Dissension Spoiler 180/180

Dissension Spoiler 180/180

White (21/)

Aurora Eidolon - 3W
Creature - Spirit (Common)
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
2/2
#1/180

Azorius Herald - 2{W}
Creature - Spirit (?)
Azorius Herald is unblockable.
When Azorius Herald comes into play, you gain 4 life.
When Azorius Herald comes into play, sacrifice it unless {U} was spent to play it.
2/1
#2/180

Beacon Hawk - 1W
Creature - Bird (Common)
Flying
Whenever Beacon Hawk deals combat damage to an opponent, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.
1/1
#3/180

Blessing of the Nephilim - W
Enchantement - Aura (Uncommon)
Enchant Creature
Enchanted Creature gets +1/+1 for each of its colors.
#4/180

Brace for Impact - 4W
Instant (Uncommon)
Prevent all damage that would be dealt to target multicolored creature this turn. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
#5/180

Carom - 1{W}
Instant (?)
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
#6/180

Celestial Ancient - 3WW
Creature - Spirit (Rare)
Flying
Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control.
3/3
#7/180

Condemn - W
Instant (Uncommon)
Put target attacking creature on the bottom of its owner's library. That creature's controller gains life equal to its toughness.
Illus. Daren Bader
#8/180

Freewind Equenaut - 2W
Creature - Human Archer (Common)
Flying
As long as Freewind Equenaut is enchanted, it has: "{T}: Freewind Equenaut deals 2 damage to target blocking or attacking creature."
2/2
Illus. Rebecca Guay
#9/180

Guardian of the Guildpact - 3{W}
Creature - Spirit (?)
Protection from monocolored
2/3
#10/180

Haazda Exonerator - W
Creature - Human Cleric (Common)
{T}, Sacrifice Haazda Exonerator: Destroy target aura.
"This aura threatens the sancity of your soul. Wrenching it free won't be easy for either of us. If you're ready, we'll begin."
1/1
Illus. Kev Walker
#11/180

Haazda Shield Mate - 2W
Creature - Human Soldier (Rare)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
1/1
#12/180

Mistral Charger - 1W
Creature - Pegasus (Uncommon)
Flying
2/1
#13/180

Paladin of Prahv - 4WW
Creature - Human Knight (Uncommon)
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast - {1}{W}: Until end of turn, whenever target creature deals damage, you gain that much life.
3/4
#14/180

Proclamation of Rebirth - 2W
Sorcery (Rare)
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.
Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)
#15/180

Proper Burial - 3W
Enchantment (?)
Whenever a creature is put into your graveyard, you gain life equal to that creature's toughness.
#16/180

Soulsworn Jury - 2W
Creature - Spirit (Common)
Defender
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
1/4
#17/180

Steeling Stance - 1{w}{w}
Instant (?)
Creatures you control get +1/+1 until end of turn.
Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)
#18/180

Stoic Ephemera - 2W
Creature - Spirit (Uncommon)
Defender
Flying
When Stoic Ephemera blocks, sacrifies it at end of combat.
5/5
#19/180

Valor Made Real - W
Instant (Common)
Target creature can block any number of creatures this turn.
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Illus. Jeff Miracola
#20/180

Wakestone Gargoyle - 3W
Creature - Gargoyle (Rare)
Defender (This creature can't attack.)
Flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
3/4
#21/180

Blue (16/)

Court Hussar - 2U
Creature - Vedalken Knight (Uncommon)
Vigiliance
When Court Hussar comes into play, look at the top 3 cards of your library. Put one of them into your hand and the rest on the bottom of your library.
When Court Hussar comes into play, sacrifice it unless you paid {W} to play it.
1/3
Illus. Ron Spears
#22/180

Cytoplast Manipulator - 2UU
Creature - Human Wizard Mutant (Rare)
Graft 2
{U},{T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.
0/0
#23/180

Enigma Eidolon - 3U
Creature - Spirit (Common)
{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
2/2
Illus. Shishizaru
#24/180

Govern the Guildless - 5U
Sorcery (Rare)
Gain control of target monocolored creature. (This effect doesn't end at end of turn.)
Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)
#25/180

