AEther Shockwave - 3W
Instant (?)
Choose one - Tap all Spirits; or tap all non-Spirit creatures.
#1/165
Araba Mothrider - 1W
Creature - Human Samurai (?)
Flying, Bushido 1
1/1
#2/165
Celestial Kirin - 2WW
Legendary Creature - Kirin Spirit (Rare)
Flying
Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
3/3
#3/165
Charge Across the Araba - 4W
Instant - Arcane (Uncommon)
Sweep - Return any number of plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each plains returned this way.
Illus. Dany Orizo
#4/165
Cowed by Wisdom - W
Enchant Creature (Common)
Enchanted creature can't attack or block unless its controller pays 1 for each card in your hand. (This cost is paid as attackers or blockers are declared.)
Illus. Daren Bader
#5/165
Curtain of Light - 1W
Instant (?)
Target attacking unblocked creature becomes blocked.
Draw a card.
#6/165
Descendant of Kiyomaro - 1WW
Creature - Human Soldier (Uncommon)
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
"The blood of Kiyomaro flows in my veins. He did not let Eiganjo fall and neither shall I."
2/3
Illus. Christopher Rush
#7/165
Eiganjo Free-Riders - 3W
Creature - Human Soldier (Uncommon)
Flying
At the beginning of your upkeep, return a white creature you control to it's owners hand.
"The air filled with dust and the sound of wingbeats. The mothriders had joined the fray." - Great Battles of Kamigawa
3/4
Illus. Kev Walker
#8/165
Enduring Ideal - 5WW
Sorcery (Rare)
Search your library for an Enchantment card and put it into play.
Epic (For the rest of the game you can't play spells. At the beginning of each of your upkeeps, copy this spell except for it's epic ability.)
Illus. Daron Bader
#9/165
Ghost-lit Redeemer - W
Creature - Spirit (Uncommon)
W, T: You gain 2 life.
Channel - 1W, Discard Ghost-lit Redeemer: You gain 4 life.
1/1
#10/165
Hail of Arrows - XW
Instant (Uncommon)
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Illus. ?
#11/165
Hand of Honor - WW
Creature - Samurai (Uncommon)
Bushido 1
Protection from black
2/2
Illus. Kev Walker
#12/165
Inner-Chamber Guard - 1W
Creature - Human Samurai (?)
Bushido 2
0/2
#13/165
Kataki, War's Wage - 1W
Legendary Creature - Spirit (Rare)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1.".
2/1
#14/165
Kitsune Bonesetter - 2W
Creature - Fox Cleric (Common)
T: Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.
"He kept generations whole before the Kami War, and now he turns his century of wisdom to healing the latest casualties"
- Eight-and-a-Half-Tails
0/1
Illus. Heather Hudson
#15/165
Kitsune Dawnblade - 4W
Creature - Fox Samurai (?)
Bushido 1
When Kitsune Dawnblade comes into play, you may tap target creature.
2/3
#16/165
Kitsune Loreweaver - 1W
Creature - Fox Cleric (Common)
1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
"Learn your history. The lessons of the past will shield you in times of doubt."
2/1
Illus. Erik Polak
#17/165
Kiyomaro, First to Stand (prerelease card) - 3WW
Legendary Creature - Spirit (Rare)
Kiyomaro has power and toughness equal to the number of cards in your hand.
If you have four or more cards in your hand, Kiyomaro has Vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in your hand, you gain 7 life.
*/*
Illus. ?
#18/165
Michiko Konda, Truth Seeker - 3W
Legendary Creature - Human Advisor (Rare)
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
"Watch over my father. Tell him I am safe, but I will not come home until I find out how to bring him back to his sense, and Kamigawa is again at peace." - Michiko Konda, last letter to General Takeno.
2/2
Illus. Christopher Moeller
#19/165
Moonwing Moth - 1WW
Creature - Insect (?)
Flying
W: Moonwing Moth gets +0/+1 until end of turn.
2/1
#20/165
Nikko-Onna - 2W
Creature - Spirit (Uncommon)
When Nikko-Onna comes into play, destroy target enchantment.
Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
2/2
#21/165
Plow through Reito - 1W
Instant - Arcane (Common)
Sweep - Return any number of plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each plains returned this way.
The paths of the kami crisscrossed kamigawa like scars left by a maddened surgeon.
Illus. Ron Spencer
#22/165
Presence of the Wise - 2WW
Sorcery (Uncommon)
You gain 2 life for each card in your hand.
"Honorably I bow. Silently I wait. Deeply I listen."
Illus. Christopher Moeller
#23/165
Promise of Bunrei - 2W
Enchantment (Rare)
Whenever a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play.
I’m not afraid to die today or afraid of what death will bring.
Illus. Stephen Tappin
#24/165
Pure Intentions - W
Instant - Arcane (Rare)
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at end of turn.
Illus. Randy Gallegos
#25/165
Reverence - 2WW
Enchantment (Rare)
Creatures with power 2 or less can't attack you.
#26/165
Rune-Tail, Kitsune Ascendant - 2W
Legendary Creature - Fox Monk (Rare)
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
//flip//
2/2
#27/165
Shinen of Stars' Light - 2W
Creature - Spirit (Common)
First strike
Channel - 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
2/1
#28/165
Spiritual Visit - W
Instant - Arcane (Common)
Put a 1/1 colorless Spirit creature token into play.
Splice onto Arcane W
Illus. Pete Venters
#29/165
Torii Watchward - 4W
Creature - Spirit (Common)
Vigilance
Soulshift 4
3/3
Illus. Jeff Miracola
#30/165
Cloudhoof Kirin - 3UU
Legendary Creature - Kirin Spirit (Rare)
Flying
Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his of her graveyard, where X is that spell's converted mana cost.
4/4
Illus. Randy Gallegos
#31/165
Cut the Earthly Bond - U
Instant - Arcane (?)
Return target enchanted permanent to its owner's hand.
#32/165
Descendant of Soramaro - 3U
Creature - Human Wizard (Common)
1U: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
"Saromaro speaks through me. Listen! And I will tell the wisdom of the ancestors."
2/3
Illus. Brian Despain
#33/165
Dreamcatcher - U
Creature - Spirit (Common)
Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, Draw a card.
"Be careful where your mind wanders. Even in the quietest moments, the kami are listening, and your thoughts give them shape." - Lady Azami
1/1
Illus. Mark Tedin
#34/165
Erayo, Soratami Ascendant - 1U
Legendary Creature - Moonfolk Monk (Rare)
Flying
Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant.
1/1
#35/165
Eternal Dominion - 7UUU
Sorcery (Rare)
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
#36/165
Evermind - NOTHING
Instant - Arcane (?)
(Spells without mana costs can't be played.)
Draw a card.
Evermind is blue.
Splice onto Arcane 1U
#37/165
Freed From the Real - 2U
Enchant Creature (Common)
U: Tap Enchanted Creature
U: Untap Enchanted Creature
"When a strong mind moves, form and energy shift to heed it."
Illus. Scott M Fischer
#38/165
Ghost-Lit Warder - 1U
Creature - Spirit (Uncommon)
3U, T: Counter target spell unless its controller pays 2.
Channel - 3U, Discard Ghost-Lit Warder: Counter target spell unless its controller pays 4.
1/1
#39/165
Ideas Unbound - UU
Sorcery - Arcane (?)
Draw three cards. Discard three cards at end of turn.
#40/165
Kaho, Minamo Historian - 2UU
Legendary Creature - Human Wizard (Rare)
When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library.
{X}, {T}: You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost.
2/2
#41/165
Kami of the Crescent Moon - UU
Legendary Creature - Spirit (Rare)
At the beginning of each player's draw step, that player draws a card.
"He's a lot like me, that masterless little kami... unimpressed by grandeur and never at a loss for a trick." -Toshiro Umezawa
1/3
Illus. Darrell Riche
#42/165
Kiri-Onna - 4U
Creature - Spirit (Uncommon)
When Kiri-Onna comes into play, return target creature to its owner's hand.
Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
2/2
Illus. Kensuke Okabayashi
#43/165
Meishin, the Mind Cage - 4UUU
Legendary Enchantment (Rare)
Creatures get -X/-0, where X is the number of cards in your hand.
#44/165
Minamo Scrollkeeper - 1U
Creature - Human Wizard (Common)
Defender (This creature can't attack)
Your maximum handsize is increased by one.
"The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo."
2/3
Illus. Paolo Parente
#45/165
Moonbow Illusionist - 2U
Creature - Moonfolk Wizard (Common)
Flying
2, Return a land you control to its owner's hand: Target land's type becomes the basic land type of your choice until end of turn.
2/1
Illus. Dan Frazier
#46/165
Murmurs from Beyond - 2U
Instant - Arcane (?)
Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand.
#47/165
Oboro Breezecaller - 1U
Creature - Moonfolk Wizard (?)
Flying
2, Return a land you control to its owner's hand: Untap target land.
1/1
#48/165
Oboro Envoy - 3U
Creature - Moonfolk Wizard (Uncommon)
Flying
2, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
1/3
Illus. Rob Alexander
#49/165
Oppressive Will - 2U
Instant (Common)
Counter target spell unless it's controller pays 1 for each card in your hand.
"When Minamo was abandoned, the youngest students quickly found themselves in the frontranks of a war beyond their skills, with talents beyond their control."
Illus. Pat Lee
#50/165
Overwhelming Intellect - 4UU
Instant (Uncommon)
Counter target creature spell.
Draw cards equal to that spell's converted mana cost.
"My brain hurts."
Illus. Alex Horley-Ordandelli
#51/165
Rushing-Tide Zubera - 2UU
Creature - Zubera Spirit (Uncommon)
When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards.
3/3
Illus. Mark Brill
#52/165
Sakashima the Impostor - 2UU
Legendary Creature - Human Rogue (Rare)
As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "2UU: Return Sakashima the Impostor to its owner's hand at end of turn."
3/1
#53/165
Secretkeeper - 3U
Creature - Spirit (Common)
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
2/2
#54/165
Shape Stealer - UU
Creature - Shapeshifter Spirit (?)
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
1/1
#55/165
Shifting Borders - 3U
Instant - Arcane (?)
Exchange control of two target lands.
Splice onto Arcane 3U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
#56/165
Shinen of Flight's Wings - 4U
Creature - Spirit (?)
Flying
Channel - U, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
3/3
#57/165
Soramaro, First to Dream - 4UU
Legendary Creature - Spirit (Rare)
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
4, Return a land you control to it's owners hand: Draw a card.
*/*
Illus. Brian Despain
#58/165
Trusted Advisor - U
Creature - Human Advisor (Uncommon)
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
1/2
#59/165
Twincast - UU
Instant (Rare)
Copy target instant or sorcery spell. You may choose new targets for this spell.
#60/165
Akuta, Born of Ash - 2BB
Legendary Creature - Spirit (Rare)
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.
3/2
Illus. Ben Thompson
#61/165
Choice of Damnations - 5B
Sorcery - Arcane (Rare)
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
#62/165
Death Denied - XBB
Instant - Arcane (?)
Return X target creature cards from your graveyard to your hand.
#63/165
Death of a Thousand Stings - 4B
Instant - Arcane (?)
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
#64/165
Deathknell Kami - 1B
Creature - Spirit (Common)
Flying.
2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn.
Soulshift 1.
0/1
Illus. Puddnhead
#65/165
Deathmask Nezumi - 2B
Creature - Rat Shaman (Common)
As long as you have seven or more cards in your hand, Deathmask Nezumi gets +2/+1 and has fear.
"We had him cornered, we did... and, well, you know what they say about rats." - Araba patrol survivor
#66/165
Exile into Darkness - 4B
Sorcery (?)
Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
#67/165
Footsteps of the Goryo - 2B
Sorcery - Arcane (?)
Return target creature card from your graveyard to play. Sacrifice that creature at end of turn.
#68/165
Ghost-Lit Stalker - B
Creature - Spirit (Uncommon)
4B, T: Target player discards two cards. Play this ability only any time you could play a sorcery.
Channel - 5BB, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.
