Archon of Justice - 3WW
Creature - Archon (Rare)
Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
4/4
#1/180
Ballynock Trapper - 3W
Creature - Kithkin Soldier (Common)
{T}: Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.
2/2
#2/180
Cenn's Enlistment - 3W
Sorcery (Common)
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace
#3/180
Endless Horizons - 3W
Enchantment (Rare)
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
Illus. Joshua Hagler
#4/180
Endure - 3WW
Instant (Uncommon)
Prevent all damage that would be dealt to you and permanents you control this turn.
#5/180
Flickerwisp - 1WW
Creature - Elemental (Uncommon)
Flying
When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at the end of turn.
Its wings disturb more than air.
3/1
Illus. Jeremy Enecio
#6/180
Hallowed Burial - 3WW
Sorcery (Rare)
Put all creatures on the bottom of their owners' libraries.
Kithkin Spellduster - 4W
Creature - Kithkin Wizard (Common)
Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist
2/3
#8/180
Kithkin Zealot - 1W
Creature - Kithkin Cleric (Common)
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
1/3
#9/180
Light from Within - 2WW
Enchantment (Rare)
Chroma- Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Illus. Alexsi Briclot
#10/180
Loyal Gryfalcon - 3W
Creature - Bird (Uncommon)
Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
3/3
Patrol Signaler - 1W
Creature - Kithkin Soldier (Uncommon)
{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token into play.
1/1
#12/180
Recumbent Bliss - 2W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Spirit of the Hearth - 4WW
Creature - Cat Spirit (Rare)
Flying
You can't be the target of spells or abilities your opponents control.
Thieves know that a snarl in the night means, "Rob another house".
4/5
Illus. Jason Chan
#14/180
Springjack Shepherd - 3W
Creature - Kithkin Wizard (Uncommon)
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature into play for each white mana symbol in the mana costs of permanents you control.
"Live together, die alone."
1/2
#15/180
Suture Spirit - 1W
Creature - Spirit (Uncommon)
Flying
{wb}{wb}{wb}: Regenerate target creature.
1/1
Illus. Larry McDougal
#16/180
Banishing Knack - U
Instant (Common)
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Illus. Howard Lyon
#17/180
Cache Raiders - 3UU
Creature - Merfolk Rogue (Uncommon)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
4/4
Illus. Pete Venters
#18/180
Dream Fracture - 1UU
Instant (Uncommon)
Counter target spell. Its controller draws a card.
Draw a card.
Illus. Howard Lyon
#19/180
Dream Thief - 2U
Creature - Faerie Rogue (Common)
Flying
When Dream Thief comes into play, draw a card if you've played another blue spell this turn.
2/1
#20/180
Glamerdye - 1U
Instant (Rare)
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace
Illus. Ralph Horsley
#21/180
Glen Elendra Archmage - 3U
Creature - Faerie Wizard (Rare)
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist
2/2
Illus. Warren Mahy
#22/180
Idle Thoughts - 3U
Enchantment (Uncommon)
{2}: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
Illus. Stephen Belledin
#23/180
Indigo Faerie - 1U
Creature - Faerie Wizard (Uncommon)
Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
1/1
Illus. Steve Prescott
#24/180
Inundate - 3UUU
Sorcery (Rare)
Return all nonblue creatures to their owners' hands.
"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor"
Illus. Mark Zug
#25/180
Merrow Levitator - 3U
Creature - Merfolk Wizard (Common)
{T}: Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merfolk Levitator.
2/3
Oona's Grace - 2U
Instant (Common)
Target player draws a card.
Retrace
Illus. Rebecca Guay
#27/180
Razorfin Abolisher - 2U
Creature - Merfolk Wizard (Uncommon)
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
2/2
Illus. William O'Connor
#28/180
Sanity Grinding - UUU
Sorcery (Rare)
Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Illus. Lars Grant-West
#29/180
Talonrend - 4U
Creature - Elemental (Uncommon)
Flying
{ur}: Talonrend gets +1/-1 until end of turn.
Change is a denizen of Shadowmoor as much as ouphes and noggles are.
0/5
Illus. Nils Hamm
#30/180
Wake Thrasher - 2U
Creature - Merfolk Soldier (Rare)
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks Merrows have more brains than brawn has never been run over by one.
