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Ravnica: City of Guilds Spoiler 306/306

Ravnica: City of Guilds Spoiler 306/306

White (37) - Blue (39) - Black (37) - Red (39) - Green (37) - Multicolor (52) - Hybrid (12) - Colorless (21) - Land (12) - Basic Land (20)


White (37/37)

Auratouched Mage

5w
Creature - Human Wizard Uncommon
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
3/3

Bathe in Light

1w
Instant Uncommon
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
(Source: supercoolsexyfunsmart)

Benevolent Ancestor

2w
Creature - Spirit Common
Defender
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
#3/3060/4
(Source: anon)

Blazing Archon

6www
Creature - Archon Rare
Flying
Creatures can't attack you.
"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war"
- Dravin, Gruul deserter
5/6

Boros Fury-Shield

2w
Instant Common
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Caregiver

w
Creature - Human Cleric Common
{W} ,Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
1/1

Chant of Vitu-Ghazi

6ww
Instant Uncommon
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn.
You gain 1 life for each damage prevented this way.

Concerted Effort

2ww
Enchantment Rare
At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Conclave Equenaut

4ww
Creature - Human Soldier Common
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying
3/3

Conclave Phalanx

4w
Creature - Human Soldier Uncommon
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control.
2/4
(Source: anon)

Conclave's Blessing

3w
Enchantment - Aura Common
Enchant creature
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Enchanted creature gets +0/+2 for each other creature you control.

Courier Hawk

1w
Creature - Bird Common
Flying, vigilance
1/2

Devouring Light

1ww
Instant Uncommon
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game.

Divebomber Griffin

3ww
Creature - Griffin Uncommon
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
3/2

Dromad Purebred

4w
Creature - Beast Common
Whenever Dromad Purebred is dealt damage, you gain 1 life.
1/5
(Source: anon)

Faith's Fetters

3w
Enchantment - Aura Common
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities.
If enchanted permanent is a creature, it can't attack or block.

Festival of the Guildpact

xw
Instant Uncommon
Prevent the next X damage that would be dealt to you this turn. Draw a card.

Flickerform

1w
Enchantment - Aura Rare
Enchant creature
2{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control enchanting that creature.

Gate Hound

2w
Creature - Hound Common
Creatures you control have vigilance as long as Gate Hound is enchanted.
1/1
(Source: anon)

Ghosts of the Innocent

5ww
Creature - Spirit Rare
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
4/5

Hour of Reckoning

4www
Sorcery Rare
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy all nontoken creatures.

Hunted Lammasu

2ww
Creature - Lammasu Rare
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.
5/5
(Source: supercoolsexyfunsmart)

Leave No Trace

1w
Instant Common
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.

Light of Sanction

1ww
Enchantment Rare
Prevent all damage that would be dealt to creatures you control by sources you control.
(Source: anon)

Loxodon Gatekeeper

2ww
Creature - Elephant Soldier Rare
Artifacts, creatures, and lands your opponents control come into play tapped.
2/3

Nightguard Patrol

2w
Creature - Human Soldier Common
First strike, Vigilance
2/1

Oathsworn Giant

4ww
Creature - Giant Soldier Uncommon
Vigilance
Other creatures you control get +0/+2 and have vigilance.
3/4

Sandsower

3w
Creature - Spirit Uncommon
Tap three untapped creatures you control: Tap target creature.
1/3

Screeching Griffin

3w
Creature - Griffin Common
Flying
{R}: Target creature can't block Screeching Griffin this turn.
2/2

Seed Spark

3w
Instant Uncommon
Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.

Suppression Field

1w
Enchantment Uncommon
Activated abilities cost 2 more to play unless they're mana abilities.

Three Dreams

4w
Sorcery Rare
Search your Library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
"Choose one to heal, one to harm, and one to grant you the prudence to use them." - Miotrim, auratouched mage
#33/306

Twilight Drover

2w
Creature - Spirit Rare
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
2{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.
1/1

Veteran Armorer

1w
Creature - Human Soldier Common
Other creatures you control get +0/+1.
2/2

Votary of the Conclave

w
Creature - Human Soldier Common
2{G}: Regenerate Votary of the Conclave.
1/1

Wojek Apothecary

2ww
Creature - Human Cleric Uncommon
Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
1/1

Wojek Siren

w
Instant Common
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

Blue (39/39)

Belltower Sphinx

4u
Creature - Sphinx Uncommon
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
2/5

Cerulean Sphinx

4uu
Creature - Sphinx Rare
Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.
5/5

Compulsive Research

2u
Sorcery Common
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

Convolute

2u
Instant Common
Counter target spell unless its controller pays 4.
(Source: anon)

Copy Enchantment

2u
Enchantment Rare
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.

