Amrou Scout - 1W
Creature - Kithkin Rebel Scout (Common)
{4}, {T}: Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1
Illus. Quinton Hoover
#1/301
Amrou Seekers - 2W
Creature - Kithkin Rebel (Common)
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
2/2
Illus. Quinton Hoover
#2/301
Angel's Grace - W
Instant (Rare)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Illus. Mark Zug
#3/301
Benalish Cavalry - 1W
Creature - Human Knight (Common)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."
2/2
Illus. Parente
#4/301
Castle Raptors - 4W
Creature - Bird Soldier (Common)
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
Illus. Christopher Moeller
#5/301
Cavalry Master - 2WW
Creature - Human Knight (Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
3/3
Illus. Thomas M. Baxa
#6/301
Celestial Crusader - 2WW
Creature - Spirit (Uncommon)
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
2/2
Illus. Jim Murray
#7/301
Children of Korlis - W
Creature - Human Rebel Cleric (Common)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause." -Tavalus, acolyte of Korlis
1/1
Illus. Quinton Hoover
#8/301
Chronosavant - 5W
Creature - Giant (Rare)
{1}{W}: Return Chronosavant from your graveyard to play tapped. Skip your next turn.
"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."
5/5
Illus. Pete Venters
#9/301
Cloudchaser Kestrel - 1WW
Creature - Bird (Common)
Flying
When Cloudchaser Kestrel comes into play, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
2/2
Illus. Daren Bader
#10/301
D'Avenant Healer - 1WW
Creature - Human Cleric Archer (Common)
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
"One arrow keenly fired might prevent more battlefield wounds than I could treat."
1/2
Illus. Michael Sutfin
#11/301
Detainment Spell - W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature's activated abilities can't be played.
{1}{W}: Attach Detainment Spell to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
Illus. Darrell Riche
#12/301
Divine Congregation - 3W
Sorcery (Common)
You gain 2 life for each creature target player controls.
Suspend 5 - {1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Illus. Jeremy Jarvis
#13/301
Duskrider Peregrine - 5W
Creature - Bird (Uncommon)
Flying, protection from black
Suspend 3 - {1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
3/3
Illus. Una Fricker
#14/301
Errant Doomsayers - 1W
Creature - Human Rebel (Common)
{T}: Tap target creature with toughness 2 or less.
"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."
1/1
Illus. Liz Danforth
#15/301
Evangelize - 4W
Sorcery (Rare)
Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you play this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.
Illus. Randy Elliott
#16/301
Flickering Spirit - 3W
Creature - Spirit (Common)
Flying
{3}{W}: Remove Flickering Spirit from the game, then return it to play under its owner's control.
It disappears each time with the hope that it will not return to the same desolation it left behind.
2/2
Illus. Alex Horley-Orlandelli
#17/301
Foriysian Interceptor - 3W
Creature - Human Soldier (Common)
Flash (You may play this spell any time you could play an instant.)
Defender
Foriysian Interceptor can block an additional creature.
A focal point for time rifts, Foriys contends simultaneously with foes both new and old.
0/5
Illus. Anson Maddocks
#18/301
Fortify - 2W
Instant (Common)
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith." -Tavalus, acolyte of Korlis
Illus. Christopher Moeller
#19/301
Gaze of Justice - W
Sorcery (Common)
As an additional cost to play Gaze of Justice, tap three untapped white creatures you control.
Remove target creature from the game.
Flashback {5}{W} (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.)
Illus. John Avon
#20/301
Griffin Guide - 2W
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.
Illus. Jim Nelson
#21/301
Gustcloak Cavalier - 3WW
Creature - Human Knight (Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
2/2
Illus. Stuart Griffin
#22/301
Icatian Crier - 2W
Creature - Human Spellshaper (Common)
{1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens into play.
A thousand years removed from her home, her news of war had lost its context, but not its relevance.
1/1
Illus. Michael Phillippi
#23/301
Ivory Giant - 5WW
Creature - Giant (Common)
When Ivory Giant comes into play, tap all nonwhite creatures.
Suspend 5 - {W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
3/4
Illus. Jeff Miracola
#24/301
Jedit's Dragoons - 5W
Creature - Cat Soldier (Common)
Vigilance
When Jedit's Dragoons comes into play, you gain 4 life.
After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse.
2/5
Illus. John Matson
#25/301
Knight of the Holy Nimbus - WW
Creature - Human Rebel Knight (Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.
2/2
Illus. Wayne England
#26/301
Magus of the Disk - 2WW
Creature - Human Wizard (Rare)
Magus of the Disk comes into play tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.
2/4
Illus. Jeremy Jarvis
#27/301
Mangara of Corondor - 1WW
Legendary Creature - Human Wizard (Rare)
{T}: Remove Mangara of Corondor and target permanent from the game.
"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."
1/1
Illus. Zoltan Boros & Gabor Szikszai
#28/301
Momentary Blink - 1W
Instant (Common)
Remove target creature you control from the game, then return it to play under its owner's control.
Flashback {3}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Illus. Anthony S. Waters
#29/301
Opal Guardian - WWW
Enchantment (Rare)
When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
It was a moment in time, cast in stone-a moment whose time had come again.
Illus. Christopher Rush
#30/301
Outrider en-Kor - 2W
Creature - Kor Rebel Knight (Uncommon)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
2/2
Illus. D. Alexander Gregory
#31/301
Pentarch Paladin - 2WWW
Creature - Human Knight (Rare)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin comes into play, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
3/3
Illus. Jim Murray
#32/301
Pentarch Ward - 2W
Enchantment - Aura (Common)
Enchant creature
As Pentarch Ward comes into play, choose a color.
When Pentarch Ward comes into play, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Illus. Dany Orizio
#33/301
Plated Pegasus - 2W
Creature - Pegasus (Uncommon)
Flash (You may play this spell any time you could play an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
1/2
Illus. Greg Hildebrandt
#34/301
Pull from Eternity - W
Instant (Uncommon)
Put target face-up card that's removed from the game into its owner's graveyard.
It is best to conquer dragons before they hatch. -Femeref adage
Illus. Ron Spears
#35/301
Pulmonic Sliver - 3WW
Creature - Sliver (Rare)
All Slivers have flying and "If this creature would be put into a graveyard, you may put it on top of its owner's library instead."
Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.
3/3
Illus. Jeff Easley
#36/301
Quilled Sliver - 1W
Creature - Sliver (Uncommon)
All Slivers have "{T}: This creature deals 1 damage to target attacking or blocking creature."
