White - Blue - Black - Red - Green - Multicolor - Guild - Colorless - Land - Basic Land
White (37/37)
Auratouched Mage |
  |
| Creature - Human Wizard |  |
| When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. |
| | 3/3 |
Bathe in Light |
  |
| Instant |  |
| Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. |
| | |
[Source: supercoolsexyfunsmart]
Benevolent Ancestor |
  |
| Creature - Spirit |  |
Defender
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
| #3/306 | 0/4 |
[Source: anon]
|
|
    |
| Creature - Archon |  |
Flying
Creatures can't attack you. |
"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war"
- Dravin, Gruul deserter |
| | 5/6 |
Boros Fury-Shield |
  |
| Instant |  |
| Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. |
| | |
Caregiver |
 |
| Creature - Human Cleric |  |
| {W} ,Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
| | 1/1 |
Chant of Vitu-Ghazi |
   |
| Instant |  |
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn.
You gain 1 life for each damage prevented this way. |
| | |
Concerted Effort |
   |
| Enchantment |  |
| At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |
| | |
Conclave Equenaut |
   |
| Creature - Human Soldier |  |
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying |
| | 3/3 |
Conclave Phalanx |
  |
| Creature - Human Soldier |  |
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control. |
| | 2/4 |
[Source: anon]
Conclave's Blessing |
  |
| Enchantment - Aura |  |
Enchant creature
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Enchanted creature gets +0/+2 for each other creature you control. |
| | |
Courier Hawk |
  |
| Creature - Bird |  |
Flying, vigilance
|
| | 1/2 |
Devouring Light |
   |
| Instant |  |
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game. |
| | |
Divebomber Griffin |
   |
| Creature - Griffin |  |
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. |
| | 3/2 |
Dromad Purebred |
  |
| Creature - Beast |  |
| Whenever Dromad Purebred is dealt damage, you gain 1 life. |
| | 1/5 |
[Source: anon]
Faith's Fetters |
  |
| Enchantment - Aura |  |
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities.
If enchanted permanent is a creature, it can't attack or block. |
| | |
Festival of the Guildpact |
  |
| Instant |  |
| Prevent the next X damage that would be dealt to you this turn. Draw a card. |
| | |
Flickerform |
  |
| Enchantment - Aura |  |
Enchant creature
{2}{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control enchanting that creature. |
| | |
Gate Hound |
  |
| Creature - Hound |  |
| Creatures you control have vigilance as long as Gate Hound is enchanted. |
| | 1/1 |
[Source: anon]
Ghosts of the Innocent |
   |
| Creature - Spirit |  |
| If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. |
| | 4/5 |
Hour of Reckoning |
    |
| Sorcery |  |
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy all nontoken creatures. |
| | |
Hunted Lammasu |
   |
| Creature - Lammasu |  |
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control. |
| | 5/5 |
[Source: supercoolsexyfunsmart]
Leave No Trace |
  |
| Instant |  |
| Radiance - Destroy target enchantment and each other enchantment that shares a color with it. |
| | |
Light of Sanction |
   |
| Enchantment |  |
| Prevent all damage that would be dealt to creatures you control by sources you control. |
| | |
[Source: anon]
Loxodon Gatekeeper |
   |
| Creature - Elephant Soldier |  |
| Artifacts, creatures, and lands your opponents control come into play tapped. |
| | 2/3 |
Nightguard Patrol |
  |
| Creature - Human Soldier |  |
| First strike, Vigilance |
| | 2/1 |
Oathsworn Giant |
   |
| Creature - Giant Soldier |  |
Vigilance
Other creatures you control get +0/+2 and have vigilance. |
| | 3/4 |
Sandsower |
  |
| Creature - Spirit
|  |
| Tap three untapped creatures you control: Tap target creature. |
| | 1/3 |
Screeching Griffin |
  |
| Creature - Griffin |  |
Flying
{R}: Target creature can't block Screeching Griffin this turn. |
| | 2/2 |
Seed Spark |
  |
| Instant |  |
| Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play. |
| | |
Suppression Field |
  |
| Enchantment |  |
| Activated abilities cost {2} more to play unless they're mana abilities. |
| | |
Three Dreams |
  |
| Sorcery |  |
| Search your Library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. |
| "Choose one to heal, one to harm, and one to grant you the prudence to use them." - Miotrim, auratouched mage |
| #33/306 | |
Twilight Drover |
  |
| Creature - Spirit |  |
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play. |
| | 1/1 |
Veteran Armorer |
  |
| Creature - Human Soldier |  |
| Other creatures you control get +0/+1. |
| | 2/2 |
Votary of the Conclave |
 |
| Creature - Human Soldier |  |
| {2}{G}: Regenerate Votary of the Conclave. |
| | 1/1 |
Wojek Apothecary |
   |
| Creature - Human Cleric |  |
Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
|
| | 1/1 |
Wojek Siren |
 |
| Instant |  |
| Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. |
| | |
Blue (39/39)
Belltower Sphinx |
  |
| Creature - Sphinx |  |
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. |
| | 2/5 |
Cerulean Sphinx |
   |
| Creature - Sphinx |  |
Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library. |
| | 5/5 |
Compulsive Research |
  |
| Sorcery |  |
| Target player draws three cards. Then that player discards two cards unless he or she discards a land card. |
| | |
Convolute |
  |
| Instant |  |
| Counter target spell unless its controller pays {4}. |
| | |
[Source: anon]
|
|
  |
| Enchantment |  |
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.
