MTG Salvation Spoiler

Shadowmoor Spoiler 301/301

White(27/27)

Apothecary Initiate - W
Creature - Kithkin Cleric (Common)
Whenever a player plays a white spell, you may pay {1}. if you do, you gain 1 life.
1/1
#1/301

Armored Ascension - 3W
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
#2/301

Ballynock Cohort - 2W
Creature - Kithkin Soldier (Common)
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
2/2
Illus. Jesper Ejsing
#3/301

Barrenton Medic - 4W
Creature - Kithkin Cleric (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
0/4
#4/301

Boon Reflection - 4W
Enchantment (Rare)
If you would gain life, you gain twice that much life instead.
#5/301

Goldenglow Moth - W
Creature - Insect (Common)
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
0/1
#6/301

Greater Auramancy - 1W
Enchantment (Rare)
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
#7/301

Inquisitor's Snare - 1W
Instant (Common)
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
#8/301

Kithkin Rabble - 3W
Creature - Kithkin (Uncommon)
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
*/*

Kithkin Shielddare - 1W
Creature - Kithkin Soldier (Common)
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
1/1
#10/301

Last Breath - 1W
Instant (Common)
Remove target creature with power 2 or less from the game. Its controller gains 4 life.

Mass Calcify - 5WW
Sorcery (Rare)
Destroy all nonwhite creatures.

Mine Excavation - 1W
Sorcery (Common)
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire
Illus. Chippy
#13/301

Mistmeadow Skulk - 1W
Creature - Kithkin Rogue (Uncommon)
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)
1/1

Niveous Wisps - W
Instant (Common)
Target creature becomes white until end of turn. Tap that creature.
Draw a card.

Order of Whiteclay - 1WW
Creature - Kithkin Cleric (Rare)
{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol)
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
1/4
Illus. Steven Belledin
#16/301

Pale Wayfarer - 5WW
Creature - Spirit Giant (Uncommon)
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn.
4/4
#17/301

Prison Term - 1WW
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
Illus. Zoltan Boros & Gabor Szikszai
#18/301

Resplendent Mentor - 4W
Creature - Kithkin Cleric (Uncommon)
White creatures you control have "{T}: You gain 1 life."
2/2
#19/301

Rune-Cervin Rider - 3W
Creature - Elf Knight (Common)
Flying
{gw}{gw}: Rune-Cervin Rider gets +1/+1 until end of turn.
2/2

Runed Halo - WW
Enchantment (Rare)
As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
#21/301

Safehold Sentry - 1W
Creature - Elf Warrior (Common)
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn.
2/2
#22/301

Spectral Procession - {2w}{2w}{2w}
Sorcery (Uncommon)
Put three 1/1 white Spirit creature tokens with flying into play.
Illus. Jeremy Enecio
#23/301

Strip Bare - W
Instant (Common)
Destroy all Auras and Equipment attached to target creature.
#24/301

Twilight Shepherd - 3WWW
Creature - Angel (Rare)
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
5/5

Windbrisk Raptor - 5WW
Creature - Bird (Rare)
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
#26/301

Woeleecher - 5W
Creature - Elemental (Common)
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
3/5
#27/301

Blue(27/27)

Advice from the Fae - {2u}{2u}{2u}
Sorcery (Uncommon)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of those cards into your hand. Put the rest on the bottom your library in any order.
Illus. Chippy
#28/301

Biting Tether - 4U
Enchantment - Aura (Uncommon)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
#29/301

Briarberry Cohort - 1U
Creature - Faerie Soldier (Common)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
A Clique can cause far more mischief than one faerie on its own.
1/1
Illus. Carl Critchlow
#30/301

Cerulean Wisps - U
Instant (Common)
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

Consign to Dream - 2U
Instant (Common)
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
"Dreams are fleeting. Reality even more so." - Oona, queen of the fae
Illus. Richard Kane Ferguson
#32/301

Counterbore - 3UU
Instant (Rare)
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.
Illus. Wayne England
#33/301

Cursecatcher - U
Creature - Merfolk Wizard (Uncommon)
Sacrifice Cursecatcher : Counter target instant or sorcery spell unless its controller pays {1}.
1/1
#34/301

Deepchannel Mentor - 5U
Creature - Merfolk Rogue (Uncommon)
Blue creatures you control are unblockable.
2/2
Illus. Jesper Ejsing
#35/301

Drowner Initiate - U
Creature - Merfolk Wizard (Common)
Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
1/1
Illus. E. M. Gist
#36/301

Faerie Swarm - 3U
Creature - Faerie (Uncommon)
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
*/*

Flow of Ideas - 5U
Sorcery (Uncommon)
Draw a card for each Island you control.

Ghastly Discovery - 2U
Sorcery (Common)
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Illus. Howard Lyon
#39/301

Isleback Spawn - 5UU
Creature - Kraken (Rare)
Shroud
Isleback Spawn gets +4/+8 if a library has twenty or fewer cards in it.
4/8
Illus. Mark Tedin
#40/301

Kinscaer Harpoonist - 3U
Creature - Kithkin Soldier (Common)
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
2/2
Illus. Thomas M. Baxa
#41/301

Knacksaw Clique - 3U
Creature - Faerie Rogue (Rare)
Flying
{1}{U}, {Q}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({Q} is the untap symbol)
Most of the Knacksaw Clique's skills were hewn from the minds of others.
1/4
Illus. Steven Belledin
#42/301

Leech Bonder - 2U
Creature - Merfolk Soldier (Uncommon)
Leech Bonder comes into play with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol)
Some don't know his face, but his pets are a dead giveaway.
3/3
Illus. E. M. Gist
#43/301

