Ravnica: City of Guilds Spoiler 306/306
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White (37/)
Auratouched Mage - 5W
Creature - Human Wizard (Uncommon)
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
3/3
Bathe in Light - 1W
Instant (Uncommon)
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Benevolent Ancestor - 2W
Creature - Spirit (Common)
Defender
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
0/4
#3/306
Blazing Archon - 6WWW
Creature - Archon (Rare)
Flying
Creatures can't attack you.
"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war"
- Dravin, Gruul deserter
5/6
Boros Fury-Shield - 2W
Instant (Common)
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
Caregiver - W
Creature - Human Cleric (Common)
{W} ,Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
1/1
Chant of Vitu-Ghazi - 6WW
Instant (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn.
You gain 1 life for each damage prevented this way.
Concerted Effort - 2WW
Enchantment (Rare)
At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Conclave Equenaut - 4WW
Creature - Human Soldier (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
3/3
Conclave Phalanx - 4W
Creature - Human Soldier (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control.
2/4
Conclave's Blessing - 3W
Enchantment - Aura (Common)
Enchant creature
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Enchanted creature gets +0/+2 for each other creature you control.
Courier Hawk - 1W
Creature - Bird (Common)
Flying, vigilance
1/2
Devouring Light - 1WW
Instant (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game.
Divebomber Griffin - 3WW
Creature - Griffin (Uncommon)
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
3/2
Dromad Purebred - 4W
Creature - Beast (Common)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
1/5
Faith's Fetters - 3W
Enchantment - Aura (Common)
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities.
If enchanted permanent is a creature, it can't attack or block.
Festival of the Guildpact - XW
Instant (Uncommon)
Prevent the next X damage that would be dealt to you this turn. Draw a card.
Flickerform - 1W
Enchantment - Aura (Rare)
Enchant creature
{2}{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control enchanting that creature.
Gate Hound - 2W
Creature - Hound (Common)
Creatures you control have vigilance as long as Gate Hound is enchanted.
1/1
Ghosts of the Innocent - 5WW
Creature - Spirit (Rare)
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
4/5
Hour of Reckoning - 4WWW
Sorcery (Rare)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy all nontoken creatures.
Hunted Lammasu - 2WW
Creature - Lammasu (Rare)
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.
5/5
Leave No Trace - 1W
Instant (Common)
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.
Light of Sanction - 1WW
Enchantment (Rare)
Prevent all damage that would be dealt to creatures you control by sources you control.
Loxodon Gatekeeper - 2WW
Creature - Elephant Soldier (Rare)
Artifacts, creatures, and lands your opponents control come into play tapped.
2/3
Nightguard Patrol - 2W
Creature - Human Soldier (Common)
First strike, Vigilance
2/1
Oathsworn Giant - 4WW
Creature - Giant Soldier (Uncommon)
Vigilance
Other creatures you control get +0/+2 and have vigilance.
3/4
Sandsower - 3W
Creature - Spirit
(Uncommon)
Tap three untapped creatures you control: Tap target creature.
1/3
Screeching Griffin - 3W
Creature - Griffin (Common)
Flying
{R}: Target creature can't block Screeching Griffin this turn.
2/2
Seed Spark - 3W
Instant (Uncommon)
Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.
Suppression Field - 1W
Enchantment (Uncommon)
Activated abilities cost {2} more to play unless they're mana abilities.
Three Dreams - 4W
Sorcery (Rare)
Search your Library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
"Choose one to heal, one to harm, and one to grant you the prudence to use them." - Miotrim, auratouched mage
#33/306
Twilight Drover - 2W
Creature - Spirit (Rare)
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.
1/1
Veteran Armorer - 1W
Creature - Human Soldier (Common)
Other creatures you control get +0/+1.
2/2
Votary of the Conclave - W
Creature - Human Soldier (Common)
{2}{G}: Regenerate Votary of the Conclave.
1/1
Wojek Apothecary - 2WW
Creature - Human Cleric (Uncommon)
Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
1/1
Wojek Siren - W
Instant (Common)
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Blue (39/)
Belltower Sphinx - 4U
Creature - Sphinx (Uncommon)
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
2/5
Cerulean Sphinx - 4UU
Creature - Sphinx (Rare)
Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.
