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Morningtide Spoiler 150/150

Morningtide Spoiler 150/150

White (28) - Blue (28) - Black (28) - Red (28) - Green (28) - Colorless (6) - Land (4)


White (28/28)

Ballyrush Banneret

1w
Creature - Kithkin Soldier Common
Kithkin spells and Soldier spells you play cost 1 less to play.
Illus. Ralph Horsley #1/1502/1
(Confirmation and Discussion)

Battletide Alchemist

3ww
Creature - Kithkin Cleric Rare
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
3/4
(Confirmation and Discussion)

Burrenton Bombardier

2w
Creature - Kithkin Soldier Common
Flying
Reinforce 2 - 2{W}
Illus. Ron Spencer #3/1502/2
(Confirmation and Discussion)

Burrenton Shield-Bearers

4w
Creature - Kithkin Soldier Common
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Illus. Daren Bader #4/1503/3
(Confirmation and Discussion)

Cenn's Tactician

w
Creature - Kithkin Soldier Uncommon
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
1/1
(Confirmation and Discussion)

Changeling Sentinel

3w
Creature - Shapeshifter Common
Changeling
Vigilance
There's nothing more unsettling than locking blades with something who looks just like you.
Illus. Chuck Lukacs #6/1503/2
(Confirmation and Discussion)

Coordinated Barrage

w
Instant Common
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents of that type.
(Confirmation and Discussion)

Daily Regimen

w
Enchantment - Aura Uncommon
Enchant creature
1{W}: Put a +1/+1 counter on enchanted creature.
#8/150
(Confirmation and Discussion)

Feudkiller's Verdict

4ww
Tribal Sorcery - Giant Rare
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.
(Source: Number Crunch)

Forfend

1w
Instant Common
Prevent all damage that would be dealt to creatures this turn.
"Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor."
- Clachan Tales
(Confirmation and Discussion)

Graceful Reprieve

1w
Instant Uncommon
When target creature is put into a graveyard this turn, return that card to play under its owner's control.
Illus. William O'Connor #11/150
(Confirmation and Discussion)
(Source: Scan)

Idyllic Tutor

2w
Sorcery Rare
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
(Source: Number Crunch)

Indomitable Ancients

2ww
Creature - Treefolk Warrior Rare
"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
-The tale of Odum and Broadbark
Illus. Pete Venters #13/1502/10
(Confirmation and Discussion)
(Source: Lotus Noir)

Kinsbaile Borderguard

1ww
Creature - Kithkin Soldier Rare
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
Illus. Christopher Moeller #14/1501/1
(Confirmation and Discussion)
(Source: Cantrip)

Kinsbaile Cavalier

3w
Creature - Kithkin Knight Rare
Knight creatures you control have double strike.
Double your pleasure; Double your fun; Thats the statemint of the greatmint of the double strike One.
2/2
(Confirmation and Discussion)

Kithkin Zephyrnaut

2w
Creature - Kithkin Soldier Common
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
2/2
(Confirmation and Discussion)

Meadowboon

2ww
Creature - Elemental Uncommon
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
Evoke 3{W}
Illus. Steven Belledin #17/1503/3
(Confirmation and Discussion)
(Source: Magazine Previews)

Mosquito Guard

w
Creature - Kithkin Soldier Common
First strike
Reinforce 1 - 1{W} (1{W}, Discard this card: Put a +1/+1 counter on target creature.)
His aim is as sure as a mosquito's sting, but with none of the warning.
Illus. Randy Gallegos1/1
(Source: Scan)

Order of the Golden Cricket

1w
Creature - Kithkin Knight Common
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
2/2
(Confirmation and Discussion)

Preeminent Captain

2w
Creature - Kithkin Soldier Rare
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.
"If you need an example to lead others to the front lines, consider the precedent set."
Illus. Greg Staples #20/1502/2
(Confirmation and Discussion)
(Source: Magazine Ad)

Redeem the Lost

1w
Instant Uncommon
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.
(Confirmation and Discussion)

Reveillark

4w
Creature - Elemental Rare
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke 5{W}
Illus. Jim Murray4/3
(Confirmation and Discussion)
(Source: WoTC preview)

Shinewend

1w
Creature - Elemental Common
Flying
Shinewend comes into play with a +1/+1 counter on it.
1{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Illus. Terese Nielsen #23/1500/0
(Confirmation and Discussion)
(Source: Scan)

