Angel of Salvation - 6WW
Creature - Angel (Rare)
Flash, convoke
Flying
When Angel of Salvation comes into play, prevent 5 damage divided as you choose among any number of target creatures and/or players.
5/5
#1/180
Augur il-Vec - 1W
Creature - Human Cleric (Common)
Shadow (This Creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.
If it would end this exile, my life is yours.
1/3
#2/180
Barren Glory - 4WW
Enchantment (Rare)
At the beginning of your upkeep,if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
"The only perfect world is an empty world, with no one to sin or wage war."
-Tarran,magus of the disk
Illus. Dave Kendall
#3/180
Chronomantic Escape - 4WW
Sorcery (Uncommon)
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3 - {2}{W}
#4/180
Dust of Moments - 2W
Instant (Uncommon)
Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
#5/180
Even the Odds - 2W
Instant (Uncommon)
If an opponent controls more creatures than you, put three 1/1 white Soldier creature tokens into play.
#6/180
Gift of Granite - W
Enchantment - Aura (Common)
Enchant creature
Flash
Enchanted creature gets +0/+2.
#7/180
Intervention Pact - 0
Instant (Rare)
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Illus. Dave Kendall
#8/180
Judge Unworthy - 1W
Instant (Common)
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library.
Judge Unworthy deals damage equal to that card's converted mana cost to that creature.
(To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Illus. Greg Staples
#9/180
Knight of Sursi - 3W
Creature - Human Knight (Common)
Flying, flanking
Suspend 3- {W}
2/2
Illus. Cyril Van Der Haegen
#10/180
Lost Auramancers - 2WW
Creature - Human Wizard (Uncommon)
Vanishing 3
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.
3/3
#11/180
Magus of the Moat - 2WW
Creature - Human Wizard (Rare)
Creatures without flying can't attack.
0/3
#12/180
Marshalling Cry - 1WW
Sorcery (Common)
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2}
Flashback {3}{W}
#13/180
Saltskitter - 3W
Creature - Wurm (Common)
Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owners control at end of turn.
3/4
Illus. Chippy
#14/180
Samite Censer-Bearer - W
Creature - Human Rebel Cleric (Common)
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted traces of healing minerals from the residue of the receding salt dunes.
1/1
#15/180
Scout's Warning - W
Instant (Rare)
The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."
#16/180
Spirit en-Dal - 2W
Creature - Spirit (Uncommon)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.)
2/1
#17/180
Aven Mindcensor - 2W
Creature - Bird Wizard (Uncommon)
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
#18/180
Blade of the Sixth Pride - 1W
Creature - Cat Rebel (Common)
3/1
#19/180
Bound in Silence - 2W
Tribal Enchantment - Rebel Aura (Uncommon)
Enchant creature
Enchanted creature can't attack or block.
"A fight put off forever is already won."
#20/180
Daybreak Coronet - WW
Enchantment - Aura (Rare)
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
#21/180
Goldmeadow Lookout - 3W
Creature - Kithkin Spellshaper (Uncommon)
{W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "{W}, {T}:Tap target creature."
2/2
#22/180
Imperial Mask - 4W
Enchantment (Rare)
When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask.
You can't be the target of spells or abilities your opponents control.
#23/180
Lucent Liminid - 3WW
Enchantment Creature - Elemental (Common)
Flying
It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.
3/3
#24/180
Luminthread Field - 1W
Enchantment (Common)
Creatures you control get +0/+1.
Morph {1}{W}
After conquering the Bastion of Suns, the Otas seized its light.
Illus. Scott Altmann
#25/180
Lymph Sliver - 4W
Creature - Sliver (Common)
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Its skin remaings in a flowing liquid state that keeps its body coated with potent restorative lymph.
3/3
#26/180
Mistmeadow Skulk - 1W
Creature - Kithkin Rogue (Uncommon)
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
1/1
Illus. Omar Rayyan
Oriss, Samite Guardian - 1WW
Legendary Creature - Human Cleric (Rare)
{T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn.