Helium Squirter - 4{U}
Creature - Beast Mutant (?)
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/0
#26/180

Novijen Sages - 4{U}{U}
Creature - Human Advisor Mutant (Rare)
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
0/0
#27/180

Ocular Halo - 3U
Enchantment - Aura (Common)
Enchant creature.
Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
While the soldier dreams, the eyes stand watch.
Illus. Ralph Horsley
#28/180

Plaxmanta - 1U
Creature - Beast (Uncommon)
You may play Plaxmanta any time you could play an instant.
When Plaxmanta comes into play, target creature you control can't be the target of spells or abilities this turn.
When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it.
2/2
#29/180

Psychic Possession - 2{U}{U}
Enchantment - Aura (Rare)
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
#30/180

Silkwing Scout - 2U
Creature - Faerie Scout (Common)
Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
2/1
Illus. Rebecca Guay
#31/180

Skyscribing - XUU
Sorcery (Uncommon)
Each player draws X cards
Forecast - {2}{U}: Each player draws a card.
#32/180

Spell Snare - U
Instant (Uncommon)
Counter target spell with converted mana cost 2.
#33/180

Tidespout Tyrant - 5UUU
Creature - Djinn (Rare)
Flying
Whenever you play a spell, return target permanent to its owner's hand.
5/5
#34/180

Vigean Graftmage - 2U
Creature - Veldaken Wizard Mutant (Common)
Graft 2
{1}{U}: Untap target creature with a +1/+1 counter on it.
0/0
#35/180

Vision Skeins - 1U
Instant (Common)
Each player draws two cards.
#36/180

Writ of Passage - U
Enchantement - Aura (Common)
Enchant creature
Whenever enchanted creature attacks, it is unblockable if its power is less or equal to {2}.
Forecast - {1}{U}: Target creature with power 2 or less is unblockable until end of turn.
#37/180

Black (21/)

Bond of Agony - X{B}
Sorcery (Uncommon)
As an additional cost to play Bond of Agony, pay X life.
Each other player loses X life.
#38/180

Brain Pry - 1{B}
Sorcery (?)
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
#39/180

Crypt Champion - 3{B}
Creature - Zombie (Uncommon)
Double strike
When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.
When Crypt Champion comes into play, sacrifice it unless {R} was spent to play it.
2/2
#40/180

Delirium Skeins - 2{B}
Sorcery (?)
Each player discards three cards.
#41/180

Demon's Jester - 3{B}
Creature - Imp (?)
Flying
Hellbent -- Demon's Jester gets +2/+1 as long as you have no cards in hand.
2/2
#42/180

Drekavac - 1B
Creature - Beast (Uncommon)
When Drekavac comes into play, sacrifice it unless you discard a non-creature card.
3/3
#43/180

Enemy of the Guildpact - 4B
Creature - Spirit (Common)
Protection from multicolored.
4/2
#44/180

Entropic Eidolon - 3B
Creature - Spirit (Common)
{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
2/2
Illus. Aleksi Briclot
#45/180

Infernal Tutor - 1B
Sorcery (Rare)
Reveal a card in your hand. Search your library for a card with the same name as the revealed card, reveal it, and put it into your hand. Shuffle your library.
Hellbent - If you have no cards in your hand, search your library for a card and put it into your hand. Shuffle your library.
Illus. Kev Walker
#46/180

Macabre Waltz - 1B
Sorcery (Common)
Return up to two target creature cards from your graveyard to your hand, then discard a card.
"All dead move to the hollow rythm of necromancy." -Savra
Illus. Jim Murray
#47/180

Nettling Curse - 2B
Enchantment - Aura (Common)
Enchant Creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
"I call them 'poke' and 'prod.'"
-Chagrach, Rakdos cursemage

Illus. Jeremy Jarvis & Wayne Reynolds
#48/180

Nightcreep - {B}{B}
Instant (?)
Until end of turn, all creatures become black and all lands become Swamps.
#49/180