Stonehewer Giant

3ww
Creature - Giant Warrior Rare
Vigilance
1{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
"No matter how strong, an unarmed fighter is no more than a fool."
Illus. Steve Prescott #24/1504/4
(Confirmation and Discussion)
(Source: WoTC preview)

Stonybrook Schoolmaster

2w
Creature - Merfolk Wizard Common
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play.
Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.
Illus. Quinton Hoover and Val Mayerik #25/1501/2
(Confirmation and Discussion)
(Source: Worlds)

Swell of Courage

3ww
Instant Uncommon
Creatures you control get +2/+2 until end of turn.
Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
(Confirmation and Discussion)

Wandering Graybeard

3ww
Creature - Giant Wizard Uncommon
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
Illus. Nils Haam #27/1504/4
(Confirmation and Discussion)
(Source: Magazine Previews)

Weight of Conscience

1w
Enchantment - Aura Common
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.
Sometimes the weight of the world on your shoulders is a literal one.
Illus. Heather Hudson #28/150
(Confirmation and Discussion)
(Source: Scan)

Blue (28/28)

Declaration of Naught

uu
Enchantment Rare
As Declaration of Naught comes into play, name a card.
{U}: Counter target spell with that name.
Every story, even a faerie tale, comes to an end.
Illus. Rob Alexander
(Confirmation and Discussion)

Dewdrop Spy

1uu
Creature - Faerie Rogue Common
Flash
Flying
When Dewdrop Spy comes into play, look at the top card of target player's library.
Illus. Wayne England #30/1502/2
(Confirmation and Discussion)

Disperse

1u
Instant Common
Return target nonland permanent to its owner's hand.
Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.
(Confirmation and Discussion)

Distant Melody

3u
Sorcery Common
Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts - on the stolen dreams and rumors they serve her.
Illus. Omar Rayyan #32/150
(Source: Worlds)

Fencer Clique

2uu
Creature - Faerie Soldier Common
Flying
{U}: Put Fencer Clique on top of its owner's library.
#33/1503/2
(Confirmation and Discussion)
(Source: Scan)

Floodchaser

5u
Creature - Elemental Common
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
0/0
(Confirmation and Discussion)

Grimoire Thief

uu
Creature - Merfolk Rogue Rare
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down.
You may look at cards removed from the game with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
2/2
(Confirmation and Discussion)

Ink Dissolver

1u
Creature - Merfolk Wizard Common
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
2/1
(Confirmation and Discussion)

Inspired Sprite

3u
Creature - Faerie Wizard Uncommon
Flash
Flying
Whenever you play a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
2/2
(Confirmation and Discussion)

Knowledge Exploitation

5uu
Tribal Sorcery - Rogue Rare
Prowl 3{U}
Search target opponent's library for an instant or sorcery card. You may play this card without paying its mana cost. Then that player shuffles his or her library.
(Confirmation and Discussion)

Latchkey Faerie

3u
Creature - Faerie Rogue Common
Flying
Prowl 2{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.
Illus. Warren Mahy #39/1503/1
(Confirmation and Discussion)
(Source: Promo Common)

Merrow Witsniper

u
Creature - Merfolk Rogue Common
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.
1/1
(Confirmation and Discussion)

Mind Spring

xuu
Sorcery Rare
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Illus. Mark Zug
(Confirmation and Discussion)
(Source: WoTC preview)

Mothdust Changeling

u
Creature - Shapeshifter Common
Changeling
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
#42/1501/1
(Confirmation and Discussion)

Negate

1u
Instant Common
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to merely say yes or no
(Confirmation and Discussion)

Nevermaker

3u
Creature - Elemental Uncommon
Flying
When Nevermaker leaves play, put target nonland permanent on top of its owner's library
Evoke 3{U}
#44/1502/3
(Confirmation and Discussion)

Notorious Throng

3u
Tribal Sorcery - Rogue Rare
Prowl 5{U}
Put X 1/1 black Fairy Rogue creature tokens with flying into play, where X is the damage dealt to opponents this turn. If the prowl cost was paid, take an extra turn after this one.
(Confirmation and Discussion)

Research the Deep

1u
Sorcery Uncommon
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand.
(Confirmation and Discussion)

Sage of Fables

2u
Creature - Merfolk Wizard Uncommon
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
2, Remove a +1/+1 counter from a creature you control: Draw a card.
"There is no secret that cannot be sold."
Illus. Shelly Wan2/2
(Confirmation and Discussion)
(Source: Cartes De Combate)