1/3
#28/180
Patrician's Scorn - 3W
Instant (Common)
If you played another white spell this turn, you may play Patrician's scorn without paying its mana cost.
Destroy all enchantments.
#29/180
Ramosian Revivalist - 3W
Creature - Human Rebel Cleric (Uncommon)
{6} ,{T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play.
The Ramosian tradition lives, but the meaning of its name has been long forgotten.
2/2
Illus. Matt Stewart
#30/180
Seht's Tiger - 2WW
Creature - Cat (Rare)
Flash (You may play this spell any time you could play an instant.)
When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
3/3
Illus. Thomas Gianni
#31/180
Aven Augur - 3U
Creature - Bird Wizard (Common)
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep.
"I have seen the future. It does not include you."
2/2
#32/180
Cloudseeder - 1U
Creature - Faerie Spellshaper (Uncommon)
Flying
{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying".
1/1
#33/180
Cryptic Annelid - 3U
Creature - Beast (Uncommon)
When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3.
1/4
#34/180
Delay - 1U
Instant (Uncommon)
Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
#35/180
Foresee - 3U
Sorcery (Common)
Scry 4, (Look at the top four cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
then draw two cards.
Wind time's watch and watch time unwind.
#36/180
Infiltrator il-Kor - 4U
Creature - Kor Rogue (Common)
Shadow
Suspend 2 - {1}{U}
3/1
#37/180
Leaden Fists - 2U
Enchantment - Aura (Common)
Enchant Creature
Flash
Enchanted Creature gets +3/+3 and doesn't untap during its controller's untap step.
#38/180
Maelstrom Djinn - 7U
Creature - Djinn (Rare)
Flying
Morph {2}{U}
When Maelstrom Djinn is turned face-up, put two time counters on it and it gains Vanishing.
5/6
Illus. Hideaki Takamura
#39/180
Magus of the Future - 2UUU
Creature - Human Wizard (Rare)
Play with the top card of your library revealed.
You may play the top card of your library.
Those gifted with the sight have one eye in the present and the other in the future.
2/3
Illus. Anthony Francisco
#40/180
Mystic Speculation - U
Sorcery (Uncommon)
Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
Scry 3 (Look at the top three cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
#41/180
Pact of Negation - 0
Instant (Rare)
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
#42/180
Take Possession - 5UU
Enchantment - Aura (Rare)
Enchant Permanent
Split Second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You control enchanted permanent.
#44/180
Unblinking Bleb - 3U
Creature - Illusion (Common)
Morph {2}{U}
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
1/3
#45/180
Venser's Diffusion - 2U
Instant (Common)
Return target nonland permanent or suspended card to its owner's hand.
Each reality is but the dream of another, and each sleeper a god unknowing.
#46/180
Venser, Shaper Savant - 2UU
Legendary Creature - Human Wizard (Rare)
Flash (You may play this spell any time you could play an instant)
When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
Illus. Aleksi Briclot
#47/180
Arcanum Wings - 1U
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand)
#48/180
Blind Phantasm - 2U
Creature - Illusion (Common)
2/3
#49/180
Bonded Fetch - 2U
Creature - Homunculus (Uncommon)
Defender, haste
{T}: Draw a card, then discard a card.
A well-made Homunculus grooms the mind of its master, preening the thoughts that lead to insanity. Few loredelvers survive the study of the infame without one.
0/2
#50/180
Linessa, Zephyr Mage - 3U
Legendary Creature - Human Wizard (Rare)
{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, land and enchantment.
3/3
Illus. Jim Murray
#51/180
Logic Knot - XUU
Instant (Common)
Delve
Counter target spell unless its controller pays {X}.
#52/180
Mesmeric Sliver - 3U
Creature - Sliver (Common)
All Slivers have "When this permanent comes into play fateseal 1". (Look at the top card of an opponent's library. You may put that card on the bottom of that library.)
