Absolver Thrull - 3W
Creature - Thrull Cleric (Common)
Haunt
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.
2/3
Illus. Rob Alexander
Belfry Spirit - 3WW
Creature - Spirit (Uncommon)
Flying
Haunt
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard from play, put two 1/1 black Bat tokens with flying into play.
1/1
Benediction of Moons - W
Sorcery (?)
You gain 1 life for each player.
Haunt
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
Illus. Matt Cavotta
Droning Bureaucrats - 3W
Creature - Human Advisor (Uncommon)
{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
"...and you must also apply for an application liscence, file documents 136(iv) and 22-C and -D in triplicate, pay all requisite fees, request a..."
1/4
Illus. Kev Walker
Ghost Warden - 1W
Creature - Spirit (Common)
{T}: Target creature gets +1/+1 until end of turn.
"I thought of fate as an iron lattice, intricate but rigidly unchangable. That was until some force bent fate's bars to spare my life."
-Ilromov, traveling storyteller
1/1
Ghostway - 2W
Instant (Rare)
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.
Graven Dominator - 4WW
Creature - Gargoyle (Rare)
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.
4/4
Illus. Carl Critchlow
#7/165
Guardian's Magemark - 2W
Enchantment - Aura (Common)
Enchant creature
You may play Guardian's Magemark any time you could play an instant.
Creatures you control that are enchanted get +1/+1.
#8/165
Harrier Griffin - 5W
Creature - Griffin (Uncommon)
Flying
At the beginning of your upkeep, tap target creature.
3/3
Illus. Jim Nelson
#9/165
Leyline of the Meek - 2WW
Enchantment (Rare)
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.
Where force and humility converge.
Illus. Mark Zug
#10/165
Lionheart Maverick - W
Creature - Human Knight (Common)
Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until the end of turn.
"Your signet is no symbol of power. It marks only your need for members to aid you. What do you do, guild-rat, now that you face my blade alone?"
1/1
#11/165
Martyred Rusalka - W
Creature - Spirit (Uncommon)
{W}, Sacrifice a creature: Target creature can't attack this turn.
1/1
#12/165
Order of the Stars - W
Creature - Human Cleric (Uncommon)
Defender
When Order of the Stars comes into play, choose a color.
Order of the Stars has protection from the chosen color.
As stoic as the marble halls, as unblinking as the stars on their shields.
0/1
Illus. Heather Hudson
Shadow Lance - W
Enchantment - Aura (Uncommon)
Enchant creature.
Enchanted creature gains first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.
Shrieking Grotesque - 2W
Creature - Gargoyle (Common)
Flying
When Shrieking Grotesque comes into play, if {B} was spent to play Shrieking Grotesque, target player discards a card.
2/1
#15/165
Sinstriker’s Will - 3W
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature has “{T}: This creature deals damage equal to its power to target attacking or blocking creature.”
Skyrider Trainee - 4W
Creature - Human Soldier (Common)
As long as Skyrider Trainee in enchanted, it gains flying.
3/3
Spelltithe Enforcer - 3WW
Creature - Elephant Wizard (Rare)
Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays {1}.
3/3
Storm Herd - 8{W}{W}
Sorcery (Rare)
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
Illus. Jim Nelson
#19/165
To Arms! - 1W
Instant (Uncommon)
Untap all creatures you control.
Draw a card.
#20/165
Withstand - 2W
Instant (Common)
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
#21/165
Crystal Seer - 4U
Creature - Vedalken Wizard (Common)
When Crystal Seer comes into play, look at the top four cards of your library. You may then put those cards back on top of your library in any order.
{4}{U}: Return Crystal Seer to it’s owners hand.
2/2
Drowned Rusalka - U
Creature - Spirit (Uncommon)
{U}, Sacrifice a creature: Discard a card, then draw a card.
1/1
Frazzle - 3U
Instant (Uncommon)
Counter target nonblue spell.
Gigadrowse - U
Instant (Common)
Replicate {U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Hatching Plans - 1u
Enchantment (Rare)
When Hatching Plans is put into a graveyard from play, draw three cards.
Infiltrator's Magemark - 2U
Encahntment - Aura (Common)
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Leyline of Singularity - 2UU
Enchantment (Rare)
If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
All nonland permanents are legendary.