1/1
#31/180
Wilderness Hypnotist - 2UU
Creature - Merfolk Wizard (Common)
{T}: Target red or green creature gets -2/-0 until end of turn.
1/3
Illus. Rebecca Guay
#32/180
Ashling the Extinguisher - 2BB
Legendary Creature - Elemental Shaman (Rare)
Whenever Ashling the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
The Aurora had transformed her into a relentless force of destruction.
4/4
Illus. Wayne Reynolds
Creakwood Ghoul - 4B
Creature- Plant Zombie (Uncommon)
{bg}{bg}:Remove target card in a graveyard from the game.You gain 1 life
3/3
#34/180
Crumbling Ashes - 1B
Enchantment (Uncommon)
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage." - Illulia of Nighthearth
Illus. Chuck Lukacs
#35/180
Lingering Tormentor - 3B
Creature -Spirit (Uncommon)
Fear
Persist
2/2
#36/180
Merrow Bonegnawer - B
Creature - Merfolk Rogue (Common)
{T}: Target player removes a card in his or her graveyard from the game.
Whenever you play a black spell, you may untap Merrow Bonegnawer.
1/1
Illus. Jim Nielson
#37/180
Necroskitter - 1BB
Creature - Elemental (Rare)
Wither (This creature deals damage in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
1/4
Illus. Jaime Jones
#38/180
Needle Specter - 1BB
Creature - Specter (Rare)
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
1/1
Illus. Christopher Moeller
Nightmare Incursion - 5B
Sorcery (Rare)
Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.
Illus. Chuck Lukacs
Raven's Crime - B
Sorcery (Common)
Target player discards a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
It plucks away memories like choice bits of carrion
Illus. Warren Mahy
Smoldering Butcher - 3B
Creature - Elemental Warrior (Common)
Wither
4/2
#42/180
Soot Imp - 1BB
Creature - Imp (Uncommon)
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.
1/2
Illus. Jesper Ejsing
#43/180
Soul Reap - 1B
Sorcery (Common)
Destroy target nongreen creature. Its controller loses 3 life if you've played another black spell this turn.
#44/180
Soul Snuffers - 2BB
Creature - Elemental Shaman (Uncommon)
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
3/3
Illus. Izzy
#45/180
Syphon Life - 1BB
Sorcery (Uncommon)
Target player loses 2 life and you gain 2 life.
Retrace (If this card is in your graveyard, you may play it by discarding a land card in addition to paying its other costs.)
Talara's Bane - 1B
Sorcery (Common)
Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Illus. Joshua Hagler
#47/180
Umbra Stalker - 4bbb
Creature - Elemental (Rare)
Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Don't venture into the darkness, lest it decide not to let you leave.
*/*
Illus. Daarken
#48/180
Chaotic Backlash - 4R
Instant (Uncommon)
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
Illus. Carl Frank
#49/180
Cinder Pyromancer - 2R
Creature - Elemental Shaman (Common)
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
"If the whole world burns, I'll never grow old."
0/1
#50/180
Duergar Cave-Guard - 3R
Creature - Dwarf Warrior (Uncommon)
Wither
{wr}: Duergar Cave-Guard gets +1/+0 until end of turn.
1/3
Illus. Dave Allsop
#51/180
Fiery Bombardment - 1R
Enchantment (Rare)
Chroma- {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
It kills two beasts with one thrown.
Flame Jab - R
Sorcery (Common)
Flame Jab deals 1 damage to target creature or player.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. R. K. Post
#53/180
Hatchet Bully - 3R
Creature - Goblin Warrior (Uncommon)
{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
"It's not much for eating, but I think we can find somethin' to do with it."
3/3
Illus. Paul Bonner
#54/180
Hateflayer - 5RR
Creature - Elemental (Rare)
Wither
{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player.
5/5
Illus. Thomas M. Baxa
#55/180
Heartlash Cinder - 1R
Creature - Elemental Warrior (Common)
Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
1/1
Illus. Steve Prescott
#56/180
Hotheaded Giant - 3R
Creature - Giant Warrior (Common)
Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.