"They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us against them." -Adom Capashen, Benalish hero
1/1
Illus. John Matson
#37/301
Restore Balance
Sorcery (Rare)
Restore Balance is white.
Suspend 6 - {W}
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Illus. Mark Poole
#38/301
Return to Dust - 2WW
Instant (Uncommon)
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Illus. Wayne Reynolds
#39/301
Serra Avenger - WW
Creature - Angel (Rare)
You can't play Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
3/3
Illus. Scott M. Fischer
#40/301
Sidewinder Sliver - W
Creature - Sliver (Common)
All Slivers have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
"They encircled our patrol with the stealth of snakes, corralling us like livestock." -Merrik Aidar, Benalish patrol
1/1
Illus. Ron Spencer
#41/301
Spirit Loop - 1W
Enchantment - Aura (Uncommon)
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.
Illus. Wayne Reynolds
#42/301
Temporal Isolation - 1W
Enchantment - Aura (Common)
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Illus. Stephen Tappin
#43/301
Tivadar of Thorn - 1WW
Legendary Creature - Human Lord (Rare)
First strike, protection from red
When Tivadar of Thorn comes into play, destroy target Goblin.
His blade came down upon the neck of a goblin-but not the one he had charged. When Tivadar looked up, the world he had known was gone.
2/2
Illus. Carl Critchlow
#44/301
Watcher Sliver - 3W
Creature - Sliver (Common)
All Slivers get +0/+2.
"I have spied them, wandering and watching-but for what? I fear they watch for us." -Yonat of Amrou
2/2
Illus. Liz Danforth
#45/301
Weathered Bodyguards - 5W
Creature - Human Soldier (Rare)
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/5
Illus. Wayne Reynolds
#46/301
Zealot il-Vec - 2W
Creature - Human Rebel (Common)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
1/1
Illus. Chippy
#47/301
Ancestral Vision
Sorcery (Rare)
Ancestral Vision is blue.
Suspend 4 - {U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Target player draws three cards.
Illus. Mark Poole
#48/301
Bewilder - 2U
Instant (Common)
Target creature gets -3/-0 until end of turn.
Draw a card.
"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension." -Jhoira, master artificer
Illus. Ralph Horsley
#49/301
Brine Elemental - 4UU
Creature - Elemental (Uncommon)
Morph {5}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.
Water calls to water, and the world is left exhausted and withered in its wake.
5/4
Illus. Stephen Tappin
#50/301
Cancel - 1UU
Instant (Common)
Counter target spell.
Fendros gasped as he watched the spell drip from the ends of his fingers. He moved his foot, afraid to disturb the spot where it lay slain.
Illus. Mark Poole
#51/301
Careful Consideration - 2UU
Instant (Uncommon)
Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.
"Sages who take the time to verify their sources are rewarded for their diligence." -Jhoira, to Teferi
Illus. Janine Johnston
#52/301
Clockspinning - U
Instant (Common)
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Illus. Zoltan Boros & Gabor Szikszai
#53/301
Coral Trickster - 1U
Creature - Merfolk Rogue (Common)
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
Illus. D. Alexander Gregory
#54/301
Crookclaw Transmuter - 3U
Creature - Bird Wizard (Common)
Flash (You may play this spell any time you could play an instant.)
Flying
When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.
3/1
Illus. Ron Spencer
#55/301
Deep-Sea Kraken - 7UUU
Creature - Kraken (Rare)
Deep-Sea Kraken is unblockable.
Suspend 9 - {2}{U}
Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.
6/6
Illus. Christopher Moeller
#56/301
Draining Whelk - 4UU
Creature - Illusion (Rare)
Flash (You may play this spell any time you could play an instant.)
Flying
When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
1/1
Illus. Mark Tedin
#57/301
Dream Stalker - 1U
Creature - Illusion (Common)
When Dream Stalker comes into play, return a permanent you control to its owner's hand.
What happens when it is the dream that wakes and the sleeper that fades into memory?
1/5
Illus. Brian Despain
#58/301
Drifter il-Dal - U
Creature - Human Wizard (Common)
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.
2/1
Illus. Justin Sweet
#59/301
Errant Ephemeron - 6U
Creature - Illusion (Common)
Flying
Suspend 4 - {1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
4/4
Illus. Luca Zontini
#60/301
Eternity Snare - 5U
Enchantment - Aura (Common)
Enchant creature
When Eternity Snare comes into play, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Illus. Drew Tucker
#61/301
Fathom Seer - 1U
Creature - Illusion (Common)
Morph - Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
1/3
Illus. Ralph Horsley
#62/301
Fledgling Mawcor - 3U
Creature - Beast (Uncommon)
Flying
{T}: Fledgling Mawcor deals 1 damage to target creature or player.
Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
Illus. Kev Walker
#63/301
Fool's Demise - 4U
Enchantment - Aura (Uncommon)
Enchant creature
When enchanted creature is put into a graveyard, return that creature to play under your control.
When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.
Illus. Zoltan Boros & Gabor Szikszai
#64/301
Ixidron - 3UU
Creature - Illusion (Rare)
As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures.
Ixidron's power and toughness are each equal to the number of face-down creatures in play.
*/*
Illus. Terese Nielsen
#65/301
Looter il-Kor - 1U
Creature - Kor Rogue (Common)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
1/1
Illus. Mike Dringenberg
#66/301
Magus of the Jar - 3UU
Creature - Human Wizard (Rare)
{T}, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.
3/3
Illus. Zoltan Boros & Gabor Szikszai
#67/301
Moonlace - U
Instant (Rare)
Target spell or permanent becomes colorless.
Once a vision of constancy in the sky, the moon had long been hidden from view by the haze that chokes the heavens. The very sight of it had become a sign that change was in the air.
Illus. Mike Dringenberg
#68/301
Mystical Teachings - 3U
Instant (Common)
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Illus. Ron Spears
#69/301
Ophidian Eye - 2U
Enchantment - Aura (Common)
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Illus. Zoltan Boros & Gabor Szikszai
#70/301
Paradox Haze - 2U
Enchantment - Aura (Uncommon)
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you." -Teferi
Illus. Greg Staples
#71/301
Psionic Sliver - 4U
Creature - Sliver (Rare)
All Slivers have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy.
2/2
Illus. Wayne England
#72/301
Riftwing Cloudskate - 3UU
Creature - Illusion (Uncommon)
Flying
When Riftwing Cloudskate comes into play, return target permanent to its owner's hand.
