MTG Salvation, Magic: The Gathering Articles, Rumors and Community
Home Articles Magic 2010 Core Set Spoiler (249/249) Radar Forums Blogs Wiki Writing/Contests Chat About

Lorwyn Spoiler 301/301

Lorwyn Spoiler 301/301

White (49) - Blue (49) - Black (49) - Red (49) - Green (49) - Multicolor (8) - Colorless (12) - Land (16) - Basic Land (20)


White (49/49)

Ajani Goldmane

2ww
Planeswalker - Ajani Rare
+1: You gain 2 life
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."
Illus. Aleksi Briclot #1/3014
(Confirmation and Discussion)

Arbiter of Knollridge

6w
Creature - Giant Wizard Rare
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes equal to the highest life total among players.
5/5
(Confirmation and Discussion)
(Source: Scrye)

Austere Command

4ww
Sorcery Rare
Choose two - Destroy all enchantments; or destroy all artifacts; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
(Confirmation and Discussion)

Avian Changeling

2w
Creature - Shapeshifter Common
Flying, changeling
2/2
(Confirmation and Discussion)
(Source: Scrye)

Battle Mastery

2w
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature has double strike.
(Confirmation and Discussion)

Brigid, Hero of Kinsbaile

2ww
Legendary Creature - Kithkin Warrior Rare
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
2/3
(Confirmation and Discussion)

Burrenton Forge-Tender

w
Creature - Kithkin Wizard Uncommon
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Cenn's Heir

1w
Creature - Kithkin Soldier Common
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
1/1
(Confirmation and Discussion)
(Source: Scrye (Prerelease Foil))

Changeling Hero

4w
Creature - Shapeshifter Uncommon
Changeling (This card is every creature type even if this card isn't in play.)
Champion a Creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink (Whenever this creature deals damage, you gain that much life.)
4/4
(Confirmation and Discussion)

Cloudgoat Ranger

3ww
Creature - Giant Warrior Uncommon
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3/3
(Confirmation and Discussion)
(Source: Scrye)

Crib Swap

2w
Tribal Instant - Shapeshifter Uncommon
Changeling
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
(Confirmation and Discussion)
(Source: Scrye)

Dawnfluke

3w
Creature - Elemental Common
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
0/3
(Confirmation and Discussion)

Entangling Trap

1w
Enchantment Uncommon
Whenever you clash, tap target creature an opponent controls. If you win, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
(Confirmation and Discussion)

Favor of the Mighty

1w
Tribal Enchantment - Giant Rare
Each creature with the highest converted mana cost among creatures has protection from all colors.
(Confirmation and Discussion)
(Source: Japanese Magazine)

Galepowder Mage

3w
Creature - Kithkin Wizard Rare
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.
Illus. Jeremy Jarvis #15/3013/3
(Confirmation and Discussion)
(Source: Scrye)

Goldmeadow Dodger

w
Creature - Kithkin Rogue Common
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
1/1
(Confirmation and Discussion)

Goldmeadow Harrier

w
Creature - Kithkin Soldier Common
{W}, {T}: Tap target creature.
Chocolate Rain; It's the fear your leaders call control.
1/1
(Source: Promotional Poster/Future Sight)

Goldmeadow Stalwart

w
Creature - Kithkin Soldier Uncommon
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay 3.
2/2
(Confirmation and Discussion)
(Source: Kartefakt)

Harpoon Sniper

2w
Creature - Merfolk Archer Uncommon
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Hillcomber Giant

2ww
Creature - Giant Scout Common
Mountainwalk
3/3
(Confirmation and Discussion)

Hoofprints of the Stag

1w
Tribal Enchantment - Elemental Rare
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
2{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.
(Confirmation and Discussion)
(Source: Scrye)

Judge of Currents

1w
Creature - Merfolk Wizard Common
Whenever a Merfolk you control becomes tapped you may gain 1 life.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Kinsbaile Balloonist

3w
Creature - Kithkin Soldier Common
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
2/2
(Confirmation and Discussion)

Kinsbaile Skirmisher

1w
Creature - Kithkin Soldier Common
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Kithkin Greatheart

1w
Creature - Kithkin Soldier Common
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
2/1
(Confirmation and Discussion)
(Source: Japanese Magazine)

Kithkin Harbinger

2w
Creature - Kithkin Wizard Uncommon
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
1/3
(Confirmation and Discussion)
(Source: Scrye)

Kithkin Healer

2w
Creature - Kithkin Cleric Common
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Knight of Meadowgrain

ww
Creature - Kithkin Knight Uncommon
First strike
Lifelink
2/2
(Confirmation and Discussion)

Lairwatch Giant

5w
Creature - Giant Warrior Common
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
A giant can pout for decades. Woe to anyone who disturbs them.
5/3
(Confirmation and Discussion)
(Source: Lotus Noir)