2/2
#53/180
Narcomoeba - 1U
Creature - Illusion (Uncommon)
Flying
When Narcomoeba is put into your graveyard from your library, you may put it into play.
1/1
#54/180
Nix - U
Instant (Rare)
Counter target spell if no mana was spent to play it.
"There is no shortcut to work done true and well. The Creators learned this in their errors the first time they made the world."-Gahri the Prisoner
#55/180
Reality Strobe - 4UU
Sorcery (Uncommon)
Return target permanent to its owners hand. Remove Reality Strobe from the game with three time counters on it.
Suspend 3 - {2}{U}
Sarcomite Myr - 2U
Artifact Creature - Myr (Common)
{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
2/1
#56/180
Second Wind - 2U
Enchantment - Aura (Uncommon)
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
Vindr Stormcallers believe that the same ancient forces that move the winds can also move mortal minds and hearts.
#57/180
Shapeshifter's Marrow - 2UU
Enchantment (Rare)
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability)
Illus. Chippy
Spellweaver Volute - 3UU
Enchantment - Aura (Rare)
Enchant instant card in a graveyard
Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.
Illus. Bud Cook
#59/180
Spin into Myth - 4U
Instant (Uncommon)
Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order)
Illus. David Day
#60/180
Vedalken AEthermage - 1U
Creature - Vedalken Wizard (Common)
Flash
When Vedalken AEthermage comes into play, return target Sliver permanent to its owner's hand.
Wizardcycling {3}
1/2
#61/180
Whip-Spine Drake - 3UU
Creature - Drake (Common)
Flying
Morph: {2}{W}
"I swear the clouds were made just so the drakes would have a place to lurk."
-Kasharri, Skyknight
3/3
#62/180
Augur of Skulls - 1B
Creature - Skeleton Wizard (Common)
{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.
Within each empty skull, it seeks ways to preserve its own failing undeath.
1/1
#63/180
Bitter Ordeal - 2B
Sorcery (Rare)
Search target player's library for a card and remove that card from the game.Then that player shuffles his or her library.
Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Bridge from Below - BBB
Enchantment (Rare)
Whenever a non-token creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play.
Whenever a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game.
Cutthroat il-Dal - 3B
Creature - Human Rogue (Common)
Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand.
4/1
#64/180
Death Rattle - 5B
Instant (Common)
Delve
Destroy target nongreen creature. It can't be regenerated.
Deepcavern Imp - 2B
Creature - Imp Rebel (Common)
Flying, haste
Echo - Discard a card
2/2
Festering March - 3BB
Sorcery (Uncommon)
Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it.
Suspend 3 - {2}{B}
#65/180
Frenzy Sliver - 1B
Creature - Sliver (Common)
All sliver creatures have Frenzy 1 (Whenever this creature attacks and isn't blocked it gets +1/+0 until end of turn)
1/1
Gibbering Descent - 4BB
Enchantment (Rare)
At the beginning of each player's upkeep that player loses 1 life and discards a card.
Hellbent - Skip your upkeep step if you have no cards in hand.
Madness: {2}{B}{B} (If you discard this card, you may play it for its madness cost instead of putting it in your graveyard.)
Illus. Ittoku
#66/180
Grave Peril - 1B
Enchantment (Common)
When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature.
#67/180
Grave Scrabbler - 3B
Creature - Zombie (Common)
Madness - {1}{B}
When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand.
2/2
Ichor Slick - 2B
Sorcery (Common)
Target creature gets -3/-3 until end of turn.
Cycling {2}
Madness {3}{B}
Lost Hours - 1B
Sorcery (Common)
Target player reveals his or her hand. Choose a nonland card from it. That player puts that card into his or her library third from the top.
"Your thoughts do not interest me nearly as much as the abscence thereof."
-Gorghul, augur of skulls
#69/180
Magus of the Abyss - 3B
Creature - Human Wizard (Rare)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
4/3
Minions' Murmurs - 2BB
Sorcery (Uncommon)
You draw X cards and you lose X life, where X is the number of creatures you control.