Sage's Dousing

2u
Tribal Instant - Wizard Uncommon
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.
(Confirmation and Discussion)

Sigil Tracer

1uu
Creature - Merfolk Wizard Rare
1{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
2/2
(Source: Scan)

Slithermuse

2uu
Creature - Elemental Rare
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 3{U}
#50/1503/3
(Confirmation and Discussion)

Stonybrook Banneret

1u
Creature - Merfolk Wizard Common
Islandwalk
Merfolk spells and Wizard spells you play cost 1 less to play.
#51/1501/1
(Confirmation and Discussion)
(Source: Scan)

Stream of Unconsciousness

u
Tribal Instant - Wizard Common
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
(Confirmation and Discussion)

Supreme Exemplar

6u
Creature - Elemental Rare
Flying
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)
Illus. Mark Tedin #53/15010/10
(Confirmation and Discussion)

Thieves' Fortune

2u
Tribal Instant - Rogue Uncommon
Prowl {U} (You may play this card for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
(Confirmation and Discussion)

Vendilion Clique

1uu
Legendary Creature - Faerie Wizard Rare
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Illus. Michael Suftin #55/1503/1
(Confirmation and Discussion)
(Source: WoTC preview)

Waterspout Weavers

3uu
Creature - Merfolk Wizard Uncommon
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
3/3
(Confirmation and Discussion)

Black (28/28)

Auntie's Snitch

2b
Creature - Goblin Rogue Rare
Auntie's Snitch can't block.
Prowl 1{B}
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
3/1
(Source: Number Crunch)

Bitterblossom

1b
Tribal Enchantment - Faerie Rare
At the beginning of your upkeep, lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
Illus. Rebecca Guay #58/150
(Confirmation and Discussion)

Blightsoil Druid

1b
Creature - Elf Druid Common
{T}, Pay 1 life: Add {G} to your mana pool.
Illus. Nils Haam #59/1501/2
(Confirmation and Discussion)

Earwig Squad

3bb
Creature - Goblin Rogue Rare
Prowl 2{B}
When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.
5/3
(Confirmation and Discussion)

Fendeep Summoner

4b
Creature - Treefolk Shaman Rare
{T}: Up to two target Swamps become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
3/5
(Confirmation and Discussion)

Festercreep

1b
Creature - Elemental Common
Festercreep comes into play with a +1/+1 counter on it.
1{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
0/0
(Confirmation and Discussion)

Frogtosser Banneret

1b
Creature - Goblin Rogue Common
Haste
Goblin spells and Rogue Spells you play cost 1 less to play.
The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.
Illus. Ralph Horsley #64/1501/1
(Confirmation and Discussion)
(Source: Lotus Noir)

Final-Sting Faerie

3b
Creature - Faerie Assassin Common
Flying
When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.
#65/1502/2
(Confirmation and Discussion)

Maralen of the Mornsong

1bb
Legendary Creature - Elf Wizard Rare
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Maralen sent Veesa, Endry, and Illiona - the Vendillion clique - on the gravest of tasks.
Illus. Mark Zug2/3
(Confirmation and Discussion)
(Source: Cantrip)

Mind Shatter

xbb
Sorcery Rare
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
Illus. Michael Suftin
(Confirmation and Discussion)
(Source: WoTC preview)

Moonglove Changeling

2b
Creature - Shapeshifter Common
Changeling (This card is every creature type at all times.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Illus. Wayne England2/2
(Confirmation and Discussion)
(Source: Magazine Previews)

Morsel Theft

2bb
Tribal Sorcery - Rogue Common
Prowl 1{B}
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
#68/150
(Confirmation and Discussion)

Nightshade Schemers

4b
Creature - Faerie Wizard Uncommon
Flying
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
Illus. Parente #69/1503/2
(Confirmation and Discussion)
(Source: Scan)

Noggin Whack

2bb
Tribal Sorcery - Rogue Uncommon
Prowl 1{B} (You may play this card for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. Choose two of them. That player discards those cards.
(Confirmation and Discussion)

Offalsnout

2b
Creature - Elemental Uncommon
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke {B}
#71/1502/2
(Confirmation and Discussion)

Oona's Blackguard

1b
Creature - Faerie Rogue Uncommon
Flying
Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Illus. Kev Walker1/1
(Confirmation and Discussion)
(Source: WoTC preview)

Pack's Disdain

1b
Instant Common
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent you control of that type.
(Confirmation and Discussion)