1/1
#69/165
Gnat Miser - B
Creature - Rat Shaman (?)
Each opponent's maximum hand size is reduced by one.
1/1
#70/165
Hand of Cruelty - BB
Creature - Human Samurai (Uncommon)
Protection from white, Bushido 1
2/2
#71/165
Infernal Kirin - 2BB
Legendary Creature - Kirin Spirit (Rare)
Flying
Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
3/3
#72/165
Kagemaro's Clutch - 3B
Enchant Creature (Common)
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
The mist was thick, cloying and constricting. Shiro fought his way to fresh air only to look back and to see his comrades fallen on the battlefield behind him.
Illus. Pat Lee
#73/165
Kagemaro, First to Suffer - 3BB
Legendary Creature - Demon Spirit (Rare)
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
B, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
*/*
Illus. Adam Rex
#74/165
Kami of Empty Graves - 3B
Creature - Spirit (?)
Soulshift 3
4/1
#75/165
Kemuri-Onna - 4B
Creature - Spirit (Rare)
When Kemuri-Onna comes into play, target player discards a card.
Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
3/3
#76/165
Kiku's Shadow - BB
Sorcery (?)
Target creature deals damage to itself equal to its power.
#77/165
Kuon, Ogre Ascendant - BBB
Legendary Creature - Ogre Monk (Rare)
At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant.
2/4
#78/165
Kuro's Taken - 1B
Creature - Rat Samurai (Common)
Bushido 1.
1B: Regenerate Kuro's Taken.
Simple bargains are the most tempting, and oni bargains are the simplest of all: eternal life for eternal service.
1/1
Illus. Puddnhead
#79/165
Locust Miser - 2BB
Creature - Rat Shaman (?)
Each opponent's maximum hand size is reduced by two.
2/2
#80/165
Maga, Traitor to Mortals - XBBB
Legendary Creature - Human Wizard (Rare)
Maga, Traitor to Mortals comes into play with X +1/+1 counters on it.
When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it.
0/0
#81/165
Measure of Wickedness - 3B
Enchantment (Uncommon)
At the end of your turn, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
Illus. Daren bader
#82/165
Neverending Torment - 4BB
Sorcery (Rare)
Search for X cards in target player's library, where X is the number of cards in your hand, and remove them from the game. That player shuffle his or her library.
Epic (For the rest of the game you can't play spells. At the beginning of each of your upkeeps, copy this spell except for it's epic ability.)
#83/165
One with Nothing - B
Instant (?)
Discard your hand.
#84/165
Pain's Reward - 2B
Sorcery (?)
You bid any amount of life. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
#85/165
Raving Oni-Slave - 1B
Creature - Ogre Warrior (Common)
When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon.
When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon.
3/3
Illus. Eric Polak
#86/165
Razorjaw Oni - 3B
Creature - Demon Spirit (?)
Black creatures can't block.
4/5
#87/165
Shinen of Fear's Chill - 4B
Creature - Spirit (Common)
Shinen of Fear's Chill can't block.
Channel - 1B, Discard Shinen of Fear's Chill: Target creature can't block this turn.
3/2
#88/165
Sink into Takenuma - 3B
Sorcery - Arcane (?)
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
#89/165
Skull Collector - 1BB
Creature - Ogre Warrior (?)
At the beginning of your upkeep, return a black creature you control to its owner's hand.
1B: Regenerate Skull Collector.
3/3
#90/165
Adamaro, First to Desire - 1RR
Legendary Creature - Spirit (Rare)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
*/*
#91/165
Akki Drillmaster - 2R
Creature - Goblin Shaman (Common)
T: Target creature gains haste until end of turn.
"Which part of 'hayaku ikee!' did you not understand?"
2/2
Illus. Alan Pollack
#92/165
Akki Underling - 1R
Creature - Goblin Warrior (Common)
As long as you have seven or more cards in your hand, Akki Underling get +2/+1 and has first strike.
"I lost my hounds in the war and thus found myself employing akki as servants. I found their training to be remarkably similar." - Kensuke, houndmaster
2/1
Illus. Franz Vohwinkel
#93/165
Barrel Down Sokenzan - 2R
Instant - Arcane (Common)
Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal twice the number of Mountains returned this way.
