Aven Riftwatcher - 2W
Creature - Bird Rebel Soldier (Common)
Flying
Vanishing 3
When Aven Riftwatcher comes into play or leaves play, you gain 2 life.
2/3
Illus. Don Hazeltine
#1/165
Benalish Commander - 3W
Creature - Human Soldier Lord (Rare)
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X -{X}{W}{W}. X can't be 0.
Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play.
*/*
Illus. Parente
#2/165
Crovax, Ascendant Hero - 4WW
Legendary creature-Human Lord (Rare)
Other white creatures get +1/+1
Nonwhite creatures get -1/-1
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Crovax was destined for an angel's curse, but one warped timeline saw the noble redeemed.
4/4
Illus. Pete Venters
#3/165
Dawn Charm - 1W
Instant (Common)
Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
Illus. John Avon
#4/165
Dust Elemental - 2WW
Creature - Elemental (Rare)
Flash, Flying, Fear
When Dust Elemental comes into play, return three creatures you control to their
owner's hand.
6/6
#5/165
Ghost Tactician - 4W
Creature - Spirit Spellshaper (Common)
{W} , {T} , Discard a card: Creatures you control get +1/+0 until end of turn.
2/5
Illus. Zoltan Boros & Gabor Szikszai
#6/165
Heroes Remembered - 6WWW
Sorcery (Rare)
You gain 20 life.
Suspend 10 - {W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
#7/165
Magus of the Tabernacle - 3W
Creature - Human Wizard (Rare)
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
2/6
#8/165
Mantle of Leadership - 1W
Enchantment - Aura (Uncommon)
Enchant Creature
Flash
Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn.
#9/165
Pallid Mycoderm - 3W
Creature - Fungus (Common)
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Each Fungus and each Saproling you control gets +1/+1 until end of turn.
2/4
Illus. Jim Nelson
#10/165
Poultice Sliver - 2W
Creature - Sliver (Common)
All Slivers have "{2},{T}: Regenerate target Sliver."
2/2
Illus. Randy Gallegos
#11/165
Rebuff the Wicked - W
Instant (Uncommon)
Counter target spell that targets a permanent you control.
Illus. Stephen Tappin
#12/165
Retether - 3W
Sorcery (Rare)
Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)
The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.
Illus. Dan Scott
#13/165
Riftmarked Knight - 1WW
Creature - Human Rebel Knight (Uncommon)
Flanking, Protection from black
Suspend 3 - {1}{W}{W}
When the last time counter is removed from Riftmarked Knight, while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play.
2/2
#14/165
Saltblast - 3WW
Sorcery (Uncommon)
Destroy target nonwhite permanent.
#15/165
Saltfield Recluse - 2W
Creature - Human Rebel Cleric (Common)
{T}: Target creature gets -2/-0 until end of turn.
He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.
1/2
#16/165
Serra's Boon - 2W
Enchantment - Aura (Uncommon)
Enchant Creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra
#17/165
Shade of Trokair - 3W
Creature - Shade (Common)
{W} : Shade of Trokair gets +1/+1 until end of turn.
Suspend 3 - {W} Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
1/2
Illus. William O'Connor
#18/165
Stonecloaker - 2W
Creature - Gargoyle (Uncommon)
Flash
Flying
When Stonecloaker comes into play, return a creature you control to it's owner's hand.
When Stonecloaker comes into play remove target card in a graveyard from the game.
3/2
#19/165
Stormfront Riders - 4W
Creature - Human Soldier (Uncommon)
Flying
When Stormfront Riders comes into play, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play.
4/3
#20/165
Voidstone Gargoyle - 3WW
Creature - Gargoyle (Rare)
Flying
As Voidstone Gargoyle comes into play, name a nonland card.
The named card can't be played.
Activated abilities of permanents with that name can't be played.
Activated abilities of cards with that name that aren't in play can't be played.