#71/180
Nihilith - 4BB
Creature - Horror (Rare)
Fear
Suspend 7 - {1}{B}
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
4/4
Illus. Dave Allsop
#72/180
Oblivion Crown - 1B
Enchantment - Aura (Common)
Enchant creature
Flash
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn".
Pooling Venom - 1B
Enchantment - Aura (Uncommon)
Enchant Land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.
Putrid Cyclops - 2B
Creature - Zombie Cyclops (Common)
When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn where X is that card's converted mana cost.
3/3
Shimian Specter - 2BB
Creature - Specter (Rare)
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. Choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.
2/2
Illus. Anthony S. Waters
Skirk Ridge Exhumer - 1B
Creature - Zombie Spellshaper (Uncommon)
{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn."
1/1
#77/180
Fleshwrither - 2BB
Creature - Horror (Uncommon)
Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.)
3/3
Illus. Dave Allsop
#84/180
Korlash, Heir to Blackblade - 2BB
Legendary Creature - Zombie Warrior (Rare)
Korlash, Heir to Blackblade's power and toughness are each equal to the number of swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.
*/*
Illus. Richard Kane Ferguson (prere version)
#87/180
Mass of Ghouls - 3BB
Creature - Zombie Warrior (Common)
5/3
#88/180
Slaughter Pact - 0
Instant (Rare)
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Death is only the beginning of the end.
Illus. Kev Walker
Snake Cult Initiation - 3B
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature has poisonous 3.
#89/180
Street Wraith - 3BB
Creature - Wraith (Uncommon)
Swampwalk
Cycling - Pay 2 life.
3/4
Stronghold Rats - 2B
Creature - Rat (?)
Shadow
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
2/1
Tombstalker - 6BB
Creature - Demon (Rare)
Flying
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.)
5/5
Illus. Aleksi Bricot
#91/180
Witch's Mist - 2B
Enchantment (Uncommon)
{2}{B}, {T}: Destroy target creature that was dealt damage this turn.
#92/180
Yixlid Jailer - 1B
Creature - Zombie Wizard (Uncommon)
Cards in Graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."
2/1
Illus. Matt Cavotta
#93/180
Arc Blade - 3RR
Sorcery (Uncommon)
Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
Suspend 3 - {2}{R}
Illus. Shishizaru
#94/180
Bloodshot Trainee - 3R
Creature - Goblin Warrior (Uncommon)
{T}: Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater.
2/3
Bogardan Lancer - 1R
Creature - Human Knight (Common)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with one +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1/1
Emberwilde Augur - 1R
Creature - Goblin Shaman (Common)
Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep.
Legends say a djinn gave the goblins a gift they could never hope to master.
2/1
#97/180
Fatal Attraction - 2R
Enchantment - Aura (Common)
Enchant Creature
When Fatal Attraction comes into play, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
#98/180
Gathan Raiders - 3RR
Creature - Human Warrior (Common)
Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph - Discard a card (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3
Illus. Parente
#99/180
Magus of the Moon - 2R
Creature - Human Wizard (Rare)
Nonbasic lands are Mountains.
2/2
#100/180
Boldwyr Intimidator - 5RR
Creature - Giant Warrior (Uncommon)
Cowards cannot block Warriors.
{R}: Target creature's type becomes Coward until end of turn.
{2}{R}: Target creature's type becomes Warrior until end of turn.
5/5
#111/180
Char-Rumbler - 2RR
Creature - Elemental (Uncommon)
Doublestrike
{R}: Char-Rumbler gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.
-1/3
Emblem of the Warmind - 1R
Enchantment - Aura (Uncommon)
Enchant creature you control
Creatures you control have haste.
Flowstone Embrace - 1R
Enchantment - Aura (Common)
Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
Fomori Nomad - 4R
Creature - Nomad Giant (Common)
4/4
Ghostfire - 2R
Instant (Common)
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
Illus. Cyril Van Der Haegen
Grinning Ignus - 2R
Creature - Elemental (Common)
{R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Play this ability only any time you could play a sorcery.