Illus. Greg Staples
#94/165
Burning-Eye Zubera - 2RR
Creature - Zubera Spirit (Uncommon)
When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.
3/3
Illus. Anthony S. Waters
#95/165
Captive Flame - 2R
Enchantment (Uncommon)
R: Target creature gets +1/+0 until end of turn.
"Kills and cooks your food in one easy stroke."
Illus. Keith Garletts
#96/165
Feral Lightning - 3RRR
Sorcery (Rare)
Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
#97/165
Gaze of Adamaro - 2RR
Instant - Arcane (?)
Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.d
#98/165
Ghost-lit Raider - 2R
Creature - Spirit (Uncommon)
2R, T: Ghost-lit Raider deals 2 damage to target creature.
Channel - 3R, discard Ghost-lit Raider: Ghost-lit Raider deals 4 damage to target creature.
2/1
Illus. Ittoku
#99/165
Glitterfang - R
Creature - Spirit (Common)
Haste
At the end of turn return Glitterfang to its owner's hand.
"Over the years thousands of small kamis trampled over the battlefields like the ashes of a fire quickly spreading. Then they dissapeared."
- Great battles of Kamigawa.
1/1
Illus. Ron Spencer
#100/165
Godo's Irregulars - R
Creature - Human Warrior (?)
R: Godo's Irregulars deals 1 damage to target creature blocking it.
1/1
#101/165
Hidetsugu's Second Rite - 3R
Instant (Rare)
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
#102/165
Homura, Human Ascendant - 4RR
Legendary Creature - Human Monk (Rare)
Homura, Human Ascendant can't block.
When Homura is put into a graveyard from play, return it to play flipped.
4/4
#103/165
Iizuka the Ruthless - 3RR
Legendary Creature - Human Samurai (Rare)
Bushido 2
2R, Sacrifice a Samurai: Samurai you control gain double strike until end of turn.
3/3
#104/165
Inner Fire - 3R
Sorcery (?)
Add R to your mana pool for each card in your hand.
#105/165
Into the Fray - R
Instant - Arcane (?)
Target creature attacks this turn if able.
Splice onto Arcane R
#106/165
Jiwari, the Earth Aflame - 3RR
Legendary Creature - Spirit (Rare)
XR, Tap: Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel - XRRR, Discard Jiwari: Jiwari deals X damage to each creature without flying.
3/3
Illus. Adam Rex
#107/165
Oni of Wild Places - 5R
Creature - Demon Spirit (?)
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
6/5
#108/165
Path of Anger's Flame - 2R
Instant - Arcane (Common)
Creatures you control get +2/+0 until end of turn.
#109/165
Rally the Horde - 5R
Sorcery (Rare)
Remove the top three cards of your library from the game. If the last card removed isn't a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way.
#110/165
Ronin Cavekeeper - 5R
Creature - Human Samurai (Common)
Bushido 2
The akki were surprised to encounter a human who could fight in the caves as well as they.
4/3
#111/165
Shinen of Fury's Fire - 2R
Creature - Spirit (Common)
Haste
Channel - R, Discard Shinen's of Fury's Fire: target creature gain haste until end of turn.
2/1
#112/165
Skyfire Kirin - 2RR
Legendary Creature - Kirin Spirit (Rare)
Flying
Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
3/3
#113/165
Sokenzan Renegade - 2R
Creature - Ogre Samurai Mercenary (?)
Bushido 1
At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
3/3
#114/165
Sokenzan Spellblade - 4R
Creature - Ogre Samurai Shaman (?)
Bushido 1
1R: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
2/3
#115/165
Spiraling Embers - 3R
Sorcery - Arcane (Common)
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
#116/165
Sunder from Within - 2RR
Socery - Arcane (Common)
Destroy target artifact or land.
#117/165
Thoughts of Ruin - 2RR
Sorcery (Rare)
Each player sacrifices a land for each card in your hand.
"In our war with the kami, we annihilate what is our own. Do they too suffer ruination in their hidden world?"