5/5
Compulsive Research - 2U
Sorcery (Common)
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
Convolute - 2U
Instant (Common)
Counter target spell unless its controller pays {4}.
Copy Enchantment - 2U
Enchantment (Rare)
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.
Dizzy Spell - U
Instant (Common)
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Drake Familiar - 1U
Creature - Drake (Common)
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
2/1
Dream Leash - 3UU
Enchantment - Aura (Rare)
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.
Drift of Phantasms - 2U
Creature - Spirit (Common)
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
0/5
Ethereal Usher - 5U
Creature - Spirit (Uncommon)
{U}, {T}: Target creature is unblockable this turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/3
Eye of the Storm - 5UU
Enchantment (Rare)
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.
Flight of Fancy - 3U
Enchantment - Aura (Common)
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.
Flow of Ideas - 5U
Sorcery (Uncommon)
Draw a card for each Island you control.
Followed Footsteps - 3UU
Enchantment - Aura (Rare)
Enchant creature
At the beginning of your upkeep, put a creature token into play that's a copy of enchanted creature.
Grayscaled Gharial - U
Creature - Crocodile (Common)
Islandwalk
"Gharials don't like it when you grab them by the tail. Crickey, this one is a fighter!"
-Last words of The Gharial Hunter
1/1
Grozoth - 6UUU
Creature - Leviathan (Rare)
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
9/9
Halcyon Glaze - 1UU
Enchantment (Uncommon)
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
Hunted Phantasm - 1UU
Creature - Spirit (Rare)
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.
4/6
Induce Paranoia - 2UU
Instant (Common)
Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
Lore Broker - 1U
Creature - Human Rogue (Uncommon)
{T}: Each player draws a card, then discards a card.
1/2
Mark of Eviction - U
Enchantment - Aura (Uncommon)
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Mnemonic Nexus - 3U
Instant (Uncommon)
Each player shuffles his or her graveyard into his or her library.
Muddle the Mixture - UU
Instant (Common)
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost equal to this card's, reveal it, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.)
Peel from Reality - 1U
Instant (Common)
Return target creature you control and target creature you don't control to their owners' hands.
Quickchange - 1U
Instant (Common)
Target creature's color becomes the color or colors of your choice until end of turn.
Draw a card.
Remand - 1U
Instant (Uncommon)
Counter target spell. If you do, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Snapping Drake - 3U
Creature - Drake (Common)
Flying
3/2
Spawnbroker - 2U
Creature - Human Wizard (Rare)
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
1/1
Stasis Cell - 4U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.
Surveilling Sprite - 1U
Creature - Faerie Rogue (Common)
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.
1/1
Tattered Drake - 4U
Creature - Zombie Drake (Common)
Flying
{B}: Regenerate Tattered Drake.
2/2
Telling Time - 1U
Instant (Uncommon)
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Terraformer - 2U
Creature - Human Wizard (Common)
{1}: Choose a basic land type. The land type of each land you control becomes that type until end of turn.
2/2
Tidewater Minion - 3UU
Creature - Elemental (Common)
Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
4/4
Tunnel Vision - 5U
Sorcery (Rare)
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
Vedalken Dismisser - 5U
Creature - Vedalken Wizard (Common)
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.
2/2
Vedalken Entrancer - 3U
Creature - Vedalken Wizard (Common)
{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
1/4
Wizened Snitches - 3U
Creature - Faerie Rogue (Uncommon)
Flying
Players play with the top card of their libraries revealed.
1/3
Zephyr Spirit - 5U
Creature - Spirit (Common)
When Zephyr Spirit blocks, return it to its owner's hand.
0/6
Black (37/)
Blood Funnel - 1B
Enchantment (Rare)
Noncreature spells you play cost {2} less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.
Brainspoil - 3BB
Sorcery (Common)
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Carrion Howler - 3B
Creature - Zombie Wolf (Uncommon)
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
2/2
Clinging Darkness - 1B
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets -4/-1.