4/4
Illus. Fred Harper
#57/180
Impelled Giant - 4RR
Creature - Giant Warrior (Uncommon)
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
3/3
Illus. Mark Zug
#58/180
Outrage Shaman - 3RR
Creature - Goblin Shaman (Uncommon)
Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.
2/2
Illus. Cole Eastburn
Puncture Blast - 2R
Instant (Common)
Wither
Puncture Blast deals 3 damage to target creature or player.
#60/180
Rekindled Flame - 2RR
Sorcery (Rare)
Rekindled Flame does 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
Stigma Lasher - RR
Creature - Elemental Shaman (Rare)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
The extinguisher's curse lasted long after her departure.
2/2
Illus. Alexsi Briclot
Thunderblust - 2RRR
Creature - Elemental (Rare)
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
7/2
Illus. Dan Scott
Unwilling Recruit - XRRR
Sorcery (Uncommon)
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Illus. Dave Allsop
#64/180
Aerie Ouphes - 4G
Creature - Ouphe (Common)
Persist
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
3/3
Bloom Tender - 1G
Creature - Elf Druid (Rare)
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
Beauty is a seed, waiting to blossom under her capable hands.
1/1
Illus. Chippy
Duskdale Wurm - 5GG
Creature - Wurm (Uncommon)
Trample
7/7
Illus. Dan Dos Santos
#67/180
Helix Pinnacle - G
Enchantment (Rare)
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Marshdrinker Giant - 3GG
Creature - Giant Warrior (Uncommon)
When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.
4/3
Monstrify - 3G
Sorcery (Common)
Target creature gets +4/+4 until the end of turn.
Retrace
Gackt came to regret keeping his pet toads on his head.
Illus. Lars Grant-West
#70/180
Nettle Sentinel - G
Creature - Elf Warrior (Common)
Nettle Sentinel doesn't untap during its controller's untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.
2/2
#71/180
Phosphorescent Feast - 2GGG
Sorcery (Uncommon)
Chroma- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Illus. Ron Spencer
#72/180
Primalcrux - gggggg
Creature - Elemental (Rare)
Trample
Chroma- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
*/*
Illus. Wayne Reynolds
#73/180
Regal Force - 4ggg
Creature - Elemental (Rare)
When Regal Force comes into play, draw a card for each green creature you control.
5/5
Illus. Brandon Kitouski
#74/180
Savage Conception - 3GG
Sorcery (Uncommon)
Put a 3/3 green Beast creature token into play.
Retrace
Illus. William O'Connor
#75/180
Swirling Spriggan - 2GG
Creature - Goblin Shaman (Uncommon)
{ug}{ug}: Target creature you control becomes the color or colors of your choice until end of turn.
After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.
3/3
Illus. Thomas M. Baxa
Talara's Battalion - 1G
Creature - Elf Warrior (Rare)
Trample
Play Talara's only if you played another green spell this turn.
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would disturb its beauty.
4/3
Illus. Todd Lockwood
#77/180
Tilling Treefolk - 2G
Creature - Treefolk Druid (Common)
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
1/3
Illus. R. K. Post
#78/180
Twinblade Slasher - G
Creature - Elf Warrior (Uncommon)
Wither
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
1/1
Illus. Trevor Hairsine
#79/180
Wicker-bough Elder - 3G
Creature - Treefolk Shaman (Common)
Wicker-Bough Elder comes into play with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wicker-bough Elder : Destroy target artifact or enchantment.
"Living Scarecrows make a mockery of the living order. Dead ones make fine hats."
4/4
#80/180
Batwing Brume - 1{bw}
Instant (Uncommon)
Prevent all combat damage that would be dealt this turn if {W} was spent to play Batwing Brume.
Each player loses 1 life for each attacking creature he or she controls if {B} was spent to play this. (Do both if {B}{W} was spent)
#81/180
Beckon Apparition - {wb}
Instant (Common)
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
Illus. Larry McDougal
#82/180
Bloodied Ghost - 1{wb}{wb}
Creature - Spirit (Uncommon)
Flying
Bloodied Ghost comes into play with a -1/-1 counter on it.
3/3
Illus. Mike Dringenberg
#83/180
Cauldron Haze - 1{bw}
Instant (Uncommon)
Choose any number of target creatures. Each of those creatures gains persist until end of turn.