Merrow Wavebreakers - 4U
Creature - Merfolk Soldier (Common)
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol)
3/3
Illus. Alex Horley-Orlandelli
#44/301

Parapet Watchers - 2U
Creature - Kithkin Soldier (Common)
{wu}: Parapet Watchers gets +0/+1 until end of turn.
2/2

Prismwake Merrow - 2U
Creature - Merfolk Wizard (Common)
Flash
When Prismwake Merrow comes into play, target creature becomes the color or colors of your choice until end of turn.
2/1

Puca's Mischief - 3U
Enchantment (Rare)
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
Illus. Scott Altmann
#47/301

Put Away - 2UU
Instant (Common)
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Illus. Matt Cavotta
#48/301

River Kelpie - 3UU
Creature - Beast (Rare)
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a card is played from a graveyard, draw a card.
Persist
3/3
Illus. Jeff Easley
#49/301

Savor the Moment - 1UU
Sorcery (Rare)
Take an extra turn after this one.
Skip the untap step of that turn.
The merrow took a moment for herself.
She never gave it back.

Sinking Feeling - 2U
Enchantment - Aura (Common)
Enchant creature
Enchanted Creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
#51/301

Spell Syphon - 1U
Instant (Common)
Counter target spell unless its controller pays {1} for each blue permanent you control.

Thought Reflection - 4UUU
Enchantment (Rare)
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of a sage.
Illus. Terese Nielsen & Ron Spencer

Whimwader - 4U
Creature - Elemental (Common)
Whimwader can't attack unless defending player controls a blue permanent.
6/4
#54/301

Black(27/27)

Aphotic Wisps - B
Instant (Common)
Target creature becomes black and gains fear until end of turn.
Draw a card.
Illus. Jim Nelson
#55/301

Ashenmoor Cohort - 5B
Creature - Elemental Warrior (Common)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"Bad card is baaaaaaaaad"
4/3

Beseech the Queen - {2b}{2b}{2b}
Sorcery (Uncommon)
({2b} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.
Illus. Jason Chan
#57/301

Blowfly Infestation - 2B
Enchantment (Uncommon)
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Cinderbones - 2B
Creature - Elemental Skeleton (Common)
Wither
{1}{B}: Regenerate Cinderbones.
"Not only coal lies in a bed of ash."
1/1
Illus. Carl Critchlow
#59/301

Cinderhaze Wretch - 4B
Creature - Elemental Shaman (Common)
{T}: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
3/2

Corrosive Mentor - 2B
Creature - Elemental Rogue (Uncommon)
Black creatures you control have wither.
Guttering cinders stoke their dying flames by snuffing out the lights of others.
1/3
Illus. Daarken
#61/301

Corrupt - 5B
Sorcery (Uncommon)
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Crowd of Cinders - 3B
Creature - Elemental (Uncommon)
Fear
Crowd of Cinders' power and toughness are each equal to the number of black permanents you control.
*/*
#63/301

Disturbing Plot - 1B
Sorcery (Common)
Return target creature card in a graveyard to its owner's hand.
Conspire
See also: any movie involving Johnny Depp and Tim Burton
#64/301/301

Dusk Urchins - 2B
Creature - Ouphe (Rare)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
They spawn from shadow, wrecking chaos until shadow claims them again.
4/3
Illus. Darrell Riche

Faerie Macabre - 1BB
Creature - Faerie Rogue (Common)
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
2/2
#66/301

Gloomlance - 3BB
Sorcery (Common)
Destroy target creature. If that creature was green or white, its controller discards a card.
Illus. Zoltan Boros & Gabor Szikszai
#67/301

Hollowborn Barghest - 5BB
Creature - Demon Hound (Rare)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
7/6
Illus. Eric Fortune
#68/301

Hollowsage - 3B
Creature - Merfolk Wizard (Uncommon)
Whenever Hollowsage becomes untapped, you may have target player discard a card.
2/2
Illus. Lucio Paarrillo
#69/301

Incremental Blight - 3BB
Sorcery (Uncommon)
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
#70/301

Loch Korrigan - 3B
Creature - Spirit (Common)
{ub}: Loch Korrigan gets +1/+1 until end of turn.
1/1
Illus. Daarken
#71/301

Midnight Banshee - 3BBB
Creature - Spirit (Rare)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
5/5
Illus. Daarken
#72/301

Plague of Vermin - 6B
Sorcery (Rare)
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.

Polluted Bonds - 3BB
Enchantment (Rare)
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.
Illus. Michael Sutfin
#74/301

Puppeteer Clique - 3BB
Creature - Faerie Wizard (Rare)
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. That creature gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
3/2
Illus. Daren Bader
#75/301

Rite of Consumption - 1B
Sorcery (Common)
As additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Illus. Ron Spencer
#76/301

Sickle Ripper - 1B
Creature - Elemental Warrior (Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
His sickle was forged in the heat of another cinder's funeral pyre.
2/1
Illus. Dan Scott
#77/301

Smolder Initiate - B
Creature - Elemental Shaman (Common)
Whenever a player plays a black spell, you may pay {1}. If you do, target player loses 1 life.
1/1
Illus. Chippy
#78/301

Splitting Headache - 3B
Sorcery (Common)
Choose one - Target player discards two cards; or target player reveals his or her hand. You choose a card from it. That player discards that card.

Torture - B
Enchantment - Aura (Common)
Enchant creature.
{1}{B}: Put a -1/-1 counter on enchanted creature.