2/2
Haze of Rage - 1R
Sorcery (Uncommon)
Buyback {2}
Creatures you control get +1/+0 until end of turn.
Storm
Illus. Parente
Henchfiend of Ukor - 3R
Creature - Ogre (Common)
Haste
Echo: {1}{B}
{BR}: Henchfiend of Ukor gets +1/+0 until end of turn.
3/2
Homing Sliver - 2R
Creature - Sliver (Common)
Each Sliver card in each player's hand has Slivercycling {3}.
Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
2/2
Molten Disaster - XRR
Sorcery (Rare)
Kicker {R} (You may pay an additional {R} as you play this spell.)
If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
Pact of the Titan - 0
Instant (Rare)
Pact of the Titan is red.
Put a 4/4 red Giant token into play.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
Pyromancer's Swath - 2R
Enchantment (Rare)
If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At end of turn, discard your hand.
Riddle of Lightning - 3RR
Instant (Common)
Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card’s converted mana cost to that creature or player.
Rift Elemental - R
Creature - Elemental (Common)
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift elemental gets +2/+0 until end of turn.
"It's difficult to heal a rift after it begins wandering about on its own" - Teferi
1/1
Illus. Ron Spears
#106/180
Scourge of Kher Ridges - 6RR
Creature - Dragon (Rare)
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
6/6
Shah of Naar Isle - 3R
Creature - Efreet (Rare)
Trample
Echo {0} (At the beginning of the upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
6/6
Illus. Jon Foster
Shivan Sand-Mage - 2RR
Creature - Viashino Shaman (Uncommon)
When Shivan Sand-Mage comes into play, choose one - remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4 - {R}
3/2
Illus. Dave Kendall
Skizzik Surger - 4RR
Creature - Elemental (Uncommon)
Haste
Echo - Sacrifice two lands
6/4
Illus. Lucio Parrillo
Sparkspitter - 2R
Creature - Elemental Spellshaper (Uncommon)
{R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with "Trample, Haste. At end of turn, sacrifice Spark Elemental."
1/3
#109/180
Steamflogger Boss - 3R
Creature - Goblin Rigger (Rare)
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3/3
Storm Entity - 1R
Creature - Elemental (Uncommon)
Haste
Storm Entity comes into play with a +1/+1 counter for each other spell played this turn.
1/1
Uncommon.
1/1
Tarox Bladewing - 2RRR
Legendary Creature - Dragon (Rare)
Flying, haste
Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Despising his siblings as insults to his line, he finds and devours each in turn.
4/3
Illus. Aleksi Briclot
#123/180
Thunderblade Charge - 1RR
Sorcery (Rare)
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deals combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}, If you do, play it without paying its mana cost.
#124/180
Baru, Fist of Krosa - 3GG
Legendary Creature - Human Druid (Rare)
Whenever a Forest comes into play, Green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa from your hand: Put an X/X green Wurm creature token into play, where X is the number of lands you control.
4/4
Centaur Omenreader - 3G
Snow Creature - Centaur Shaman (Uncommon)
As long as Centaur Omenreader is tapped, creature spells you play cost {2} less to play.
The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their council.
3/3
Cyclical Evolution - 3GG
Sorcery (Uncommon)
Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it.
Suspend 3 - {2}{G}
Edge of Autumn - 1G
Sorcery (Common)
If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library.
Cycling - Sacrifice a land (Sacrifice a land, Discard this card: Draw a card.)
Force of Savagery - 2G
Creature - Elemental (Rare)
Trample
8/0
Illus. Dan Scott
#126/180
Heartwood Storyteller - 1GG
Creature - Treefolk (Rare)
Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.
His roots reach deep, nurtured not by soil and rain, but by millennia of experience.
2/3
Illus. Anthony S. Waters
#127/180
Kavu Primarch - 3G
Creature - Kavu (Common)
Convoke
Kicker - {4}
If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it.