#84/180
Deathbringer Liege - 2{wb}{wb}{wb}
Creature - Horror (Rare)
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it is tapped.
3/4
#85/180
Divinity of Pride - {wb}{wb}{wb}{wb}{wb}
Creature - Spirit Avatar (Rare)
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
4/4
Illus. Greg Staples
#86/180
Edge of the Divinity - {bw}
Enchantment - Aura (Common)
Enchant Creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
#87/180
Evershrike - 3{bw}{bw}
Creature - Elemental Spirit (Rare)
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{wb}{wb}: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.
2/2
Illus. Dan Dos Santos
#88/180
Gwyllion Hedge-Mage - 2{wb}
Creature - Hag Wizard (Uncommon)
When Gwyllion Hedge-Mage comes into play, if you control two or more plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more swamps, you may put a -1/-1 counter on target creature.
2/2
Illus. Todd Lockwood
#89/180
Harvest Gwyllion - 2{wb}{wb}
Creature - Hag (Common)
Wither (This creature deals damage in the form of -1/-1 counters.)
2/4
#90/180
Nightsky Mimic - 1{bw}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both black and white, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
2/1
#91/180
Nip Gwyllion - {wb}
Creature - Hag (Common)
Lifelink
1/1
#92/180
Pyrrhic Revival - 3{wb}{wb}{wb}
Sorcery (Rare)
Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.
#93/180
Restless Apparition - {bw}{bw}{bw}
Creature - Spirit (Uncommon)
{wb}{wb}{wb}: Restless Apparition gets +3/+3 until end of turn.
Persist
2/2
Illus. Jeff Easley
#94/180
Stillmoon Cavalier - 1{bw}{bw}
Creature - Zombie Knight (Rare)
Protection from white and from black
{wb}: Stillmoon Cavalier gains flying until end of turn.
{wb}: Stillmoon Cavalier gains first strike until end of turn.
{wb}{wb}: Stillmoon Cavalier gets +1/+0 until end of turn.
2/1
#95/180
Unmake - {bw}{bw}{bw}
Instant (Common)
Remove target creature from the game.
A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.
Illus. Stephen Belledin
#96/180
Voracious Hatchling - 3{wb}
Creature - Elemental (Uncommon)
Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
6/6
Illus. Jeremy Enecio
#97/180
Call the Skybreaker - 5{ur}{ur}
Sorcery (Rare)
Put a 5/5 red and blue Elemental creature token with flying into play.
Retrace (You may play this card from the graveyard by discarding a land card in addition to paying its other costs.)
It hears and answers every orison across Shadowmoor
Illus. Randy Gallegos
#98/180
Clout of the Dominus - {ru}
Enchantment - Aura (Common)
Enchant Creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud.
As long as enchanted creature is red, it gets +1/+1 and has haste.
#99/180
Crag Puca - {ru}{ru}{ru}
Creature - Shapeshifter (Uncommon)
{ur}: Switch Crag Puca's power and toughness until end of turn.
2/4
#100/180
Crackleburr - 1{ur}{ur}
Creature - Elemental (Rare)
{ur}{ur}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{ur}{ur}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand.
2/2
#101/180
Dominus of Fealty - {ru}{ru}{ru}{ru}{ru}
Creature - Spirit Avatar (Rare)
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
4/4
#102/180
Inside Out - 1{ru}
Instant (Common)
Switch target creature's power and toughness until end of turn.
Draw a card.
Illus. Zoltan Boros & Gabor Szikszai
#103/180
Mindwrack Liege - 3{ru}{ru}{ru}
Creature - Horror (Rare)
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{ur}{ur}{ur}{ur}: You may put a red or blue creature card from your hand into play.
4/4
#104/180
Mirror Sheen - 1{ru}{ru}
Enchantment (Rare)
{1}{ur}{ur}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Illus. John Avon
#105/180
Noggle Bandit - 1{ur}{ur}
Creature - Noggle Rogue (Common)
Noggle Bandit can't be blocked except by creatures with defender.
2/2
Illus. Thomas Denmark
#106/180
Noggle Bridgebreaker - 2{ru}{ru}
Creature - Noggle Rogue (Common)
When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.