Wound Reflection - 5B
Enchantment (Rare)
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
#81/301

Red(27/27)

Blistering Dieflyn - 3R
Creature - Imp (Common)
Flying
{br}: Blistering Dieflyn gets +1/+0 until end of turn.
0/1

Bloodmark Mentor - 1R
Creature - Goblin Warrior (Uncommon)
Red creatures you control have first strike.
1/1

Bloodshed Fever - R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature attacks each turn if able.
#84/301

Boggart Arsonists - 2R
Creature - Goblin Rogue (Common)
Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
2/1
Illus. Jesper Ejsing
#85/301

Burn Trail - 3R
Sorcery (Common)
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Nils Haam

Cragganwick Cremator - 2RR
Creature - Giant Shaman (Rare)
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage to target player equal to the discarded creature card's power.
Each night that his bowl fills, a village mourns.
5/4
Illus. Jeremy Enecio

Crimson Wisps - R
Instant (Common)
Target creature becomes red and gains haste until end of turn.
Draw a card.

Deep-Slumber Titan - 2RR
Creature - Giant Warrior (Rare)
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Do not disturb.
7/7
Illus. Steve Prescott

Elemental Mastery - 3R
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
Illus. Cyril Van Der Haegen
#90/301

Ember Gale - 3R
Sorcery (Common)
Creatures target player controls can't block this turn.
Ember Gale Deals 1 damage to each white and/or blue creature that player controls.

Flame Javelin - {2r}{2r}{2r}
Instant (Uncommon)
Flame Javelin deals 4 damage to target creature or player.
#92/301

Furystoke Giant - 3RR
Creature - Giant Warrior (Rare)
When Furystoke Giant comes into play, each other creature you control gains "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist
3/3
Illus. Ralph Horsley
#93/301

Horde of Boggarts - 3R
Creature - Goblin (Uncommon)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
*/*

Inescapable Brute - 5R
Creature - Giant Warrior (Common)
Wither
Inescapable Brute must be blocked if able.
3/3

Intimidator Initiate - R
Creature - Goblin Shaman (Common)
Whenever you play a red spell, you may pay {1}. If you do, target creature can't block this turn.
1/1

Jaws of Stone - 5R
Sorcery (Uncommon)
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.
When giants find their mountain homes infested, they have a whole range of solutions.
Illus. Zoltan Boros & Gabor Szikszai

Knollspine Dragon - 5RR
Creature - Dragon (Rare)
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
7/5

Knollspine Invocation - 1RR
Enchantment (Rare)
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.

Mudbrawler Cohort - 1R
Creature - Goblin Warrior (Common)
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1/1

Power of Fire - 1R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
The cinders believe their flame was stolen by the one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine
#101/301

Puncture Bolt - 1R
Instant (Common)
Puncture Bolt deals 1 damage to target creature. Put a -1-/1 counter on that creature.
Cinder pyromancers count their success by counting their enemies' smoking holes.

Pyre Charger - RR
Creature - Elemental Warrior (Uncommon)
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
1/1

Rage Reflection - 4RR
Enchantment (Rare)
Creatures you control have double strike.
#104/301

Rustrazor Butcher - 1R
Creature - Goblin Warrior (Common)
First Strike
Wither
1/2
Illus. Ron Spencer
#105/301

Slinking Giant - 2RR
Creature - Giant Rogue (Uncommon)
Wither
Whenever Slinking Giant blocks or becomes blocked, it get -3/-0 until end of turn.
4/4
Illus. Dave Kendall
#106/301

Smash to Smithereens - 1R
Instant (Common)
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Illus. Pete Venters
#107/301

Wild Swing - 3R
Sorcery (Uncommon)
Choose three target nonenchantment permanents. Destroy one of them at random.
108/301
#108/301

Green(27/27)

Crabapple Cohort - 4G
Creature - Treefolk Warrior (Common)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
4/4

Devoted Druid - 1G
Creature - Elf Druid (Common)
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0/2

Dramatic Entrance - 3GG
Instant (Rare)
You may put a green creature card from your hand into play.
Some things aren't worth waiting for.
Illus. Mike Dringenberg
#111/301

Drove of Elves - 3G
Creature - Elf (Uncommon)
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
"The light of beauty protects our journeys through darkness."
*/*
Illus. Larry Mcdougal
#112/301

Farhaven Elf - 2G
Creature - Elf Druid (Common)
When Farhaven Elf comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
1/1

Flourishing Defenses - 4G
Enchantment (Uncommon)
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.
#114/301

Foxfire Oak - 5G
Creature - Treefolk Shaman (Common)
{rg}{rg}{rg}: Foxfire Oak gets +3/+0 until end of turn.
3/6

Gleeful Sabotage - 1G
Sorcery (Common)
Destroy target artifact or enchantment.
Conspire
#116/301

Gloomwidow - 2G
Creature - Spider (Uncommon)
Reach
Gloomwidow can't block creatures without flying.
3/3

Gloomwidow's Feast - 3G
Instant (Common)
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play.
Each night, gloomwidows cull fresh prey for their ravenous hatchlings.
Illus. Thomas M. Baxa
#118/301

Howl of the Night Pack - 6G
Sorcery (Uncommon)
Put a 2/2 green Wolf creature token into play for each Forest you control.
#119/301

Hungry Spriggan - 2G
Creature - Goblin Warrior (Common)
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.
1/1
Illus. Drew Tucker
#120/301

Juvenile Gloomwidow - GG
Creature - Spider (Common)
Reach
Wither
1/3
Illus. Thomas M. Baxa
#121/301

Mana Reflection - 4GG
Enchantment (Rare)
If you tap a permanent for mana, it produces twice as much of that mana instead.
#122/301