Suspend 3 - {1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
2/2
Illus. Carl Critchlow
#73/301
Sage of Epityr - U
Creature - Human Wizard (Common)
When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.
Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight.
1/1
Illus. Randy Gallegos
#74/301
Screeching Sliver - U
Creature - Sliver (Common)
All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp." -Merrik Aidar, Benalish patrol
1/1
Illus. Stuart Griffin
#75/301
Shadow Sliver - 2U
Creature - Sliver (Common)
All Slivers have shadow. (They can block or be blocked by only creatures with shadow.)
These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen.
1/1
Illus. Warren Mahy
#76/301
Slipstream Serpent - 7U
Creature - Serpent (Common)
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/6
Illus. Darrell Riche
#77/301
Snapback - 1U
Instant (Common)
You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.
Return target creature to its owner's hand.
"If it returns years hence, our knowledge of how to combat it will be that much greater." -Andorel, Tolarian sentinel
Illus. Alan Pollack
#78/301
Spell Burst - XU
Instant (Uncommon)
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
The brutish mage's version of thinking.
Illus. Terese Nielsen
#79/301
Spiketail Drakeling - 1UU
Creature - Drake (Common)
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
Drakelings fish with their tails, angling to snare succulent thoughts and memories on their psychic hooks.
2/2
Illus. Dave Dorman
#80/301
Sprite Noble - 1UU
Creature - Faerie (Rare)
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
"By thorn and by stone, we will fight to see the day when beauty returns to this world."
2/2
Illus. Randy Gallegos
#81/301
Stormcloud Djinn - 4U
Creature - Djinn (Uncommon)
Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
As fickle as lightning, as slippery as an eel.
3/3
Illus. Greg Staples
#82/301
Teferi, Mage of Zhalfir - 2UUU
Legendary Creature - Human Wizard (Rare)
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.
To save this plane, he must forsake all others.
3/4
Illus. D. Alexander Gregory & Jeremy Jarvis
#83/301
Telekinetic Sliver - 2UU
Creature - Sliver (Uncommon)
All Slivers have "{T}: Tap target permanent."
"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition." -Freyalise
2/2
Illus. Randy Elliott
#84/301
Temporal Eddy - 2UU
Sorcery (Common)
Put target creature or land on top of its owner's library.
As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.
Illus. Wayne England
#85/301
Think Twice - 1U
Instant (Common)
Draw a card.
Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
"Great books are meant to be read, then read again backwards or upside down!" -Ettovard, Tolarian archivist
Illus. Jim Nelson
#86/301
Tolarian Sentinel - 3U
Creature - Human Spellshaper (Common)
Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."
1/3
Illus. Thomas M. Baxa
#87/301
Trickbind - 1U
Instant (Rare)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)
Illus. John Zeleznik
#88/301
Truth or Tale - 1U
Instant (Uncommon)
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Illus. Michael Phillippi
#89/301
Vesuvan Shapeshifter - 3UU
Creature - Shapeshifter (Rare)
As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U}
0/0
Illus. Quinton Hoover
#90/301
Viscerid Deepwalker - 4U
Creature - Homarid Warrior (Common)
{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4 - {U} (Rather than play this card from your hand, you may pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
2/3
Illus. Heather Hudson
#91/301
Voidmage Husher - 3U
Creature - Human Wizard (Uncommon)
Flash (You may play this spell any time you could play an instant.)
When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you play a spell, you may return Voidmage Husher to its owner's hand.
2/2
Illus. Chippy
#92/301
Walk the Aeons - 4UU
Sorcery (Rare)
Buyback - Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Illus. Jeremy Jarvis
#93/301
Wipe Away - 1UU
Instant (Uncommon)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
An eyeblink later, all that remained of the tree-beast was the breeze of its momentum.
Illus. Jeff Miracola
#94/301
Assassinate - 2B
Sorcery (Common)
Destroy target tapped creature.
The rulers of old Dominaria kept assassins on retainer. However, the true loyalty of these master killers was always to their peers. This elite brotherhood survived the fall of the old royal order.
Illus. Kev Walker
#95/301
Basal Sliver - 2B
Creature - Sliver (Common)
All Slivers have "Sacrifice this creature: Add {B}{B} to your mana pool."
"Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." -Endrek Sahr, master breeder
2/2
Illus. Drew Tucker
#96/301
Call to the Netherworld - B
Sorcery (Common)
Return target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting.
Illus. Vance Kovacs
#97/301
Corpulent Corpse - 5B
Creature - Zombie (Common)
Fear
Suspend 5 - {B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
3/3
Illus. Doug Chaffee
#98/301
Curse of the Cabal - 9B
Sorcery (Rare)
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2 - {2}{B}{B}
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
Illus. John Avon
#99/301
Cyclopean Giant - 2BB
Creature - Zombie Giant (Common)
When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game.
A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid.
4/2
Illus. Mark Tedin
#100/301
Dark Withering - 4BB
Instant (Common)
Destroy target nonblack creature.
Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Illus. Wayne Reynolds
#101/301
Deathspore Thallid - 1B
Creature - Zombie Fungus (Common)
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
1/1
Illus. Randy Elliott
#102/301
Demonic Collusion - 3BB
Sorcery (Rare)
Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.
Illus. Jim Nelson
#103/301
Dread Return - 2BB
Sorcery (Uncommon)
Return target creature card from your graveyard to play.
Flashback - Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Illus. Kev Walker
#104/301
Drudge Reavers - 3B
Creature - Skeleton (Common)
Flash (You may play this spell any time you could play an instant.)
{B}: Regenerate Drudge Reavers.
"The surface of the land is blanched with salt, but the soil beneath is reddened with death-a fertile ground for necromancy." -Lim-Dûl the Necromancer
2/1
Illus. Greg Staples
#105/301
Endrek Sahr, Master Breeder - 4B
Legendary Creature - Human Wizard (Rare)
Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
2/2
Illus. Mark Tedin
#106/301
Evil Eye of Urborg - 4B
Creature - Eye (Uncommon)
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
"Edahlis, what is that thing? We should have stayed in Yavimaya . . . ." -Aznaph, greenseeker
6/3
Illus. Clint Langley
#107/301
Faceless Devourer - 2B
Creature - Nightmare Horror (Uncommon)
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer comes into play, remove another target creature with shadow from the game.
When Faceless Devourer leaves play, return the removed card to play under its owner's control.
2/1
Illus. Chippy
#108/301
Fallen Ideal - 2B
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand.
Illus. Anson Maddocks
#109/301
Feebleness - 1B
Enchantment - Aura (Common)
Flash
Enchant Creature
Enchanted creature gets -2/-1.