Nihilistic Glee - 2BB
Enchantment (Rare)
{2}{B}, Discard a card: Target player loses 1 life and you gain 1 life.
Hellbent - {1}, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand.
#50/180

Ragamuffyn - 2B
Creature - Zombie Cleric (Uncommon)
Hellbent - {T}, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand.
They cut the stitches and gave her sips of her brew. Then they sew her up again and she's back to stirring.
2/2
Illus. rk Post
#51/180

Ratcatcher - 4BB
Creature - Ogre Rogue (Rare)
At the beginning of your upkeep, you may search your library for a rat card, reveal that card and put it into your hand. If you do, shuffle your library.
4/4
#52/180

Seal of Doom - 2B
Enchantment (Common)
Sacrifice Seal of Doom: Destroy target nonblack creature. It can’t be regenerated.
#53/180

Slaughterhouse Bouncer - 4B
Creature - Ogre Warrior (Common)
Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn.
A Rakdos party is a flop if anyone lives to talk about it.
3/3
Illus. Greg Staples
#54/180

Slithering Shade - {B}
Creature - Shade (?)
Defender (This creature can't attack.)
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
0/1
#55/180

Unliving Psychopath - 2BB
Creature - Zombie Assassin (Rare)
{B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
0/4
#56/180

Vesper Ghoul - 2B
Creature - Zombie Druid (Common)
{T}, Pay one life: Add one mana of any color to your mana pool.
1/1
#57/180

Wit's End - 5BB
Sorcery (Rare)
Target player discards his or her hand.
#58/180

Red (21/)

Cackling Flames - 3R
Instant (Common)
Cackling Flames deals 3 damage to target creature or player.
Hellbent - If you have no cards your hand, Cackling Flames deals 5 damage to target creature or player instead.
#59/180

Demonfire - XR
Sorcery (Rare)
Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Hellbent - Demonfire can't be countered by spells or abilities, and its damage can't be prevented as long as you have no cards in hand.
#60/180

Flame-Kin War Scout - 3{R}
Creature - Elemental Scout (?)
When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
2/4
#61/180

Flaring Flame-Kin - 2R
Creature - Elemental Warrior (Uncommon)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2 and it gains trample and "{R}: Flaring Flame-Kin gets +1/+0 until end of turn.".
2/2
#62/180

Gnat Alley Creeper - 2{R}
Creature - Human Rogue (?)
Gnat Alley Creeper can't be blocked by creatures with flying.
3/1
#63/180

Ignorant Bliss - 1{R}
Instant (?)
Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card.
#64/180

Kill-Suit Cultist - {R}
Creature - Goblin Berserker (?)
Kill-Suit Cultist attacks each turn if able.
{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
1/1
#65/180

Kindle the Carnage - 1{R}{R}
Sorcery (?)
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.
#66/180

Ogre Gatecrasher - 3R
Creature - Ogre Rogue (Common)
When Ogre Gatecrasher comes into play, destroy target creature with defender.
A popular game among the ogres is to see how many revolutions a head can make before it pops off.
3/3
Illus. Daron Bader
#67/180

Psychotic Fury - 1{R}
Instant (?)
Target multicolored creature gains double strike until end of turn.
Draw a card.
#68/180

Rakdos Pit Dragon - 2RR
Creature - Dragon (Rare)
{R}{R}: Rakdos Pit Dragon gains flying until end of turn.
{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.
3/3
Illus. Kev Walker
#69/180

Sandstorm Eidolon - 3R
Creature - Spririt (Common)
{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
2/2
#70/180

Seal of Fire - R
Enchantment (Common)
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
Illus. Ralph Horsley
#71/180

Squealing Devil - 1R
Creature - Devil (Uncommon)
Fear
When Squealing Devil comes into play, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil comes into play, sacrifice it unless {B} was spent to play it.
2/1
Illus. Matt Cavotta
#72/180

Stalking Vengeance - 5RR
Creature - Avatar (Rare)
Haste
Whenever another creature you control is put into a graveyard from play, it deals X damage to target player, where X is the power of that creature.
5/5
#73/180

Stormscale Anarch - 2{R}{R}
Creature - Viashino Shaman (?)
{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
2/2
#74/180