Dark Confidant - 1B
Creature - Human Wizard (Rare)
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Greatness, at any cost.
2/1
Illus. Ron Spears
#81/306
Darkblast - B
Instant (Uncommon)
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Dimir House Guard - 3B
Creature - Skeleton (Common)
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/3
Dimir Machinations - 2B
Sorcery (Uncommon)
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Disembowel - XB
Instant (Common)
Destroy target creature with converted mana cost X.
Empty the Catacombs - 3B
Sorcery (Rare)
Each player returns all creature cards from his or her graveyard to his or her hand.
Golgari Thug - 1B
Creature - Human Warrior (Uncommon)
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly 4 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1
Helldozer - 3BBB
Creature - Zombie Giant (Rare)
{B}{B}{B}, {T}: Destroy target land. If that land is nonbasic, untap Helldozer.
Sometimes you go to hell, and sometimes hell comes to you.
6/5
Hex - 4BB
Sorcery (Rare)
Destroy six target creatures.
Hunted Horror - BB
Creature - Horror (Rare)
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
7/7
Infectious Host - 2B
Creature - Zombie (Common)
When Infectious Host is put into a graveyard from play, target player loses 2 life.
1/1
Keening Banshee - 2BB
Creature - Spirit (Uncommon)
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.
2/2
Last Gasp - 1B
Instant (Common)
Target creature gets -3/-3 until end of turn.
Mausoleum Turnkey - 3B
Creature - Ogre Rogue (Uncommon)
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.
3/2
Moonlight Bargain - 3BB
Instant (Rare)
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Mortipede - 3B
Creature - Insect (Common)
{2}{G}: All creatures able to block Mortipede this turn do so.
4/1
Necromantic Thirst - 2BB
Enchantment - Aura (Common)
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Necroplasm - 1BB
Creature - Ooze (Rare)
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/1
Netherborn Phalanx - 5B
Creature - Horror (Uncommon)
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
2/4
Nightmare Void - 3B
Sorcery (Uncommon)
Target player reveals his or her hand. Choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Ribbons of Night - 4B
Sorcery (Uncommon)
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card.
Roofstalker Wight - 1B
Creature - Zombie (Common)
{1}{U}: Roofstalker Wight gains flying until end of turn.
2/1
Sadistic Augermage - 2B
Creature - Human Wizard (Common)
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
3/1
Sewerdreg - 3BB
Creature - Spirit (Common)
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.
3/3
Shred Memory - 1B
Instant (Common)
Remove up to four target cards in a single graveyard from the game.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Sins of the Past - 4BB
Sorcery (Rare)
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.
Stinkweed Imp - 2B
Creature - Imp (Common)
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly 5 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1/2
Strands of Undeath - 3B
Enchantment - Aura (Common)
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
{B}: Regenerate enchanted creature.
Thoughtpicker Witch - B
Creature - Human Wizard (Common)
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
1/1
Undercity Shade - 4B
Creature - Shade (Uncommon)
Fear
{B}: Undercity Shade gets +1/+1 until end of turn.
1/1
Vigor Mortis - 2BB
Sorcery (Uncommon)
Return target creature card from your graveyard to play.
If any {G} was spent to play this spell, that creature comes into play with a +1/+1 counter on it.
Vindictive Mob - 4BB
Creature - Human Berserker (Uncommon)
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
5/5
Woebringer Demon - 3BB
Creature - Demon (Rare)
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
4/4
Red (39/)
Barbarian Riftcutter - 4R
Creature - Human Barbarian (Common)
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
3/3
Blockbuster - 3RR
Enchantment (Uncommon)
{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
Breath of Fury - 2RR
Enchantment - Aura (Rare)
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Char - 2R
Instant (Rare)
Char deals 4 damage to target creature or player and 2 damage to you.
Cleansing Beam - 4R
Instant (Uncommon)
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Coalhauler Swine - 4RR
Creature - Beast (Common)
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
4/4
Dogpile - 3R
Instant (Common)
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
Excruciator - 6RR
Creature - Avatar (Rare)
Damage that would be dealt by Excruciator can't be prevented.