#29/165
Mimeofacture - 3U
Sorcery (Rare)
Replicate: {3}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.
Illus. Dan Scott
#30/165
Quicken - U
Instant (Rare)
The next sorcery spell you play this turn can be played any time you could play an instant.
Draw a card.
Illus. Aleksi Briclot
#31/165
Repeal - XU
Instant (Common)
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.
Illus. Dan Scott
#32/165
Runeboggle - 2U
Instant (Common)
Counter target spell unless its controller pays {1}.
Draw a card.
Sky Swallower - 3UU
Creature - Leviathan (Rare)
Flying
When Sky Swallower comes into play, target opponent gains control of all other permanents you control.
8/8
Illus. rk post
Steamcore Weird - 3U
Creature - Weird (Common)
When Steamcore Weird comes into play, if {R} was spent to play Steamcore Weird, it deals 2 damage to target creature or player.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
1/3
Illus. Justin Norman
#35/165
Stratozeppilid - 4U
Creature - Beast (Uncommon)
Flying
Stratozeppilid can only block creatures with flying.
4/4
Thunderheads - 2U
Instant (Uncommon)
Replicate {2}{U}
Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.
Illus. Hideaki Takamura
Torch Drake - 3u
Creature - Drake (Common)
Flying
{1}{R}: Torch Drake gets +1/+0 until end of turn.
2/2
Train of Thought - 1U
Sorcery (Common)
Replicate {1}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Draw a card.
Illus. Matt Thompson
Vacuumelt - 2U
Sorcery (Uncommon)
Replicate {2}{U}
Return target creature to its owners hand.
Vedalken Plotter - 2U
Creature - Vedalken Wizard (Uncommon)
When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
1/1
Illus. Greg Staples
Vertigo Spawn - 1U
Creature - Illusion (Uncommon)
Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.
0/3
Ætherplasm - 2UU
Creature - Illusion (Uncommon)
Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.
1/1
Abyssal Nocturnus - 1BB
Creature - Horror (Rare)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
"To be of open mind is dangerous: someone could steal my soul." - Voka Schlak, pateint of the Mauzam Mental Hospital, diary
2/2
Illus. Jon Foster
#43/165
Caustic Rain - 2BB
Sorcery (Uncommon)
Remove target land from the game.
Cremate - B
Instant (Common)
Remove target card in a graveyard from the game.
Draw a card.
Illus. Paolo Parente
#45/165
Cry of Contrition - B
Sorcery (?)
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.
Cryptwailing - 3B
Enchantment (Uncommon)
{1}, Remove two creature cards in your graveyard from the game: Target player discards a card.
Play this ability only any time you could play a sorcery.
"Piece the tragic notes together and it is not a melody?"
-Teysa
Illus. Nick Percival
#47/165
Daggerclaw Imp - 2B
Creature - Imp (Uncommon)
Flying
Daggerclaw Imp can't block.
3/1
Illus. Pete Venters
Douse in Gloom - 2B
Instant (Common)
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Exhumer Thrull - 5B
Creature - Thrull (Uncommon)
Haunt
When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
3/3
Hissing Miasma - 1BB
Enchantment (Uncommon)
Whenever a creature attacks you, its controller loses one life.
Leyline of the Void - 2BB
Enchantment (Rare)
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard, remove it from the game instead.
Necromancer's Magemark - 2B
Enchantment - Aura (Common)
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.
Orzhov Euthanist - 2B
Creature - Human Assassin (Common)
Haunt
When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard from play, destroy target creature that was dealt damage this turn.
2/2
Ostiary Thrull - 3B
Creature - Thrull (Common)
{W}, {T}: Tap target creature.
Orzhov churches don't pass the plate for collection. They charge for admission.
2/2
Illus. Ron Spencer
#55/165
Plagued Rusalka - B
Creature - Spirit (Uncommon)
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
1/1
Poisonbelly Ogre - 4B
Creature - Ogre Warrior (?)
Whenever another creature comes into play, its controller loses 1 life.
3/3
Restless Bones - 2B
Creature - Skeleton (?)
{3}{B}, {T}: Target creature gains swampwalk until end of turn.
{1}{B}: Regenerate Restless Bones.
1/1
Revenant Patriarch - 4B
Creature - Spirit (Uncommon)
When Revenant Patriarch comes into play, if any {W} was spent to play Revenant Patriarch, target player skips his or her next combat phase.