Illus. Kev Walker
#110/301
Gorgon Recluse - 3BB
Creature - Gorgon (Common)
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B}
2/4
Illus. Darrell Riche
#111/301
Haunting Hymn - 4BB
Instant (Uncommon)
Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.
The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.
Illus. rk post
#112/301
Liege of the Pit - 5BBB
Creature - Demon (Rare)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7/7
Illus. Jeremy Jarvis
#113/301
Lim-Dul, the Necromancer - 5BB
Legendary Creature - Human Wizard (Rare)
Whenever a creature an opponent controls is put into a graveyard from play, you may pay {1}{B}. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.
4/4
Illus. Matt Cavotta
#114/301
Living End
Sorcery (Rare)
Living End is black.
Suspend 3 - {2}{B}{B}
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.
Illus. Greg Staples
#115/301
Magus of the Mirror - 4BB
Creature - Human Wizard (Rare)
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep.
"Behold! The image of the enemy and all that she has. Trust your envy, and take it."
4/2
Illus. Christopher Moeller
#116/301
Mana Skimmer - 3B
Creature - Leech (Common)
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
They traverse the mana-starved wastes in search of richer lands.
2/2
Illus. Daniel Gelon
#117/301
Mindlash Sliver - B
Creature - Sliver (Common)
All Slivers have "{1}, Sacrifice this creature: Each player discards a card."
Though Dominaria's queenless slivers lack a single purpose, in some the instinct for self-sacrifice remains extremely strong.
1/1
Illus. Jeff Miracola
#118/301
Mindstab - 5B
Sorcery (Common)
Target player discards three cards.
Suspend 4 - {B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Illus. Mark Tedin
#119/301
Nether Traitor - BB
Creature - Spirit (Rare)
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay {B}. If you do, return Nether Traitor from your graveyard to play.
1/1
Illus. Vance Kovacs
#120/301
Nightshade Assassin - 2BB
Creature - Human Assassin (Uncommon)
First strike
When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
2/1
Illus. Alan Pollack
#121/301
Phthisis - 3BBBB
Sorcery (Uncommon)
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5 - {1}{B} (Rather than play this card from your hand, you may pay {1}{B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Illus. Carl Critchlow
#122/301
Pit Keeper - 1B
Creature - Human Wizard (Common)
When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"The undead are not â..awakened.' They are evicted when there is no room left in the pit for more bodies."
2/1
Illus. Anthony S. Waters
#123/301
Plague Sliver - 2BB
Creature - Sliver (Rare)
All Slivers have "At the beginning of your upkeep, this creature deals 1 damage to you."
A sliver shares everything with its hive-even its afflictions.
5/5
Illus. Dave Allsop
#124/301
Premature Burial - 1B
Sorcery (Uncommon)
Destroy target nonblack creature that came into play since your last turn ended.
"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." -Ezrith, druid of the Dark Hours
Illus. Clint Langley
#125/301
Psychotic Episode - 1BB
Sorcery (Common)
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Illus. Drew Tucker
#126/301
Sangrophage - BB
Creature - Zombie (Common)
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
The living is all it eats.
3/3
Illus. Pete Venters
#127/301
Sengir Nosferatu - 3BB
Creature - Vampire (Rare)
Flying
{1}{B}, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "{1}{B}, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."
4/4
Illus. Scott M. Fischer
#128/301
Skittering Monstrosity - 3BB
Creature - Horror (Uncommon)
When you play a creature spell, sacrifice Skittering Monstrosity.
5/5
Illus. rk post
#129/301
Skulking Knight - 2B
Creature - Zombie Knight (Common)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
3/3
Illus. rk post
#130/301
Smallpox - BB
Sorcery (Uncommon)
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
"Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm him with many small sufferings." -Ratadrabik of Urborg
Illus. Janine Johnston
#131/301
Strangling Soot - 2B
Instant (Common)
Destroy target creature with toughness 3 or less.
Flashback {5}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
"What good is your blade without your breath?" -Greht, Gathan warlord
Illus. Jim Murray
#132/301
Stronghold Overseer - 3BBB
Creature - Demon (Rare)
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
5/5
Illus. Puddnhead
#133/301
Sudden Death - 1BB
Instant (Uncommon)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.
Illus. Dave Allsop
#134/301
Sudden Spoiling - 1BB
Instant (Rare)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.
Illus. Alan Pollack
#135/301
Tendrils of Corruption - 3B
Instant (Common)
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us." -Ezrith, druid of the Dark Hours
Illus. Mike Dringenberg
#136/301
Traitor's Clutch - 4B
Instant (Common)
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Illus. Dave Allsop
#137/301
Tresspasser il-vec - 2B
Creature - Human Rogue (Common)
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
3/1
Illus. Jim Murray
#138/301
Urborg Syphon-Mage - 2B
Creature - Human Spellshaper (Common)
{2}{B},{T}, Discard a card: Each other player lose 2 life. You gain life equal to the life lost this way.
2/2
Illus. Greg Staples
#139/301
Vampiric Sliver - 3B
Creature - Sliver (Uncommon)
All Slivers have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."
3/3
Illus. Thomas M. Baxa
#140/301
Viscid Lemures - 4B
Creature - Spirit (Common)
{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
"Lemurs? Is that all? Finally, something harmless . . ." -Norin the Wary
4/3
Illus. Drew Tucker
#141/301
AEtherflame Wall - 1R
Creature - Wall (Common)
Defender
AEtherflame Wall may block creatures with shadow as though they didn't have shadow.
{R}: AEtherflame Wall gets +1/+0 until end of turn.
AE before Æ but not after C...
0/4
Illus. Justin Sweet
#142/301
Ancient Grudge - 1R
Instant (Common)
Destroy target artifact.
Flashback {G}
Illus. Jim Nelson
#143/301
Barbed Shocker - 3R
Creature - Insect (Uncommon)
Trample, Haste
Whenever Barbed Shocker deals damage to a player, that player discards his or her hand and draws that many cards.
2/2
Illus. Tony Szczudlo
#144/301
Basalt Gargoyle - 2R
Creature - Gargoyle (Uncommon)
Flying
Echo {2}{R}
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
3/2
Illus. Clint Langley
#145/301
Blazing Blade Askari - 2R
Creature - Human Knight (Common)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.
"This can't be Jamuraa. We could not have failed her this badly...."
2/2
Illus. Dan Frazier
#146/301
Bogardan Hellkite - 6RR
Creature - Dragon (Rare)
Flash (You may play this spell any time you could play an instant.)