4/3
Illus. Thomas M. Baxa
#107/180
Noggle Hedge-mage - 2{ru}
Creature - Noggle Wizard (Uncommon)
When Noggle Hedge-mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-mage comes into play, if you control two or more Mountains, you may have it deal 2 damage to target player.
2/2
#108/180
Noggle Ransacker - 2{ur}
Creature - Noggle Rogue (Uncommon)
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
2/1
Illus. Alex Horley-Orlandelli
#109/180
Nucklavee - 4{ru}{ru}
Creature - Beast (Uncommon)
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
4/4
Illus. Trevor Hairsaine
#110/180
Riverfall Mimic - 1{ur}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
2/1
Illus. Franz Vohinkel
#111/180
Shrewd Hatchling - 3{ru}
Creature - Elemental (Uncommon)
Shrewd Hatchling comes into play with four -1/-1 counters on it.
{ur}: Target creature can't block Shrewd Hatchling this turn.
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.
6/6
Illus. Christopher Moeller
#112/180
Stream Hopper - {ru}
Creature - Goblin (Common)
{ur}: Stream Hopper gains flying until end of turn.
1/1
Illus. Dave Allsop
#113/180
Unnerving Assault - 2{ur}
Instant (Uncommon)
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to play it. (Do both if {U}{R} was spent)
The scales of battle rarely balance.
Illus. Ron Spencer
#114/180
Canker Abomination - 2{gb}{gb}
Creature - Treefolk Horror (Uncommon)
When Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter it on for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.
6/6
#115/180
Cankerous Thirst - 3{bg}
Instant (Uncommon)
If {B} was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent)
Illus. Carl Frank
#116/180
Creakwood Liege - 1{gb}{gb}{gb}
Creature - Horror (Rare)
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
2/2
#117/180
Deity of Scars - {gb}{gb}{gb}{gb}{gb}
Creature - Spirit Avatar (Rare)
Trample
Deity of Scars comes into play with two -1/-1 counters on it.
{bg}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
"His skin cuts swords."
-The Seer's Parables
7/7
Illus. Steve Prescott
#118/180
Desecrator Hag - 2{bg}{bg}
Creature - Hag (Common)
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you chose one of them.
Loose earth is not a burial but an appetizer.
2/2
#119/180
Doomgape - 4{bg}{bg}{bg}
Creature - Elemental (Rare)
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
10/10
Illus. Dave Allsop
#120/180
Drain the Well - 2{bg}{bg}
Sorcery (Common)
Destroy target land. You gain 2 life.
Illus. Warren Mahy
#121/180
Gift of the Deity - 4{bg}
Enchantment - Aura (Common)
Enchant Creature
As long as enchanted creature is black ,it gets +1/+1 and has deathtouch.
As long as enchanted creature is green , it gets +1/+1 and all creatures able to block it do so.
Illus. Steve Prescott
#122/180
Hag Hedge-Mage - 2{bg}
Creature - Hag Shaman (Uncommon)
When Hag Hedge-Mage comes into play, if you control two or more swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more forests, you may put target card in your graveyard on top of your library.
2/2
Illus. Scott Altmann
#123/180
Noxious Hatchling - 3{bg}
Creature - Elemental (Uncommon)
Noxious Hatchling comes into play with four -1/-1 counters on it.
Wither
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
6/6
Illus. Nils Hamm
#124/180
Odious Trow - {bg}
Creature - Troll (Common)
{1}{bg}: Regenerate Odious Trow.
1/1
#125/180
Quillspike - 2{bg}
Creature - Beast (Uncommon)
{bg}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
1/1
#126/180
Rendclaw Trow - 2{bg}
Creature - Troll (Common)
Wither
Persist
2/2
Illus. Warren Mahy
#127/180
Sapling of Colfenor - 3{gb}{gb}
Legendary Creature - Treefolk Shaman (Rare)
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it is a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.
2/5
Illus. John Avon
#128/180
Stalker Hag - {bg}{bg}{bg}
Creature - Hag (Uncommon)
Swampwalk, forestwalk
3/2
Illus. Dave Kendall
#129/180
Woodlurker Mimic - 1{bg}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn.