7/7
Fiery Conclusion - 1R
Instant (Common)
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
Flame Fusillade - 3R
Sorcery (Rare)
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player.".
Flash Conscription - 5R
Instant (Uncommon)
Untap target creature and gain control of it until end of the turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life." until end of turn.
Frenzied Goblin - R
Creature - Goblin Berserker (Uncommon)
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1/1
Galvanic Arc - 2R
Enchantment - Aura (Common)
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.
Goblin Fire Fiend - 3R
Creature - Goblin Berserker (Common)
Haste
Defending player blocks Goblin Fire Fiend if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
1/1
Goblin Spelunkers - 2R
Creature - Goblin Warrior (Common)
Mountainwalk
2/2
Greater Forgeling - 3RR
Creature - Elemental (Uncommon)
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.
3/4
Hammerfist Giant - 4RR
Creature - Giant Warrior (Rare)
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
5/4
Hunted Dragon - 3RR
Creature - Dragon (Rare)
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.
6/6
Incite Hysteria - 2R
Sorcery (Common)
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Indentured Oaf - 3R
Creature - Ogre Warrior (Uncommon)
Prevent all damage that Indentured Oaf would deal to red creatures.
4/3
Instill Furor - 1R
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn.".
Mindmoil - 4R
Enchantment (Rare)
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Molten Sentry - 3R
Creature - Elemental (Rare)
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.
*/*
Ordruun Commando - 3R
Creature - Minotaur Soldier (Common)
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
4/1
Rain of Embers - 1R
Sorcery (Common)
Rain of Embers deals 1 damage to each creature and each player.
Reroute - 1R
Instant (Uncommon)
Change the target of target activated ability with a single target.
Draw a card.
Sabertooth Alley Cat - 1RR
Creature - Cat (Common)
Sabertooth Alley Cat attacks each turn if able.
{2}{R}: Sabertooth Alley Cat can't be blocked this turn except by creatures with defender.
2/1
Seismic Spike - 2RR
Sorcery (Common)
Destroy target land. Add {R}{R} to your mana pool.
Sell-Sword Brute - 1R
Creature - Human Mercenary (Common)
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
2/2
Smash - 2R
Instant (Common)
Destroy target artifact.
Draw a card.
Sparkmage Apprentice - 1R
Creature - Human Wizard (Common)
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.
1/1
Stoneshaker Shaman - 2R
Creature - Human Shaman (Uncommon)
At the end of each player's turn, that player sacrifices an untapped land.
1/1
Surge of Zeal - R
Instant (Common)
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.
Torpid Moloch - R
Creature - Lizard (Common)
Defender
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3/2
Viashino Fangtail - 2RR
Creature - Viashino Warrior (Common)
{T}: Viashino Fangtail deals 1 damage to target creature or player.
3/3
Viashino Slasher - 1R
Creature - Viashino Warrior (Common)
{R}: Viashino Slasher gets +1/-1 until end of turn.
1/2
War-Torch Goblin - R
Creature - Goblin Warrior (Common)
{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
1/1
Warp World - 5RRR
Sorcery (Rare)
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts the rest on the bottom of his or her library in any order.
Wojek Embermage - 3R
Creature - Human Wizard (Uncommon)
Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
1/2
Green (37/)
Birds of Paradise - G
Creature - Bird (Rare)
Flying
{T}: Add one mana of any color to your mana pool.
0/1
Bramble Elemental - 3GG
Creature - Elemental (Common)
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.
4/4
Carven Caryatid - 1GG
Creature - Spirit (Uncommon)
Defender (This creature can't attack.)
When Carven Caryatid comes into play, draw a card.
So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
2/5
Illus. Jim Nelsen
#155/306
Chord of Calling - XGGG
Instant (Rare)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
Illus. Heather Hudson
#156/306
Civic Wayfinder - 2G
Creature - Elf Warrior Druid (Common)
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Doubling Season - 4G
Enchantment (Rare)
If an effect would put one or more tokens into play under your control, it puts twice that many into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many on that permanent instead.