Mossbridge Troll - 5GG
Creature - Troll (Rare)
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
5/5
Illus. Jeremy Jarvis
#123/301

Nurturer Initiate - G
Creature - Elf Shaman (Common)
Whenever a player plays a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
1/1
Illus. Jim Pavelec
#124/301

Presence of Gond - 2G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play."
#125/301

Prismatic Omen - 1G
Enchantment (Rare)
Lands you control are every basic land type in addition to their other type.
#126/301

Raking Canopy - 1GG
Enchantment (Uncommon)
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
"Raven's Run has awoken, and ravens will no longer cry in it's branches."
-Roon Ghastbark

Illus. Heather Hudson
#127/301

Roughshod Mentor - 5G
Creature - Giant Warrior (Uncommon)
Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.
5/4
Illus. Steven Belledin
#128/301

Spawnwrithe - 2G
Creature - Elemental (Rare)
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
2/2
Illus. Daarken
#129/301

Toil to Renown - 1G
Sorcery (Common)
You gain 1 life for each tapped artifact, creature, and land you control.
Illus. Larry Mcdougal
#130/301

Tower Above - {2g}{2g}{2g}
Sorcery (Uncommon)
({2g} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Illus. Thomas Denmark

Viridescent Wisps - G
Instant (Common)
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.

Wildslayer Elves - 3G
Creature - Elf Warrior (Common)
Wither
3/3
Illus. Dave Kendall
#133/301

Witherscale Wurm - 4GG
Creature - Wurm (Rare)
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn.
When Witherscale Wurm deals damage to a player, remove all -1/-1 counters from it.
9/9
Illus. Thomas M. Baxa
#134/301

Woodfall Primus - 5GGG
Creature - Treefolk Shaman (Rare)
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
6/6
Illus. Adam Rex

Hybrid(110)

Ęthertow - 3{wu}
Instant (Common)
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Warren Mahy
#136/301

Augury Adept - 1{wu}{wu}
Creature - Kithkin Wizard (Rare)
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Moonstones grant limited foresight but unlimited advantages.
2/2
Illus. Steve Prescott
#137/301

Barrenton Cragtreads - 2{wu}{wu}
Creature - Kithkin Scout (Common)
Barrenton Cragtreads can't be blocked by red creatures.
3/3
#138/301

Curse of Chains - 1{WU}
Enchantment - Aura (Common)
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
Illus. Drew Tucker
#139/301

Enchanted Evening - 3{uw}{uw}
Enchantment (Rare)
All permanents are enchantments in addition to their other types.
Illus. Rebecca Guay
#140/301

Glamer Spinners - 4{wu}
Creature - Faerie Wizard (Uncommon)
Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.
2/4
Illus. Jesper Ejsing
#141/301

Godhead of Awe - {WU}{WU}{WU}{WU}{WU}
Creature - Spirit Avatar (Rare)
Flying
Other creatures are 1/1.
"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."
-The Seer's Parables

4/4
Illus. Mark Zug
#142/301

Mirrorweave - 2{wu}{wu}
Instant (Rare)
Each other creature becomes a copy of target nonlegendary creature until end of turn.
"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."
-Bowen, Barrenton guardcaptain

Illus. Jim Pavelec
#143/301

Mistmeadow Witch - 1{wu}
Creature - Kithkin Wizard (Uncommon)
{2}{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn.
1/1
Illus. Greg Staples
#144/301

Plumeveil - {wu}{wu}{wu}
Creature - Elemental (Uncommon)
Flash
Flying, defender
"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."
-Grensch, merrow cutthroat

4/4
Illus. Nils Haam
#145/301

Puresight Merrow - {uw}{uw}
Creature - Merfolk Wizard (Uncommon)
{wu}, {Q}: Look at the top card of your library. You may remove that card from the game.
2/2
Illus. Carl Critchlow
#146/301

Repel Intruders - 3{wu}
Instant (Uncommon)
Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was spent to play Repel Intruders.
Counter up to one target creature spell if {U} was spent to play Repel Intruders. (If {W}{U} is spent, do both)
#147/301

Silkbind Faerie - 2{wu}
Creature - Faerie Rogue (Common)
Flying
{1}{wu}, {Q}: Tap target creature. ({Q} is the untap symbol.)
"The bigger they are, the more fun it is to watch them fall flat on their faces."
1/3
Illus. Matt Cavotta
#148/301

Somnomancer - 1{uw}
Creature - Kithkin Wizard (Common)
When Somnomancer comes into play, you may tap target creature.
"Are you tired? You look tired."
2/1
Illus. Lars Grant-West
#149/301

Steel of the Godhead - 2{wu}
Enchantment - Aura (Common)
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
#150/301

Swans of Bryn Argoll - 2{wu}{wu}
Creature - Bird Spirit (Rare)
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
4/3
Illus. Eric Fortune
#151/301

Thistledown Duo - 2{wu}
Creature - Kithkin Soldier Wizard (Common)
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
2/2
#152/301

Thistledown Liege - 1{uw}{uw}{uw}
Creature - Kithkin Knight (Rare)
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
1/3
Illus. Adam Rex
#153/301

Thoughtweft Gambit - 4{wu}{wu}
Instant (Uncommon)
Tap all creatures your opponents control and untap all creatures you control.
#154/301

Turn to Mist - 1{wu}
Instant (Common)
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
#155/301

Worldpurge - 4{wu}{wu}{wu}{wu}
Sorcery (Rare)
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty each player's mana pool.
#156/301

Zealous Guardian - {wu}
Creature - Kithkin Soldier (Common)
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in the shadow.
1/1
Illus. Steven Belledin
#157/301