3/3
Illus. Terese Nielsen
#21/165
Whitemane Lion - 1W
Creature - Cat (Common)
Flash (You may play this spell any time you could play an instant.)
When Whitemane Lion comes into play, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
#22/165
Calciderm - 2WW
Creature - Beast (Uncommon)
Vanishing 4 (This creature comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When you remove the last, sacrifice it.)
Calciderm can't be the target of spells or abilities.
5/5
Illus. Dave Kendall
#23/165
Malach of the Dawn - 2WW
Creature - Angel (Uncommon)
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
2/4
#24/165
Mana Tithe - W
Instant (Common)
Counter target spell unless its controller pays {1}.
Illus. Martina Pilcerova
#25/165
Mesa Enchantress - 1WW
Creature - Human Druid (Rare)
Whenever you play an enchantment spell, you may draw a card.
0/2
#26/165
Mycologist - 1W
Creature - Human Druid (Uncommon)
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: You gain 2 life.
0/2
#27/165
Porphyry Nodes - W
Enchantment (Rare)
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one.
When there are no creatures in play, sacrifice Porphyry Nodes.
Illus. Alan Pollack
#28/165
Revered Dead - 1W
Creature - Soldier Spirit (Common)
{W}: Regenerate Revered Dead.
1/1
Illus. Ron Spears
#29/165
Sinew Sliver - 1W
Creature - Sliver (Common)
All Slivers get +1/+1.
While the tendons of the creature stretched, Hanna noticed with horror an identical movement of flesh on the others. Ignoring what she had wanted to say, she warned Sisay to keep the ship at a safe distance.
1/1
Illus. Steven Belledin
#30/165
Sunlance - W
Sorcery (Common)
Sunlance deals 3 damage to target nonwhite creature.
#31/165
Aeon Chronicler - 3UU
Creature - Avatar (Rare)
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X - {X}{3}{U}. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card.
*/*
Illus. Dan Dos Santos
#32/165
Aquamorph Entity - 2UU
Creature - Shapeshifter (Common)
As Aquamorph Entity comes into play or is turned face up, it becomes 5/1 or 1/5.
morph {2}{U}
*/*
Illus. Brian Despain
#33/165
Auramancer's Guise - 2UU
Enchantment - Aura (Uncommon)
Enchant Creature
Enchanted creature gets +2/+2 for each aura attached to it and has vigilance.
Body Double - 4U
Creature - Shapeshifter (Rare)
As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.
Where the dead outnumber the living, mimics scavenged faces from the fallen.
0/0
Illus. Steve Prescott
#35/165
Braids, Conjurer Adept - 2UU
Legendary Creature - Human Wizard (Rare)
At the beginning of each player's upkeep, that player may put an artifact, creature, enchantment, or land card from his or her hand into play.
2/2
#36/165
Chronozoa - 3U
Creature - Illusion (Rare)
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.
3/3
Illus. James Wong
#37/165
Dichotomancy - 7UU
Sorcery (Rare)
For each nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library.
Suspend 3 - {1}{U}{U}
#38/165
Dismal Failure - 2UU
Instant (Uncommon)
Counter target spell. That spell's controller discards a card.
"Two wizards could trade spells all day and never crown a victor. The real battle is not one of power but of will. If your confidence breaks, so too shall you."
—Venser
Illus. Dan Scott
#39/165
Dreamscape Artist - 1U
Creature - Human Spellshaper (Common)
{2}{U},{T}, Discard a card, sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.
1/1
#40/165
Erratic Mutation - 2U
Instant (Common)
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
Illus. Zoltan Boros & Gabor Szikszai
#41/165
Jodah's Avenger - 5U
Creature - Shapeshifter (Uncommon)
{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, viligance, or shadow. (A creature with shadow can block or only be blocked by creatures with shadow)
4/4
Magus of the Bazaar - 1U
Creature - Human Wizard (Rare)
{T}: Draw two cards, then discard three cards.