Dowsing Shaman - 4G
Creature - Centaur Shaman (Uncommon)
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
3/4
Dryad's Caress - 4GG
Instant (Common)
You gain 1 life for each creature in play. If any {W} was spent to play Dryad's Caress, untap all creatures you control.
Elves of Deep Shadow - G
Creature - Elf Druid (Common)
{T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
1/1
Elvish Skysweeper - G
Creature - Elf Warrior (Common)
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
1/1
Farseek - 1G
Sorcery (Common)
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
Fists of Ironwood - 1G
Enchantment - Aura (Common)
Enchant creature
When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play.
Enchanted creature has trample.
Gather Courage - G
Instant (Common)
Target creature gets +2/+2 until end of turn.
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Golgari Brownscale - 1GG
Creature - Lizard (Common)
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
2/3
Golgari Grave-Troll - 4G
Creature - Skeleton Troll (Rare)
Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly 6 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
0/0
Goliath Spider - 6GG
Creature - Spider (Uncommon)
Goliath Spider can block as though it had flying.
7/6
Greater Mossdog - 3G
Creature - Hound (Common)
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/3
Hunted Troll - 2GG
Creature - Troll Warrior (Rare)
When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
{G}: Regenerate Hunted Troll.
8/4
Ivy Dancer - 2G
Creature - Dryad Shaman (Uncommon)
{T}: Target creature gains forestwalk until end of turn.
1/2
Life from the Loam - 1G
Sorcery (Rare)
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly 3 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Moldervine Cloak - 2G
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Nullmage Shepherd - 3G
Creature - Elf Shaman (Uncommon)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2/4
Overwhelm - 5GG
Sorcery (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
Perilous Forays - 3GG
Enchantment (Uncommon)
{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.
Primordial Sage - 4GG
Creature - Spirit (Rare)
Whenever you play a creature spell, you may draw a card.
4/5
Recollect - 2G
Sorcery (Uncommon)
Return target card from your graveyard to your hand.
Rolling Spoil - 2GG
Sorcery (Uncommon)
Destroy target land. If any {B} was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.
Root-Kin Ally - 4GG
Creature - Elemental Warrior (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3/3
Scatter the Seeds - 3GG
Instant (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens into play.
Scion of the Wild - 1GG
Creature - Avatar (Rare)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
*/*
Siege Wurm - 5GG
Creature - Wurm (Common)
Trample
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
5/5
Stone-Seeder Hierophant - 2GG
Creature - Human Druid (Common)
Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.
1/1
Sundering Vitae - 2G
Instant (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy target artifact or enchantment.
Transluminant - 1G
Creature - Dryad Shaman (Common)
{W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.
2/2
Trophy Hunter - 2G
Creature - Human Archer (Uncommon)
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
2/3
Ursapine - 3GG
Creature - Beast (Rare)
{G}: Target creature gets +1/+1 until end of turn.
3/3
Vinelasher Kudzu - 1G
Creature - Plant (Rare)
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.
1/1
Multicolor (52/)
Agrus Kos, Wojek Veteran - 3RW
Legendary Creature - Human Soldier (Rare)
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.
3/3
Illus. Donato Giancola
#190/306
Autochthon Wurm - 10GGGWW
Creature - Wurm (Rare)
Trample
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
9/14
Bloodbond March - 2BG
Enchantment (Rare)
Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.
Boros Swiftblade - RW
Creature - Human Soldier (Uncommon)
Double strike
1/2
Brightflame - XRRWW
Sorcery (Rare)
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Chorus of the Conclave - 4GGWW
Legendary Creature - Dryad Lord (Rare)
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.
3/8
Circu, Dimir Lobotomist - 2UB
Legendary Creature - Human Wizard (Rare)
Whenever you play a blue spell, remove the top card of target library from the game.
Whenever you play a black spell, remove the top card of target library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.
2/3
Clutch of the Undercity - 1UUB
Instant (Uncommon)
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Congregation at Dawn - GGW
Instant (Uncommon)
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
Consult the Necrosages - 1UB
Sorcery (Common)
Choose one - Target player draws two cards; or target player discards two cards.