2/1
#130/180
Worm Harvest - 2{bg}{bg}{bg}
Sorcery (Rare)
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. Chuck Lukacs
#131/180
Balefire Liege - 2{rw}{rw}{rw}
Creature - Spirit Horror (Rare)
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
2/4
#132/180
Battlegate Mimic - 1{rw}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
2/1
#133/180
Belligerent Hatchling - 3{rw}
Creature - Elemental (Uncommon)
Belligerent Hatchling comes into play with four -1 / -1 counters on it.
First Strike
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
6/6
#134/180
Double Cleave - 1{rw}
Instant (Common)
Target creature gains double strike until end of turn.
#135/180
Duergar Assailant - {rw}
Creature - Dwarf Soldier (Common)
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
1/1
Illus. Paul Bonner
#136/180
Duergar Hedge-Mage - 2{rw}
Creature - Dwarf Shaman (Uncommon)
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
2/2
Illus. Dave Allsop
#137/180
Duergar Mine-Captain - 2{rw}
Creature - Dwarf Soldier (Uncommon)
{1}{rw}, {Q}: Attacking creatures get +1/+0 until end of turn.
2/1
#138/180
Figure of Destiny - {rw}
Creature - Kithkin (Rare)
{rw}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{rw}{rw}{rw}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{rw}{rw}{rw}{rw}{rw}{rw}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
1/1
#139/180
Fire at Will - {rw}{rw}{rw}
Instant (Common)
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
#140/180
Hearthfire Hobgoblin - {rw}{rw}{rw}
Creature - Goblin Soldier (Uncommon)
Double Strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
2/2
Illus. Stephen Belledin
#141/180
Hobgoblin Dragoon - 2{rw}
Creature - Goblin Knight (Common)
Flying, first strike.
1/2
#142/180
Moonhold - 2{rw}
Instant (Uncommon)
Target player can't play land cards this turn if {R} was spent to play Moonhold and can't play creature cards this turn if {W} was spent to play it. (Do both if {R}{W} was spent)
#143/180
Nobilis of War - {rw}{rw}{rw}{rw}{rw}
Creature - Spirit Avatar (Rare)
Flying
Attacking creatures you control get +2/+0.
3/4
#144/180
Rise of the Hobgoblins - {rw}{rw}
Enchantment (Rare)
When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
{rw}: red creatures and white creatures you control gain first strike until end of turn.
#145/180
Scourge of the Nobilis - 2{wr}
Enchantment - Aura (Common)
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has: "{wr}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
Illus. Dan Scott
#146/180
Spitemare - 2{rw}{rw}
Creature - Elemental (Uncommon)
Whenever Spitemare is dealt damage, Spitemare deals that much damage to target creature or player.
3/3
#147/180
Waves of Aggression - 3{rw}{rw}
Sorcery (Rare)
Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.
Retrace
#148/180
Cold-Eyed Selkie - 1{gu}{gu}
Creature - Merfolk Rogue (Rare)
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1/1
Illus. Jaime Jones
#149/180
Fable of Wolf and Owl - 3{gu}{gu}{gu}
Enchantment (Rare)
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
The forest grew fangs. The sky spread its wings.
Illus. Heather Hudson
#150/180
Favor of the Overbeing - 1{gu}
Enchantment - Aura (Common)
Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and flying.
Illus. Chippy
#151/180
Gilder Bairn - 1{gu}{gu}
Creature - Ouphe (Uncommon)
{2}{gu}, {Q}: For each counter on target permanent, put another of those counters on that permanent.
1/3
Illus. Nils Hamm
#152/180
Grazing Kelpie - 3{gu}
Creature - Beast (Common)
{gu}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist
2/3
Illus. Drew Tucker
#153/180
Groundling Pouncer - 1{gu}
Creature - Faerie (Uncommon)
{ug}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.
Endry was determined to teach his groundlings a few winged-faerie tricks.