Militia's Pride

1w
Tribal Enchantment - Kithkin Rare
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.
(Confirmation and Discussion)

Mirror Entity

2w
Creature - Shapeshifter Rare
Changeling (This card is every creature type at all times)
{X}: Creatures you control become X/X and gain all creature types until end of turn.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
Illus. Zoltan Boros & Gabor Szikskai #31/3011/1
(Confirmation and Discussion)
(Source: Scrye)

Neck Snap

3w
Instant Common
Destroy target attacking or blocking creature.
(Confirmation and Discussion)

Oaken Brawler

3w
Creature - Treefolk Warrior Common
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler.
2/4
(Confirmation and Discussion)

Oblivion Ring

2w
Enchantment Common
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.
(Confirmation and Discussion)

Plover Knights

3ww
Creature - Kithkin Knight Common
Flying, first strike
3/3
(Confirmation and Discussion)

Pollen Lullaby

1w
Instant Uncommon
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step.
(Confirmation and Discussion)
(Source: Scrye)

Purity

3www
Creature - Elemental Incarnation Rare
Flying
If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
(Confirmation and Discussion)
(Source: Scrye)

Sentry Oak

4w
Creature - Treefolk Warrior Uncommon
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn.
3/5
(Confirmation and Discussion)

Shields of Velis Vel

w
Tribal Instant - Shapeshifter Common
Changeling (This card is every creature type even if this card isn't in play.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
(Confirmation and Discussion)

Soaring Hope

4w
Enchantment - Aura Common
Enchant creature
When Soaring Hope comes into play, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.

Springjack Knight

2w
Creature - Kithkin Knight Common
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
2/1
(Confirmation and Discussion)

Summon the School

3w
Tribal Sorcery - Merfolk Uncommon
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
"When merrows talk, listeners grow fins."
-Kithkin saying
Illus. Dave Dorman #42/301
(Confirmation and Discussion)
(Source: Inquest)

Surge of Thoughtweft

1w
Tribal Instant - Kithkin Common
Creatures you control get +1/+1 until end of turn.
If you control a Kithkin, draw a card.
(Confirmation and Discussion)

Thoughtweft Trio

2ww
Creature - Kithkin Soldier Rare
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.
Illus. Wayne Reynolds #44/3015/5
(Confirmation and Discussion)
(Source: WoTC Preview)

Triclopean Sight

1w
Enchantment - Aura Common
Flash
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
(Confirmation and Discussion)

Veteran of the Depths

3w
Creature - Merfolk Soldier Uncommon
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Wellgabber Apothecary

4w
Creature - Merfolk Cleric Common
1{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
2/3
(Confirmation and Discussion)
(Source: Scrye)

Wispmare

2w
Creature - Elemental Common
Flying
When Wispmare comes into play, destroy target enchantment.
Evoke {W}
1/3
(Confirmation and Discussion)
(Source: Scrye)

Wizened Cenn

ww
Creature - Kithkin Cleric Uncommon
Other Kithkin creatures you control get +1/+1.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Blue (49/49)

Æthersnipe

5u
Creature - Elemental Common
When Æthersnipe comes into play, return target non-land permanent to its owner's hand.
Evoke 1{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4
(Confirmation and Discussion)

Ameboid Changeling

1u
Creature - Shapeshifter Common
Changeling (This card is every creature type even if this card isn't in play.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
1/1
(Confirmation and Discussion)

Aquitect's Will

u
Tribal Sorcery - Merfolk Common
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.
(Confirmation and Discussion)
(Source: Scrye)

Benthicore

6u
Creature - Elemental Uncommon
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn.
5/5
(Confirmation and Discussion)
(Source: Scrye)

Broken Ambitions

xu
Instant Common
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard.(Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
(Confirmation and Discussion)

Captivating Glance

2u
Enchantment - Aura Uncommon
Enchant creature
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise that player gains control of enchanted creature.
(Confirmation and Discussion)
(Source: Scrye)

Cryptic Command

1uuu
Instant Rare
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Illus. Wayne England #56/301
(Confirmation and Discussion)

Deeptread Merrow

1u
Creature - Merfolk Rogue Common
{U}: Deeptread Merrow gains islandwalk until end of turn.
2/1
(Confirmation and Discussion)

Drowner of Secrets

2u
Creature - Merfolk Wizard Uncommon
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
1/3
(Confirmation and Discussion)
(Source: Scrye)

Ego Erasure

2u
Tribal Instant - Shapeshifter Uncommon
Changeling
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
(Confirmation and Discussion)
(Source: Scrye)

Ethereal Whiskergill

3u
Creature - Elemental Uncommon
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
4/3
(Confirmation and Discussion)