Dark Heart of the Wood - BG
Enchantment (Uncommon)
Sacrifice a Forest: You gain 3 life.
Dimir Cutpurse - 1UB
Creature - Spirit (Rare)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
2/2
Dimir Doppelganger - 1UB
Creature - Shapeshifter (Rare)
{1}{U}{B}: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.
0/2
Dimir Infiltrator - UB
Creature - Spirit (Common)
Dimir Infiltrator is unblockable.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
1/3
Drooling Groodion - 3BBG
Creature - Beast (Uncommon)
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
4/3
Firemane Angel - 3RWW
Creature - Angel (Rare)
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.
4/3
Flame-kin Zealot - 1RRW
Creature - Elemental Berserker (Uncommon)
When Flame-kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.
2/2
Glare of Subdual - 2GW
Enchantment (Rare)
Tap an untapped creature you control: Tap target artifact or creature.
Glimpse the Unthinkable - UB
Sorcery (Rare)
Target player puts the top ten cards from his or her library into his or her graveyard.
Golgari Germination - 1BG
Enchantment (Uncommon)
Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
Golgari Rotwurm - 3BG
Creature - Zombie Wurm (Common)
{B}, Sacrifice a creature: Target player loses 1 life.
5/4
Grave-Shell Scarab - 2BGG
Creature - Insect (Rare)
Dredge 1 (If you would draw a card, instead you may put exactly 1 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
{1}, Sacrifice Grave-Shell Scarab: Draw a card.
4/4
Guardian of Vitu-Ghazi - 6GW
Creature - Elemental (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Vigilance
It stands sentinel to the great City-Tree, home of the Selesnya Conclave.
4/7
Illus. Wayne Reynolds
#212/306
Lightning Helix - RW
Instant (Uncommon)
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
Loxodon Hierarch - 2GW
Creature - Elephant Cleric (Rare)
When Loxodon Hierarch comes into play, gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate all creatures you control.
4/4
Illus. Kev Walker
Mindleech Mass - 5UBB
Creature - Horror (Rare)
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.
6/6
Moroii - 2UB
Creature - Vampire (Uncommon)
Flying
At the beginning of your upkeep, you lose 1 life.
4/4
Perplex - 1UB
Instant (Common)
Counter target spell unless its controller discards his or her hand.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Phytohydra - 2GWW
Creature - Plant Hydra (Rare)
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
1/1
Pollenbright Wings - 4GW
Enchantment - Aura (Uncommon)
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.
Psychic Drain - XUB
Sorcery (Uncommon)
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
Putrefy - 1BG
Instant (Uncommon)
Destroy target artifact or creature. It can't be regenerated.
Rally the Righteous - 1RW
Instant (Common)
Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Razia's Purification - 4RW
Sorcery (Rare)
Each player chooses three permanents he or she controls, then sacrifices the rest.
Razia, Boros Archangel - 4RRWW
Legendary Creature - Angel (Rare)
Flying, Vigilance, Haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
6/3
Savra, Queen of the Golgari - 2BG
Legendary Creature - Elf Shaman (Rare)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
2/2
Searing Meditation - 1RW
Enchantment (Rare)
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.
Seeds of Strength - GW
Instant (Common)
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Selesnya Evangel - GW
Creature - Elf Shaman (Common)
{1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.
1/2
Selesnya Sagittars - 3GW
Creature - Elf Archer (Uncommon)
Selesnya Sagittars can block as though it had flying.
Selesnya Sagittars can block an additional creature.
2/5
Shambling Shell - 1BG
Creature - Plant Zombie (Common)
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
3/1
Sisters of Stone Death - 4BBGG
Legendary Creature - Gorgon (Rare)
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Remove from the game target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card removed from the game with Sisters of Stone Death into play under your control.
7/5
Skyknight Legionnaire - 1RW
Creature - Human Knight (Common)
Flying, haste
"I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead."
-Razia
2/2
Sunhome Enforcer - 2RW
Creature - Giant Soldier (Uncommon)
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
2/4
Szadek, Lord of Secrets - 3UUBB
Legendary Creature - Vampire (Rare)
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
5/5
Thundersong Trumpeter - RW
Creature - Human Soldier (Common)
{T}: Target creature can't attack or block this turn.
