Morningtide Spoiler 150/150
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White (28/)
Ballyrush Banneret - 1W
Creature - Kithkin Soldier (Common)
Kithkin spells and Soldier spells you play cost {1} less to play.
2/1
Illus. Ralph Horsley
#1/150
Battletide Alchemist - 3WW
Creature - Kithkin Cleric (Rare)
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
3/4
Burrenton Bombardier - 2W
Creature - Kithkin Soldier (Common)
Flying
Reinforce 2 - {2}{W}
2/2
Illus. Ron Spencer
#3/150
Burrenton Shield-Bearers - 4W
Creature - Kithkin Soldier (Common)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
3/3
Illus. Daren Bader
#4/150
Cenn's Tactician - W
Creature - Kithkin Soldier (Uncommon)
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
1/1
Changeling Sentinel - 3W
Creature - Shapeshifter (Common)
Changeling
Vigilance
There's nothing more unsettling than locking blades with something who looks just like you.
3/2
Illus. Chuck Lukacs
#6/150
Coordinated Barrage - W
Instant (Common)
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents of that type.
Daily Regimen - W
Enchantment - Aura (Uncommon)
Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
#8/150
Feudkiller's Verdict - 4WW
Tribal Sorcery - Giant (Rare)
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.
Forfend - 1W
Instant (Common)
Prevent all damage that would be dealt to creatures this turn.
"Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor."
- Clachan Tales
Graceful Reprieve - 1W
Instant (Uncommon)
When target creature is put into a graveyard this turn, return that card to play under its owner's control.
Illus. William O'Connor
#11/150
Idyllic Tutor - 2W
Sorcery (Rare)
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
Indomitable Ancients - 2WW
Creature - Treefolk Warrior (Rare)
"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
-The tale of Odum and Broadbark
2/10
Illus. Pete Venters
#13/150
Kinsbaile Borderguard - 1WW
Creature - Kithkin Soldier (Rare)
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
1/1
Illus. Christopher Moeller
#14/150
Kinsbaile Cavalier - 3W
Creature - Kithkin Knight (Rare)
Knight creatures you control have double strike.
Double your pleasure; Double your fun; Thats the statemint of the greatmint of the double strike One.
2/2
Kithkin Zephyrnaut - 2W
Creature - Kithkin Soldier (Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
2/2
Meadowboon - 2WW
Creature - Elemental (Uncommon)
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W}
3/3
Illus. Steven Belledin
#17/150
Mosquito Guard - W
Creature - Kithkin Soldier (Common)
First strike
Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
His aim is as sure as a mosquito's sting, but with none of the warning.
1/1
Illus. Randy Gallegos
Order of the Golden Cricket - 1W
Creature - Kithkin Knight (Common)
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
2/2
Preeminent Captain - 2W
Creature - Kithkin Soldier (Rare)
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.
"If you need an example to lead others to the front lines, consider the precedent set."
2/2
Illus. Greg Staples
#20/150
Redeem the Lost - 1W
Instant (Uncommon)
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.
Reveillark - 4W
Creature - Elemental (Rare)
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke {5}{W}
4/3
Illus. Jim Murray
Shinewend - 1W
Creature - Elemental (Common)
Flying
Shinewend comes into play with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0/0
Illus. Terese Nielsen
#23/150
Stonehewer Giant - 3WW
Creature - Giant Warrior (Rare)
Vigilance
{1}{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
"No matter how strong, an unarmed fighter is no more than a fool."
4/4
Illus. Steve Prescott
#24/150
Stonybrook Schoolmaster - 2W
Creature - Merfolk Wizard (Common)
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play.
Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.
1/2
Illus. Quinton Hoover and Val Mayerik
#25/150
Swell of Courage - 3WW
Instant (Uncommon)
Creatures you control get +2/+2 until end of turn.
Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Wandering Graybeard - 3WW
Creature - Giant Wizard (Uncommon)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
4/4
Illus. Nils Haam
#27/150
Weight of Conscience - 1W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.
Sometimes the weight of the world on your shoulders is a literal one.