Flying
When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.
5/5
Illus. Scott M. Fischer
#147/301
Bogardan Rager - 5R
Creature - Elemental (Common)
Flash
When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.
3/4
Illus. Clint Langley
#148/301
Bonesplitter Sliver - 3R
Creature - Sliver (Common)
All Slivers get +2/+0.
2/2
Illus. Dany Orizio
#149/301
Coal Stoker - 3R
Creature - Elemental (Common)
When Coal Stoker comes into play, if you played it from your hand, add {R}{R}{R} to your mana pool.
"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits." -Dobruk the Unstable, pyromancer
3/3
Illus. Mark Zug
#150/301
Conflagrate - XXR
Sorcery (Uncommon)
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback - {R}{R}, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Illus. Warren Mahy
#151/301
Empty the Warrens - 3R
Sorcery (Common)
Put two 1/1 red Goblin creature tokens into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)
"They'd pour out of the warrens to make war (and to make room for the littering matrons)." -Sarpadian Empires, vol. IV
Illus. Mark Brill
#152/301
Firemaw Kavu - 5R
Creature - Kavu (Uncommon)
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu comes into play, it deals 2 damage to target creature.
When Firemaw Kavu leaves play, it deals 4 damage to target creature.
4/2
Illus. Greg Hildebrandt
#153/301
Flamecore Elemental - 2RR
Creature - Elemental (Common)
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
5/4
Illus. Dave Dorman
#154/301
Flowstone Channeler - 2R
Creature - Human Spellshaper (Common)
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
2/2
Illus. Alan Pollack
#155/301
Fortune Thief - 4R
Creature - Human Rogue (Rare)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/1
Illus. Christopher Moeller
#156/301
Fury Sliver - 5R
Creature - Sliver (Uncommon)
All Slivers have double strike.
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air." -Adom Capashen, Benalish hero
3/3
Illus. Parente
#157/301
Ghitu Firebreathing - 1R
Enchantment - Aura (Common)
Flash (You may play this spell any time you could play an instant.)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.
Illus. Jim Nelson
#158/301
Goblin Skycutter - 1R
Creature - Goblin Warrior (Common)
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
He takes out his fear of heights on anything above his head.
2/1
Illus. Clint Langley
#159/301
Grapeshot - 1R
Sorcery (Common)
Grapeshot deals 1 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Mages often seek to emulate the powerful relics lost to time and apocalypse.
Illus. Pete Venters
#160/301
Greater Gargadon - 9R
Creature - Beast (Rare)
Suspend 10 - {R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.
9/7
Illus. Rob Alexander
#161/301
Ground Rift - R
Sorcery (Common)
Target creature without flying can't block this turn.
Storm
Illus. Thomas M. Baxa
#162/301
Ib Halfheart, Goblin Tactician - 3R
Legendary Creature - Goblin Advisor (Rare)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.
"Everybody but me-CHARGE!"
3/2
Illus. Wayne Reynolds
#163/301
Ignite Memories - 4R
Sorcery (Uncommon)
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Illus. Justin Sweet
#164/301
Ironclaw Buzzardiers - 2R
Creature - Orc Scout (Common)
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.
2/2
Illus. Carl Critchlow
#165/301
Jaya Ballard, Task Mage - 1RR
Legendary Creature - Human Spellshaper (Rare)
{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
2/2
Illus. Matt Cavotta
#166/301
Keldon Halberdier - 4R
Creature - Human Warrior (Common)
First strike
Suspend 4 - {R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
4/1
Illus. Parente
#167/301
Lightning Axe - R
Instant (Common)
As an additional cost to play Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ." -Asmoranomardicadaistinaculdacar, The Underworld Cookbook
Illus. Dan Scott
#168/301
Magus of the Scroll - R
Creature - Human Wizard (Rare)
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
1/1
Illus. Greg Staples
#169/301
Mogg War Marshal - 1R
Creature - Goblin Warrior (Common)
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.
1/1
Illus. Wayne England
#170/301
Norin the Wary - R
Legendary Creature - Human Warrior (Rare)
When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.
"I have a bad feeling about this."
2/1
Illus. Heather Hudson
#171/301
Orcish Cannonade - 1RR
Instant (Common)
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.
"Crispy! Scarback! Load another volcano-ball." -Stumphobbler Thuj, Orcish captain
Illus. Pete Venters
#172/301
Pardic Dragon - 4RR
Creature - Dragon (Rare)
Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2 - {R}{R}
Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
4/4
Illus. Zoltan Boros & Gabor Szikszai
#173/301
Plunder - 4R
Sorcery (Common)
Destroy target artifact or land.
Suspend 4 - {1}{R} (Rather than play this card from your hand, you may pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Illus. Thomas M. Baxa
#174/301
Reiterate - 1RR
Instant (Rare)
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
"Echoes of the Mirari's power yet linger." -Zyd, Kamahlite druid
Illus. Dan Scott
#175/301
Rift Bolt - 2R
Sorcery (Common)
Rift Bolt deals 3 damage to target creature or player.
Suspend 1 - {R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Illus. Michael Sutfin
#176/301
Sedge Sliver - 2R
Creature - Sliver (Rare)
All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and "{B}: Regenerate this creature."
Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.
2/2
Illus. Richard Kane Ferguson
#177/301
Subterranean Shambler - 3R
Creature - Elemental (Common)
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying.
2/3
Illus. Kev Walker
#178/301
Sudden Shock - 1R
Instant (Uncommon)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.
Illus. Vance Kovacs
#179/301
Sulfurous Blast - 2RR
Instant (Uncommon)
Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Illus. Jeff Miracola
#180/301
Tectonic Fiend - 4RR
Creature - Elemental (Uncommon)
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.
7/7
Illus. Mark Tedin
#181/301
Thick-skinned Goblin - 1R
Creature - Goblin Shaman (Uncommon)
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
2/1
Illus. Ralph Horsley
#182/301
Two-Headed Sliver - 1R
Creature - Sliver (Common)
All Slivers have "This creature can't be blocked except by two or more creatures."
"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely." -Rukarumel, field journal
1/1
Illus. Dany Orizio
#183/301
Undying Rage - 2R
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand.
Illus. Scott M. Fischer
#184/301
Viashino Bladescout - 1RR
Creature - Viashino Scout (Common)
Flash (You may play this spell any time you could play an instant.)
When Viashino Bladescout comes into play, target creature gains first strike until end of turn.