|
| | |
Dizzy Spell |
 |
| Instant |  |
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) |
| | |
Drake Familiar |
  |
| Creature - Drake |  |
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand. |
| | 2/1 |
Dream Leash |
   |
| Enchantment - Aura |  |
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent. |
| | |
Drift of Phantasms |
  |
| Creature - Spirit |  |
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
0/5 |
| | |
Ethereal Usher |
  |
| Creature - Spirit |  |
{U}, {T}: Target creature is unblockable this turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) |
| | 2/3 |
Eye of the Storm |
   |
| Enchantment |  |
| Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost. |
| | |
Flight of Fancy |
  |
| Enchantment - Aura |  |
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying. |
| | |
Flow of Ideas |
  |
| Sorcery |  |
| Draw a card for each Island you control. |
| | |
Followed Footsteps |
   |
| Enchantment - Aura |  |
Enchant creature
At the beginning of your upkeep, put a creature token into play that's a copy of enchanted creature. |
| | |
Grayscaled Gharial |
 |
| Creature - Crocodile |  |
| Islandwalk |
"Gharials don't like it when you grab them by the tail. Crickey, this one is a fighter!"
-Last words of The Gharial Hunter |
| | 1/1 |
|
|
    |
| Creature - Leviathan |  |
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) |
| | 9/9 |
|
|
   |
| Enchantment |  |
| Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. |
| | |
[Source: anon]
Hunted Phantasm |
   |
| Creature - Spirit |  |
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control. |
| | 4/6 |
Induce Paranoia |
   |
| Instant |  |
| Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. |
| | |
Lore Broker |
  |
| Creature - Human Rogue |  |
| {T}: Each player draws a card, then discards a card. |
| | 1/2 |
Mark of Eviction |
 |
| Enchantment - Aura |  |
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. |
| | |
Mnemonic Nexus |
  |
| Instant |  |
| Each player shuffles his or her graveyard into his or her library. |
| | |
Muddle the Mixture |
  |
| Instant |  |
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost equal to this card's, reveal it, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.) |
| | |
[Source: supercoolsexyfunsmart]
Peel from Reality |
  |
| Instant |  |
| Return target creature you control and target creature you don't control to their owners' hands. |
| | |
[Source: anon]
Quickchange |
  |
| Instant |  |
Target creature's color becomes the color or colors of your choice until end of turn.
Draw a card. |
| | |
Remand |
  |
| Instant |  |
Counter target spell. If you do, put it into its owner's hand instead of into that player's graveyard.
Draw a card. |
| | |
Snapping Drake |
  |
| Creature - Drake |  |
| Flying |
| | 3/2 |
Spawnbroker |
  |
| Creature - Human Wizard |  |
| When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. |
| | 1/1 |
Stasis Cell |
  |
| Enchantment - Aura |  |
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature. |
| | |
[Source: anon]
Surveilling Sprite |
  |
| Creature - Faerie Rogue |  |
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card. |
| | 1/1 |
Tattered Drake |
  |
| Creature - Zombie Drake |  |
Flying
{B}: Regenerate Tattered Drake.
|
| | 2/2 |
Telling Time |
  |
| Instant |  |
| Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. |
| | |
Terraformer |
  |
| Creature - Human Wizard |  |
| {1}: Choose a basic land type. The land type of each land you control becomes that type until end of turn. |
| | 2/2 |
Tidewater Minion |
   |
| Creature - Elemental |  |
Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent. |
| | 4/4 |
Tunnel Vision |
  |
| Sorcery |  |
| Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. |
| | |
Vedalken Dismisser |
  |
| Creature - Vedalken Wizard |  |
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.