Illus. Heather Hudson
#28/150
Blue (28/)
Declaration of Naught - UU
Enchantment (Rare)
As Declaration of Naught comes into play, name a card.
{U}: Counter target spell with that name.
Every story, even a faerie tale, comes to an end.
Illus. Rob Alexander
Dewdrop Spy - 1UU
Creature - Faerie Rogue (Common)
Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player's library.
2/2
Illus. Wayne England
#30/150
Disperse - 1U
Instant (Common)
Return target nonland permanent to its owner's hand.
Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.
Distant Melody - 3U
Sorcery (Common)
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts - on the stolen dreams and rumors they serve her.
Illus. Omar Rayyan
#32/150
Fencer Clique - 2UU
Creature - Faerie Soldier (Common)
Flying
{U}: Put Fencer Clique on top of its owner's library.
3/2
#33/150
Floodchaser - 5U
Creature - Elemental (Common)
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
0/0
Grimoire Thief - UU
Creature - Merfolk Rogue (Rare)
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down.
You may look at cards removed from the game with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
2/2
Ink Dissolver - 1U
Creature - Merfolk Wizard (Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
2/1
Inspired Sprite - 3U
Creature - Faerie Wizard (Uncommon)
Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
2/2
Knowledge Exploitation - 5UU
Tribal Sorcery - Rogue (Rare)
Prowl {3}{U}
Search target opponent's library for an instant or sorcery card. You may play this card without paying its mana cost. Then that player shuffles his or her library.
Latchkey Faerie - 3U
Creature - Faerie Rogue (Common)
Flying
Prowl {2}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.
3/1
Illus. Warren Mahy
#39/150
Merrow Witsniper - U
Creature - Merfolk Rogue (Common)
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.
1/1
Mind Spring - XUU
Sorcery (Rare)
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Illus. Mark Zug
Mothdust Changeling - U
Creature - Shapeshifter (Common)
Changeling
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
1/1
#42/150
Negate - 1U
Instant (Common)
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to merely say yes or no
Nevermaker - 3U
Creature - Elemental (Uncommon)
Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner's library
Evoke {3}{U}
2/3
#44/150
Notorious Throng - 3U
Tribal Sorcery - Rogue (Rare)
Prowl {5}{U}
Put X 1/1 black Fairy Rogue creature tokens with flying into play, where X is the damage dealt to opponents this turn. If the prowl cost was paid, take an extra turn after this one.
Research the Deep - 1U
Sorcery (Uncommon)
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand.
Sage of Fables - 2U
Creature - Merfolk Wizard (Uncommon)
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
"There is no secret that cannot be sold."
2/2
Illus. Shelly Wan
Sage's Dousing - 2U
Tribal Instant - Wizard (Uncommon)
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Sigil Tracer - 1UU
Creature - Merfolk Wizard (Rare)
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
2/2
Slithermuse - 2UU
Creature - Elemental (Rare)
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U}
3/3
#50/150
Stonybrook Banneret - 1U
Creature - Merfolk Wizard (Common)
Islandwalk
Merfolk spells and Wizard spells you play cost {1} less to play.
1/1
#51/150
Stream of Unconsciousness - U
Tribal Instant - Wizard (Common)
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Supreme Exemplar - 6U
Creature - Elemental (Rare)
Flying
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)
10/10
Illus. Mark Tedin
#53/150
Thieves' Fortune - 2U
Tribal Instant - Rogue (Uncommon)
Prowl {U} (You may play this card for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Vendilion Clique - 1UU
Legendary Creature - Faerie Wizard (Rare)
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
Illus. Michael Suftin
#55/150
Waterspout Weavers - 3UU
Creature - Merfolk Wizard (Uncommon)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
3/3
Black (28/)
Auntie's Snitch - 2B
Creature - Goblin Rogue (Rare)
Auntie's Snitch can't block.
Prowl {1}{B}
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
3/1
Bitterblossom - 1B
Tribal Enchantment - Faerie (Rare)
At the beginning of your upkeep, lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
Illus. Rebecca Guay
#58/150
Blightsoil Druid - 1B
Creature - Elf Druid (Common)
{T}, Pay 1 life: Add {G} to your mana pool.