Dizzy Spell

u
Instant Common
Target creature gets -3/-0 until end of turn.
Transmute 1{U}{U} (1{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Drake Familiar

1u
Creature - Drake Common
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
2/1

Dream Leash

3uu
Enchantment - Aura Rare
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.

Drift of Phantasms

2u
Creature - Spirit Common
Defender (This creature can't attack.)
Flying
Transmute 1{U}{U} (1{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
0/5

Ethereal Usher

5u
Creature - Spirit Uncommon
{U}, {T}: Target creature is unblockable this turn.
Transmute 1{U}{U} (1{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/3

Eye of the Storm

5uu
Enchantment Rare
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.

Flight of Fancy

3u
Enchantment - Aura Common
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.

Flow of Ideas

5u
Sorcery Uncommon
Draw a card for each Island you control.

Followed Footsteps

3uu
Enchantment - Aura Rare
Enchant creature
At the beginning of your upkeep, put a creature token into play that's a copy of enchanted creature.

Grayscaled Gharial

u
Creature - Crocodile Common
Islandwalk
"Gharials don't like it when you grab them by the tail. Crickey, this one is a fighter!"
-Last words of The Gharial Hunter
1/1

Grozoth

6uuu
Creature - Leviathan Rare
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
4: Grozoth loses defender until end of turn.
Transmute 1{U}{U} (1{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
9/9

Halcyon Glaze

1uu
Enchantment Uncommon
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
(Source: anon)

Hunted Phantasm

1uu
Creature - Spirit Rare
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.
4/6

Induce Paranoia

2uu
Instant Common
Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.

Lore Broker

1u
Creature - Human Rogue Uncommon
{T}: Each player draws a card, then discards a card.
1/2

Mark of Eviction

u
Enchantment - Aura Uncommon
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Mnemonic Nexus

3u
Instant Uncommon
Each player shuffles his or her graveyard into his or her library.

Muddle the Mixture

uu
Instant Common
Counter target instant or sorcery spell.
Transmute 1{U}{U} (1{U}{U}, Discard this card: Search your library for a card with converted mana cost equal to this card's, reveal it, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.)
(Source: supercoolsexyfunsmart)

Peel from Reality

1u
Instant Common
Return target creature you control and target creature you don't control to their owners' hands.
(Source: anon)

Quickchange

1u
Instant Common
Target creature's color becomes the color or colors of your choice until end of turn.
Draw a card.

Remand

1u
Instant Uncommon
Counter target spell. If you do, put it into its owner's hand instead of into that player's graveyard.
Draw a card.

Snapping Drake

3u
Creature - Drake Common
Flying
3/2

Spawnbroker

2u
Creature - Human Wizard Rare
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
1/1

Stasis Cell

4u
Enchantment - Aura Common
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
3{U}: Attach Stasis Cell to target creature.
(Source: anon)

Surveilling Sprite

1u
Creature - Faerie Rogue Common
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.
1/1

Tattered Drake

4u
Creature - Zombie Drake Common
Flying
{B}: Regenerate Tattered Drake.
2/2

Telling Time

1u
Instant Uncommon
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Terraformer

2u
Creature - Human Wizard Common
1: Choose a basic land type. The land type of each land you control becomes that type until end of turn.
2/2

Tidewater Minion

3uu
Creature - Elemental Common
Defender (This creature can't attack.)
4: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
4/4

Tunnel Vision

5u
Sorcery Rare
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Vedalken Dismisser

5u
Creature - Vedalken Wizard Common
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.
2/2

Vedalken Entrancer

3u
Creature - Vedalken Wizard Common
{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
1/4
(Source: supercoolsexyfunsmart)

Wizened Snitches

3u
Creature - Faerie Rogue Uncommon
Flying
Players play with the top card of their libraries revealed.
1/3

Zephyr Spirit

5u
Creature - Spirit Common
When Zephyr Spirit blocks, return it to its owner's hand.
0/6
(Source: anon)

Black (37/37)

Blood Funnel

1b
Enchantment Rare
Noncreature spells you play cost 2 less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.