2/1
Tolsimir Wolfblood - 4GW
Legendary Creature - Elf Warrior (Rare)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Put a legendary 2/2 green and white Wolf creature token named Voja into play.
3/4
Twisted Justice - 4UB
Sorcery (Uncommon)
Target player sacrifices a creature. You draw cards equal to that creature's power.
Vulturous Zombie - 3BG
Creature - Plant Zombie (Rare)
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
3/3
Watchwolf - GW
Creature - Wolf (Uncommon)
3/3
Woodwraith Corrupter - 3BBG
Creature - Elemental Horror (Rare)
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
3/6
Woodwraith Strangler - 2BG
Creature - Plant Zombie (Common)
Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.
2/2
Guild (12/)
Boros Guildmage - (r/w)(r/w)
Creature - Human Wizard (Uncommon)
({RW} can be paid with either {R} or {W}.)
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
2/2
#242/306
Boros Recruit - (r/w)
Creature - Goblin Soldier (Common)
({RW} can be paid with either {W} or {R})
First strike
1/1
#243/306
Centaur Safeguard - 2(g/w)
Creature - Centaur Warrior (Common)
({GW} can be paid with {G} or {W}.)
When Centaur Safeguard is put into a graveyard from play, target player gains 3 life.
3/1
#244/306
Dimir Guildmage - (u/b)(u/b)
Creature - Human Wizard (Uncommon)
({UB} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Play this ability only any time you could play a sorcery.
{3}{B}: Target player discards a card. Play this ability only any time you could play a sorcery.
2/2
#245/306
Gaze of the Gorgon - 3(b/g)
Instant (Common)
({BG} can be paid with either {G} or {B}.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.
#246/306
Gleancrawler - 3(b/g)(b/g)(b/g)
Creature - Insect Horror (Rare)
Trample
At the end of your turn, return to your hand all creature cards put into your graveyard from play this turn.
6/6
#247/306
Golgari Guildmage - (b/g)(b/g)
Creature - Elf Shaman (Uncommon)
({BG} can be paid with either {B} or {G})
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
2/2
#248/306
Lurking Informant - 1(u/b)
Creature - Human Rogue (Common)
({UB} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
1/2
#249/306
Master Warcraft - 2(r/w)(r/w)
Instant (Rare)
({RW} can be paid with either {R} or {W}.)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.
#250/306
Privileged Position - 2(w/g)(w/g)(w/g)
Enchantment (Rare)
({WG} can be paid with either {W} or {G}.)
Other permanents you control can't be the target of spells or abilities opponents control.
#251/306
Selesnya Guildmage - (w/g)(w/g)
Creature - Elf Wizard (Uncommon)
({WG} can be paid with either {W} or {G}.)
{3}{G}: Put a 1/1 green Saproling creature token into play.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2
Illus. Mark Zug
#252/306
Shadow of Doubt - (u/b)(u/b)
Instant (Rare)
({UB} can be paid with either {U} or {B}.)
Players can't search libraries this turn.
Draw a card.
#253/306
Colorless (21/)
Bloodletter Quill - 3
Artifact (Rare)
{2},{T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.
Boros Signet - 2
Artifact (Common)
{1}, {T}: Add {R}{W} to your mana pool.
Bottled Cloister - 4
Artifact (Rare)
At the beginning of each opponent's upkeep, remove your hand from the game face down.
At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card.
Cloudstone Curio - 3
Artifact (Rare)
Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Crown of Convergence - 2
Artifact (Rare)
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.
Cyclopean Snare - 2
Artifact (Uncommon)
{3},{T} : Tap target creature, then return Cyclopean Snare to its owner's hand.
Dimir Signet - 2
Artifact (Common)
{1}, {T}: Add {U}{B} to your mana pool.
Glass Golem - 5
Artifact Creature - Golem (Uncommon)
6/2
Golgari Signet - 2
Artifact (Common)
{1}, {T}: Add {B}{G} to your mana pool.