Taste for Mayhem - R
Enchantment - Aura (Common)
Enchant Creature
Enchanted creature gets +2/+0.
Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
#75/180

Utvara Scalper - 1R
Creature - Goblin Ship (?)
Flying
Utvara Scalper attacks each turn if able.
1/2
#76/180

War's Toll - 3R
Enchantment (Rare)
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
#77/180

Weight of Spires - R
Instant (Uncommon)
Weight of Spires deals X damage to target creature, where X is the number of nonbasic lands that creature's controller controls.
#78/180

Whiptail Moloch - 4R
Creature - Lizard (Common)
When Whiptail Moloch comes into play, it deals 3 damage to target creature you control.
"It wags its tail when its happy. It wags its tail when its angry. Nope, there's no good time to be around a whiptail."
- Rugar, Leaguehall Infirmary patient

6/3
Illus. Darell Riche
#79/180

Green (21/)

Aquastrand Spider - 1G
Creature - Spider Mutant (Common)
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it can block as though it had flying this turn.
0/0
#80/180

Cytoplast Root-Kin - 2GG
Creature - Elemental Mutant (Rare)
Graft 4 (This creature comes into play with 4 +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it)
When Cytoplast Root-Kin Comes into play put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
0/0
Illus. Thomas M. Baxa
#81/180

Cytospawn Shambler - 6G
Creature - Elemental Mutant (Common)
Graft 6
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
0/0
#82/180

Elemental Resonance - 2{G}{G}
Enchantment - Aura (?)
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
#83/180

Fertile Imagination - 2GG
Sorcery (Rare)
Choose a card type. Target opponent reveals his or her hand. Put a 1/1 green Saproling creature token into play for each card of the chosen type in his or her hand. (The card types are artifact, creature, enchantment, land, instant, and sorcery.).
#84/180

Flash Foliage - 2{G}
Instant (?)
Put a 1/1 green Saproling creature token into play blocking target creature attacking you.
Draw a card.
#85/180

Indrik Stomphowler - 4G
Creature - Beast (Uncommon)
When Indrik Stomphowler comes into play, destroy target artifact or enchantment.
"The howl of the Indrik has a destructive power more subtle than its crushing leg. The sound is banal, but inaudible vibrations scramble and break magic defenses."
4/4
Illus. Carl Critchlow
#86/180

Loaming Shaman - 2{G}
Creature - Centaur Shaman (?)
When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.
3/2
#87/180

Might of the Nephilim - 1G
Instant (Uncommon)
Target creature gets +2/+2 until end of turn for each of its colors.
#88/180

Patagia Viper - 3G
Creature - Snake (Uncommon)
Flying
When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play.
When Patagia Viper comes into play, sacrifice it unless {U} was spent to play it.
2/1
Illus. Christopher Moeller
#89/180

Protean Hulk - 5GG
Creature - Beast (Rare)
When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost less than or equal to 6, and put them into play. Then shuffle your library.
"Meat and eggs. We eat!" -- Borborygmos
6/6
Illus. Matt Cavotta
#90/180

Simic Basilisk - 4GG
Creature - Basilic Mutant (Uncommon)
Graft 3
{1}{G}: Target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to another creature, destroy it" until end of turn.
0/0
#91/180

Simic Initiate - G
Creature - Human Mutant (Common)
Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature into play, you may remove a +1/+1 counter on from this creature onto it.)
0/0
#92/180

Simic Ragworm - 3G
Creature - Worm (Common)
{U}: Untap Simic Ragworm.
3/3
#93/180

Sporeback Troll - 3G
Creature - Troll Mutant (Common)
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Regenerate target creature with a +1/+1 counter on it.
0/0
#94/180

Sprouting Phytohydra - 4{G}
Creature - Plant Hydra (?)
Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra.
0/2
#95/180

Stomp and Howl - 2{G}
Sorcery (?)
Destroy target artifact and target enchantment.
#96/180

Street Savvy - {G}
Enchantment - Aura (?)
Enchant creature.
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
#97/180

Thrive - XG
Sorcery (Common)
Put a +1/+1 counter on each of X target creatures.
#98/180