Revenant Patriarch can't block.
4/3
Sanguine Praetor - 6BB
Creature - Avatar (Rare)
{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
7/5
Seize the Soul - 2BB
Instant (Rare)
Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Haunt
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Skeletal Vampire - 4BB
Creature - Vampire Skeleton (Rare)
Flying
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
{3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
Sacrifice a Bat: Regenerate Skeletal Vampire.
3/3
Illus. Warren Mahy
Smogsteed Rider - 2BB
Creature - Human Wizard (Uncommon)
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.
2/2
Bloodscale Prowler - 2R
Creature - Viashino Warrior (Common)
Bloodthirst: 1
3/1
Fencer's Magemark - 2R
Enchantment - Aura (Common)
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first strike is the most important. Normally it avoids the need of a second strike" - Agrus Kos
Illus. Brandon Kitkouski
Ghor-Clan Bloodscale - 3R
Creature - Viashino Warrior (Uncommon)
First strike
{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.
2/1
Illus. Paolo Parente
Hypervolt Grasp - 2R
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
{1}{U}: Return Hypervolt Grasp to its owner's hand.
Illus. Mark Romanoski
Leyline of Lightning - 2RR
Enchantment (Rare)
If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
Whenever you play a spell, you may pay {1}. If you do, Leyline of Lightning deals one damage to target player.
Living Inferno - 6RR
Creature - Elemental (Rare)
{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
8/5
Illus. John Avon
Ogre Savant - 4R
Creature - Ogre Wizard (Common)
When Ogre Savant comes into play, if {U} was spent to play Ogre Savant, return target creature to its owner's hand.
3/2
Illus. Paolo Parente
Parallectric Feedback - 3R
Instant (Rare)
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
Illus. Mitch Cole
Pyromatics - 1R
Instant (Common)
Replicate {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.
Illus. Glen Angus
Rabble-Rouser - 3R
Creature - Goblin Shaman (Uncommon)
Bloodthirst: 1
{R}, {T}: Attacking creatures you control get +X/+0 until end of turn, where X is Rabble-Rouser's Power.
1/1
Scorched Rusalka - R
Creature - Spirit (Uncommon)
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
Every fire she sets opens her memory, gradually enabling her to solve the mystery of her fiery death.
1/1
Illus. Luca Zomini
Shattering Spree - R
Sorcery (Uncommon)
Replicate: {R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Illus. Pat Lee
Siege of Towers - 1R
Sorcery (Rare)
Replicate: {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target mountain becomes a 3/1 creature. It's still a land.
Illus. Anthony S. Waters
Skarrgan Firebird - 4RR
Creature - Phoenix (Rare)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.
3/3
#77/165
Tin Street Hooligan - 1R
Creature - Goblin Rogue (Common)
When Tin Street Hooligan comes into play, if {G} was spent to play Tin Street Hooligan, destroy target artifact.
"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."
2/1
Illus. Luca Zomini
#78/165
Battering Wurm - 6G
Creature - Wurm (Uncommon)
Bloodthirst 1
Creatures with power less than Battering Wurm's power can't block it.
4/3
Illus. Darrel Riche
Beastmaster's Magemark - 2G
Enchantment - Aura (Common)
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Illus. Brandon Kitkouski
Bioplasm - 3GG
Creature - Ooze (Rare)
Whenever Bioplasm attacks, remove the top card of your library from the game. If it’s a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card’s power and Y is its toughness. (A * on a card not in play is 0.)
4/4
Crash Landing - 2G
Instant (?)
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Illus. Darrel Riche
Dryad Sophisticate - 1G
Creature - Dryad (Uncommon)
Nonbasic landwalk
2/1
Illus. Ron Spears
Earth Surge - 3G
Enchantment (Rare)
Each land gets +2/+2 as long as it's a creature.
Gatherer of Graces - 1G
Creature - Human Druid (Uncommon)
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
1/2
Illus. Heather Hudson
Ghor-Clan Savage - 3GG
Creature - Centaur Berserker (Common)
Bloodthirst 3
2/3
Gristleback - 2G
Creature - Beast (Uncommon)
Bloodthirst 1
Sacrifice Gristleback: You gain life equal to Gristleback's power.