1/2
Illus. Nils Haam
#59/150
Earwig Squad - 3BB
Creature - Goblin Rogue (Rare)
Prowl {2}{B}
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.
5/3
Fendeep Summoner - 4B
Creature - Treefolk Shaman (Rare)
{T}: Up to two target Swamps become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
3/5
Festercreep - 1B
Creature - Elemental (Common)
Festercreep comes into play with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
0/0
Frogtosser Banneret - 1B
Creature - Goblin Rogue (Common)
Haste
Goblin spells and Rogue Spells you play cost {1} less to play.
The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.
1/1
Illus. Ralph Horsley
#64/150
Final-Sting Faerie - 3B
Creature - Faerie Assassin (Common)
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.
2/2
#65/150
Maralen of the Mornsong - 1BB
Legendary Creature - Elf Wizard (Rare)
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Maralen sent Veesa, Endry, and Illiona - the Vendillion clique - on the gravest of tasks.
2/3
Illus. Mark Zug
Mind Shatter - XBB
Sorcery (Rare)
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
Illus. Michael Suftin
Moonglove Changeling - 2B
Creature - Shapeshifter (Common)
Changeling (This card is every creature type at all times.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
2/2
Illus. Wayne England
Morsel Theft - 2BB
Tribal Sorcery - Rogue (Common)
Prowl {1}{B}
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
#68/150
Nightshade Schemers - 4B
Creature - Faerie Wizard (Uncommon)
Flying
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
3/2
Illus. Parente
#69/150
Noggin Whack - 2BB
Tribal Sorcery - Rogue (Uncommon)
Prowl {1}{B} (You may play this card for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. Choose two of them. That player discards those cards.
Offalsnout - 2B
Creature - Elemental (Uncommon)
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke {B}
2/2
#71/150
Oona's Blackguard - 1B
Creature - Faerie Rogue (Uncommon)
Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
1/1
Illus. Kev Walker
Pack's Disdain - 1B
Instant (Common)
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent you control of that type.
Prickly Boggart - B
Creature - Goblin Rogue (Common)
Fear
"Not now chief, I'm in the zone"
1/1
Pulling Teeth - 1B
Sorcery (Common)
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.
Revive the Fallen - 1B
Sorcery (Uncommon)
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.
#76/150
Scarblade Elite - BB
Creature - Elf Assassin (Rare)
{T}, Remove an Assassin card in your graveyard from the game: Destroy target creature.
"Rejoyce Eyeblight, in your last hours above the earth, those who bury you will finally make you beautiful."
2/2
Squeaking-Pie Grubfellows - 3B
Creature - Goblin Shaman (Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking-Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
3/2
#78/150
Stenchskipper - 3B
Creature - Elemental (Rare)
Flying
At end of turn, if you don't control a Goblin, sacrifice Stenchskipper.
6/5
Stinkdrinker Bandit - 3B
Creature - Goblin Rogue (Uncommon)
Prowl {1}{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
Violet Pall - 4B
Tribal Instant - Faerie (Common)
Destroy target nonblack creature.
Put a 1/1 black Faerie Rogue creature token with flying into play.
Illus. Jeff Miracola
#81/150
Warren Weirding - 1B
Tribal Sorcery - Goblin (Uncommon)
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.
Weed-Pruner Poplar - 4B
Creature - Treefolk Assassin (Common)
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
3/3
Weirding Shaman - 1B
Creature - Goblin Shaman (Rare)
{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.
All boggarts have an auntie, but they don't all have a mum.
2/1
Illus. Matt Cavotta
Red (28/)
Boldwyr Heavyweights - 2RR
Creature - Giant Warrior (Rare)
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.
Even if giants bring nothing else on a journey, they bring attention.
8/8
Boldwyr Intimidator - 5RR
Creature - Giant Warrior (Uncommon)
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
5/5
Borderland Behemoth - 5RR
Creature - Giant Warrior (Rare)
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
4/4
Illus. Jeper Ejsing
#82/150
Brighthearth Banneret - 1R
Creature - Elemental Warrior (Common)
Elemental spells and Warrior spells you play cost {1} less to play.