Utopia Sprawl - G
Enchantment - Aura (Common)
Enchant Forest
As Utopia Sprawl comes into play choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
#99/180

Verdant Eidolon - 3G
Creature - Spirit (Common)
{G}, sacrifice Verdant Eidolon : Add three mana of any one color to your mana pool.
Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
2/2
#100/180

Multicolor (39/)

AEthermage's Touch - 2WU
Instant (Rare)
Reveal the top four cards of your library. You may put a creature card from among them into play with "At the end of your turn, return this creature to its owners hand." Then put the rest of the cards revealed this way at the bottom of the library in any order.
Illus. Randy Gallegos
#101/180

Anthem of Rakdos - 2BRR
Enchantment (Rare)
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in your hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Illus. Ralph Horsley
#102/180

Assault Zeppelid - 2GU
Creature - Beast (Common)
Flying, trample
3/3
#103/180

Azorius AEthermage - 1WU
Creature - Human Wizard (?)
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
1/1
#104/180

Azorius First-Wing - WU
Creature - Griffin (Common)
Flying
Protection from Enchantments
2/2
#105/180

Azorius Ploy - 1{W}{W}{U}
Instant (?)
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
#106/180

Coiling Oracle - GU
Creature - Snake Elf Druid (Common)
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card put it into play, otherwise put it into your hand.
1/1
#107/180

Cytoshape - 1GU
Instant (Rare)
Choose a nonlegendary creature in play. Target creature becomes a copy of the chosen creature until end of turn.
"While very effective to model the flesh, these artificial cytoplastes cover the subject in a stinky mucus all over."
-- Simic research notes

Illus. Alan Pollack
#108/180

Dread Slag - 3BR
Creature - Horror (Rare)
Trample
Dread Slag gets -4/-4 for each card in your hand.
9/9
Illus. Anthony S. Waters
#109/180

Experiment Kraj - 2GGUU
Legendary Creature - Ooze Mutant (Rare)
Experiment Kraj has all activated abilites of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control -- it was designed to choose its own evolution."
--Momir Vig

4/6
Illus. Mark Tedin
#110/180

Gobhobbler Rats - BR
Creature - Rat (Common)
Hellbent - Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats" as long as you have no cards in hand.
Lyzolda's pet rats eat better than the average citizen. In fact, they can usually be found eating the average citizen.
2/2
Illus. Michael Suftin
#111/180

Grand Arbiter Augustin IV - 2WU
Legendary Creature - Human Advisor (Rare)
White spells you play cost {1} less.
Blue spells you play cost {1} less.
Spells your opponents play cost {1} more.
2/3
Illus. Zoltan Boros & Gabor Szikszai
#112/180

Hellhole Rats - 2BR
Creature - Rats (Uncommon)
Haste
When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
2/2
#113/180

Isperia the Inscrutable - 1WWUU
Legendary Creature - Sphinx (Rare)
Flying
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. This player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, and put it into your hand. Shuffle your library afterwards.
3/6
Illus. Greg Staples
#114/180

Jagged Poppet - 1BR
Creature - Ogre Warrior (Uncommon)
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent - Whenever Jagged Poppet deals damage to an opponent, if you have no cards in your hand, he or she discards that many cards as long as you have no cards in hand.
3/4
#115/180

Leafdrake Roost - 3GU
Enchantment - Aura (Uncommon)
Enchant Land
Enchanted Land has "{G}{U},{T}: Put a 2/2 Green and Blue Drake creature token with flying into play."
"The best experiments are those which where the success is always on schedule."
Illus. Nick Percival
#116/180

Lyzolda, the Blood Witch - 1BR
Legendary Creature - Human Cleric (Rare)
{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.
3/1
Illus. Jim Nelson
#117/180

Momir Vig, Simic Visionary - 3{G}{U}
Legendary Creature - Elf Wizard (Rare)
Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
2/2
#118/180

Omnibian - 1GGU
Creature - Frog (Rare)
{T}: Target creature becomes a 3/3 Frog until end of turn.
3/3
Illus. Carl Critchlow
#119/180