2/2
Illus. Lars Grant-West
Gruul Nodorog - 4GG
Creature - Beast (Common)
{R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.
4/4
Illus. Pete Venters
Gruul Scrapper - 3G
Creature - Human Berserker (Common)
When Gruul Scrapper comes into play, if {R} was spent to play Gruul Scrapper, it gains haste until end of turn.
3/2
Leyline of Lifeforce - 2GG
Enchantment (Rare)
If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
Creature spells can't be countered.
The link between sovereignty and flesh.
Illus. Kev Walker
#90/165
Petrified Wood-Kin - 6G
Creature - Elemental Warrior (Rare)
Bloodthirst X (If another player was dealt damage this turn, this creature comes into play with X +1/+1 counters)
X is equal to the amount of damage dealt to another player this turn.
Petrified Wood-Kin can't be countered.
Protection from instants
3/3
#91/165
Predatory Focus - 3GG
Sorcery (Uncommon)
You may have creatures you control deal their combat damage to defending player this turn as though they weren't blocked.
Illus. Zoltan Boros & Gabor Szikszai
#92/165
Silhana Ledgewalker - 1G
Creature - Elf Rogue (Common)
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
1/1
#94/165
Silhana Starfletcher - 2G
Creature - Elf Druid Archer (Common)
As Silhana Starfletcher comes into play, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Silhana Starfletcher may block as though it had flying.
1/3
#95/165
Skarrgan Pit-Skulk - G
Creature - Human Warrior (Common)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature
comes into play with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1/1
#96/165
Starved Rusalka - G
Creature - Spirit (Uncommon)
{G}, Sacrifice a creature: You gain 1 life.
She lingers with the living, seeking answers to lifelong questions such as "Where's the beef?"
1/1
#97/165
Wildsize - 2G
Instant (Common)
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
#98/165
Primeval Light - 3G
Sorcery (Uncommon)
Destroy all enchantments target player controls.
#98/165
Wurmweaver Coil - 4GG
Enchantment - Aura (Rare)
Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.
Illus. Mitch Cotie
#99/165
Agent of Masks - 3{W}{B}
Creature - Human Advisor (Uncommon)
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
"You say that I am two-faced? Enough with the flattery. We have business to conduct."
2/3
Illus. Matt Thompson
#100/165
Angel of Despair - 3WWBB
Creature - Angel (Rare)
Flying
When Angel of Despair comes into play, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." - Razia
5/5
Illus. Todd Lockwood
#101/165
Blind Hunter - 2WB
Creature - Bat (Common)
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
2/2
Illus. Warren Mahy
#102/165
Borborygmos - 3RRGG
Legendary Creature - Cyclops (Rare)
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
"It's easy to see why those Gruul dirtbags follow him -- the only orders he gives are 'Crush them!' and 'We eat!'"
-Teysa
6/7
Illus. Todd Lockwood
#103/165
Burning-Tree Bloodscale - 2RG
Creature - Viashino Berserker (Common)
Bloodthirst 1
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
2/2
Illus. Kev Walker
#104/165
Burning-Tree Shaman - 1RG
Creature - Centaur Shaman (Rare)
Whenever a player plays an activated ability that is not a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
3/4
Illus. Dan Scott
#105/165
Castigate - WB
Sorcery (Common)
Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game.
#106/165
Cerebral Vortex - 1UR
Instant (Rare)
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
Illus. Jeremy Jarvis
#107/165
Conjurer's Ban - WB
Sorcery (Uncommon)
Name a card. Until your next turn, the named card can't be played.
Draw a card.
Illus. Pete Venters
#108/165
Culling Sun - 2{W}{W}{B}
Sorcery (Rare)
Destroy each creature with converted mana cost 3 or less.
#109/165
Dune-Brood Nephilim - BRGW
Creature - Nephilim (Rare)
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.
3/3
Illus. Jim Murray
#110/165
Electrolyze - 1UR
Instant (Uncommon)
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.
The Izzet learn something from every lesson they teach.
#111/165
Feral Animist - 1RG
Creature - Goblin Shaman (Uncommon)
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of a bear.
2/1
Illus. Ron Spencer
#112/165
Gelectrode - 1UR
Creature - Weird (Uncommon)
{T}: Gelectrode deals 1 damage to target creature or player.