Brainspoil

3bb
Sorcery Common
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute 1{B}{B} (1{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Carrion Howler

3b
Creature - Zombie Wolf Uncommon
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
2/2

Clinging Darkness

1b
Enchantment - Aura Common
Enchant creature
Enchanted creature gets -4/-1.

Dark Confidant

1b
Creature - Human Wizard Rare
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Greatness, at any cost.
Illus. Ron Spears #81/3062/1
(Source: mtg.com)

Darkblast

b
Instant Uncommon
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Dimir House Guard

3b
Creature - Skeleton Common
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute 1{B}{B} (1{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/3

Dimir Machinations

2b
Sorcery Uncommon
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute 1{B}{B} (1{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
(Source: anon)

Disembowel

xb
Instant Common
Destroy target creature with converted mana cost X.

Empty the Catacombs

3b
Sorcery Rare
Each player returns all creature cards from his or her graveyard to his or her hand.

Golgari Thug

1b
Creature - Human Warrior Uncommon
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly 4 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1

Helldozer

3bbb
Creature - Zombie Giant Rare
{B}{B}{B}, {T}: Destroy target land. If that land is nonbasic, untap Helldozer.
Sometimes you go to hell, and sometimes hell comes to you.
6/5

Hex

4bb
Sorcery Rare
Destroy six target creatures.

Hunted Horror

bb
Creature - Horror Rare
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
7/7

Infectious Host

2b
Creature - Zombie Common
When Infectious Host is put into a graveyard from play, target player loses 2 life.
1/1

Keening Banshee

2bb
Creature - Spirit Uncommon
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.
2/2

Last Gasp

1b
Instant Common
Target creature gets -3/-3 until end of turn.

Mausoleum Turnkey

3b
Creature - Ogre Rogue Uncommon
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.
3/2

Moonlight Bargain

3bb
Instant Rare
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Mortipede

3b
Creature - Insect Common
2{G}: All creatures able to block Mortipede this turn do so.
4/1

Necromantic Thirst

2bb
Enchantment - Aura Common
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Necroplasm

1bb
Creature - Ooze Rare
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1

Netherborn Phalanx

5b
Creature - Horror Uncommon
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute 1{B}{B} (1{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/4

Nightmare Void

3b
Sorcery Uncommon
Target player reveals his or her hand. Choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Ribbons of Night

4b
Sorcery Uncommon
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card.

Roofstalker Wight

1b
Creature - Zombie Common
1{U}: Roofstalker Wight gains flying until end of turn.
2/1
(Source: supercoolsexyfunsmart)

Sadistic Augermage

2b
Creature - Human Wizard Common
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
3/1

Sewerdreg

3bb
Creature - Spirit Common
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.
3/3

Shred Memory

1b
Instant Common
Remove up to four target cards in a single graveyard from the game.
Transmute 1{B}{B} (1{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Sins of the Past

4bb
Sorcery Rare
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.

Stinkweed Imp

2b
Creature - Imp Common
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly 5 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/2
(Source: supercoolsexyfunsmart)

Strands of Undeath

3b
Enchantment - Aura Common
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
{B}: Regenerate enchanted creature.

Thoughtpicker Witch

b
Creature - Human Wizard Common
1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
1/1
(Source: supercoolsexyfunsmart)

Undercity Shade

4b
Creature - Shade Uncommon
Fear
{B}: Undercity Shade gets +1/+1 until end of turn.
1/1
(Source: anon)

Vigor Mortis

2bb
Sorcery Uncommon
Return target creature card from your graveyard to play.
If any {G} was spent to play this spell, that creature comes into play with a +1/+1 counter on it.
(Source: supercoolsexyfunsmart)

Vindictive Mob

4bb
Creature - Human Berserker Uncommon
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
5/5
(Source: anon)

Woebringer Demon

3bb
Creature - Demon Rare
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
4/4

Red (39/39)

Barbarian Riftcutter

4r
Creature - Human Barbarian Common
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
3/3

Blockbuster

3rr
Enchantment Uncommon
1{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.

Breath of Fury

2rr
Enchantment - Aura Rare
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Char

2r
Instant Rare
Char deals 4 damage to target creature or player and 2 damage to you.