Cemetery Puca - 1{ub}{ub}
Creature - Shapeshifter (Rare)
Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
1/2
#158/301

Dire Undercurrents - 3{ub}{ub}
Enchantment (Rare)
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.
#159/301

Dream Salvage - {bu}
Instant (Uncommon)
Draw cards equal to the number of cards an opponent discarded this turn.
"This is a family video that will go down in history"
Illus. Howard Lyon
#160/301

Fate Transfer - 1{bu}
Instant (Common)
Move all counters from target creature onto another target creature.
#161/301

Ghastlord of Fugue - {bu}{bu}{bu}{bu}{bu}
Creature - Spirit Avatar (Rare)
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
"He is a ghost that has never known life."
-The Seer's Parables

4/4
Illus. Mike Dringenberg
#162/301

Glen Elendra Liege - 1{ub}{ub}{ub}
Creature - Faerie Knight (Rare)
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
2/3
Illus. Kev Walker
#163/301

Gravelgill Axeshark - 4{ub}
Creature - Merfolk Soldier (Common)
Persist
3/3
#164/301

Gravelgill Duo - 2{ub}
Creature - Merfolk Rogue Warrior (Common)
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.
2/1
Illus. Brandon Kitkouski
#165/301

Helm of the Ghastlord - 3{bu}
Enchantment - Aura (Common)
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Illus. Franz Vohwinkel
#166/301

Inkfathom Infiltrator - {UB}{UB}
Creature - Merfolk Rogue (Uncommon)
Inkfathom Infiltrator can't block and is unblockable.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal - and to steal away.
2/1
Illus. Jesper Ejsing
#167/301

Inkfathom Witch - 1{bu}
Creature - Merfolk Wizard (Uncommon)
Fear
{2}{U}{B}: Unblocked creatures become 4/1 until end of turn.
1/1
Illus. Larry Mcdougal
#168/301

Memory Plunder - {bu}{bu}{bu}{bu}
Instant (Rare)
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.
Illus. Dan Scott
#169/301

Memory Sluice - {ub}
Sorcery (Common)
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire
"You need to get some sense into your head!"
#170/301

Merrow Grimeblotter - 3{ub}
Creature - Merfolk Wizard (Uncommon)
{1}{ub}, {Q}: Target creature gets -2/-0 until end of turn.
2/2
Illus. Cyril Van Der Haegen
#171/301

Oona, Queen of the Fae - 3{bu}{bu}{bu}
Legendary Creature - Faerie Wizard (Rare)
Flying
{X}{ub}: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.
5/5
Illus. Adam Rex
#172/301

Oona's Gatewarden - {bu}
Creature - Faerie Soldier (Common)
Flying, defender
Wither
2/1
#173/301

River's Grasp - 3{ub}
Sorcery (Uncommon)
Return target creature to its owner's hand if {U} was spent to play River's Grasp.
If {B} was spent to play River's Grasp, target player reveals his or hand. You choose a nonland card from it. That player discards that card. (If {U}{B} is spent, do both)
...Murdered
#174/301

Scarscale Ritual - 1{bu}
Sorcery (Common)
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Illus. Richard Sardinha
#175/301

Sygg, River Cutthroat - {ub}{ub}
Legendary Creature - Merfolk Rogue (Rare)
At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
1/3
Illus. Jeremy Enecio
#176/301

Torpor Dust - 2{bu}
Enchantment - Aura (Common)
Flash
Enchant creature
Enchanted creature gets -3/-0.
#177/301

Wanderbrine Rootcutters - 2{bu}{bu}
Creature - Merfolk Rogue (Common)
Wanderbrine Rootcutters can't be blocked by green creatures.
3/3
Illus. Chippy
#178/301

Wasp Lancer - {ub}{ub}{ub}
Creature - Faerie Soldier (Uncommon)
Flying
"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright

3/2
Illus. Warren Mahy
#179/301

Ashenmoor Gouger - {br}{br}{br}
Creature - Elemental Warrior (Uncommon)
Ashenmoor Gouger can't block.
4/4
Illus. Matt Cavotta
#180/301

Ashenmoor Liege - 1{br}{br}{br}
Creature - Elemental Knight (Rare)
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
4/1
Illus. Mark Zug
#181/301

Cultbrand Cinder - 4{br}
Creature - Elemental Shaman (Common)
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.
3/3
#182/301

Demigod of Revenge - {BR}{BR}{BR}{BR}{BR}
Creature - Spirit Avatar (Rare)
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
"His laugh, a bellowing, deathly din, slices through the heavens, making them bleed."
-The Seer's Parables

5/4
Illus. Jim Murray
#183/301

Din of the Fireherd - 5{br}{br}{br}
Sorcery (Rare)
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Vengeance in stampede form
Illus. Dave Dorman
#184/301

Emberstrike Duo - 1{rb}
Creature - Elemental Warrior Shaman (Common)
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
1/1
Illus. Aleksi Briclot
#185/301

Everlasting Torment - 2{rb}
Enchantment (Rare)
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (Damage is dealt in the form of -1/-1 counters.)
Illus. Richard Kane Ferguson
#186/301

Fists of the Demigod - 1{br}
Enchantment - Aura (Common)
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither.
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Illus. Dan Scott
#187/301

Fulminator Mage - 1{br}{br}
Creature - Elemental Shaman (Rare)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
"Unsafe Terrain Ahead - Turn Back"
-Sign near the former location of Pyrtagh Cairn

2/2
Illus. R.K. Post
#188/301

Grief Tyrant - 5{br}
Creature - Horror (Uncommon)
Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
8/8
Illus. Izzy
#189/301