--Diary of Azusa
Illus. John Avon
#118/165
Undying Flames - 4RR
Sorcery (Rare)
Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
#119/165
Yuki-Onna - 3R
Creature - Spirit (Uncommon)
When Yuki-Onna comes into play, destroy target artifact.
Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
3/1
#120/165
Arashi, the Sky Asunder - 3GG
Legendary Creature - Spirit (Rare)
XG, T: Arashi,
Channel - XGG, discard Arashi: Arashi deals X damage to each creature with flying.
5/5
Illus. Kev Walker
#121/165
Ayumi, the Last Visitor - 3GG
Legendary Creature - Spirit (Rare)
Legendary landwalk
7/3
Bounteous Kirin - 5GG
Legendary Creature - Kirin Spirit (Rare)
Flying
Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
4/4
#122/165
Briarknit Kami - 3GG
Creature - Spirit (Uncommon)
Whenever you play a Spirit or Arcane spell, you may put a +1/+1 counter on target creature.
"One thorn to warn, two thorns to defend, a hundred thorns to destroy."
3/3
Illus. Brian Despain
#123/165
Dense Canopy - 1G
Enchantment (?)
Creatures with flying can't block creatures without flying.
#125/165
Descendant of Masumaro - 2G
Creature - Human Monk (Uncommon)
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
1/1
#126/165
Dosan's Oldest Chant - 4G
Sorcery (Common)
You Gain 6 Life.
Draw a Card.
As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit.
Illus. Tim Hildebrandt
#127/165
Elder Pine of Jukai - 2G
Creature - Spirit (Common)
Whenever you play a Spirit or Arcane spell, you may reveal the top three cards of your library. Put any land cards revealed in this way into your hand, and put the remaining cards on the bottom of your libary in any order
Soulshift 2
2/1
Illus. Alan Pollock
#128/165
Endless Swarm - 5GGG
Sorcery (Rare)
Put a 1/1 green Snake creature token into play for each card in your hand.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
#129/165
Fiddlehead Kami - 4G
Creature - Spirit (?)
Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami.
3/3
#130/165
Ghost-lit Nourisher - 2G
Creature - Spirit (Uncommon)
2G, T: Target creature gets +2/+2 until end of turn.
Channel - 3G, discard Ghost-lit Nourisher: Target creature gets +4/+4 until end of turn.
2/1
Illus. Tsutomu Kawade
#131/165
Haru-Onna - 3G
Creature - Spirit (Uncommon)
When Haru-Onna comes into play, draw a card.
Whenever you play a Spirit or Arcane Spell, you may return Haru-Onna to its owner's hand
2/1
Illus. Rebecca Guay
#132/165
Inner Calm, Outer Strength - 2G
Instant - Arcane (Common)
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
The fantastic objects rotating the kami rotated faster each time, creating a cyclone of movement. When it opened its eyes, it attacked.
Illus. Stephen Tappin
#133/165
Kami of the Tended Garden - 3G
Creature - Spirit (Uncommon)
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay G.
Soulshift 3.
4/4
Illus. Thomas M. Baxa
#134/165
Kashi-Tribe Elite - 1GG
Creature - Snake Warrior (Uncommon)
Legendary Snakes you control can't be the targets of spells or abilities.
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/3
#135/165
Masumaro, First to Live - 3GGG
Legendary Creature - Spirit (Rare)
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
*/*
#136/165
Matsu-Tribe Birdstalker - 2GG
Creature - Snake Warrior Archer (Common)
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
g: Matsu-Tribe Birdstalker may block as though it had flying until end of turn.
2/2
Illus. Heather Hudson
#137/165
Molting Skin - 2G
Enchantment (Common)
Return Molting Skin to its owner's hand: Regenerate target creature.
#138/165
Nightsoil Kami - 4GG
Creature - Spirit (Common)
Soulshift 5
6/4
#139/165
Okina Nightwatch - 4G
Creature - Human Monk (Common)
As long as you have more cards in hand than each opponent, Okina Nightwatch get +3/+3.
Only the most skilled budoka could protect the Okina Shrine. Only the best of these protectors took the night watch.