"Some trade in goods, some in secrets. My soul has walked the futures, and I offer the rare coin of possibility."
0/1
Illus. Rob Alexander
#43/165
Pongify - U
Instant (Uncommon)
Destroy target creature. It can't be regenerated. Its controller puts a 3/3 green Ape creature token into play.
Illus. Heather Hudson
#44/165
Reality Acid - 2U
Enchantment - Aura (Common)
Enchant permanent
Vanishing - 3
When Reality Acid leaves play, enchanted permanent's controller sacrifices it.
Illus. James Wong
#45/165
Shaper Parasite - 1UU
Creature - Illusion (Common)
Morph {2}{U}.
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
2/3
Illus. rk Post
#46/165
Spellshift - 3U
Instant (Rare)
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. That player then shuffles his or her library.
Illus. Stephen Tappin
#47/165
Synchronous Sliver - 4U
Creature - Sliver (Common)
All slivers have vigilance.
"With a twitch of its muscles, its timeline forks. Then, just as quickly, its two selves reintigrate. Causality, strangly, seems not to mind."
—Rukarumel, field journal
3/3
Illus. E. M. Gist
#48/165
Tidewalker - 2U
Creature - Elemental (Uncommon)
Tidewalker comes into play with a time counter on it for each Island you control.
Vanishing
Tidewalker's power and toughness are each equal to the number of time counters on it.
*/*
Illus. Dave Kendall
#49/165
Timebender - U
Creature - Human Wizard (Uncommon)
Morph {U}
When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent or suspended card that has a time counter on it.
1/1
Illus. Zoltan Boros & Gabor Szikszai
#50/165
Veiling Oddity - 3U
Creature - Illusion (Common)
Suspend 4 - {1}{U} Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn.
2/3
Illus. Dave DeVries
#51/165
Venarian Glimmer - XU
Instant (Uncommon)
Target opponent reveals his or her hand. Choose a nonland card from it with converted mana cost X or less. That player discards that card.
Illus. John Avon
#52/165
Wistful Thinking - 2U
Sorcery (Common)
Target player draws two cards, then discards four cards.
"To probe the wonders of the multiverse, to gaze upon worlds unspoiled by blade or spell...it's enough to make one weep for the possibilities denied."
Illus. Brian Despain
#53/165
Frozen Æther - 3U
Enchantment (Uncommon)
Artifacts, creatures, and lands your opponents control come into play tapped.
Illus. Dan Dos Santos
#54/165
Gossamer Phantasm - 1U
Creature - Illusion (Common)
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
2/1
#55/165
Merfolk Thaumaturgist - 2U
Creature - Merfolk Shaman (Common)
{T}: Switch target creature's power and toughness until end of turn.
1/2
Illus. Steve Prescott
#56/165
Ovinize - 1U
Instant (Uncommon)
Target creature loses all abilities and becomes 0/1 until end of turn.
Illus. Terese Nielsen
#57/165
Piracy Charm - U
Instant (Common)
Choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
Illus. John Avon
#58/165
Primal Plasma - 3U
Creature - Elemental Shapeshifter (Common)
Primal Plasma comes into play as your choice of a 3/3 creature; a 2/2 creature with flying; or a 1/6 creature with defender.
*/*
Illus. Luca Zontini
#59/165
Riptide Pilferer - 1U
Creature - Merfolk Rogue? (Uncommon)
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph {U}
1/1
#60/165
Serendib Sorcerer - 1UU
Creature - Human Wizard (Rare)
{T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
"Even a dragon is humble as a kitten if it thinks itself a slave."
1/1
#61/165
Serra Sphinx - 3UU
Creature - Sphinx (Rare)
Flying, vigilance
Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
Illus. Daren Bader
#62/165
Big Game Hunter - 1BB
Creature - Human Rebel Assassin (Uncommon)
When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated.
Madness: {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
1/1
#63/165
Blightspeaker - 1B
Creature - Human Rebel Cleric (Common)
{T}: Target player loses 1 life.