Reinforce 1 - {1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature)
1/1
Countryside Crusher - 1RR
Creature - Giant Warrior (Rare)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3
Fire Juggler - 2R
Creature - Goblin Shaman (Common)
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it.
2/2
#90/150
Hostile Realm - 2R
Enchantment - Aura (Common)
Enchant land.
Enchanted land has "{T}: Target creature can't block this turn."
Kindled Fury - R
Instant (Common)
Target creature get +1/+0 and gains first strike until end of turn.
#92/150
Lightning Crafter - 3R
Creature - Goblin Shaman (Rare)
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
{T}: Lightning Crafter deals 3 damage to target creature or player.
3/3
Illus. Dan Scott
Lunk Errant - 5R
Creature - Giant Warrior (Common)
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
4/4
Mudbutton Clanger - R
Creature - Goblin Warrior (Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
1/1
Pyroclast Consul - 3RR
Creature - Elemental Shaman (Uncommon)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
3/3
Illus. Christopher Moeller
Rage Forger - 2R
Creature - Elemental Shaman (Uncommon)
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
2/2
Illus. Dominick Domingo
Release the Ants - 1R
Instant (Uncommon)
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand.
Rivals' Duel - 3R
Sorcery (Uncommon)
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.
#99/150
Roar of the Crowd - 3R
Sorcery (Common)
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents of that type you control.
Seething Pathblazer - 2R
Creature - Elemental Warrior (Common)
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
2/2
Illus. Steve Prescott
#101/150
Sensation Gorger - 1RR
Creature - Goblin Shaman (Rare)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger you may reveal it. If you do, each player discards his or her hand and draws four cards.
"More. More. MORE!!"
2/2
Shard Volley - R
Instant (Common)
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
"Let the mountain's teeth pierce our oppressors"
Shared Animosity - 2R
Enchantment (Rare)
Whenever a creature you control attacks, it gets +1/+0 until the end of turn for each other attacking creature that shares a creature type with it.
Spitebellows - 5R
Creature - Elemental (Uncommon)
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
6/1
Stingmoggie - 3R
Creature - Elemental (Common)
Stingmoggie comes into play with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
0/0
Stomping Slabs - 2R
Sorcery (Uncommon)
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
Illus. Alex Horly-Orandelli
Sunflare Shaman - 1R
Creature - Elemental Shaman (Common)
{1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
2/1
Taurean Mauler - 2R
Creature - Shapeshifter (Rare)
Changeling (This card is every creature type at all times)
Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
2/2
Illus. Dominick Domingo
Titan's Revenge - XRR
Sorcery (Rare)
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand.
Illus. Christopher Moeller
Vengeful Firebrand - 3R
Creature - Elemental Warrior (Rare)
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
5/2
War-Spike Changeling - 3R
Creature - Shapeshifter (Common)
Changeling
{R}: War-Spike Changeling gains first strike until end of turn.
3/3
Illus. Mark Poole
#112/150
Green (28/)
Ambassador Oak - 3G
Creature - Treefolk Warrior (Common)
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.
3/3
#113/150
Bosk Banneret - 1G
Creature - Treefolk Shaman (Common)
Treefolk spells and Shaman spells you play cost {1} less to play.
1/3
Bramblewood Paragon - 1G
Creature - Elf Warrior (Uncommon)
Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
2/2
Chameleon Colossus - 2GG
Creature - Shapeshifter (Rare)
Changeling (This card is every creature type at all times)
Protection from Black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is equal to its power.
4/4
Illus. Darrell Riche
#116/150
Cream of the Crop - 1G
Enchantment (Rare)
Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
#117/150
Deglamer - 1G
Instant (Common)
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
#118/150
Earthbrawn - 1G
Instant (Common)
Target creature gets +3/+3 until end of turn.
Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Gremil finally felt in touch with nature - and felt a need to share the experience with others.