2/1
Illus. Dany Orizio
#185/301
Volcanic Awakening - 4RR
Sorcery (Uncommon)
Destroy target land.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Illus. Dan Scott
#186/301
Wheel of Fate
Sorcery (Rare)
Wheel of Fate is red.
Suspend 4 - {1}{R} (Rather than play this card from your hand, pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.
Illus. Kev Walker
#187/301
Word of Seizing - 3RR
Instant (Rare)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Illus. Vance Kovacs
#188/301
AEther Web - 1G
Enchantment - Aura (Common)
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +1/+1, can block as though it had flying, and can block creatures with shadow as though they didn't have shadow.
AE is still before Æ...
Illus. Justin Sweet
#189/301
Ashcoat Bear - 1G
Creature - Bear (Common)
Flash (You may play this spell any time you could play an instant.)
2/2
Illus. Carl Critchlow
#190/301
Aspect of the Mongoose - 1G
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature can't be the target of spells or abilities.
When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.
Illus. Dave Dorman
#191/301
Chameleon Blur - 3G
Instant (Common)
Prevent all damage that creatures would deal to players this turn.
"Sometimes the best plan is neither fighting nor running." -Freyalise
Illus. Anthony S. Waters
#192/301
Durkwood Baloth - 4GG
Creature - Beast (Common)
Suspend 5 - {G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
5/5
Illus. Dan Frazier
#193/301
Durkwood Tracker - 4G
Creature - Giant (Uncommon)
{1}{G}, {T}: If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
These days, trackers must follow their quarry over years as well as miles.
4/3
Illus. Michael Phillippi
#194/301
Fungus Sliver - 3G
Creature - Fungus Sliver (Rare)
All Slivers have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth." -Rukarumel, field journal
2/2
Illus. Daniel Gelon
#195/301
Gemhide Sliver - 1G
Creature - Sliver (Common)
All Slivers have "{T}: Add one mana of any color to your mana pool."
"The land is weary. Even Skyshroud is depleted. We must find another source of mana-one that is growing despite our withering world." -Freyalise
1/1
Illus. John Matson
#196/301
Glass Asp - 1GG
Creature - Snake (Common)
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions.
2/1
Illus. Richard Kane Ferguson
#197/301
Greenseeker - G
Creature - Elf Spellshaper (Common)
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."
1/1
Illus. Rebecca Guay
#198/301
Havenwood Wurm - 6G
Creature - Wurm (Common)
Flash (You may play this spell any time you could play an instant.)
Trample
Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.
5/6
Illus. Stuart Griffin
#199/301
Herd Gnarr - 3G
Creature - Beast (Common)
Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.
Long ago, the solitary gnarr was a sign of good luck. Now they have become wild pack hunters, a sign of impending danger.
2/2
Illus. Daren Bader
#200/301
Hypergenesis
Sorcery (Rare)
Hypergenesis is green.
Suspend 3 - {1}{G}{G}
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.
Illus. Ron Spears
#201/301
Krosan Grip - 2G
Instant (Uncommon)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." -Zyd, Kamahlite druid
Illus. Zoltan Boros & Gabor Szikszai
#202/301
Magus of the Candelabra - G
Creature - Human Wizard (Rare)
{X}, {T}: Untap X target lands.
"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?" -Teferi, to Jhoira
1/2
Illus. Terese Nielsen
#203/301
Might of Old Krosa - G
Instant (Uncommon)
Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Sometimes even humble forest creatures were gifted with mighty emanations from the past.
Illus. Una Fricker
#204/301
Might Sliver - 4G
Creature - Sliver (Uncommon)
All Slivers get +2/+2.
"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee." -Llanach, Skyshroud ranger
2/2
Illus. Jeff Miracola
#205/301
Molder - XG
Instant (Common)
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
"The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores." -Zyd, Kamahlite druid
Illus. Greg Hildebrandt
#206/301
Mwonvuli Acid-Moss - 2GG
Sorcery (Common)
Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
"Life gives way to death, and death to new life. Nature feeds upon her own decay." -Ezrith, druid of the Dark Hours
Illus. Randy Gallegos
#207/301
Nantuko Shaman - 2G
Creature - Insect Shaman (Common)
When Nantuko Shaman comes into play, if you control no tapped lands, draw a card.
Suspend 1 - {2}{G}{G} (Rather than play this card from your hand, you may pay {2}{G}{G} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)
3/2
Illus. Daren Bader
#208/301
Pendelhaven Elder - 1G
Creature - Elf Shaman (Uncommon)
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
1/1
Illus. Pete Venters
#209/301
Penumbra Spider - 2GG
Creature - Spider (Common)
Penumbra Spider can block as though it had flying.
When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token into play that can block as though it had flying.
When it snared a passing cockatrice, its own soul darkly doubled.
2/4
Illus. Jeff Easley
#210/301
Phantom Wurm - 4GG
Creature - Wurm Spirit (Uncommon)
Phantom Wurm comes into play with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
It died with the forest, yet both linger on in twisted form.
2/0
Illus. Alan Pollack
#211/301
Primal Forcemage - 2G
Creature - Elf Shaman (Uncommon)
Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.
Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.
2/2
Illus. Jeff Miracola
#212/301
Savage Thallid - 3GG
Creature - Fungus (Common)
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Regenerate target Fungus.
5/2
Illus. Luca Zontini
#213/301
Scarwood Treefolk - 3G
Creature - Treefolk (Common)
Scarwood Treefolk comes into play tapped.
To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.
3/5
Illus. Stuart Griffin
#214/301
Scryb Ranger - 1G
Creature - Faerie (Uncommon)
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
1/1
Illus. Rebecca Guay
#215/301
Search for Tomorrow - 2G
Sorcery (Common)
Search your library for a basic land card and put it into play. Then shuffle your library.
Suspend 2 - {G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Illus. Randy Gallegos
#216/301
Spectral Force - 3GG
Creature - Spirit (Rare)
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
"The spirits of old have not left us unguarded." -Uros, Pendelhaven elder
8/8
Illus. Dan Scott
#217/301
Spike Tiller - 3GG
Creature-Spike (Rare)
Spike Tiller comes into play with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
0/0
Illus. Tony Szczudlo
#218/301
Spinneret Sliver - 1G
Creature - Sliver (Common)
All Slivers have "This creature can block as though it had flying."
Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.
2/2
Illus. Michael Sutfin
#219/301
Sporesower Thallid - 2GG
Creature - Fungus Warrior (Uncommon)
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.
4/4
Illus. Ron Spencer
#220/301
Sprout - G
Instant (Common)
Put a 1/1 green Saproling creature token into play.