Prickly Boggart

b
Creature - Goblin Rogue Common
Fear
"Not now chief, I'm in the zone"
1/1
(Confirmation and Discussion)

Pulling Teeth

1b
Sorcery Common
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.
(Confirmation and Discussion)

Revive the Fallen

1b
Sorcery Uncommon
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.
#76/150
(Source: Number Crunch)

Scarblade Elite

bb
Creature - Elf Assassin Rare
{T}, Remove an Assassin card in your graveyard from the game: Destroy target creature.
"Rejoyce Eyeblight, in your last hours above the earth, those who bury you will finally make you beautiful."
2/2
(Confirmation and Discussion)

Squeaking-Pie Grubfellows

3b
Creature - Goblin Shaman Common
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking-Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
#78/1503/2
(Confirmation and Discussion)
(Source: Scan)

Stenchskipper

3b
Creature - Elemental Rare
Flying
At end of turn, if you don't control a Goblin, sacrifice Stenchskipper.
6/5
(Confirmation and Discussion)

Stinkdrinker Bandit

3b
Creature - Goblin Rogue Uncommon
Prowl 1{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
(Confirmation and Discussion)

Violet Pall

4b
Tribal Instant - Faerie Common
Destroy target nonblack creature.
Put a 1/1 black Faerie Rogue creature token with flying into play.
Illus. Jeff Miracola #81/150
(Confirmation and Discussion)

Warren Weirding

1b
Tribal Sorcery - Goblin Uncommon
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.
(Confirmation and Discussion)

Weed-Pruner Poplar

4b
Creature - Treefolk Assassin Common
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
3/3
(Confirmation and Discussion)

Weirding Shaman

1b
Creature - Goblin Shaman Rare
3{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.
All boggarts have an auntie, but they don't all have a mum.
Illus. Matt Cavotta2/1
(Confirmation and Discussion)
(Source: Magazine Previews)

Red (28/28)

Boldwyr Heavyweights

2rr
Creature - Giant Warrior Rare
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.
Even if giants bring nothing else on a journey, they bring attention.
8/8
(Confirmation and Discussion)

Boldwyr Intimidator

5rr
Creature - Giant Warrior Uncommon
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
2{R}: Target creature becomes a Warrior until end of turn.
5/5
(Confirmation and Discussion)

Borderland Behemoth

5rr
Creature - Giant Warrior Rare
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Illus. Jeper Ejsing #82/1504/4
(Confirmation and Discussion)

Brighthearth Banneret

1r
Creature - Elemental Warrior Common
Elemental spells and Warrior spells you play cost 1 less to play.
Reinforce 1 - 1{R} (1{R}, Discard this card: Put a +1/+1 counter on target creature)
1/1
(Confirmation and Discussion)

Countryside Crusher

1rr
Creature - Giant Warrior Rare
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3
(Confirmation and Discussion)

Fire Juggler

2r
Creature - Goblin Shaman Common
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it.
#90/1502/2
(Confirmation and Discussion)
(Source: Scan)

Hostile Realm

2r
Enchantment - Aura Common
Enchant land.
Enchanted land has "{T}: Target creature can't block this turn."
(Confirmation and Discussion)

Kindled Fury

r
Instant Common
Target creature get +1/+0 and gains first strike until end of turn.
#92/150
(Confirmation and Discussion)
(Source: Scan)

Lightning Crafter

3r
Creature - Goblin Shaman Rare
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
{T}: Lightning Crafter deals 3 damage to target creature or player.
Illus. Dan Scott3/3
(Confirmation and Discussion)
(Source: WoTC preview)

Lunk Errant

5r
Creature - Giant Warrior Common
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
4/4
(Confirmation and Discussion)

Mudbutton Clanger

r
Creature - Goblin Warrior Common
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
1/1
(Confirmation and Discussion)

Pyroclast Consul

3rr
Creature - Elemental Shaman Uncommon
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
Illus. Christopher Moeller3/3
(Confirmation and Discussion)
(Source: Cantrip)

Rage Forger

2r
Creature - Elemental Shaman Uncommon
When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
Illus. Dominick Domingo2/2
(Confirmation and Discussion)
(Source: Lotus Noir)

Release the Ants

1r
Instant Uncommon
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand.
(Confirmation and Discussion)

Rivals' Duel

3r
Sorcery Uncommon
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.
#99/150
(Confirmation and Discussion)

Roar of the Crowd

3r
Sorcery Common
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents of that type you control.
(Confirmation and Discussion)