Cleansing Beam

4r
Instant Uncommon
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Coalhauler Swine

4rr
Creature - Beast Common
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
4/4

Dogpile

3r
Instant Common
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.

Excruciator

6rr
Creature - Avatar Rare
Damage that would be dealt by Excruciator can't be prevented.
7/7

Fiery Conclusion

1r
Instant Common
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
(Source: anon)

Flame Fusillade

3r
Sorcery Rare
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player.".

Flash Conscription

5r
Instant Uncommon
Untap target creature and gain control of it until end of the turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life." until end of turn.

Frenzied Goblin

r
Creature - Goblin Berserker Uncommon
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1/1

Galvanic Arc

2r
Enchantment - Aura Common
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.
(Source: anon)

Goblin Fire Fiend

3r
Creature - Goblin Berserker Common
Haste
Defending player blocks Goblin Fire Fiend if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1/1

Goblin Spelunkers

2r
Creature - Goblin Warrior Common
Mountainwalk
2/2
(Source: anon)

Greater Forgeling

3rr
Creature - Elemental Uncommon
1{R}: Greater Forgeling gets +3/-3 until end of turn.
3/4

Hammerfist Giant

4rr
Creature - Giant Warrior Rare
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
5/4

Hunted Dragon

3rr
Creature - Dragon Rare
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.
6/6

Incite Hysteria

2r
Sorcery Common
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

Indentured Oaf

3r
Creature - Ogre Warrior Uncommon
Prevent all damage that Indentured Oaf would deal to red creatures.
4/3

Instill Furor

1r
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn.".

Mindmoil

4r
Enchantment Rare
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Molten Sentry

3r
Creature - Elemental Rare
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.
*/*

Ordruun Commando

3r
Creature - Minotaur Soldier Common
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
4/1

Rain of Embers

1r
Sorcery Common
Rain of Embers deals 1 damage to each creature and each player.

Reroute

1r
Instant Uncommon
Change the target of target activated ability with a single target.
Draw a card.

Sabertooth Alley Cat

1rr
Creature - Cat Common
Sabertooth Alley Cat attacks each turn if able.
2{R}: Sabertooth Alley Cat can't be blocked this turn except by creatures with defender.
2/1

Seismic Spike

2rr
Sorcery Common
Destroy target land. Add {R}{R} to your mana pool.

Sell-Sword Brute

1r
Creature - Human Mercenary Common
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
2/2

Smash

2r
Instant Common
Destroy target artifact.
Draw a card.
(Source: )

Sparkmage Apprentice

1r
Creature - Human Wizard Common
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.
1/1

Stoneshaker Shaman

2r
Creature - Human Shaman Uncommon
At the end of each player's turn, that player sacrifices an untapped land.
1/1

Surge of Zeal

r
Instant Common
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.
(Source: anon)

Torpid Moloch

r
Creature - Lizard Common
Defender
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3/2
(Source: anon)

Viashino Fangtail

2rr
Creature - Viashino Warrior Common
{T}: Viashino Fangtail deals 1 damage to target creature or player.
3/3

Viashino Slasher

1r
Creature - Viashino Warrior Common
{R}: Viashino Slasher gets +1/-1 until end of turn.
1/2

War-Torch Goblin

r
Creature - Goblin Warrior Common
{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
1/1

Warp World

5rrr
Sorcery Rare
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts the rest on the bottom of his or her library in any order.
(Source: anon)

Wojek Embermage

3r
Creature - Human Wizard Uncommon
Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
1/2

Green (37/37)

Birds of Paradise

g
Creature - Bird Rare
Flying
{T}: Add one mana of any color to your mana pool.
0/1

Bramble Elemental

3gg
Creature - Elemental Common
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.
4/4

Carven Caryatid

1gg
Creature - Spirit Uncommon
Defender (This creature can't attack.)
When Carven Caryatid comes into play, draw a card.
So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
Illus. Jim Nelsen #155/3062/5

Chord of Calling

xggg
Instant Rare
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
Illus. Heather Hudson #156/306
(Source: supercoolsexyfunsmart)

Civic Wayfinder

2g
Creature - Elf Warrior Druid Common
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2

Doubling Season

4g
Enchantment Rare
If an effect would put one or more tokens into play under your control, it puts twice that many into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many on that permanent instead.