Centuries of temporal strife had stripped Dominaria of its natural defenses, but nature fought back with armies constructed of little more than grime and sunlight.
Illus. Anthony S. Waters
#221/301
Squall Line - XGG
Instant (Rare)
Squall Line deals X damage to each creature with flying and each player.
The constant shifting of Dominaria's shredded timeline played havoc with its atmosphere, combining savage electrical storms from ages past.
Illus. Lars Grant-West
#222/301
Stonewood Invocation - 3G
Instant (Rare)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets +5/+5 until end of turn and can't be the target of spells or abilities this turn.
"Might of ancient wood and stone, Into spirit, flesh, and bone."
Illus. Pete Venters
#223/301
Strength in Numbers - 1G
Instant (Common)
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world." -Uros, Pendelhaven elder
Illus. Ron Spencer
#224/301
Thallid Germinator - 2G
Creature - Fungus (Common)
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
2/2
Illus. Tom Wänerstrand
#225/301
Thallid Shell-Dweller - 1G
Creature - Fungus (Common)
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.
0/5
Illus. Carl Critchlow
#226/301
Thelon of Havenwood - GG
Legendary Creature - Elf Druid (Rare)
Each Fungus gets +1/+1 for each spore counter on it.
{B}{G}, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.
"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."
2/2
Illus. Kev Walker
#227/301
Thelonite Hermit - 3G
Creature - Elf Shaman (Rare)
All Saprolings get +1/+1.
Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play.
1/1
Illus. Chippy
#228/301
Thrill of the Hunt - G
Instant (Common)
Target creature gets +1/+2 until end of turn.
Flashback {W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Illus. Stephen Tappin
#229/301
Tromp the Domains - 5G
Sorcery (Uncommon)
Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.
Illus. Mike Dringenberg
#230/301
Unyaro Bees - GGG
Creature - Insect (Rare)
Flying
{G}: Unyaro Bees gets +1/+1 until end of turn.
{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
With no jungle left to contain it, the "plague of daggers" spread across Dominaria.
0/1
Illus. Tom Wänerstrand
#231/301
Verdant Embrace - 3GG
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."
Illus. Stephen Tappin
#232/301
Wormwood Dryad - 2G
Creature - Dryad (Common)
{G}: Wormwood Dryad gains forestwalk until end of turn and it deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and it deals 1 damage to you.
3/1
Illus. Warren Mahy
#233/301
Wurmcalling - XG
Sorcery (Rare)
Buyback {2}{G} (You may pay an additional {2}{G} as you play this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token into play.
Illus. Jeff Easley
#234/301
Yavimaya Dryad - 1GG
Creature - Dryad (Uncommon)
Forestwalk
When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.
The parched earth still shielded those few souls with the heart to call it home.
2/1
Illus. Rebecca Guay
#235/301
Dementia Sliver - 3UB
Creature - Sliver (Uncommon)
All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn."
3/3
Illus. Una Fricker
#236/301
Dralnu, Lich Lord - 3UB
Legendary Creature - Zombie Wizard (Rare)
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)
3/3
Illus. Greg Staples
#237/301
Firewake Sliver - 1RG
Creature - Sliver (Uncommon)
All Slivers have haste and "{1}, Sacrifice this creature: Target Sliver gets +2/+2 until end of turn."
"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud." -Edahlis, greenseeker
1/1
Illus. Anthony S. Waters
#238/301
Ghostflame Sliver - BR
Creature - Sliver (Uncommon)
All Slivers are colorless.
"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one." -Freyalise
2/2
Illus. Luca Zontini
#239/301
Harmonic Sliver - 1GW
Creature - Sliver (Uncommon)
All Slivers have "When this creature comes into play, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive." -Llanach, Skyshroud ranger
1/1
Illus. Luca Zontini
#240/301
Ith, High Arcanist - 5WU
Legendary Creature - Human Wizard (Rare)
Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4 - {W}{U}
3/5
Illus. Zoltan Boros & Gabor Szikszai
#241/301
Kaervek the Merciless - 5BR
Legendary Creature - Human Wizard (Rare)
Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
"Rats and jackals feast in his swath, but even they will not walk with him." -Mangara
5/4
Illus. rk post
#242/301
Mishra, Artificer Prodigy - 1UBR
Legendary Creature - Human Artificer (Rare)
Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.
A sojurn through time gave dark inspiration to one gifted young mind.
4/4
Illus. Scott M. Fischer
#243/301
Opaline Sliver - 1WU
Creature - Sliver (Uncommon)
All Slivers have "Whenever this creature becomes the target of a spell an opponent controls, you may draw a card."
"When struck, its hide shimmers through sequences of color-a signaling language I am eager to unravel." -Rukarumel, field journal
2/2
Illus. Dave Dorman
#244/301
Saffi Eriksdotter - GW
Legendary Creature - Human Rogue (Rare)
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.
"I make a habit of running away...and noone complains about seeing my butt all the time either."
-Saffi
2/2
Illus. Christopher Moeller
#245/301
Scion of the Ur-Dragon - WUBRG
Legendary Creature - Dragon Avatar (Rare)
Flying
{2}: Search your library for a Dragon card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
"I am the blood of the Ur-Dragon, coursing through all dragonkind."
4/4
Illus. Jim Murray
#246/301
Stonebrow, Krosan Hero - 3RG
Legendary Creature - Centaur Warrior (Rare)
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
4/4
Illus. Ron Spears
#247/301
Assembly-Worker - 3
Artifact Creature - Assembly-Worker (Uncommon)
{T}: Target Assembly-Worker gets +1/+1 until end of turn.
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.
2/2
Illus. Chippy
#248/301
Brass Gnat - 1
Artifact Creature - Insect (Common)
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
1/1
Illus. Martina Pilcerova
#249/301
Candles of Leng - 2
Artifact (Rare)
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
"A tome stored in its light is as crisp as the day it was written." -Ettovard, Tolarian archivist
Illus. Daniel Gelon
#250/301
Chromatic Star - 1
Artifact (Common)
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.
"This item is not from . . . now. It reflects a sky no longer ours and gleams with hope that does not exist." -Tavalus, acolyte of Korlis
Illus. Alex Horley-Orlandelli
#251/301
Chronatog Totem - 3
Artifact (Uncommon)
{T}: Add {U} to your mana pool.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature.
Illus. Christopher Rush
#252/301
Clockwork Hydra - 5
Artifact Creature - Hydra (Uncommon)
Clockwork Hydra comes into play with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{T}: Put a +1/+1 counter on Clockwork Hydra.