Overrule - XWU
Instant (Common)
Counter target spell unless its controller pays X. You gain X life.
#120/180

Pain Magnification - 1{B}{R}
Enchantment (?)
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
#121/180

Palliation Accord - 3WU
Enchantment (Uncommon)
Whenever a creature an opponent controls becomes tapped, put a Shield counter on Palliation Accord.
Remove a Shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you.
#122/180

Plaxcaster Frogling - 1GU
Creature - Frog Mutant (Uncommon)
Graft 3
{2}: Target creature with a +1/+1 counter on it cannot be the target of spells or abilites this turn.
0/0
#123/180

Plumes of Peace - 1WU
Enchantment - Aura (Common)
Enchant Creature
Enchanted Creature does not untap during its controller's untap step.
Forecast - {W}{U}, reveal Plumes of Peace from your hand: tap target creature. (Play this ability only during your upkeep and only once each turn.)
Illus. Justin Sweet
#124/180

Pride of the Clouds - WU
Creature - Elemental Cat (Rare)
Flying
Pride of the Clouds gets +1/+1 for each other creature in play with flying.
Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)
1/1
Illus. Rebecca Guay
#125/180

Rain of Gore - BR
Enchantment (Rare)
If a spell or a ability would cause its controller to gain life, that player loses that much life instead.
#126/180

Rakdos Augermage - BBR
Creature - Human Wizard (Rare)
First Strike
{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.
"Great minds bleed alike."
3/2
Illus. Zoltan Boros & Gabor Szikszai
#127/180

Rakdos Ickspitter - 1BR
Creature - Thrull (Common)
{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
"Our thrulls dissolve from the inside out in a matter of days. Shoddy work, but they're a scream while they last." - Uzrik, Rakdos guildmage
1/1
Illus. Christopher Rush
#128/180

Rakdos the Defiler - 2BBRR
Legendary Creature - Demon (Rare)
Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
7/6
Illus. Zoltan Boros & Gabor Szikszai
#129/180

Simic Sky Swallower - 5GU
Creature - Leviathan (Rare)
Flying, trample
Simic Sky Swallower can't be the target of spells or abilties.
6/6
#130/180

Sky Hussar - 3WU
Creature - Human Knight (Uncommon)
Flying
When Sky Hussars comes into play, untap all creatures you control.
Forecast - Tap two untapped white and/or blue creatures you control, reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)
4/3
Illus. Kev Walker
#131/180

Swift Silence - 2WUU
Instant (Rare)
Counter all other spells. For each spell countered this way, draw a card.
#132/180

Trygon Predator - 1GU
Creature - Ship (Uncommon)
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment this player controls.
2/3
#133/180

Twinstrike - 3BR
Instant (Uncommon)
Twinstrike deals 2 damage to each of two target creatures.
Hellbent - Destroy those creatures instead if you have no cards in hand.
#134/180

Vigean Hydropon - 1{G}{U}
Creature - Plant Mutant (?)
Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.
0/0
#135/180

Vigean Intuition - 3GU
Instant (Uncommon)
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land and sorcery.)
#136/180

Voidslime - GUU
Instant (Rare)
Counter target spell or activated or triggered ability. (Mana abilities can't be targeted.)
From a technical point of view, it is an ooze, but its life spans mere seconds. However, in this short time, it has a big appetite for magic." - Simic research notes
Illus. Jim Murray
#137/180

Windreaver - 3WU
Creature - Elemental (Rare)
Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
1/3
Illus. Aleksi Briclot
#138/180

Wrecking Ball - 2BR
Instant (Common)
Destroy target creature or land.
Rakdos rituals almost leave enough rubble in their wake to hide the bodies.
Illus. Ron Spears
#139/180

Guild (9/)

Avatar of Discord - {RB}{RB}{RB}
Creature - Avatar (Rare)
({BR} can be paid with either {B} or {R})
Flying
When Avatar of Discord comes into play, sacrifice it unless you discard two cards.
Such is the power of Rakdos that even his shadow takes on a cruel life of its own.
5/3
Illus. rk Post
#140/180