|
| | 2/2 |
Vedalken Entrancer |
  |
| Creature - Vedalken Wizard |  |
| {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. |
| | 1/4 |
[Source: supercoolsexyfunsmart]
Wizened Snitches |
  |
| Creature - Faerie Rogue |  |
Flying
Players play with the top card of their libraries revealed. |
| | 1/3 |
Zephyr Spirit |
  |
| Creature - Spirit |  |
| When Zephyr Spirit blocks, return it to its owner's hand. |
| | 0/6 |
[Source: anon]
Black (37/37)
Blood Funnel |
  |
| Enchantment |  |
Noncreature spells you play cost {2} less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature. |
| | |
Brainspoil |
   |
| Sorcery |  |
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) |
| | |
Carrion Howler |
  |
| Creature - Zombie Wolf |  |
| Pay 1 life: Carrion Howler gets +2/-1 until end of turn. |
| | 2/2 |
Clinging Darkness |
  |
| Enchantment - Aura |  |
Enchant creature
Enchanted creature gets -4/-1. |
| | |
|
|
  |
| Creature - Human Wizard |  |
| At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. |
| Greatness, at any cost. |
| Illus. Ron Spears | #81/306 | 2/1 |
[Source: mtg.com]
Darkblast |
 |
| Instant |  |
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
| | |
Dimir House Guard |
  |
| Creature - Skeleton |  |
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) |
| | 2/3 |
Dimir Machinations |
  |
| Sorcery |  |
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) |
| | |
[Source: anon]
Disembowel |
  |
| Instant |  |
| Destroy target creature with converted mana cost X. |
| | |
Empty the Catacombs |
  |
| Sorcery |  |
| Each player returns all creature cards from his or her graveyard to his or her hand. |
| | |
Golgari Thug |
  |
| Creature - Human Warrior |  |
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly 4 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
|
| | 1/1 |
|
|
    |
| Creature - Zombie Giant |  |
{B}{B}{B}, {T}: Destroy target land. If that land is nonbasic, untap Helldozer.
|
| Sometimes you go to hell, and sometimes hell comes to you. |
| | 6/5 |
Hex |
   |
| Sorcery |  |
| Destroy six target creatures. |
| | |
Hunted Horror |
  |
| Creature - Horror |  |
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control. |
| | 7/7 |
Infectious Host |
  |
| Creature - Zombie |  |
| When Infectious Host is put into a graveyard from play, target player loses 2 life. |
| | 1/1 |
Keening Banshee |
   |
| Creature - Spirit |  |
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn. |
| | 2/2 |
Last Gasp |
  |
| Instant |  |
| Target creature gets -3/-3 until end of turn. |
| | |
Mausoleum Turnkey |
  |
| Creature - Ogre Rogue |  |
| When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand. |
| | 3/2 |
Moonlight Bargain |
   |
| Instant |  |
| Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. |
| | |
Mortipede |
  |
| Creature - Insect |  |
| {2}{G}: All creatures able to block Mortipede this turn do so. |
| | 4/1 |
Necromantic Thirst |
   |
| Enchantment - Aura |  |
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. |
| | |
Necroplasm |
   |
| Creature - Ooze |  |
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1 |
| | |
Netherborn Phalanx |
  |
| Creature - Horror |  |
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) |
| | 2/4 |
Nightmare Void |
  |
| Sorcery |  |
Target player reveals his or her hand. Choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
| | |
Ribbons of Night |
  |
| Sorcery |  |
| Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card. |
| | |
Roofstalker Wight |
  |
| Creature - Zombie |  |
| {1}{U}: Roofstalker Wight gains flying until end of turn. |
| | 2/1 |
[Source: supercoolsexyfunsmart]
Sadistic Augermage |
  |
| Creature - Human Wizard |  |
| When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library. |
| | 3/1 |
Sewerdreg |
   |
|
Creature - Spirit |  |
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game. |
| | 3/3 |
Shred Memory |
  |
| Instant |  |
Remove up to four target cards in a single graveyard from the game.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) |
| | |
Sins of the Past |
   |
| Sorcery |  |
| Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game. |
| | |
Stinkweed Imp |
  |
| Creature - Imp |  |
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly 5 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
| | 1/2 |
[Source: supercoolsexyfunsmart]
Strands of Undeath |
  |
| Enchantment - Aura |  |
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
{B}: Regenerate enchanted creature. |
| | |
Thoughtpicker Witch |
 |
| Creature - Human Wizard |  |
| {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game. |
| | 1/1 |
[Source: supercoolsexyfunsmart]
Undercity Shade |
  |
| Creature - Shade |  |
Fear
{B}: Undercity Shade gets +1/+1 until end of turn. |
| | 1/1 |
[Source: anon]
Vigor Mortis |
   |
| Sorcery |  |
Return target creature card from your graveyard to play.