Kulrath Knight - 3{br}{br}
Creature - Elemental Knight (Uncommon)
Flying
Wither
Creatures your opponents control with counters on them can't attack or block.
3/3
Illus. Daarken
#190/301

Manaforge Cinder - {br}
Creature - Elemental Shaman (Common)
{1}: Add {B} or {R} to your mana pool.
Play this ability no more than three times each turn.
1/1
#191/301

Murderous Redcap - 2{rb}{rb}
Creature - Goblin Assassin (Uncommon)
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist
2/2
Illus. Dave Allsop
#192/301

Poison the Well - 2{br}{br}
Sorcery (Common)
Destroy target land. Poison the Well deals 2 damage to that land's controller.
Illus. Zoltan Boros & Gabor Szikszai
#193/301

Scar - {rb}
Instant (Common)
Put a -1/-1 counter on target creature.
#194/301

Sootstoke Kindler - 1{br}
Creature - Elemental Shaman (Common)
Haste
{T}: Target black or red creature gains haste until end of turn.
1/1
Illus. Mark Zug
#195/301

Sootwalkers - 2{br}{br}
Creature - Elemental Rogue (Common)
Sootwalkers can't be blocked by white creatures.
3/3
Illus. Nils Haam
#196/301

Spiteflame Witch - 1{br}
Creature - Elemental Shaman (Uncommon)
{B}{R}: Each player loses 1 life.
2/1
Illus. William O'Connor
#197/301

Spiteful Visions - 2{rb}{rb}
Enchantment (Rare)
At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
#198/301

Torrent of Souls - 4{br}
Sorcery (Uncommon)
Return up to one target creature card from your graveyard to play if {B} was spent to play Torrent of Souls.
Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spend to play Torrent of Souls. (Do both if {B}{R} was spent)
#199/301

Traitor's Roar - 4{rb}
Sorcery (Common)
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Illus. Jim Pavelec
#200/301

Tyrannize - 3{br}{br}
Sorcery (Rare)
Target player discards his or her hand unless that player pays 7 life.
Illus. Mark Tedin
#201/301

Boartusk Liege - 1{gr}{gr}{gr}
Creature - Goblin Knight (Rare)
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
3/4
Illus. Jesper Ejsing
#202/301

Boggart Ram-Gang - {rg}{rg}{rg}
Creature - Goblin Warrior (Uncommon)
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters)
"We're going to need a bigger gate"
-Bowen, Barrenton Guardcaptain

3/3
Illus. Dave Allsop
#203/301

Deus of Calamity - {rg}{rg}{rg}{rg}{rg}
Creature - Spirit Avatar (Rare)
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
-The Seer's Parables

6/6
Illus. Todd Lockwood
#204/301

Firespout - 2{gr}
Sorcery (Uncommon)
Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.)
#205/301

Fossil Find - {rg}
Sorcery (Uncommon)
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

"Some secrets want to be revealed. they burst through the soil of their own accord." - Dindun of Kulrath Mine

Illus. Dave DeVries
#206/301

Giantbaiting - 2{rg}
Sorcery (Common)
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire
Illus. Trevor Hairsine
#207/301

Guttural Response - {rg}
Instant (Uncommon)
Counter target blue instant spell.
The mage's fancy spell was no match for the noise the boggarts made attempting to hawk a huge loogie.
Illus. Matt Cavotta
#208/301

Impromptu Raid - 3{rg}
Enchantment (Rare)
{2}{rg}: Reveal the top card of your library. If it isn't a creature card, put it in your graveyard. Otherwise, put that card in to play. That creature has haste. Sacrifice it at end of turn
#209/301

Loamdragger Giant - 4{rg}{rg}{rg}
Creature - Giant Warrior (Common)
Vanillaaaaa
7/6
#210/301

Manamorphose - 1{rg}
Instant (Common)
Add two mana in any combination of colors to your mana pool.
Draw a card.
#211/301

Morselhoarder - 4{gr}{gr}
Creature - Elemental (Common)
Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
6/4
#212/301

Mudbrawler Raiders - 2{gr}{gr}
Creature - Goblin Warrior (Common)
Mudbrawler Raiders can't be blocked by blue creatures.
To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.
3/3
Illus. Ron Spencer
#213/301

Rosheen Meanderer - 3{rg}
Legendary Creature - Giant Shaman (Rare)
{T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
4/4
Illus. Aleksi Briclot
#214/301

Runes of the Deus - 4{rg}
Enchantment - Aura (Common)
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
#215/301

Scuzzback Marauders - 4{rg}
Creature - Goblin Warrior (Common)
Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
5/2
Illus. Pete Venters
#216/301

Scuzzback Scrapper - {rg}
Creature - Goblin Warrior (Common)
Wither
1/1
#217/301

Tattermunge Duo - 2{rg}
Creature - Goblin Warrior Shaman (Common)
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
2/3
Illus. Jesper Ejsing
#218/301

Tattermunge Maniac - {rg}
Creature - Goblin Warrior (Uncommon)
Tattermunge Maniac attacks each turn if able.
It shows up at one meal wearing the carcass of the last.
2/1
Illus. Matt Cavotta
#219/301

Tattermunge Witch - 1{rg}
Creature - Goblin Shaman (Uncommon)
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
2/1
Illus. Warren Mahy
#220/301

Valleymaker - 5{rg}
Creature - Giant Shaman (Rare)
{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
5/5
Illus. Nils Haam
#221/301

Vexing Shusher - {rg}{rg}
Creature - Goblin Shaman (Rare)
Vexing Shusher can't be countered by spells or abilities.
{rg}: Target spell can't be countered by spells or abilities.
2/2
#222/301