{4} , {T}: Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library.
1/1
Illus. Ron Spears
#64/165
Brain Gorgers - 3B
Creature - Zombie (Common)
When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
In spite of their hunger, they're slow eaters.
4/2
Illus. Kev Walker
#65/165
Circle of Affliction - 1B
Enchantment (Uncommon)
As Circle of Affliction comes into play, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Illus. Rob Alexander
#66/165
Cradle to Grave - 1B
Instant (Common)
Destroy target nonblack creature that came into play this turn.
#67/165
Dash Hopes - BB
Instant (Common)
When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
Illus. Zoltan Boros & Gabor Szikszai
#68/165
Deadly Grub - 2B
Creature - Insect (Common)
Vanishing 3
When Deadly Grub is put into a graveyard from play, if it has no time counters on it, put a 6/1 green Insect creature token into play that has "this creature can't be the target of spells or abilities."
3/1
Illus. E. M. Gist
#69/165
Enslave - 4BB
Enchantment - Aura (Uncommon)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Illus. Zoltan Boros & Gabor Szikszai
#70/165
Extirpate - B
Instant (Rare)
Split Second
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand and library for all cards with the same name and remove them from the game.
#71/165
Imp's Mischief - 1B
Instant (Rare)
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
"Do the innocent pay for the crimes of the guilty? Of course they do. That's the fate of the weak."
—Nicol Bolas
Illus. Thomas M. Baxa
#72/165
Magus of the Coffers - 4B
Creature - Human Wizard (Rare)
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
4/4
Illus. Don Hazeltine
#73/165
Midnight Charm - B
Instant (Common)
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
Illus. John Avon
#74/165
Mirri the Cursed - 2BB
Legendary Creature - Vampire Cat (Rare)
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
A hero fails, a martyr falls. Time twists and destinies interchange.
3/2
Illus. Kev Walker
#75/165
Muck Drubb - 3BB
Creature - Beast (Uncommon)
Flash
When Muck Drubb comes into play, change the target of target spell that targets only one creature to Muck Drubb.
Madness {2}{B}
3/3
Illus. Jim Nelson
#76/165
Phantasmagorian - 5BB
Creature - Horror (Uncommon)
When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
6/6
Illus. Steve Ellis
#77/165
Ridged Kusite - B
Creature - Horror Spellshaper (Common)
{1}{B} , {T} , Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
1/1
Illus. R. K. Post
#78/165
Roiling Horror - 3BB
Creature - Horror (Rare)
Roiling Horror's power and toughness are each equal to your life total minus the life total of the opponent with the most life.
Suspend X - {X}{B}{B}{B}. X can't be 0
Whenever a time counter is removed from Roiling Horror while it's removed from the game, target player loses 1 life and you gain 1 life.
*/*
#79/165
Spitting Sliver - 4B
Creature - Sliver (Common)
All slivers have first strike.
"Our lances' reach had been our saving grace in our fight against the hive. Now even that advantage is taken from us."
—Adom Capashen, Benalish knight
3/3
Illus. Steve Ellis
#80/165
Temporal Extortion - BBBB
Sorcery (Rare)
When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
"The scythe of time or my blade at your throat–the choice is yours."
–Holux, stronghold racketeer
Illus. Stephen Belledin
#81/165
Treacherous Urge - 4B
Instant (Uncommon)
Target opponent reveals his or her hand. You may put a creature card from it into play under your control. If you do, it gains haste until end of turn. Sacrifice it at end of turn.
Illus. Stephen Belledin
#82/165
Waning Wurm - 3B
Creature - Zombie Wurm (Uncommon)
Vanishing 2
7/6
Illus. Alan Pollack
#83/165
Bog Serpent - 5B
Creature - Serpent (Common)
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
5/5
Illus. Thomas M. Baxa
#84/165
Damnation - 2BB
Sorcery (Rare)
Destroy all creatures. They can't be regenerated.