Dowsing Shaman

4g
Creature - Centaur Shaman Uncommon
2{G}, {T}: Return target enchantment card from your graveyard to your hand.
3/4

Dryad's Caress

4gg
Instant Common
You gain 1 life for each creature in play. If any {W} was spent to play Dryad's Caress, untap all creatures you control.
(Source: )

Elves of Deep Shadow

g
Creature - Elf Druid Common
{T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
1/1
(Confirmation and Discussion)
(Source: anon)

Elvish Skysweeper

g
Creature - Elf Warrior Common
4{G}, Sacrifice a creature: Destroy target creature with flying.
1/1

Farseek

1g
Sorcery Common
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Fists of Ironwood

1g
Enchantment - Aura Common
Enchant creature
When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play.
Enchanted creature has trample.
(Source: supercoolsexyfunsmart)

Gather Courage

g
Instant Common
Target creature gets +2/+2 until end of turn.
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
(Source: anon)

Golgari Brownscale

1gg
Creature - Lizard Common
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
2/3
(Source: anon)

Golgari Grave-Troll

4g
Creature - Skeleton Troll Rare
Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly 6 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
0/0

Goliath Spider

6gg
Creature - Spider Uncommon
Goliath Spider can block as though it had flying.
7/6

Greater Mossdog

3g
Creature - Hound Common
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/3

Hunted Troll

2gg
Creature - Troll Warrior Rare
When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
{G}: Regenerate Hunted Troll.
8/4
(Source: trustworthy reliable source)

Ivy Dancer

2g
Creature - Dryad Shaman Uncommon
{T}: Target creature gains forestwalk until end of turn.
1/2

Life from the Loam

1g
Sorcery Rare
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly 3 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Moldervine Cloak

2g
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Nullmage Shepherd

3g
Creature - Elf Shaman Uncommon
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2/4

Overwhelm

5gg
Sorcery Uncommon
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

Perilous Forays

3gg
Enchantment Uncommon
1, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

Primordial Sage

4gg
Creature - Spirit Rare
Whenever you play a creature spell, you may draw a card.
4/5

Recollect

2g
Sorcery Uncommon
Return target card from your graveyard to your hand.

Rolling Spoil

2gg
Sorcery Uncommon
Destroy target land. If any {B} was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.
(Source: )

Root-Kin Ally

4gg
Creature - Elemental Warrior Uncommon
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3/3
(Source: anon)

Scatter the Seeds

3gg
Instant Common
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens into play.
(Source: anon)

Scion of the Wild

1gg
Creature - Avatar Rare
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
*/*

Siege Wurm

5gg
Creature - Wurm Common
Trample
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
5/5
(Source: Hydrokinesis)

Stone-Seeder Hierophant

2gg
Creature - Human Druid Common
Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.
1/1

Sundering Vitae

2g
Instant Common
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy target artifact or enchantment.

Transluminant

1g
Creature - Dryad Shaman Common
{W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.
2/2
(Source: anon)

Trophy Hunter

2g
Creature - Human Archer Uncommon
1{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
2/3

Ursapine

3gg
Creature - Beast Rare
{G}: Target creature gets +1/+1 until end of turn.
3/3

Vinelasher Kudzu

1g
Creature - Plant Rare
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.
1/1

Multicolor (52/52)

Agrus Kos, Wojek Veteran

3rw
Legendary Creature - Human Soldier Rare
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.
Illus. Donato Giancola #190/3063/3

Autochthon Wurm

10gggww
Creature - Wurm Rare
Trample
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
9/14

Bloodbond March

2bg
Enchantment Rare
Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.

Boros Swiftblade

rw
Creature - Human Soldier Uncommon
Double strike
1/2
(Source: anon)

Brightflame

xrrww
Sorcery Rare
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

Chorus of the Conclave

4ggww
Legendary Creature - Dryad Lord Rare
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.
3/8

Circu, Dimir Lobotomist

2ub
Legendary Creature - Human Wizard Rare
Whenever you play a blue spell, remove the top card of target library from the game.
Whenever you play a black spell, remove the top card of target library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.
2/3

Clutch of the Undercity

1uub
Instant Uncommon
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute 1{U}{B} (1{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Congregation at Dawn

ggw
Instant Uncommon
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

Consult the Necrosages

1ub
Sorcery Common
Choose one - Target player draws two cards; or target player discards two cards.