Azorius Guildmage - {wu}{uw}
Creature - Vedalken Wizard (Uncommon)
({WU} can be paid with either {W} or {U}.)
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2/2
Illus. Christopher Moeller
#141/180

Biomantic Mastery - 4{GU}{GU}{GU}
Sorcery (Rare)
({UG} can be paid with either {G} or {U})
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Illus. Dan Scott
#142/180

Dovescape - 3{WU}{WU}{WU}
Enchantment (Rare)
({WU} can be paid with {W} or {U})
Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost.
Illus. Shishizaru
#143/180

Minister of Impediments - 2{WU}
Creature - Human Advisor (Common)
({WU} can be paid with either {W} or {U})
{T}: Tap target creature.
"You can't just waltz into the Central Bureaucracy! It's a tangled web of red tape and regulations."
1/1
#144/180

Rakdos Guildmage - {BR}{BR}
Creature - Zombie Shaman (Uncommon)
({BR} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.
2/2
#145/180

Riot Spikes - {RB}
Enchantment - Aura (Common)
Enchant Creature
Enchanted creature gets +2/-1.
#146/180

Shielding Plax - 2{GU}
Enchantment - Aura (Common)
({UG} can be paid with either {G} or {U}.)
Enchant creature
When Shielding Plax comes into play, draw a card.
Enchanted creature can't be the target of spells and abilities your opponents control.
#147/180

Simic Guildmage - {GU}{GU}
Creature - Elf Wizard (Uncommon)
({UG} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.
2/2
Illus. Aleksi Briclot
#148/180

Splitcard (10/)

Bound // Determined - 3BG // GU
Instant (Rare)
Sacrifice a creature: Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game.
//
Other spells you control can't be countered by spells or abilites this turn.
Draw a card.
#149/180

Crime // Punishment - 3WB // XBG
Sorcery (Rare)
Put target creature or enchantment card in an opponent's graveyard into play under your control.
//
Destroy each artifact, creature and enchantment with converted mana cost X.
Illus. Randy Gallegos
#150/180

Hide // Seek - RW // WB
Instant (Rare)
Put target artifact or enchantment on the bottom of its owner's library
//
Search target opponent's library for a card and remove that card from the game. Gain life equal to its converted mana cost. Then that player shuffles his or her library.
#151/180

Hit // Run - 1BR // 3GR
Instant // Instant (Uncommon)
Target player sacrifices an artifact or a creature. Hit deals damage to that player equal to the sacrificed permanent's converted mana cost.
//
Each attacking creature you control gets +1/+0 until end of turn for each other attacking creature you control.
#152/180

Odds//Ends - UR // 3RW
Instant (Rare)
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
//
Target player sacrifices two attacking creatures.
Illus. Michael Suftin
#153/180

Pure // Simple - 1RG // 1GW
Sorcery // Sorcery (Uncommon)
Destroy target multi-colored permanent
//
Destroy all equipments and auras.
#154/180

Research // Development - GU // 3UR
Instant (Rare)
Shuffle up to four cards you own from outside the game into your library.
//
Put a red 3/1 Elemental creature token into play unless an opponent lets you draw a card.
Repeat this process two more times.
#155/180

Rise // Fall - UB // BR
Sorcery (Uncommon)
Return target creature to its owner's hand. Return target creature card from your graveyard to your hand
//
Target opponent reveals two cards at random from his or her hand, then discards all nonland cards revealed this way.
#156/180

Supply // Demand - XGW //1 WU
Sorcery (Uncommon)
Put X 1/1 green Saproling creature tokens into play.
//
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Daren Bader
#157/180

Trial // Error - WU // UB
Instant (Uncommon)
Return all creatures blocking or blocked by target creature to their owner's hand.
//
Counter target multicolored spell.
#158/180

Colorless (11/)

Azorius Signet - 2
Artifact (Common)
{1}, {T}: Add {W}{U} to your mana pool.
#159/180

Bronze Bombshell - 4
Artifact Creature - Construct (?)
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.
4/1
#160/180