Illus. Kev Walker
#85/165
Dunerider Outlaw - BB
Creature - Human Rebel Rogue (Uncommon)
Protection from Green
At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
Tales of the outlaw's cruelty and might grew more embellished with each crime.
1/1
Illus. Alan Pollack
#86/165
Kor Dirge - 2B
Instant (Uncommon)
All damage that would be dealt this turn to target creature you control from a source of your choice is dealt to another target creature instead.
Illus. Alex Horley-Orlandelli
#87/165
Melancholy - 2B
Enchantment - Aura (Common)
Enchant creature
When Melancholy comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
Illus. Lars Grant-West
#88/165
Null Profusion - 4BB
Enchantment (Rare)
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
"Some say that time is cyclical and that history inevitably repeats. My will is my own. I won't bow to fate."
-Volrath
Illus. Kev Walker
#89/165
Rathi Trapper - 1B
Creature - Human Rebel Rogue (Common)
{B} , {T}: Tap target creature.
1/2
Illus. Pete Venters
#90/165
Shrouded Lore - B
Sorcery (Uncommon)
Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
#91/165
Vampiric Link - B
Enchantment - Aura (Common)
Whenever enchanted creature deals damage, you gain that much life.
Illus. Kev Walker
#92/165
Aether Membrane - 1RR
Creature - Wall (Uncommon)
Defender
Aether Membrane can block as though it had flying.
Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at the end of combat.
0/5
Illus. Zoltan Boros & Gabor Szikszai
#93/165
Akroma, Angel of Fury - 5RRR
Legendary Creature - Angel (Rare)
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white, protection from blue
{R}: Akroma gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/6
Illus. Daren Bader
#94/165
Battering Sliver - 5R
Creature - Sliver (Common)
All Slivers have trample.
Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hive.
4/4
Illus. Greg Staples
#95/165
Detritivore - 2RR
Creature - Lhurgorf (Rare)
Detritivore's power and toughness are equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X -{X}{3}{R}. X Can't be 0.
Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land.
*/*
#96/165
Dust Corona - R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
"They infiltrated deep into the enemy camp under cover of darkness...and dirt."
—Corus, Viashino warrior
Illus. Luca Zontini
#97/165
Fatal Frenzy - 2R
Instant (Rare)
Until end of turn, target creature you control gains trample and gets +X/+0, where X is it's power. Sacrifice it at end of turn.
Illus. Steve Ellis
#98/165
Firefright Mage - R
Creature - Goblin Spellshaper (Common)
{1}{R} , {T} , Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
After millenia of advancement in goblin military theory, Toggo VI realized that almost everyone is afraid of fire.
1/1
Illus. Greg Staples
#99/165
Fury Charm - 1R
Instant (Common)
Choose one - destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
Illus. John Avon
#100/165
Hammerheim Deadeye - 3R
Creature - Giant Warrior (Uncommon)
Echo {5}{R}
When Hammerheim Deadeye comes into play, destroy target creature with flying.
3/3
Illus. Carl Critchlow
#101/165
Keldon Marauders - 1R
Creature - Human Warrior (Common)
Vanishing 2 (This creature comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When you remove the last, sacrifice it.)
When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player.
3/3
Illus. Alex Horley-Orlandelli
#102/165
Lavacore Elemental - 2R
Creature - Elemental (Uncommon)
Vanishing 1
Whenever a creature you control deals damage to an opponent, you may put a time counter on Lavacore Elemental.
5/3
#103/165
Magus of the Arena - 4RR
Creature - Human Wizard (Rare)
{3} , {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
5/5
#104/165
Needlepeak Spider - 3R
Creature - Spider (Common)
Needlepeak Spider can block as though it had flying.
4/2
Illus. Dany Orizio
#105/165
Shivan Meteor - 3RR
Sorcery (Uncommon)
Shivan Meteor deals 13 damage to target creature.