Seething Pathblazer

2r
Creature - Elemental Warrior Common
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Illus. Steve Prescott #101/1502/2
(Source: Number Crunch)

Sensation Gorger

1rr
Creature - Goblin Shaman Rare
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger you may reveal it. If you do, each player discards his or her hand and draws four cards.
"More. More. MORE!!"
2/2
(Confirmation and Discussion)

Shard Volley

r
Instant Common
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
"Let the mountain's teeth pierce our oppressors"
(Confirmation and Discussion)

Shared Animosity

2r
Enchantment Rare
Whenever a creature you control attacks, it gets +1/+0 until the end of turn for each other attacking creature that shares a creature type with it.
(Confirmation and Discussion)

Spitebellows

5r
Creature - Elemental Uncommon
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke 1{R}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
6/1
(Confirmation and Discussion)

Stingmoggie

3r
Creature - Elemental Common
Stingmoggie comes into play with two +1/+1 counters on it.
3{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
0/0
(Confirmation and Discussion)

Stomping Slabs

2r
Sorcery Uncommon
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
Illus. Alex Horly-Orandelli
(Confirmation and Discussion)
(Source: Gamer Radio Zero)

Sunflare Shaman

1r
Creature - Elemental Shaman Common
1{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
2/1
(Confirmation and Discussion)

Taurean Mauler

2r
Creature - Shapeshifter Rare
Changeling (This card is every creature type at all times)
Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Illus. Dominick Domingo2/2
(Confirmation and Discussion)
(Source: Worlds)

Titan's Revenge

xrr
Sorcery Rare
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand.
Illus. Christopher Moeller
(Confirmation and Discussion)

Vengeful Firebrand

3r
Creature - Elemental Warrior Rare
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
5/2
(Confirmation and Discussion)

War-Spike Changeling

3r
Creature - Shapeshifter Common
Changeling
{R}: War-Spike Changeling gains first strike until end of turn.
Illus. Mark Poole #112/1503/3
(Confirmation and Discussion)

Green (28/28)

Ambassador Oak

3g
Creature - Treefolk Warrior Common
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.
#113/1503/3
(Confirmation and Discussion)
(Source: Scan)

Bosk Banneret

1g
Creature - Treefolk Shaman Common
Treefolk spells and Shaman spells you play cost 1 less to play.
1/3
(Confirmation and Discussion)

Bramblewood Paragon

1g
Creature - Elf Warrior Uncommon
Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
2/2
(Confirmation and Discussion)

Chameleon Colossus

2gg
Creature - Shapeshifter Rare
Changeling (This card is every creature type at all times)
Protection from Black
2{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is equal to its power.
Illus. Darrell Riche #116/1504/4
(Confirmation and Discussion)
(Source: Worlds)

Cream of the Crop

1g
Enchantment Rare
Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
#117/150
(Source: Number Crunch)

Deglamer

1g
Instant Common
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
#118/150
(Confirmation and Discussion)

Earthbrawn

1g
Instant Common
Target creature gets +3/+3 until end of turn.
Reinforce 1 - 1{G} (1{G}, Discard this card: Put a +1/+1 counter on target creature.)
Gremil finally felt in touch with nature - and felt a need to share the experience with others.
Illus. Kev Walker
(Confirmation and Discussion)
(Source: Magazine Previews)

Elvish Warrior

gg
Creature - Elf Warrior Common
2/3
(Confirmation and Discussion)
(Source: Promo Posters)

Everbark Shaman

4g
Creature - Treefolk Shaman Common
{T}, Remove a Treefolk card in your graveyard from the game: Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
3/5
(Confirmation and Discussion)

Fertilid

2g
Creature - Elemental Common
Fertilid comes into play with two +1/+1 counters on it.
1{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
0/0
(Confirmation and Discussion)

Game-Trail Changeling

3gg
Creature - Shapeshifter Common
Changeling
Trample
#123/1504/4
(Confirmation and Discussion)
(Source: Scan)

Gilt-Leaf Archdruid

3gg
Creature - Elf Druid Rare
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Illus. Steve Prescott #124/1503/3
(Confirmation and Discussion)
(Source: Scan)

Greatbow Doyen

4g
Creature - Elf Archer Rare
Other Archer creatures you control get +1/+1.
Whenever an Archer creature you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2/4
(Source: Scan)

Heritage Druid

g
Creature - Elf Druid Uncommon
Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
1/1
(Source: Scan)