3/3
Llanowar Augur - G
Creature - Elf Shaman (Common)
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep.
I am irrelevant. The future I hold in my hand is everything.
0/3
#129/180
Llanowar Mentor - G
Creature - Elf Spellshaper (Uncommon)
{G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "{T}: Add {G} to your mana pool."
1/1
Illus. Trevor Hairsine
#131/180
Magus of the Vineyard - G
Creature - Human Wizard (Rare)
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.
1/1
Illus. Jim Murray
#132/180
Imperiosaur - 2GG
Creature - Lizard (Uncommon)
Spend only mana produced by basic lands to play Imperiosaur.
"An ancient force of unbelievable power dominates the valley. I grieve for its inhabitants, but I rejoice for the earth." - Olanti, druidess of Muraganda
5/5
Illus. Lars Grant-West
#145/180
Llanowar Empath - 3G
Creature - Elf Shaman (Common)
When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it’s a creature card, put it into your hand.
2/2
Muraganda Petroglyphs - 3G
Enchantment (Rare)
Creatures with no abilities get +2/+2.
Nacatl War-Pride - 3GGG
Creature - Cat Warrior (Uncommon)
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens into play, tapped and attacking, that are copies of Nacatl War-Pride, where X is equal to the numbers of creatures controlled by the defending player. Remove those tokens from the game at end of turn.
3/3
Illus. James Kei
#147/180
Nessian Courser - 2G
Creature - Centaur Warrior (Common)
3/3
#148/180
Petrified Plating - 2G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2 - {G}
Phosphorescent Feast - 2GGG
Sorcery (Uncommon)
Reveal any number of cards in your hand. You gain 2 life for each Green mana symbol in those cards' mana costs.
"Mushroom Queen sits among her spores, Enjoying life and avoiding chores"
- Ibblian Pixie ditty
#149/180
Quagnoth - 5G
Creature - Beast (Rare)
Split Second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
4/5
Illus. Thomas M. Baxa
#150/180
Quiet Disrepair - 1G
Enchantment - Aura (Common)
Enchant Artifact or Enchantment
At the beginning of your upkeep choose one - Destroy enchanted permanent; or you gain 2 life.
Ravaging Riftwurm - 1GG
Creature - Wurm (Uncommon)
Kicker {4}
Vanishing 2
If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it.
6/6
Illus. Michael Phillippi
Riftsweeper - 1G
Creature - Elf Shaman (Uncommon)
When Riftsweeper comes into play choose target face-up card that's removed from the game. It's owner shuffles it into his or her library.
2/2
Rites of Flourishing - 2G
Enchantment (Rare)
At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of their turns.
Spellwild Ouphe - 1G
Creature - Ouphe (Uncommon)
Spells that target Spellwild Ouphe cost {2} less to play.
"You'd think that their big glowing eyes would be almost hypnotic to look at. In fact, it's the other way around - they are entranced by nearly everything they see."
-Balecki, Spellwild Druid
1/3
Sporoloth Ancient - 3GG
Creature - Fungus (Common)
At the beginning of your upkeep put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play".
4/4
Sprout Swarm - 1G
Instant (Common)
Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color)
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token into play.
Illus. Chippy
#138/180
Summoner's Pact - 0
Instant (Rare)
Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Illus. Chippy
Wrap in Vigor - 1G
Instant (Common)
Regenerate each creature you control.
#141/180
Tarmogoyf - 1G
Creature - Lhurgoyf (Rare)
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and it's toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal)
*/1+*
#153/180
Thornweald Archer - 1G
Creature - Elf Archer (Common)
Reach (This creature can block creatures with flying)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature)
2/1
Utopia Mycon - G
Creature - Fungus (Uncommon)
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling token creature into play.
Sacrifice a Saproling: Add one mana of any color to your mana pool.
0/2
Virulent Sliver - G
Creature - Sliver (Common)
All Sliver creatures have poisonous 1.
(Whenever a sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
1/1
Illus. Franz Vohwinkel
#155/180
Glittering Wish - GW
Sorcery (Rare)
Choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game.