Faerie Harbinger

3u
Creature - Faerie Wizard Uncommon
Flash
Flying
When Faerie Harbinger comes into play, you may search your library for a Faerie card and reveal it, then shuffle your library and put that card on top of it.
2/2
(Confirmation and Discussion)

Faerie Trickery

1uu
Tribal Instant - Faerie Common
Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it in its owner's graveyard.
(Confirmation and Discussion)
(Source: Scrye)

Fallowsage

3u
Creature - Merfolk Wizard Uncommon
Whenever Fallowsage becomes tapped, you may draw a card.
Memories of ages past are said to swim the minds of lounging fallowsages.
Illus. Parente #63/3012/2
(Confirmation and Discussion)
(Source: Scrye)

Familiar's Ruse

uu
Instant Uncommon
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, Faeries can serve as living lenses for disruptive magic.
(Source: Japanese magazine)

Fathom Trawl

3uu
Sorcery Rare
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
(Confirmation and Discussion)
(Source: Scrye)

Forced Fruition

4uu
Enchantment Rare
Whenever an opponent plays a spell, that player draws seven cards.
(Confirmation and Discussion)
(Source: Scrye)

Glen Elendra Pranksters

3u
Creature - Faerie Wizard Uncommon
Flying
Whenever you play a spell during an opponent's turn, you may return target creature you control to its owners hand.
1/3
(Confirmation and Discussion)
(Source: Scrye)

Glimmerdust Nap

2u
Enchantment - Aura Common
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
(Confirmation and Discussion)

Guile

3uuu
Creature - Elemental Incarnation Rare
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
(Confirmation and Discussion)

Inkfathom Divers

3uu
Creature - Merfolk Soldier Common
Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.
3/3
(Confirmation and Discussion)
(Source: Scrye)

Jace Beleren

1uu
Planeswalker - Jace Rare
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Illus. Aleksi Briclot3
(Confirmation and Discussion)

Merrow Commerce

1u
Tribal Enchantment - Merfolk Uncommon
At the end of your turn, untap all Merfolk you control.
(Confirmation and Discussion)

Merrow Harbinger

3u
Creature - Merfolk Wizard Uncommon
Islandwalk
When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal that card, then shuffle your library and put that card on top of it.
2/3
(Confirmation and Discussion)
(Source: Scrye)

Merrow Reejerey

2u
Creature - Merfolk Soldier Uncommon
Other Merfolk creatures you control get +1/+1.
Whenever you play a merfolk spell, you may tap or untap target permanent.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Mistblind Clique

3u
Creature - Faerie Wizard Rare
Flash
Flying
Champion a Faerie
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4/4
(Confirmation and Discussion)
(Source: Scrye)

Mulldrifter

4u
Creature - Elemental Common
Flying
When Mulldrifter comes into play, draw two cards.
Evoke 2{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2
(Confirmation and Discussion)

Paperfin Rascal

2u
Creature - Merfolk Rogue Common
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal.
2/2
(Confirmation and Discussion)

Pestermite

2u
Creature - Faerie Rogue Common
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.
The fae know when they're not wanted.
That's precisely why they show up.
Illus. Christopher Moeller #78/3012/1
(Source: )

Ponder

u
Sorcery Common
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
"We see the same sky as you, but we see it differently."
Illus. Mark Tedin #79/301
(Source: Japanese magazine / Spanish PDF)

Protective Bubble

3u
Enchantment - Aura Common
Enchant creature
Enchanted creature is unblockable and has shroud.
(Confirmation and Discussion)
(Source: Scrye)

Ringskipper

1u
Creature - Faerie Wizard Common
Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Scattering Stroke

2uu
Instant Uncommon
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where {X} is that spell's converted mana cost.
(Confirmation and Discussion)
(Source: Scrye)

Scion of Oona

2u
Creature - Faerie Soldier Rare
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
1/1
(Confirmation and Discussion)
(Source: Scrye)

Sentinels of Glen Elendra

3u
Creature - Faerie Soldier Common
Flash
Flying
2/3
(Confirmation and Discussion)
(Source: Scrye)

Shapesharer

1u
Creature - Shapeshifter Rare
Changeling (This card is every creature type at all times.)
2{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Silvergill Adept

1u
Creature - Merfolk Wizard Uncommon
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3.
When Silvergill Adept comes into play, draw a card.
"I bring baubles of lore, lost secrets seined from the listening waves."
Illus. Matt Cavotta #86/3012/1
(Confirmation and Discussion)
(Source: WoTC Preview)

Silvergill Douser

1u
Creature - Merfolk Wizard Common
{T}: Target creature gets -X/-0 until end of turn, where X is number of Merfolk and/or Faeries you control.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Sower of Temptation

2uu
Creature - Faerie Wizard Rare
Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Spellstutter Sprite

1