Hunting Triad

3g
Tribal Sorcery - Elf Uncommon
Put three 1/1 green Elf Warrior creature tokens into play.
Reinforce 3 - (3{G}, Discard this card: put three +1/+1 counters on target creature.)
"Eyeblights are easy to track. Just follow the imperfections."
Illus. Jim Nelson
(Confirmation and Discussion)
(Source: Magazine Previews)

Leaf-Crowned Elder

2gg
Creature - Treefolk Shaman Rare
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
Illus. Wayne Reynolds #128/1503/5
(Confirmation and Discussion)
(Source: WoTC preview)

Luminescent Rain

2g
Instant Common
Choose a creature type. You gain 2 life for each permanent you control of that type.
(Confirmation and Discussion)

Lys Alana Bowmaster

2g
Creature - Elf Archer Common
Reach
Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
#130/1502/2
(Confirmation and Discussion)
(Source: Scan)

Orchard Warden

4gg
Creature - Treefolk Shaman Uncommon
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness.
4/6
(Confirmation and Discussion)

Reach of Branches

4g
Tribal Instant - Treefolk Rare
Put a 2/5 green Treefolk Shaman creature token into play under your control.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.
(Source: Number Crunch)

Recross the Paths

2g
Sorcery Uncommon
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths into its owner's hand
(Confirmation and Discussion)

Reins of the Vinesteed

3g
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.
#134/150
(Confirmation and Discussion)

Rhys the Exiled

2g
Legendary Creature - Elf Warrior Rare
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
Illus. Steve Prescott3/2
(Confirmation and Discussion)
(Source: WoTC preview)

Scapeshift

2gg
Sorcery Rare
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
(Confirmation and Discussion)

Unstoppable Ash

3g
Creature - Treefolk Warrior Rare
Trample
Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior from the game. When this leaves play, that card returns to play.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Illus. Brian Snoddy #138/1505/5
(Confirmation and Discussion)
(Source: Cantrip)

Walker of the Grove

6gg
Creature - Elemental Uncommon
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke 4{G}
7/7
(Confirmation and Discussion)

Winnower Patrol

2g
Creature - Elf Warrior Common
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
Illus. Eric Fortune #139/1503/2
(Confirmation and Discussion)
(Source: Lotus Noir)

Wolf-Skull Shaman

1g
Creature - Elf Shaman Uncommon
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.
A chorus of howls answers his call.
Illus. Jim Murray #140/1502/2
(Confirmation and Discussion)
(Source: Cartes De Combate)

Colorless (6/6)

Cloak and Dagger

2
Tribal Artifact - Rogue Equipment Uncommon
Equipped creature gets +2/+0 and has shroud.
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip 3
#141/150
(Confirmation and Discussion)

Diviner's Wand

3
Tribal Artifact - Wizard Equipment Uncommon
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."
Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
Equip 3
#142/150
(Confirmation and Discussion)

Door of Destinies

4
Artifact Rare
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of that type, put a charge counter on Door of Destinies.
Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.
#143/150
(Confirmation and Discussion)

Obsidian Battle-Axe

3
Tribal Artifact - Warrior Equipment Uncommon
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
Equip 3
It's the flint that sparks a warrior's rage.
Illus. Jeff Easley #144/150
(Confirmation and Discussion)
(Source: WoTC preview)

Thornbite Staff

2
Tribal Artifact - Shaman Equipment Uncommon
Equipped creature has "2, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
Equip 4
Illus. Jesper Ejsing #145/150
(Confirmation and Discussion)

Veteran's Armaments

2
Tribal Artifact - Soldier Equipment Uncommon
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip 2
Illus. Alan Pollack #146/150
(Confirmation and Discussion)
(Source: Various)

Land (4/4)

Murmuring Bosk

Land - Forest Rare
({T}: Add {G} to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
#147/150
(Confirmation and Discussion)

Mutavault

Land Rare
{T}: Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
Illus. Fred Fields #148/150
(Confirmation and Discussion)

Primal Beyond

Land Rare
As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
{T}: Add 1 to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
Illus. Mark Tedin #149/150
(Confirmation and Discussion)
(Source: Worlds)

Rustic Clachan

Land Rare
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
{T}: Add {W} to your mana pool.
Reinforce 1 - 1{W} (1{W}, Discard this card: Put a +1/+1 counter on target creature.)
Illus. Fred Fields #150/150
(Confirmation and Discussion)
(Source: Cartes De Combate)