Dark Heart of the Wood

bg
Enchantment Uncommon
Sacrifice a Forest: You gain 3 life.

Dimir Cutpurse

1ub
Creature - Spirit Rare
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
2/2
(Source: anon)

Dimir Doppelganger

1ub
Creature - Shapeshifter Rare
1{U}{B}: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.
0/2

Dimir Infiltrator

ub
Creature - Spirit Common
Dimir Infiltrator is unblockable.
Transmute 1{U}{B} (1{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
1/3

Drooling Groodion

3bbg
Creature - Beast Uncommon
2{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
4/3

Firemane Angel

3rww
Creature - Angel Rare
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.
6{R}{R}{W}{W}: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.
4/3

Flame-kin Zealot

1rrw
Creature - Elemental Berserker Uncommon
When Flame-kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.
2/2

Glare of Subdual

2gw
Enchantment Rare
Tap an untapped creature you control: Tap target artifact or creature.

Glimpse the Unthinkable

ub
Sorcery Rare
Target player puts the top ten cards from his or her library into his or her graveyard.

Golgari Germination

1bg
Enchantment Uncommon
Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

Golgari Rotwurm

3bg
Creature - Zombie Wurm Common
{B}, Sacrifice a creature: Target player loses 1 life.
5/4

Grave-Shell Scarab

2bgg
Creature - Insect Rare
Dredge 1 (If you would draw a card, instead you may put exactly 1 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1, Sacrifice Grave-Shell Scarab: Draw a card.
4/4

Guardian of Vitu-Ghazi

6gw
Creature - Elemental Common
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Vigilance
It stands sentinel to the great City-Tree, home of the Selesnya Conclave.
Illus. Wayne Reynolds #212/3064/7

Lightning Helix

rw
Instant Uncommon
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Loxodon Hierarch

2gw
Creature - Elephant Cleric Rare
When Loxodon Hierarch comes into play, gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate all creatures you control.
Illus. Kev Walker4/4
(Source: Mr. Changey Mind)

Mindleech Mass

5ubb
Creature - Horror Rare
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.
6/6

Moroii

2ub
Creature - Vampire Uncommon
Flying
At the beginning of your upkeep, you lose 1 life.
4/4

Perplex

1ub
Instant Common
Counter target spell unless its controller discards his or her hand.
Transmute 1{U}{B} (1{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Phytohydra

2gww
Creature - Plant Hydra Rare
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
1/1

Pollenbright Wings

4gw
Enchantment - Aura Uncommon
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.

Psychic Drain

xub
Sorcery Uncommon
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.

Putrefy

1bg
Instant Uncommon
Destroy target artifact or creature. It can't be regenerated.

Rally the Righteous

1rw
Instant Common
Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

Razia's Purification

4rw
Sorcery Rare
Each player chooses three permanents he or she controls, then sacrifices the rest.

Razia, Boros Archangel

4rrww
Legendary Creature - Angel Rare
Flying, Vigilance, Haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
6/3
(Source: anon)

Savra, Queen of the Golgari

2bg
Legendary Creature - Elf Shaman Rare
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
2/2

Searing Meditation

1rw
Enchantment Rare
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.

Seeds of Strength

gw
Instant Common
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

Selesnya Evangel

gw
Creature - Elf Shaman Common
1, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.
1/2

Selesnya Sagittars

3gw
Creature - Elf Archer Uncommon
Selesnya Sagittars can block as though it had flying.
Selesnya Sagittars can block an additional creature.
2/5

Shambling Shell

1bg
Creature - Plant Zombie Common
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1

Sisters of Stone Death

4bbgg
Legendary Creature - Gorgon Rare
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Remove from the game target creature blocking or blocked by Sisters of Stone Death.
2{B}: Put a creature card removed from the game with Sisters of Stone Death into play under your control.
7/5
(Source: weirdo)

Skyknight Legionnaire

1rw
Creature - Human Knight Common
Flying, haste
"I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead."
-Razia
2/2
(Source: Inquest)

Sunhome Enforcer

2rw
Creature - Giant Soldier Uncommon
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
1{R}: Sunhome Enforcer gets +1/+0 until end of turn.
2/4

Szadek, Lord of Secrets

3uubb
Legendary Creature - Vampire Rare
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
5/5

Thundersong Trumpeter

rw
Creature - Human Soldier Common
{T}: Target creature can't attack or block this turn.
2/1
(Source: anon)

Tolsimir Wolfblood

4gw
Legendary Creature - Elf Warrior Rare
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Put a legendary 2/2 green and white Wolf creature token named Voja into play.
3/4

Twisted Justice

4ub
Sorcery Uncommon
Target player sacrifices a creature. You draw cards equal to that creature's power.