Wort, the Raidmother - 4{rg}{rg}
Legendary Creature - Goblin Shaman (Rare)
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
3/3
Illus. Dave Allsop
#223/301

Barkshell Blessing - {wg}
Instant (Common)
Target creature gets +2/+2 until end of turn.
Conspire
#224/301

Dawnglow Infusion - X{gw}
Sorcery (Uncommon)
You gain X life if {G} was spent to play Dawnglow Infusion and X life if {W} was spent to play it. (Do both if {G}{W} was spent)
#225/301

Elvish Hexhunter - {wg}
Creature - Elf Shaman (Common)
{wg}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
1/1
#226/301

Fracturing Gust - 2{wg}{wg}{wg}
Instant (Rare)
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
#227/301

Heartmender - 2{gw}{gw}
Creature - Elemental (Rare)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist
2/2
Illus. Rebecca Guay
#228/301

Kitchen Finks - 1{gw}{gw}
Creature - Ouphe (Uncommon)
When Kitchen Finks comes into play, you gain 2 life.
Persist
3/2
Illus. Kev Walker
#229/301

Medicine Bearer - 1{gw}
Creature - Elf Cleric (Common)
When Medicine Bearer comes into play, you may remove a counter from target permanent.
2/1
#230/301

Mercy Killing - 2{gw}
Instant (Uncommon)
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf tokens into play, where X is that creature's power.
Illus. Dave Kendall
#231/301

Old Ghastbark - 3{gw}{gw}
Creature - Treefolk Warrior (Common)
"You who inherit the heavy privilege to serve in freedom's name. You who must brace for battle surely to come."
3/6
#232/301

Oracle of Nectars - 2{gw}
Creature - Elf Cleric (Rare)
{X}, {T}: You gain X life.
2/2
Illus. Brandon Kitkouski
#233/301

Oversoul of Dusk - {wg}{wg}{wg}{wg}{wg}
Creature - Spirit Avatar (Rare)
Protection from blue, from black, and from red
5/5
#234/301

Raven's Run Dragoon - 2{wg}{wg}
Creature - Elf Knight (Common)
Raven's Run Dragoon can't be blocked by black creatures.
3/3
#235/301

Reknit - 1{gw}
Instant (Uncommon)
Regenerate target permanent.
Illus. Zoltan Boros & Gabor Szikszai
#236/301

Rhys the Redeemed - {GW}
Legendary Creature - Elf Warrior (Rare)
{2}{gw}, {T}: Put a 1/1 green and white Elf Warrior creature token into play.
{4}{gw}{gw}, {T}: For each creature token you control, put a token into play thats a copy of that creature.
Whole again in honor and horn.
1/1
Illus. Steve Prescott
#237/301

Safehold Duo - 3{gw}
Creature - Elf Warrior Shaman (Common)
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
2/4
#238/301

Safehold Elite - 1{gw}
Creature - Elf Scout (Common)
Persist
2/2
#239/301

Safewright Quest - {gw}
Sorcery (Common)
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Elves searched for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
Illus. Dan Scott
#240/301

Seedcradle Witch - {gw}
Creature - Elf Shaman (Uncommon)
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
1/1
Illus. Steven Belledin
#241/301

Shield of the Oversoul - 2{wg}
Enchantment - Aura (Common)
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Illus. Steven Belledin
#242/301

Wheel of Sun and Moon - {gw}{gw}
Enchantment - Aura (Rare)
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, reveal that card and put it on the bottom of that player's library instead.
Illus. Zoltan Boros & Gabor Szikszai
#243/301

Wilt-Leaf Cavaliers - {GW}{GW}{GW}
Creature - Elf Knight (Uncommon)
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
3/4
Illus. Steve Prescott
#244/301

Wilt-Leaf Liege - 1{gw}{gw}{gw}
Creature - Elf Knight (Rare)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.
4/4
Illus. Jason Chan
#245/301

Colorless(25/25)

Blazethorn Scarecrow - 5
Artifact Creature - Scarecrow (Common)
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
3/3

Blight Sickle - 2
Artifact - Equipment (Common)
Equipped creature gets +1/+0 and gains wither.
Equip {2}
#247/301

Cauldron of Souls - 5
Artifact (Rare)
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn.
Illus. Ron Brown
#248/301

Chainbreaker - 2
Artifact Creature - Scarecrow (Common)
Chainbreaker comes into play with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
3/3
#249/301

Elsewhere Flask - 2
Artifact (Common)
When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
#250/301

Gnarled Effigy - 4
Artifact (Uncommon)
{4}, {T}: Put a -1/-1 counter on target creature.
#251/301

Grim Poppet - 7
Artifact Creature - Scarecrow (Rare)
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Beware a scarecrow bearing gifts - especially sloshing vessels of acid.
4/4
Illus. Kev Walker

Heap Doll - 1
Artifact Creature - Scarecrow (Uncommon)
Sacrifice Heap Doll: Remove target card in a graveyard from the game.
"I know one night it won't come back. Then I'll know it's truly done its job." - Breanna, cobblesmith
1/1
Illus. John Avon
#253/301

Illuminated Folio - 5
Artifact (Uncommon)
{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.