4/3
Illus. Heather Hudson
#140/165
Promised Kannushi - G
Creature - Human Druid (Common)
Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
1/1
Illus. Matt Thompson
#141/165
Reki, the History of Kamigawa - 2G
Legendary Creature - Human Shaman (Rare)
Whenever you play a legendary spell, draw a card.
1/2
#142/165
Rending Vines - 1GG
Instant - Arcane (Common)
Destroy Target artifact or enchantment with converted mana cost less than or equal to the number of cards in your hand.
Draw a card.
Illus. Dan Frazier
#143/165
Sakura-Tribe Scout - G
Creature - Snake Shaman Scout (?)
T: You may put a land card from your hand into play.
1/1
#144/165
Sasaya, Orochi Ascendant - 1GG
Legendary Creature - Snake Monk (Rare)
Reveal your hand: If you have seven or more land cards in hand, flip Sasaya, Orochi Ascendant.
2/3
Illus. Christopher Moeller
#145/165
Seed the Land - 2GG
Enchantment (Rare)
Whenever a land comes into play, its controller puts a 1/1 green Snake creature token into play.
#146/165
Seek the Horizon - 3G
Sorcery (?)
Search your library for up to three basic land cards, reveal them, and put
them into your hand. Then shuffle your library.
#147/165
Sekki, Seasons' Guide - 5GGG
Legendary Creature - Spirit (Rare)
Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.
Sacrifice eight Spirits: Return Sekki from your graveyard to play.
#148/165
Shinen of Life's Roar - 1G
Creature - Spirit (Common)
All creatures able to block Shinen of Life's Roar do so.
Channel - 2GG, discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1/2
Illus. Matt Cavotta
#149/165
Stampeding Serow - 2GG
Creature - Beast (Uncommon)
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
#150/165
Iname as One - 8BBGG
Legendary Creature - Spirit (Rare)
When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit card, put it into play, then shuffle your library.
When Iname is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit card from your graveyard to play.
8/8
#151/165
Ashes of the Fallen - 2
Artifact (?)
As Ashes of the Fallen comes into play, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
#152/165
Blood Clock - 4
Artifact (?)
At the beginning of each player's upkeep, that player returns a permanent he
or she controls to its owner's hand unless he or she pays 2 life.
#153/165
Ebony Owl Netsuke - 2
Artifact (?)
At the beginning of each opponent's upkeep, if that player has seven or more
cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
#154/165
Ivory Crane Netsuke - 2
Artifact (?)
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
#155/165
Manriki-Gusari - 2
Artifact - Equipment (?)
Equipped creature gets +1/+2 and has "Tap: Destroy target Equipment.".
Equip 1
#156/165
O-Naginata - 1
Artifact - Equipment (?)
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip 2
#157/165
Pithing Needle - 1
Artifact (Rare)
As Pithing Needle comes into play, name a card.
Activated abilities of the named card can't be played unless they're mana abilities.
#158/165
Scroll of Origins - 2
Artifact (?)
2, T: Draw a card if you have seven or more cards in hand.
#159/165
Soratami Cloud Chariot - 5
Artifact (Uncommon)
2: Target creature you control gains flying until end of turn.
2: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Illus. Franz Vohwinkel
#160/165
Wine of Blood and Iron - 3
Artifact (?)
4: Target creature gets +X/+0 until end of turn, where X is its power.
Sacrifice Wine of Blood and Iron at end of turn.
#161/165
Mikokoro, Center of the Sea
Legendary Land (Rare)
T: Add 1 to your mana pool.
2, T: Each player draws a card.
#162/165
Miren, the Moaning Well
Legendary Land (Rare)
T: Add 1 to your mana pool.
3, T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
#163/165
Oboro, Palace in the Clouds
Legendary Land (Rare)
T: Add U to your mana pool.
1: Return Oboro, Palace in the Clouds to its owner's hand.
#164/165
Tomb of Urami
Legendary Land (Rare)
T: Add B to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
2BB, T, Sacrifice all lands you control: Put a legendary 5/5 black
Demon Spirit creature token with flying named Urami into play.
#165/165