Vulturous Zombie

3bg
Creature - Plant Zombie Rare
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
3/3

Watchwolf

gw
Creature - Wolf Uncommon
3/3

Woodwraith Corrupter

3bbg
Creature - Elemental Horror Rare
1{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
3/6

Woodwraith Strangler

2bg
Creature - Plant Zombie Common
Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.
2/2
(Source: anon)

Hybrid (12)

Boros Guildmage

(r/w)(r/w)
Creature - Human Wizard Uncommon
({RW} can be paid with either {R} or {W}.)
1{R}: Target creature gains haste until end of turn.
1{W}: Target creature gains first strike until end of turn.
#242/3062/2

Boros Recruit

(r/w)
Creature - Goblin Soldier Common
({RW} can be paid with either {W} or {R})
First strike
#243/3061/1

Centaur Safeguard

2(g/w)
Creature - Centaur Warrior Common
({GW} can be paid with {G} or {W}.)
When Centaur Safeguard is put into a graveyard from play, target player gains 3 life.
#244/3063/1

Dimir Guildmage

(u/b)(u/b)
Creature - Human Wizard Uncommon
({UB} can be paid with either {U} or {B}.)
3{U}: Target player draws a card. Play this ability only any time you could play a sorcery.
3{B}: Target player discards a card. Play this ability only any time you could play a sorcery.
#245/3062/2

Gaze of the Gorgon

3(b/g)
Instant Common
({BG} can be paid with either {G} or {B}.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.
#246/306

Gleancrawler

3(b/g)(b/g)(b/g)
Creature - Insect Horror Rare
Trample
At the end of your turn, return to your hand all creature cards put into your graveyard from play this turn.
#247/3066/6

Golgari Guildmage

(b/g)(b/g)
Creature - Elf Shaman Uncommon
({BG} can be paid with either {B} or {G})
4{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
4{G}: Put a +1/+1 counter on target creature.
#248/3062/2

Lurking Informant

1(u/b)
Creature - Human Rogue Common
({UB} can be paid with either {U} or {B}.)
2, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
#249/3061/2

Master Warcraft

2(r/w)(r/w)
Instant Rare
({RW} can be paid with either {R} or {W}.)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.
#250/306
(Source: anon)

Privileged Position

2(w/g)(w/g)(w/g)
Enchantment Rare
({WG} can be paid with either {W} or {G}.)
Other permanents you control can't be the target of spells or abilities opponents control.
#251/306
(Source: anon)

Selesnya Guildmage

(w/g)(w/g)
Creature - Elf Wizard Uncommon
({WG} can be paid with either {W} or {G}.)
3{G}: Put a 1/1 green Saproling creature token into play.
3{W}: Creatures you control get +1/+1 until end of turn.
Illus. Mark Zug #252/3062/2

Shadow of Doubt

(u/b)(u/b)
Instant Rare
({UB} can be paid with either {U} or {B}.)
Players can't search libraries this turn.
Draw a card.
#253/306

Colorless (21/21)

Bloodletter Quill

3
Artifact Rare
2,{T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.

Boros Signet

2
Artifact Common
1, {T}: Add {R}{W} to your mana pool.
(Source: anon)

Bottled Cloister

4
Artifact Rare
At the beginning of each opponent's upkeep, remove your hand from the game face down.
At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card.