Lockjaw Snapper - 4
Artifact Creature - Scarecrow (Uncommon)
Wither
When Lockjaw Snapper is put into a graveyard from play, put a-1/-1 on each creature with a -1/-1 counter on it.
2/2
Illus. Daren Bader
#255/301

Pili-Pala - 2
Artifact Creature - Scarecrow (Common)
Flying
{2}, {Q}: Add one mana of any color to your mana pool.
1/1
Illus. Ron Spencer
#256/301

Lurebound Scarecrow - 3
Artifact Creature - Scarecrow (Uncommon)
As Lurebound Scarecrow comes into play, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
4/4
Illus. Nils Haam
#256/301

Painter's Servant - 2
Artifact Creature - Scarecrow (Rare)
When Painter's Servant comes into play, choose a color.
All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.
1/3

Rattleblaze Scarecrow - 6
Artifact Creature - Scarecrow (Common)
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
5/3
Illus. Trevor Hairsine
#259/301

Reaper King - {2w}{2u}{2b}{2r}{2g}
Legendary Artifact Creature - Scarecrow (Rare)
({2w} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.
It's harvest time.
6/6
Illus. Jim Murray
#260/301

Revelsong Horn - 2
Artifact (Uncommon)
{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Illus. Franz Vohwinkel
#261/301

Scrapbasket - 4
Artifact Creature - Scarecrow (Common)
{1}: Scrapbasket becomes all colors until end of turn.
3/2
Illus. Heather Hudson

Scuttlemutt - 3
Artifact Creature - Scarecrow (Common)
{T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or the colors of your choice until end of turn.
2/2
Illus. Jeremy Jarvis
#263/301

Tatterkite - 3
Artifact Creature - Scarecrow (Uncommon)
Flying
Tatterkite can't have counters placed on it.
2/1
Illus. Ron Brown

Thornwatch Scarecrow - 6
Artifact Creature - Scarecrow (Common)
Thornwatch Scarecrow has wither as long as you control a green creature.
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4/4

Trip Noose - 2
Artifact (Uncommon)
{2}, {T}: Tap target creature.

Umbral Mantle - 3
Artifact - Equipment (Uncommon)
Equipped creature has: "{3}, {Q}: This creature gets +2/+2 until end of turn."
Equip {0}
Illus. Richard Sardinha
#267/301

Watchwing Scarecrow - 4
Artifact Creature - Scarecrow (Common)
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
2/4

Wicker Warcrawler - 5
Artifact Creature - Scarecrow (Uncommon)
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
6/6

Wingrattle Scarecrow - 3
Artifact Creature - Scarecrow (Common)
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, you may return it to play under its owner's control with a -1/-1 counter on it.)
2/2

Land(11/11)

Fire-Lit Thicket
Land (Rare)
{T}: Add {1} to your mana pool.
{rg}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.

Graven Cairns
Land (Rare)
{T}: Add {1} to your mana pool.
{br}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.

Leechridden Swamp
Land - Swamp (Uncommon)
({T}: Add {B} to your mana pool.)
Leechridden Swamp comes into play tapped.
{B}, {T}: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.
Illus. Lars Grant-West
#273/301

Madblind Mountain
Land - Mountain (Uncommon)
({T}: Add {R} to your mana pool)
Madblind Mountain comes into play tapped.
{R}, {T}: Shuffle your library. Play this ability only if you control two or more red permanents.
Illus. Fred Fields
#274/301

Mistveil Plains
Land - Plains (Uncommon)
({T}: Add {W} to your mana pool.)
Mistveil Plains comes into play tapped.
{W}, {T}: Put target card in your graveyard on the bottom of your library. Play this ability if you control two or more white permanents.
Illus. Rob Alexander
#275/301

Moonring Island
Land - Island (Uncommon)
({T}: Add {U} to your mana pool)
Moonring Island comes into play tapped.
{U}, {T}: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.
Illus. Brandon Kitkouski
#276/301

Mystic Gate
Land (Rare)
{T}: Add {1} to your mana pool.
{wu}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.

Reflecting Pool
Land (Rare)
{T}: Add to your mana pool one mana of any type that a land you control could produce.

Sapseep Forest
Land - Forest (Uncommon)
({T}: Add {G} to your mana pool.)
Sapseep Forest comes into play tapped.
{G}, {T}: You gain 1 life. Play this ability only if you control two or more green permanents.
Illus. Aleksi Briclot
#279/301

Sunken Ruins
Land (Rare)
{T}: Add {1} to your mana pool.
{ub}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Illus. Warren Mahy

Wooded Bastion
Land (Rare)
{T}: Add {1} to your mana pool.
{gw}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.

Basic Land(20/20)

Plains
Basic Land - Plains (Basic Land)
#282/301

Plains
Basic Land - Plains (Basic Land)
#283/301

Plains
Basic Land - Plains (Basic Land)
#284/301

Plains
Basic Land - Plains (Basic Land)
#285/301

Island
Basic Land - Island (Basic Land)
#286/301

Island
Basic Land - Island (Basic Land)
#287/301

Island
Basic Land - Island (Basic Land)
#288/301

Island
Basic Land - Island (Basic Land)
#289/301

Swamp
Basic Land - Swamp (Basic Land)
#290/301

Swamp
Basic Land - Swamp (Basic Land)
#291/301

Swamp
Basic Land - Swamp (Basic Land)
#292/301

Swamp
Basic Land - Swamp (Basic Land)
#293/301

Mountain
Basic Land - Mountain (Basic Land)
#294/301

Mountain
Basic Land - Mountain (Basic Land)
#295/301

Mountain
Basic Land - Mountain (Basic Land)
#296/301

Mountain
Basic Land - Mountain (Basic Land)
#297/301

Forest
Basic Land - Forest (Basic Land)
#298/301

Forest
Basic Land - Forest (Basic Land)
#299/301

Forest
Basic Land - Forest (Basic Land)
#300/301

Forest
Basic Land - Forest (Basic Land)
#301/301