Suspend 2 - {1}{R}{R}
Illus. Chippy
#106/165
Stingscourger - 1R
Creature - Goblin Warrior (Common)
When Stingscourger comes into play, return target creature an opponent controls to its owner's hand.
Echo {3}{R}
2/2
Illus. Wayne Reynolds
#107/165
Sulfur Elemental - 2R
Creature - Elemental (Uncommon)
Split Second
Flash
White creatures get +1/-1.
3/2
#108/165
Timecrafting - XR
Instant (Uncommon)
Choose one - Put X time counters on target permanent or suspended card; or remove X time counters from target permanent or suspended card.
#109/165
Torchling - 3RR
Creature - Shapeshifter (Rare)
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
3/3
Illus. rk Post
#110/165
Volcano Hellion - 2RR
Creature - Hellion (Rare)
Volcano Hellion has Echo {X}, where X is your life total.
When Volcano Hellion comes into play, it deals to you and target creature any amount of damage. The damage can't be prevented.
6/5
Illus. Wayne Reynolds
#111/165
Boom // Bust - 1R // 5R
Sorcery (Rare)
Destroy target land you control and target land you don't control.
////////////
Destroy all lands.
#112/165
Dead // Gone - R // 2R
Instant (Common)
Dead deals 2 damage to target creature.
//
Return target creature you don't control to its owner's hand.
Illus. Tomas Giorello
#113/165
Rough // Tumble - 1R // 5R
Sorcery (Uncommon)
Rough deals 2 damage to each creature without flying.
///
Tumble deals 6 damage to each creature with flying.
Illus. Luca Zontini
#114/165
Blood Knight - RR
Creature - Human Knight (Uncommon)
First strike, protection from white
His is the fury of the wildfire, the boiling blood of the volcano. He fights you not because you've wronged him, but because you're there.
2/2
Illus. Matt Cavotta
#115/165
Brute Force - R
Instant (Common)
Target creature gets +3/+3 until end of turn.
Blood, bone and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
#116/165
Molten Firebird - 4R
Creature - Phoenix (Rare)
Flying
When Molten Firebird is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step.
{4}{R}: Remove Molten Firebird from the game.
2/2
Illus. Christopher Moeller
#117/165
Prodigal Pyromancer - 2R
Creature - Human Wizard (Common)
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.
1/1
Illus. Jeremy Jarvis
#118/165
Pyrohemia - 2RR
Enchantment (Uncommon)
At end of turn, if no creatures are in play, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.
#119/165
Reckless Wurm - 3RR
Creature - Wurm (Uncommon)
Trample
Madness {2}{R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
Bred for battle in the Grand Colliseum, these wurms annihilated whole ecosystems when released into the wild.
4/4
Illus. Greg Staples
#120/165
Shivan Wumpus - 3R
Creature - Beast (Rare)
Trample
When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on the top of it's owner's library.
It's easier to move the village than to divert the wumpus.
6/6
#121/165
Simian Spirit Guide - 2R
Creature - Ape Spirit (Common)
Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool.
2/2
Illus. Greg DeVries
#122/165
Skirk Shaman - 1RR
Creature - Goblin Shaman (Common)
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
2/2
#123/165
Ana Battlemage - 2G
Creature - Human Wizard (Uncommon)
Kicker {2}{U} or/and {1}{B}
When Ana Battlemage comes into play if the {2}{U} kicker cost was paid, target player discards 3 cards.
When Ana Battlemage comes into play, if the {1}{B} kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to it's controller.
2/2
#124/165
Citanul Woodreaders - 2G
Creature - Human Druid (Common)
Kicker {2}{G}
When Citanul Woodreaders comes into play, if its kicker cost was paid, draw 2 cards.
1/4
Illus. Stephen Belledin
#125/165
Deadwood Treefolk - 5G
Creature - Treefolk (Uncommon)
Vanishing 3
When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand.