Grifter's Blade - 3
Artifact - Equipment (Uncommon)
You may play Grifter's Blade any time you could play an instant.
Grifter's Blade comes into play equipping a creature of your choice you control.
Equipped creature gets +1/+1.
Equip {1}
Junktroller - 4
Artifact Creature - Golem (Uncommon)
Defender
{T}: Put target card in a graveyard on the bottom of its owner's library.
0/6
Leashling - 6
Artifact Creature - Golem (Uncommon)
Put a card in your hand on top of your library: Return Leashling to its owner's hand.
3/3
Nullstone Gargoyle - 9
Artifact Creature - Gargoyle (Rare)
Flying
Whenever the first noncreature spell each turn is played, counter that spell.
4/5
Pariah's Shield - 5
Artifact - Equipment (Rare)
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
Peregrine Mask - 1
Artifact – Equipment (Uncommon)
Equipped creature has defender, flying, and first strike.
Equip {2}
Plague Boiler - 3
Artifact (Rare)
At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Selesnya Signet - 2
Artifact (Common)
{1}, {T}: Add {G}{W} to your mana pool.
Spectral Searchlight - 3
Artifact (Uncommon)
{T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
Sunforger - 3
Artifact - Equipment (Rare)
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip {3}
Terrarion - 1
Artifact (Common)
Terrarion comes into play tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana of any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.
Voyager Staff - 1
Artifact (Uncommon)
{2}, Sacrifice Voyager Staff: Remove target creature from the game. Return that creature to play under its owner's control at end of turn.
Land (12/)
Boros Garrison
Land (Common)
Boros Garrison comes into play tapped.
When Boros Garrison comes into play, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.
Dimir Aqueduct
Land (Common)
Dimir Aqueduct comes into play tapped.
When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.
Duskmantle, House of Shadow
Land (Uncommon)
{T}: Add {1} to your mana pool.
{U}{B},{T}: Target player puts the top card of his or her library into his or her graveyard.
Golgari Rot Farm
Land (Common)
Golgari Rot Farm comes into play tapped.
When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.
Overgrown Tomb
Land - Swamp Forest (Rare)
({T}: Add {B} or {G} to your mana pool.)
As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped instead.
Sacred Foundry
Land - Mountain Plains (Rare)
({T}: Add {R} or {W} to your mana pool.)
As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped instead.
Selesnya Sanctuary
Land (Common)
Selesnya Sanctuary comes into play tapped.
When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.
Sunhome, Fortress of the Legion
Land (Uncommon)
{T}: Add {1} to your mana pool.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Svogthos, the Restless Tomb
Land (Uncommon)
{T}: Add 1 to your mana pool.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Temple Garden
Land - Forest Plains (Rare)
({T}: Add {G} or {W} to your mana pool.)
As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped instead.
Illus. Rob Alexander
#284/306
Vitu-Ghazi, the City-Tree
Land (Uncommon)
{T}: Add {1} to your mana pool.
{2}{G}{W},{T} : Put a 1/1 green Saproling creature token into play.
#285/306
Watery Grave
Land - Island Swamp (Rare)
({T}: Add {U} or {B} to your mana pool.)
As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead.
#286/306
Basic Land (20/)
Forest A
Basic Land - Forest (?)
Forest B
Basic Land - Forest (?)
Forest C
Basic Land - Forest (?)
Forest D
Basic Land - Forest (?)
Island A
Basic Land - Island (?)
Island B
Basic Land - Island (?)
Island C
Basic Land - Island (?)
Island D
Basic Land - Island (?)
Mountain A
Basic Land - Mountain (?)
Mountain B
Basic Land - Mountain (?)
Mountain C
Basic Land - Mountain (?)
Mountain D
Basic Land - Mountain (?)
Plains A
Basic Land - Plains (?)
Plains B
Basic Land - Plains (?)
Plains C
Basic Land - Plains (?)
Plains D
Basic Land - Plainss (Common)
Swamp A
Basic Land - Swamp (?)
Swamp B
Basic Land - Swamp (?)
Swamp C
Basic Land - Swamp (?)
Swamp D
Basic Land - Swamp (?)