Cloudstone Curio

3
Artifact Rare
Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Crown of Convergence

2
Artifact Rare
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.
(Source: anon)

Cyclopean Snare

2
Artifact Uncommon
3,{T} : Tap target creature, then return Cyclopean Snare to its owner's hand.

Dimir Signet

2
Artifact Common
1, {T}: Add {U}{B} to your mana pool.
(Source: anon)

Glass Golem

5
Artifact Creature - Golem Uncommon
6/2

Golgari Signet

2
Artifact Common
1, {T}: Add {B}{G} to your mana pool.
(Source: anon)

Grifter's Blade

3
Artifact - Equipment Uncommon
You may play Grifter's Blade any time you could play an instant.
Grifter's Blade comes into play equipping a creature of your choice you control.
Equipped creature gets +1/+1.
Equip 1

Junktroller

4
Artifact Creature - Golem Uncommon
Defender
{T}: Put target card in a graveyard on the bottom of its owner's library.
0/6

Leashling

6
Artifact Creature - Golem Uncommon
Put a card in your hand on top of your library: Return Leashling to its owner's hand.
3/3
(Source: anon)

Nullstone Gargoyle

9
Artifact Creature - Gargoyle Rare
Flying
Whenever the first noncreature spell each turn is played, counter that spell.
4/5

Pariah's Shield

5
Artifact - Equipment Rare
All damage that would be dealt to you is dealt to equipped creature instead.
Equip 3

Peregrine Mask

1
Artifact – Equipment Uncommon
Equipped creature has defender, flying, and first strike.
Equip 2

Plague Boiler

3
Artifact Rare
At the beginning of your upkeep, put a plague counter on Plague Boiler.
1{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

Selesnya Signet

2
Artifact Common
1, {T}: Add {G}{W} to your mana pool.
(Source: anon)

Spectral Searchlight

3
Artifact Uncommon
{T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.

Sunforger

3
Artifact - Equipment Rare
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip 3
(Source: Inquest)

Terrarion

1
Artifact Common
Terrarion comes into play tapped.
2, {T}, Sacrifice Terrarion: Add two mana of any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.

Voyager Staff

1
Artifact Uncommon
2, Sacrifice Voyager Staff: Remove target creature from the game. Return that creature to play under its owner's control at end of turn.

Land (12/12)

Boros Garrison

Land Common
Boros Garrison comes into play tapped.
When Boros Garrison comes into play, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.
(Source: )

Dimir Aqueduct

Land Common
Dimir Aqueduct comes into play tapped.
When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.
(Source: )

Duskmantle, House of Shadow

Land Uncommon
{T}: Add 1 to your mana pool.
{U}{B},{T}: Target player puts the top card of his or her library into his or her graveyard.

Golgari Rot Farm

Land Common
Golgari Rot Farm comes into play tapped.
When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.
(Source: )

Overgrown Tomb

Land - Swamp Forest Rare
({T}: Add {B} or {G} to your mana pool.)
As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped instead.

Sacred Foundry

Land - Mountain Plains Rare
({T}: Add {R} or {W} to your mana pool.)
As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped instead.

Selesnya Sanctuary

Land Common
Selesnya Sanctuary comes into play tapped.
When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.
(Source: )

Sunhome, Fortress of the Legion

Land Uncommon
{T}: Add 1 to your mana pool.
2{R}{W}, {T}: Target creature gains double strike until end of turn.

Svogthos, the Restless Tomb

Land Uncommon
{T}: Add 1 to your mana pool.
3{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Temple Garden

Land - Forest Plains Rare
({T}: Add {G} or {W} to your mana pool.)
As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped instead.
Illus. Rob Alexander #284/306
(Source: WoTC site)

Vitu-Ghazi, the City-Tree

Land Uncommon
{T}: Add 1 to your mana pool.
2{G}{W},{T} : Put a 1/1 green Saproling creature token into play.
#285/306

Watery Grave

Land - Island Swamp Rare
({T}: Add {U} or {B} to your mana pool.)
As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead.
#286/306

Basic Land (20/20)

Forest A

Basic Land - Forest ?

Forest B

Basic Land - Forest ?

Forest C

Basic Land - Forest ?

Forest D

Basic Land - Forest ?

Island A

Basic Land - Island ?

Island B

Basic Land - Island ?

Island C

Basic Land - Island ?

Island D

Basic Land - Island ?

Mountain A

Basic Land - Mountain ?

Mountain B

Basic Land - Mountain ?

Mountain C

Basic Land - Mountain ?

Mountain D

Basic Land - Mountain ?

Plains A

Basic Land - Plains ?

Plains B

Basic Land - Plains ?

Plains C

Basic Land - Plains ?

Plains D

Basic Land - Plainss Common

Swamp A

Basic Land - Swamp ?

Swamp B

Basic Land - Swamp ?

Swamp C

Basic Land - Swamp ?

Swamp D

Basic Land - Swamp ?