Evolution Vat - 3
Artifact (Rare)
{3}, {T}: Tap target creature, and put a +1/+1 counter on it. Until end of turn, it gains "{2}{G}{U}: Double the +1/+1 counters on this creature."
#161/180

Magewright's Stone - 2
Artifact (?)
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
#162/180

Muse Vessel - 4
Artifact (Rare)
{3}, {T}: Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery.
{1}: Choose a card removed from the game with Muse Vessel. You may play that card this turn.
Illus. Christopher Rush
#163/180

Rakdos Riteknife - 2
Artifact - Equipment (Rare)
Equipped creature has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." For each blood counter on Rakdos Riteknife, equipped creature gets +1/+0.
{B}{R}, Sacrifice Rakdos Riteknife: For each blood counter on Rakdos Riteknife, target player sacrifices a permanent.
Equip - {2}
#164/180

Rakdos Signet - 2
Artifact (Common)
{1}, {T}: Add {B}{R} to your mana pool.
#165/180

Simic Signet - 2
Artifact (Common)
{1}, {T}: Add {G}{U} to your mana pool.
"For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost."
Illus. Greg Hildebrandt
#166/180

Skullmead Cauldron - 4
Artifact (Uncommon)
{T}: Gain 1 life
{T}, discard a card: Gain 3 life.
#167/180

Transguild Courier - 4
Artifact Creature - Golem (Uncommon)
Transguild Courier is all colors (even if this card isn't in play).
3/3
#168/180

Walking Archive - 3
Artifact Creature - Golem (Rare)
Defender
Walking Archive comes into play with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1/1
#169/180

Land (11/)

Azorius Chancery
Land (Common)
Azorius Chancery comes into play tapped.
When Azorius Chancery comes into play, return a land you control to its owner’s hand.
{T}: Add {W}{U} to your mana pool.
Illus. John Avon
#170/180

Blood Crypt
Land - Swamp Mountain (Rare)
({T}: Add {B} or {R} to your mana pool.)
As Blood Crypt comes into play, you may pay 2 life. If you don’t, Blood Crypt comes into play tapped instead.
Illus. Rob Alexander
#171/180

Breeding Pool
Land - Forest Island (Rare)
({T}: Add {G} or {U} to your mana pool.)
As Breeding Pool comes into play, you may pay 2 life. If you don’t, Breeding Pool comes into play tapped instead.
Illus. Rob Alexander
#172/180

Ghost Quarter
Land (?)
{T}: Add {1} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.
#173/180

Hallowed Fountain
Land - Island Plains (Rare)
({T}: Add {W} or {U} to your mana pool.)
As Hallowed Fountain comes into play, you may pay 2 life. If you don’t, Hallowed Fountain comes into play tapped instead.
Illus. Rob Alexander
#174/180

Novijen, Heart of Progress
Land (Uncommon)
{T}: Add {1} to your mana pool.
{G}{U}, {T}: Put a +1/+1 counter on each creature that came into play this turn.
Illus. Martina Pilcerova
#175/180

Pillar of the Paruns
Land (Rare)
{T}: Add one mana of any color to your mana pool. Spend this mana only to play multicolored spells.
#176/180

Prahv, Spires of Order
Land (Uncommon)
{T}: Add {1}. to your mana pool.
{4}{U}{W}, {T}: Prevent all damage that would be dealt to you this turn from one source.
#177/180

Rakdos Carnarium
Land (Common)
Rakdos Carnarium comes into play tapped.
When Rakdos Carnarium comes into play, return a land you control to its owner’s hand.
{T}: add {B}{R} to your mana pool.
Illus. John Avon
#178/180

Rix Maadi, Dungeon Palace
land (Uncommon)
{T}: Add {1} to your mana pool.
{1}{B}{R}, {T}: Each player discards a card. Play this ability only any time you could play a sorcery.
Illus. Martina Pilcerova
#179/180

Simic Growth Chamber
Land (Common)
Simic Growth Chamber comes into play tapped.
When Simic Growth Chamber comes into play, return a land you control to its owner’s hand.
{T}: Add {G}{U} to your mana pool.
Illus. John Avon
#180/180