If any {G} was spent to play this spell, that creature comes into play with a +1/+1 counter on it. |
| | |
[Source: supercoolsexyfunsmart]
Vindictive Mob |
   |
| Creature - Human Berserker |  |
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings. |
| | 5/5 |
[Source: anon]
Woebringer Demon |
   |
| Creature - Demon |  |
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. |
| | 4/4 |
Red (39/39)
Barbarian Riftcutter |
  |
| Creature - Human Barbarian |  |
| {R}, Sacrifice Barbarian Riftcutter: Destroy target land. |
| | 3/3 |
Blockbuster |
   |
| Enchantment |  |
| {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. |
| | |
Breath of Fury |
   |
| Enchantment - Aura |  |
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. |
| | |
Char |
  |
| Instant |  |
| Char deals 4 damage to target creature or player and 2 damage to you. |
| | |
Cleansing Beam |
  |
| Instant |  |
| Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. |
| | |
Coalhauler Swine |
   |
| Creature - Beast |  |
| Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. |
| | 4/4 |
Dogpile |
  |
| Instant |  |
| Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. |
| | |
Excruciator |
   |
| Creature - Avatar |  |
| Damage that would be dealt by Excruciator can't be prevented. |
| | 7/7 |
Fiery Conclusion |
  |
| Instant |  |
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature. |
| | |
[Source: anon]
Flame Fusillade |
  |
| Sorcery |  |
| Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player.". |
| | |
Flash Conscription |
  |
| Instant |  |
| Untap target creature and gain control of it until end of the turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life." until end of turn. |
| | |
Frenzied Goblin |
 |
| Creature - Goblin Berserker |  |
| Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. |
| | 1/1 |
Galvanic Arc |
  |
| Enchantment - Aura |  |
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike. |
| | |
[Source: anon]
Goblin Fire Fiend |
  |
| Creature - Goblin Berserker |  |
Haste
Defending player blocks Goblin Fire Fiend if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1/1 |
| | |
Goblin Spelunkers |
  |
| Creature - Goblin Warrior |  |
| Mountainwalk |
| | 2/2 |
[Source: anon]
Greater Forgeling |
   |
| Creature - Elemental |  |
| {1}{R}: Greater Forgeling gets +3/-3 until end of turn. |
| | 3/4 |
Hammerfist Giant |
   |
| Creature - Giant Warrior |  |
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
5/4 |
| | |
Hunted Dragon |
   |
| Creature - Dragon |  |
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control. |
| | 6/6 |
Incite Hysteria |
  |
| Sorcery |  |
| Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." |
| | |
Indentured Oaf |
  |
| Creature - Ogre Warrior |  |
| Prevent all damage that Indentured Oaf would deal to red creatures. |
| | 4/3 |
Instill Furor |
  |
| Enchantment - Aura |  |
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn.". |
| | |
Mindmoil |
  |
| Enchantment |  |
| Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. |
| | |
Molten Sentry |
  |
| Creature - Elemental |  |
| As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender. |
| | */* |
Ordruun Commando |
  |
| Creature - Minotaur Soldier |  |
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
|
| | 4/1 |
Rain of Embers |
  |
| Sorcery |  |
| Rain of Embers deals 1 damage to each creature and each player. |
| | |
Reroute |
  |
| Instant |  |
Change the target of target activated ability with a single target.
Draw a card. |
| | |
Sabertooth Alley Cat |
   |
| Creature - Cat |  |
Sabertooth Alley Cat attacks each turn if able.
{2}{R}: Sabertooth Alley Cat can't be blocked this turn except by creatures with defender. |
| | 2/1 |
Seismic Spike |
   |
| Sorcery |  |
| Destroy target land. Add {R}{R} to your mana pool. |
| | |
Sell-Sword Brute |
  |
| Creature - Human Mercenary |  |
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
|
| | 2/2 |
Smash |
  |
| Instant |  |
Destroy target artifact.
Draw a card. |
| | |
Sparkmage Apprentice |
  |
| Creature - Human Wizard |  |
| When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player. |
| | 1/1 |
Stoneshaker Shaman |
  |
| Creature - Human Shaman |  |
| At the end of each player's turn, that player sacrifices an untapped land. |
| | 1/1 |
Surge of Zeal |
 |
| Instant |  |
| Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. |
| | |
[Source: anon]
Torpid Moloch |
 |
| Creature - Lizard |  |
Defender
Sacrifice three lands: Torpid Moloch loses defender until end of turn. |
| | 3/2 |
[Source: anon]
Viashino Fangtail |
   |
| Creature - Viashino Warrior |  |
| {T}: Viashino Fangtail deals 1 damage to target creature or player. |
| | 3/3 |
Viashino Slasher |
  |
| Creature - Viashino Warrior |  |
| {R}: Viashino Slasher gets +1/-1 until end of turn. |
| | 1/2 |
War-Torch Goblin |
 |
| Creature - Goblin Warrior |  |
| {R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. |
| | 1/1 |
Warp World |
  |