Whenever you play an instant or sorcery spell, you may untap Gelectrode.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
-Trivaz, Izzet mage
0/1
Illus. Dan Scott
#113/165
Ghost Council of Orzhova - WWBB
Legendary Creature - Spirit Lord (Rare)
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
4/4
Illus. Greg Staples
#114/165
Glint-Eye Nephilim - UBRG
Creature - Nephilim (Rare)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
{1}, Discard a card : Glint-Eye Nephilim gets +1/+1 until end of turn.
When it awoke, it shook the plane with the thunder of its craving.
2/2
Illus. Mark Zug
#115/165
Goblin Flectomancer - URR
Creature - Goblin Wizard (Uncommon)
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
2/2
Illus. Matt Cavotta
Ink-Treader Nephilim - RGWU
Creature - Nephilim (Rare)
Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of
those creatures.
When it awoke, the mirrors of the world reflected only darkness.
3/3
#117/165
Invoke the Firemind - XUUR
Sorcery (Rare)
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
To those in tune with the Firemind, there is no difference between knowledge and flame.
Illus. Zoltan Boros & Gabor Szikszai
#118/165
Izzet Chronarch - 3UR
Creature - Human Wizard (Common)
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.
He not only assures himself that the lighting will strike twice, but when and how it will.
2/2
Illus. Nick Percival
#119/165
Killer Instinct - 4RG
Enchantment (Rare)
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
#120/165
Leap of Flame - UR
Instant (Common)
Replicate {U}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
#121/165
Mortify - 1WB
Instant (Uncommon)
Destroy target creature or enchantment.
From his eyes came tears, then blood, and finally soul - it was as if he emptied from inside, flowing in a dark puddle of past.
Illus. Glen Angus
#122/165
Niv-Mizzet, the Firemind - 2UURR
Legendary Creature - Dragon Wizard (Rare)
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.
"(Z->)90° - (E-N²W)90°t=1"
4/4
Illus. Todd Lockwood
#123/165
Orzhov Pontiff - 1WB
Creature - Human Cleric (Rare)
Haunt
When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn or creatures you don't control get -1/-1 until end of turn.
1/1
Illus. Adam Rex
#124/165
Pillory of the Sleepless - 1WB
Enchantment - Aura (Common)
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life".
Which is worse - the sleep which never ends or that which never comes?
Illus. Mark Romanoski
#125/165
Rumbling Slum - 1RGG
Creature - Elemental (Rare)
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
5/5
Illus. Carl Critchlow
#126/165
Savage Twister - XRG
Sorcery (Uncommon)
Savage Twister deals X damage to each creature.
#127/165
Scab-Clan Mauler - {R}{G}
Creature - Human Berserker (Common)
Bloodthirst 2
Trample
They inflict pain to forget their own and break foes to feel whole.
1/1
Illus. Liam Sharp
#128/165
Schismotivate - 1UR
Instant (Uncommon)
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
#129/165
Skarrgan Skybreaker - 4RRG
Creature - Giant Shaman (Uncommon)
Bloodthirst 3
{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage to target creature or player equal to its power.
3/3
#130/165
Souls of the Faultless - WBB
Creature - Spirit (Uncommon)
Defender
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
0/4
#131/165
Stitch in Time - 1UR
Sorcery (Rare)
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Illus. Jon Foster
#132/165
Streetbreaker Wurm - 3RG
Creature - Wurm (Common)
6/4
#133/165
Teysa, Orzhov Scion - 1WB
Legendary Creature - Human Advisor (Rare)
Sacrifice three white creatures: Remove target creature from the game.
Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
2/3
Illus. Todd Lockwood
#134/165
Tibor and Lumia - 2UR
Legendary Creature - Human Wizard (Rare)
Whenever you play a blue spell, target creature gains flying until end of turn.
Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
3/3
#135/165
Ulasht, the Hate Seed - 2RG
Legendary Creature - Hydra (Rare)
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.
0/0
Illus. Nottsuo
#136/165
Wee Dragonauts - 1UR
Creature - Faerie Wizard (Common)
Flying
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
1/3
Illus. Greg Staples
#137/165
Witch-Maw Nephilim - GWUB
Creature - Nephilim (Rare)
Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
1/1
#138/165
Wreak Havoc - 2RG
Sorcery (Uncommon)
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.