3/6
Illus. Don Hazeltine
#126/165
Evolution Charm - 1G
Instant (Common)
Choose one - Target creature gains flying until end of turn; or Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library; or Return target creature card from your graveyard to your hand.
Illus. John Avon
#127/165
Fungal Behemoth - 3G
Creature - Fungus (Rare)
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X - {X}{G}{G}. X can't be 0.
Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.
*/*
#128/165
Giant Dustwasp - 3GG
Creature - Insect (Common)
Flying
Suspend 4 {1}{G} Rather than play this card from your hand, you may pay {1}{G} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
3/3
Illus. Greg Hildebrandt
#129/165
Hunting Wilds - 3G
Sorcery (Uncommon)
Kicker - {3}{G}
Search your library for up to 2 Forest cards and put them into play tapped. Then shuffle your library.
If the kicker cost was paid, untap all Forests put in the play this way. They are 3/3 creatures with haste that are still lands.
Illus. Steve Ellis
#130/165
Jedit Ojanen of Efrava - 3GGG
Legendary Creature - Cat Warrior Lord (Rare)
Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with Forestwalk into play.
The cat warriors recognized this Jedit's face, but not his fierce loyalty to Efrava.
5/5
Illus. Carl Critchlow
#131/165
Kavu Predator - 1G
Creature - Kavu (Uncommon)
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
2/2
Illus. Dan Scott
#132/165
Life and Limb - 3G
Enchantment (Rare)
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
"It was a sight of paw and awe — a twisted forest, migrating across the salt plain in search of richer soil."
—Edahlis, greenseeker
#133/165
Magus of the Library - GG
Creature - Human Wizard (Rare)
{T}: Add {1} to your mana pool.
{T}: Draw a card. Play this ability only if you have exactly seven cards in hand.
The ancient books slowly crumbled, their secrets turning to dust. But their every word sings within the magus's head.
1/1
Illus. Wayne Reynolds
#134/165
Mire Boa - 1G
Creature - Snake (Common)
Swampwalk
{G}: Regenerate Mire Boa.
Mire slime courses through its veins in place of blood. No sooner does it bleed than it opens its mouth to replace the loss.
2/1
Illus. Greg Hildebrandt
#135/165
Pouncing Wurm - 3G
Creature - Wurm (Uncommon)
Kicker {2}{G}
If its kicker cost was paid, Pouncing Wurm has haste and comes into play with three +1/+1 counters on it.
3/3
Illus. William O'Connor
#136/165
Psychotrope Thallid - 2G
Creature - Fungus (Uncommon)
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.
{1} , Sacrifice a Saproling: Draw card.
1/1
Illus. Dave Kendall
#137/165
Reflex Sliver - 3G
Creature - Sliver (Common)
All Slivers have Haste.
"This sliver comes into the world a perfect predator. It's ready to hunt and devour its first meal within seconds of hatching."
—Rukarumel, field journal
2/2
Illus. Luca Zontini
#138/165
Sophic Centaur - 3G
Creature - Centaur Spellshaper (Uncommon)
{2}{G}{G} , {T} , Discard a card: You gain 2 life for each card in your hand.
1/1
Illus. Dan Dos Santos
#139/165
Timbermare - 3G
Creature - Elemental (Rare)
Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare comes into play, tap all other creatures.
Only nature wreaks such lovely havoc.
5/5
Illus. Dan Dos Santos
#140/165
Uktabi Drake - G
Creature - Drake (Common)
Flying, haste
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/1
Illus. Matt Cavotta
#141/165
Utopia Vow - 1G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."
Illus. Heather Hudson
#142/165
Vitaspore Thallid - 1G
Creature - Fungus (Common)
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gains haste until end of turn.
1/1
Illus. Christopher Moeller
#143/165
Wild Pair - 4GG
Enchantment (Rare)
Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness as that creature and put it into play. If you do, shuffle you library afterwards.
Illus. Mark Brill
#144/165
Essence Warden - G
Creature - Elf Shaman (Common)
Whenever another creature comes into play, you gain 1 life.