She wished for gold, but not for the strength to carry it.
Illus. John Donahue
#156/180
Jhoira of the Ghitu - 1UR
Legendary Creature - Human Wizard (Rare)
{2}, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from the card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.)
2/2
Illus. Kev Walker
#157/180
Sliver Legion - WUBRG
Legendary Creature - Sliver (Rare)
All Sliver creatures get +1/+1 for each other Sliver in play.
Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.
7/7
Illus. Ron Spears
#158/180
Akroma's Memorial - 7
Legendary Artifact (Rare)
Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red.
"No Rest. No Mercy. No matter what."
-Memorial inscription.
Cloud Key - 3
Artifact (Rare)
As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery.
Spells you play of the chosen type cost {1} less to play.
Coalition Relic - 3
Artifact (Rare)
{T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your pre-combat main phase, remove all counters from Coalition Relic and add one mana of any color to your mana pool for each counter removed this way.
Darksteel Garrison - 2
Artifact - Fortification (Rare)
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
Epochrasite - 2
Artifact Creature - Construct (Rare)
Epochrasite comes into play withthree +1/+1 counters on it if you didn't play it from your hand.
When Epochrasite is put into a graveyard from play, remove it from the game and put three time counters on it and it gains suspend.
1/1
Sliversmith - 2
Artifact Creature - Spellshaper (Uncommon)
{1}, {T}, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play.
After centuries of labor, its creations outnumber those they were to mimic.
1/1
#163/180
Soultether Golem - 2
Artifact Creature - Golem (Uncommon)
Vanishing 1
Whenever another creature comes into play under your control, put a time counter on Soultether Golem.
3/3
Sword of the Meek - 2
Artifact - Equipment (Uncommon)
Equipped creature gets +1/+2
Equip: {2}
Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.
Veilstone Amulet - 3
Artifact (Rare)
Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Whetwheel - 4
Artifact (Rare)
{X}{X}, {T}: Target Player puts the top X Cards of his or her library into his or her graveyard.
Morph {3}
Dakmor Salvage
Land (Uncommon)
Dakmor Salvage comes into play tapped.
{T}: Add {B} to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Dryad Arbor
Land Creature - Forest Dryad (Uncommon)
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and has "{T}: Add {G} to your mana pool".)
Dryad Arbor is green.
1/1
Graven Cairns
Land (Rare)
{T}: Add {1} to your mana pool.
{BR}, {T}: add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
Grove of the Burnwillows
Land (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Horizon Canopy
Land (Rare)
{T}, pay 1 life: Add {G} or {W} to your mana pool.
{1}, {T}, sacrifice Horizon Canopy: Draw a card.
Keldon Megaliths
Land (Uncommon)
Keldon Megaliths comes into play tapped.
{T}: Add {R} to your mana pool
Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand.
#170/180
Llanowar Reborn
Land (Uncommon)
Llanowar Reborn comes into play tapped.
{T}: Add {G} to your mana pool.
Graft 1 (This card comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this card onto it.)
New Benalia
Land (Uncommon)
New Benalia comes into play tapped.
When New Benalia comes into play Scry 1.
{T}: add {W} to your mana pool.
Nimbus Maze
Land (Rare)
{T}: Add 1 to your mana pool.
{T}: Add {U} to your mana pool. play this ability only if you control a Plains.
{T}: Add {W} to your mana pool. Play this ability only if you control an Island.
'To find its center is to find one's own"
Tolaria West
Land (Uncommon)
Tolaria West comes into play tapped.
{T}: Add {U} to your mana pool
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with a converted mana cost of 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Illus. Khang Le
#173/180
River of Tears
Land (Rare)
{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." -Glem the Lonebard, "Origins of Kholon"
Illus. Chris J. Anderson
#179/180
Zoetic Cavern
Land (Uncommon)
{T}: Add {1} to your mana pool.
Morph {2} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Nothing lives within it, yet there is life.
Illus. Lars Grant-West