#139/165
Yore-Tiller Nephilim - WUBR
Creature - Nephilim (Rare)
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.
When it awoke, the worms of the earth hissed in a chorus of beckoning.
2/2
Illus. Jeremy Jarvis
#140/165
Debtors' Knell - 4{wb}{wb}{wb}
Enchantment (Rare)
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
One moment, conscious only of a sense of repose.
The next moment, hearing the trudge of his own footsteps. He sighed and glinted into the glare ahead.
Illus. Kev Walker
#141/165
Djinn Illuminatus - 5{ru}{ru}
Creature - Djinn (Rare)
Flying
Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
3/5
Illus. Michael Sutfin
#142/165
Giant Solifuge - 2{gr}{gr}
Creature - Insect (Rare)
Trample, haste
Giant Solifuge can't be the target of spells or abilities.
"We respect all forms of life, but we'd rather respect this from a distance."- ??
4/1
#143/165
Gruul Guildmage - {rg}{rg}
Creature - Human Shaman (Uncommon)
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
{3}{G}: Target creature gets +2/+2 until end of turn.
2/2
Illus. Paolo Parente
#144/165
Izzet Guildmage - {ur}{ur}
Creature - Human Wizard (Uncommon)
{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2/2
#145/165
Mourning Thrull - 1{wb}
Creature - Thrull (Common)
Flying
Whenever Mourning Thrull deals combat damage, you gain that much life.
1/1
#146/165
Orzhov Guildmage - {wb}{wb}
Creature - Human Wizard (Uncommon)
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
2/2
Illus. Greg Staples
#147/165
Petrahydrox - 3{ru}
Creature - Weird (Common)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
3/3
Illus. Anthony S. Waters
#148/165
Wild Cantor - {rg}
Creature - Human Druid (Common)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.
1/1
Illus. Glenn Fabry
#149/165
Gruul Signet - 2
Artifact (Common)
{1}, {T}: Add {R}{G} to your mana pool.
#150/165
Gruul War Plow - 4
Artifact (Rare)
Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
#151/165
Izzet Signet - 2
Artifact (Common)
{1}, {T}: Add {U}{R} to your mana pool.
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Illus. Luca Zotini?
#152/165
Mizzium Transreliquat - 3
Artifact (Rare)
{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
Illus. John Avon
#153/165
Moratorium Stone - 1
Artifact (Rare)
{2}, {T}:Remove target card in a graveyard from the game.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.
Illus. Martina Pilcerova
#154/165
Orzhov Signet - 2
Artifact (Common)
{1}, {T}: Add {W}{B} to your mana pool.
#155/165
Sword of the Paruns - 4
Artifact - Equipment (Rare)
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: Tap or untap equipped creature.
Equip {3}
#156/165
Godless Shrine
Land - Plains Swamp (Rare)
({T}: Add {W} or {B} to your mana pool.)
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped instead.
Illus. Rob Alexander
#157/165
Gruul Turf
Land (Common)
Gruul Turf comes into play tapped.
When Gruul Turf comes into play, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.
Illus. John Avon
#158/165
Izzet Boilerworks
Land (Common)
Izzet Boilerworks comes into play tapped.
When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.
Illus. John Avon
#159/165
Nivix, Aerie of the Firemind
Land (Uncommon)
{T}: Add {1} to your mana pool.
{2}{U}{R},{T}: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
Illus. Martina Pilcerova
#160/165
Orzhov Basilica
Land (Common)
Orzhov Basilica comes into play tapped.
When Orzhov Basilica comes into play, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.
Illus. John Avon
#161/165
Orzhova, the Church of Deals
Land (Uncommon)
{T}: Add {1} to your mana pool.
{3}{W}{B},{T} : Target player loses 1 life and you gain 1 life.
Illus. Martina Pilcerova
#162/165
Skarrg, the Rage Pits
Land (Uncommon)
{T}: Add {1} to your mana pool.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Illus. Martina Pilcerova
#163/165
Steam Vents
Land - Island Mountain (Rare)
({T}: Add {U} or {R} to your mana pool.)
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead.
Illus. Rob Alexander
#164/165
Stomping Ground
Land - Mountain Forest (Rare)
({T}: Add {R} or {G} to your mana pool.)
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped instead.
Illus. Rob Alexander
#165/165