1/1
Illus. Terese Nielsen
#145/165
Fa’adiyah Seer - 1G
Creature - Human Shaman (Common)
{T}: Draw a card and reveal it. If it isn't a land card, discard that card.
1/1
Illus. Heather Hudson
#146/165
Gaea's Anthem - 1GG
Enchantment (Rare)
Creatures you control get +1/+1.
Illus. Greg Staples
#147/165
Groundbreaker - GGG
Creature - Elemental (Rare)
Trample, haste
At end of turn, sacrifice Groundbreaker.
The earth's memory is long, its retribution brief.
6/1
Illus. Matt Cavotta
#148/165
Harmonize - 2GG
Sorcery (Uncommon)
Draw three cards.
#149/165
Healing Leaves - G
Instant (Common)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Illus. Michael Suftin
#150/165
Hedge Troll - 2G
Creature - Troll Cleric (Uncommon)
Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll
2/2
#151/165
Keen Sense - G
Enchantment - Aura (Uncommon)
Enchant Creature
Whenever enchanted creature deals damage to a player, you may draw a card.
Illus. Jim Nelson
#152/165
Seal of Primordium - 1G
Enchantment (Common)
Sacrifice Seal of Primordium: Destroy target artifact or enchantment
"I am the simplifier, the root that drags all artifice to earth."
-Seal inscription
Illus. Christopher Moeller
#153/165
Cautery Sliver - RW
Creature - Sliver (Uncommon)
All Slivers have "{1}, Sacrifice this creature: This creature deals 1 damage to target creature or player."
All Slivers have "{1}, Sacrifice this creature: Prevent the next 1 damage that would be dealt to target Sliver or player this turn."
2/2
#154/165
Darkheart Sliver - BG
Creature - Sliver (Uncommon)
All Slivers have "Sacrifice this creature: You gain 3 Life"
2/2
Illus. rk Post
#155/165
Dormant Sliver - 2GU
Creature - Sliver (Uncommon)
All Slivers have defender and "When this creature comes into play, draw a card."
2/2
Illus. Lars Grant-West
#156/165
Frenetic Sliver - 1UR
Creature - Sliver (Uncommon)
All Slivers have "{0}: If this creature is in play, flip a coin. If you win the flip, remove this creature from the game, then return it to play under its owners control at end of turn. If you lose the flip, sacrifice this creature."
2/2
#157/165
Intet, the Dreamer - 3URG
Legendary Creature - Dragon (Rare)
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, remove the top card of your library from the game face down. As long as Intet is in play, you may look at that card and play it without paying its mana cost.
6/6
Illus. Dan Scott
#158/165
Necrotic Sliver - 1WB
Creature - Sliver (Uncommon)
All Slivers have "{3}, Sacrifice this creature: Destroy target permanent."
2/2
#159/165
Numot, the Devastator - 3RUW
Legendary Creature - Dragon (Rare)
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
6/6
#160/165
Oros, the Avenger - 3WBR
Legendary Creature - Dragon (Rare)
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros
deals 3 damage to each nonwhite creature.
6/6
Illus. Daren Bader
#161/165
Radha, Heir to Keld - RG
Legendary Creature - Elf Warrior (Rare)
Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.
{T}: Add {G} to your mana pool.
"Run home, cur. I've already taken your master's head. Don't make me thrash you with it."
2/2
Illus. Jim Murray
#162/165
Teneb, the Harvester - 3BGW
Legendary Creature - Dragon (Rare)
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, return target creature card from a graveyard to play under your control.
6/6
#163/165
Vorosh, the Hunter - 3GBU
Legendary Creature - Dragon (Rare)
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
6/6
Illus. Mark Zug
#164/165
Urborg, Tomb of Yawgmoth
Legendary Land (Rare)
Each land is a Swamp in addition to its other land types.
Illus. John Avon
#165/165