0/0
Illus. Daren Bader
#253/301
Foriysian Totem - 3
Artifact (Uncommon)
{T}: Add {R} to your mana pool.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.
Illus. Anson Maddocks
#254/301
Gauntlet of Power - 5
Artifact (Rare)
As Gauntlet of Power comes into play, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.
Illus. Greg Hildebrandt
#255/301
Hivestone - 2
Artifact (Rare)
Creatures you control are Slivers in addition to their other creature types.
Rath's evincars used hivestones to control the slivers, but the overlay put their power into unwitting hands. Now the stones make not masters, but slaves.
Illus. Dave Allsop
#256/301
Jhoira's Timebug - 2
Artifact Creature - Insect (Common)
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
1/2
Illus. Dan Frazier
#257/301
Locket of Yesterdays - 1
Artifact (Uncommon)
Spells you play cost {1} less to play for each card with the same name as that spell in your graveyard.
Every hour, at the turning of the glass, its owner had whispered to the locket, seeding it with secrets. This would be her legacy, her memory, if the rifts should take her.
Illus. Dany Orizio
#258/301
Lotus Bloom
Artifact (Rare)
Suspend 3 - {0} (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
Illus. Mark Zug
#259/301
Paradise Plume - 4
Artifact (Uncommon)
As Paradise Plume comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color to your mana pool.
A last wisp of paradise in a fallen world.
Illus. Wayne England
#260/301
Phyrexian Totem - 3
Artifact (Uncommon)
{T}: Add {B} to your mana pool.
{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
Illus. John Zeleznik
#261/301
Prismatic Lens - 2
Artifact (Common)
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Illus. Alan Pollack
#262/301
Sarpadian Empires Vol.VII - 3
Artifact (Rare)
As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Put a 1/1 creature token of the chosen color and type into play.
The past still lives within its pages, waiting for its time to come again.
Illus. Doug Chaffee
#263/301
Stuffy Doll - 5
Artifact Creature - Construct (Rare)
As Stuffy Doll comes into play, choose a player.
Stuffy Doll is indestructible.
Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
0/1
Illus. Dave Allsop
#264/301
Thunder Totem - 3
Artifact (Uncommon)
{T}: Add {W} to your mana pool.
{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Illus. Randy Gallegos
#265/301
Triskelavus - 7
Artifact Creature - Construct (Rare)
Flying
Triskelavus comes into play with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
1/1
Illus. Mark Zug
#266/301
Venser's Sliver - 5
Creature - Sliver (Uncommon)
Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running with the brood and becoming a predator itself. This one, he thought, would be accepted into the hive but still obey his commands.
3/3
Illus. Carl Critchlow
#267/301
Weatherseed Totem - 3
Artifact (Uncommon)
{T}: Add {G} to your mana pool.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand.
Illus. Heather Hudson
#268/301
Academy Ruins
Legendary Land (Rare)
{T}: Add {1} to your mana pool.
{1}{U}, {T}: Put target artifact card in your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
Illus. Zoltan Boros & Gabor Szikszai
#269/301
Calciform Pools
Land (Uncommon)
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.
Illus. Darrell Riche
#270/301
Dreadship Reef
Land (Uncommon)
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
Illus. Lars Grant-West
#271/301
Flagstones of Trokair
Legendary Land (Rare)
{T}: Add {W} to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.
Illus. Rob Alexander
#272/301
Fungal Reaches
Land (Uncommon)
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.
Illus. Martina Pilcerova
#273/301
Gemstone Caverns
Legendary Land (Rare)
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.
{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
Illus. Martina Pilcerova
#274/301
Kher Keep
Legendary Land (Rare)
{T}: Add {1} to your mana pool.
{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.
"They're still here?! The cockroach may have finally met its match." -Teferi
Illus. Parente
#275/301
Molten Slagheap
Land (Uncommon)
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.
Illus. Daren Bader
#276/301
Saltcrusted Steppe
Land (Uncommon)
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
Illus. Greg Staples
#277/301
Swarmyard
Land (Rare)
{T}: Add {1} to your mana pool.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
Illus. Thomas M. Baxa
#278/301
Terramorphic Expanse
Land (Common)
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
Illus. Dan Scott
#279/301
Urza's Factory
Land - Urza's (Uncommon)
{T}: Add {1} to your mana pool.
{7}, {T}: Put a 2/2 Assembly-Worker artifact creature token into play.
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." -Tocasia, journal entry
Illus. Mark Tedin
#280/301
Vesuva
Land (Rare)
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.
Illus. Zoltan Boros & Gabor Szikszai
#281/301
Plains
Basic Land - Plains (?)
{W}
Illus. Rob Alexander
#282/301
Plains
Basic Land - Plains (?)
{W}
Illus. Craig Mullins
#283/301
Plains
Basic Land - Plains (?)
{W}
Illus. Justin Sweet
#284/301
Plains
Basic Land - Plains (?)
{W}
Illus. Richard Wright
#285/301
Island
Basic Land - Island (?)
{U}
Illus. Rob Alexander
#286/301
Island
Basic Land - Island (?)
{U}
Illus. Jeremy Jarvis
#287/301
Island
Basic Land - Island (?)
{U}
Illus. Craig Mullins
#288/301
Island
Basic Land - Island (?)
{U}
Illus. Richard Wright
#289/301
Swamp
Basic Land - Swamp (?)
{B}
Illus. John Avon
#290/301
Swamp
Basic Land - Swamp (?)
{B}
Illus. Vance Kovacs
#291/301
Swamp
Basic Land - Swamp (?)
{B}
Illus. Craig Mullins
#292/301
Swamp
Basic Land - Swamp (?)
{B}
Illus. Richard Wright
#293/301
Mountain
Basic Land - Mountain (?)
{R}
Illus. John Avon
#294/301
Mountain
Basic Land - Mountain (?)
{R}
Illus. D. Alexander Gregory
#295/301
Mountain
Basic Land - Mountain (?)
{R}
Illus. Craig Mullins
#296/301
Mountain
Basic Land - Mountain (?)
{R}
Illus. Greg Staples
#297/301
Forest
Basic Land - Forest (?)
{G}
Illus. Rob Alexander
#298/301
Forest
Basic Land - Forest (?)
{G}
Illus. Vance Kovacs
#299/301
Forest
Basic Land - Forest (?)
{G}
Illus. Craig Mullins
#300/301
Forest
Basic Land - Forest (?)
{G}
Illus. Stephen Tappi
#301/301