player sacrifices an untapped land.
1/1

Surge of Zeal

r
InstantCommon
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.

[Source: anon]

Torpid Moloch

r
Creature - LizardCommon
Defender
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3/2

[Source: anon]

Viashino Fangtail

2rr
Creature - Viashino WarriorCommon
{T}: Viashino Fangtail deals 1 damage to target creature or player.
3/3

Viashino Slasher

1r
Creature - Viashino WarriorCommon
{R}: Viashino Slasher gets +1/-1 until end of turn.
1/2

War-Torch Goblin

r
Creature - Goblin WarriorCommon
{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
1/1

Warp World

5