2/1
#154/180
Invert the Skies - 3{gu}
Instant (Uncommon)
Creatures your opponents control lose flying until end of turn if {G} was spent to play Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to play it. (Do both if {G}{U} was spent)
Illus. Randy Gallegos
#155/180
Murkfiend Liege - 2{gu}{gu}{gu}
Creature - Horror (Rare)
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
4/4
Illus. Carl Critchlow
#156/180
Overbeing of Myth - {gu}{gu}{gu}{gu}{gu}
Creature - Spirit Avatar (Rare)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.
*/*
Illus. Chippy
#157/180
Selkie Hedge-Mage - 2{gu}
Creature - Merfolk Wizard (Uncommon)
When Selkie Hedge Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2/2
Illus. Larry McDougal
#158/180
Shorecrasher Mimic - 1{gu}
Creature - Shapeshifter (Common)
Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
2/1
Illus. Franz Vohinkel
#159/180
Slippery Bogle - {ug}
Creature - Beast (Common)
Slippery Bogle can't be the target of spells or abilities your opponents control.
1/1
Illus. Dave Allsop
#160/180
Snakeform - 2{gu}
Instant (Common)
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
Illus. Jim Nielson
#161/180
Spitting Image - 4{ug}{ug}
Sorcery (Rare)
Put a token into play that's a copy of target creature.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Spitting is the customary greeting between a creature and its magical impostor.
Illus. Jim Nelson
#162/180
Sturdy Hatchling - 3{ug}
Creature - Elemental (Uncommon)
Sturdy Hatchling comes into play with four -1/-1 counters on it
{ug}: Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
6/6
Illus. Darrell Riche
#163/180
Trapjaw Kelpie - 4{gu}{gu}
Creature - Beast (Common)
Flash
Persist
3/3
#164/180
Wistful Selkie - {gu}{gu}{gu}
Creature - Merfolk Wizard (Uncommon)
When Wistful Selkie comes into play, draw a card.
2/2
#165/180
Altar Golem - 7
Artifact Creature - Golem (Rare)
Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during its controller's untap step.
Tap five untapped creatures you control: Untap Altar Golem.
*/*
Illus. Rob Alexander
#166/180
Antler Skulkin - 5
Artifact Creature - Scarecrow (Common)
{2}: Target white creature gains persist until end of turn.
3/3
#167/180
Fang Skulkin - 2
Artifact Creature - Scarecrow (Common)
{2}: Target black creature gains wither until end of turn.
2/1
Illus. Ron Brown
#168/180
Hoof Skulkin - 3
Artifact Creature - Scarecrow (Common)
{3}: Target green creature gets +1/+1 until end of turn.
2/2
#169/180
Jawbone Skulkin - 1
Artifact Creature - Scarecrow (Common)
{2}: Target red creature gains haste until end of turn.
1/1
Illus. Jeff Easley
#170/180
Leering Emblem - 2
Artifact - Equipment (Rare)
Whenever you play a spell, equipped creature gets +2/+2 until end of turn.
Equip: {2}
#171/180
Scarecrone - 3
Artifact Creature - Scarecrow (Rare)
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to play.
1/2
#172/180
Shell Skulkin - 4
Artifact Creature - Scarecrow (Common)
{3}: Target blue creature gains shroud until end of turn.
3/2
Illus. Cole Eastburn
#173/180
Ward of Bones - 6
Artifact (Rare)
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments and lands.
Mages dare not attempt magic in its grotesque presence.
Illus. David Martin
#174/180
Cascade Bluffs
Land (Rare)
{T}: Add {1} to your mana pool.
{ur}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
Fetid Heath
Land (Rare)
{T}: Add {1} to your mana pool.
{wb}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
Flooded Grove
Land (Rare)
{T}: Add {1} to your mana pool.
{ug}, {T}: Add {U}{U}, {U}{G} or {G}{G} to your mana pool.
Rugged Prairie
Land (Rare)
{T}: Add {1} to your mana pool.
{wr}, {T}: Add {W}{W}, {W}{R}, or {R}{R} to your mana pool.
#178/180
Springjack Pasture
Land (Rare)
{T}: Add {1} to your mana pool.
{4}, {T}: Put a 0/1 white Goat creature token into play.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
Illus. Terese Nielson
#179/180
Twilight Mire
Land (Rare)
{T}: Add {1} to your mana pool.
{bg}, {T}: Add {B}{B}, {B}{G} or {G}{G} to your mana pool.