Illus. Kev Walker
Elvish Warrior - GG
Creature - Elf Warrior (Common)
2/3
Everbark Shaman - 4G
Creature - Treefolk Shaman (Common)
{T}, Remove a Treefolk card in your graveyard from the game: Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
3/5
Fertilid - 2G
Creature - Elemental (Common)
Fertilid comes into play with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
0/0
Game-Trail Changeling - 3GG
Creature - Shapeshifter (Common)
Changeling
Trample
4/4
#123/150
Gilt-Leaf Archdruid - 3GG
Creature - Elf Druid (Rare)
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
3/3
Illus. Steve Prescott
#124/150
Greatbow Doyen - 4G
Creature - Elf Archer (Rare)
Other Archer creatures you control get +1/+1.
Whenever an Archer creature you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2/4
Heritage Druid - G
Creature - Elf Druid (Uncommon)
Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
1/1
Hunting Triad - 3G
Tribal Sorcery - Elf (Uncommon)
Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3 - ({3}{G}, Discard this card: put three +1/+1 counters on target creature.)
"Eyeblights are easy to track. Just follow the imperfections."
Illus. Jim Nelson
Leaf-Crowned Elder - 2GG
Creature - Treefolk Shaman (Rare)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
3/5
Illus. Wayne Reynolds
#128/150
Luminescent Rain - 2G
Instant (Common)
Choose a creature type. You gain 2 life for each permanent you control of that type.
Lys Alana Bowmaster - 2G
Creature - Elf Archer (Common)
Reach
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
2/2
#130/150
Orchard Warden - 4GG
Creature - Treefolk Shaman (Uncommon)
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness.
4/6
Reach of Branches - 4G
Tribal Instant - Treefolk (Rare)
Put a 2/5 green Treefolk Shaman creature token into play under your control.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.
Recross the Paths - 2G
Sorcery (Uncommon)
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths into its owner's hand
Reins of the Vinesteed - 3G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.
#134/150
Rhys the Exiled - 2G
Legendary Creature - Elf Warrior (Rare)
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
3/2
Illus. Steve Prescott
Scapeshift - 2GG
Sorcery (Rare)
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
Unstoppable Ash - 3G
Creature - Treefolk Warrior (Rare)
Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
5/5
Illus. Brian Snoddy
#138/150
Walker of the Grove - 6GG
Creature - Elemental (Uncommon)
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke {4}{G}
7/7
Winnower Patrol - 2G
Creature - Elf Warrior (Common)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3/2
Illus. Eric Fortune
#139/150
Wolf-Skull Shaman - 1G
Creature - Elf Shaman (Uncommon)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.
A chorus of howls answers his call.
2/2
Illus. Jim Murray
#140/150
Colorless (6/)
Cloak and Dagger - 2
Tribal Artifact - Rogue Equipment (Uncommon)
Equipped creature gets +2/+0 and has shroud.
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip {3}
#141/150
Diviner's Wand - 3
Tribal Artifact - Wizard Equipment (Uncommon)
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip {3}
#142/150
Door of Destinies - 4
Artifact (Rare)
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of that type, put a charge counter on Door of Destinies.
Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.
#143/150
Obsidian Battle-Axe - 3
Tribal Artifact - Warrior Equipment (Uncommon)
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip {3}
It's the flint that sparks a warrior's rage.
Illus. Jeff Easley
#144/150
Thornbite Staff - 2
Tribal Artifact - Shaman Equipment (Uncommon)
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip {4}
Illus. Jesper Ejsing
#145/150
Veteran's Armaments - 2
Tribal Artifact - Soldier Equipment (Uncommon)
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip {2}
Illus. Alan Pollack
#146/150
Land (4/)
Murmuring Bosk
Land - Forest (Rare)
({T}: Add {G} to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
#147/150
Mutavault
Land (Rare)
{T}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
Illus. Fred Fields
#148/150
Primal Beyond
Land (Rare)
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
Illus. Mark Tedin
#149/150
Rustic Clachan
Land (Rare)
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
{T}: Add {W} to your mana pool.
Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Illus. Fred Fields
#150/150
