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Eventide Spoiler 180/180

Eventide Spoiler 180/180

White (16) - Blue (16) - Black (16) - Red (16) - Green (16) - Hybrid (85) - Colorless (9) - Land (6)


White (16/16)

Archon of Justice

3ww
Creature - Archon Rare
Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
#1/1804/4
(Confirmation and Discussion)

Ballynock Trapper

3w
Creature - Kithkin Soldier Common
{T}: Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.
#2/1802/2
(Confirmation and Discussion)

Cenn's Enlistment

3w
Sorcery Common
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace
#3/180
(Confirmation and Discussion)

Endless Horizons

3w
Enchantment Rare
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
Illus. Joshua Hagler #4/180
(Confirmation and Discussion)
(Source: Mana Rouge)

Endure

3ww
Instant Uncommon
Prevent all damage that would be dealt to you and permanents you control this turn.
#5/180
(Confirmation and Discussion)

Flickerwisp

1ww
Creature - Elemental Uncommon
Flying
When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at the end of turn.
Its wings disturb more than air.
Illus. Jeremy Enecio #6/1803/1
(Confirmation and Discussion)

Hallowed Burial

3ww
Sorcery Rare
Put all creatures on the bottom of their owners' libraries.
(Source: Orb)

Kithkin Spellduster

4w
Creature - Kithkin Wizard Common
Flying
1{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist
#8/1802/3
(Confirmation and Discussion)

Kithkin Zealot

1w
Creature - Kithkin Cleric Common
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
#9/1801/3
(Confirmation and Discussion)

Light from Within

2ww
Enchantment Rare
Chroma- Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Illus. Alexsi Briclot #10/180
(Confirmation and Discussion)
(Source: WoTC Preview)

Loyal Gryfalcon

3w
Creature - Bird Uncommon
Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
3/3
(Confirmation and Discussion)

Patrol Signaler

1w
Creature - Kithkin Soldier Uncommon
1{W}, {T}: Put a 1/1 white Kithkin Soldier creature token into play.
#12/1801/1
(Confirmation and Discussion)

Recumbent Bliss

2w
Enchantment - Aura Common
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.

Spirit of the Hearth

4ww
Creature - Cat Spirit Rare
Flying
You can't be the target of spells or abilities your opponents control.
Thieves know that a snarl in the night means, "Rob another house".
Illus. Jason Chan #14/1804/5
(Confirmation and Discussion)

Springjack Shepherd

3w
Creature - Kithkin Wizard Uncommon
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature into play for each white mana symbol in the mana costs of permanents you control.
"Live together, die alone."
#15/1801/2
(Confirmation and Discussion)
(Source: FNM booster)

Suture Spirit

1w
Creature - Spirit Uncommon
Flying
{wb}{wb}{wb}: Regenerate target creature.
Illus. Larry McDougal #16/1801/1
(Confirmation and Discussion)

Blue (16/16)

Banishing Knack

u
Instant Common
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Illus. Howard Lyon #17/180
(Confirmation and Discussion)

Cache Raiders

3uu
Creature - Merfolk Rogue Uncommon
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
Illus. Pete Venters #18/1804/4
(Confirmation and Discussion)

Dream Fracture

1uu
Instant Uncommon
Counter target spell. Its controller draws a card.
Draw a card.
Illus. Howard Lyon #19/180
(Confirmation and Discussion)

Dream Thief

2u
Creature - Faerie Rogue Common
Flying
When Dream Thief comes into play, draw a card if you've played another blue spell this turn.
#20/1802/1
(Confirmation and Discussion)
(Source: FNM booster)

Glamerdye

1u
Instant Rare
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace
Illus. Ralph Horsley #21/180
(Confirmation and Discussion)

Glen Elendra Archmage

3u
Creature - Faerie Wizard Rare
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist
Illus. Warren Mahy #22/1802/2
(Confirmation and Discussion)

Idle Thoughts

3u
Enchantment Uncommon
2: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
Illus. Stephen Belledin #23/180
(Confirmation and Discussion)

Indigo Faerie

1u
Creature - Faerie Wizard Uncommon
Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
Illus. Steve Prescott #24/1801/1
(Confirmation and Discussion)

Inundate

3uuu
Sorcery Rare
Return all nonblue creatures to their owners' hands.
"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor"
Illus. Mark Zug #25/180
(Confirmation and Discussion)

Merrow Levitator

3u
Creature - Merfolk Wizard Common
{T}: Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merfolk Levitator.
2/3
(Confirmation and Discussion)
(Source: FNM booster)

Oona's Grace

2u
Instant Common
Target player draws a card.
Retrace
Illus. Rebecca Guay #27/180
(Confirmation and Discussion)

Razorfin Abolisher

2u
Creature - Merfolk Wizard Uncommon
1{U}, {T}: Return target creature with a counter on it to its owner's hand.
Illus. William O'Connor #28/1802/2
(Confirmation and Discussion)

Sanity Grinding

uuu
Sorcery Rare
Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Illus. Lars Grant-West #29/180
(Confirmation and Discussion)

Talonrend

4u
Creature - Elemental Uncommon
Flying
{ur}: Talonrend gets +1/-1 until end of turn.
Change is a denizen of Shadowmoor as much as ouphes and noggles are.
Illus. Nils Hamm #30/1800/5
(Confirmation and Discussion)

Wake Thrasher

2u
Creature - Merfolk Soldier Rare
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks Merrows have more brains than brawn has never been run over by one.
#31/1801/1
(Confirmation and Discussion)

Wilderness Hypnotist

2uu
Creature - Merfolk Wizard Common
{T}: Target red or green creature gets -2/-0 until end of turn.
Illus. Rebecca Guay #32/1801/3
(Confirmation and Discussion)

Black (16/16)

Ashling the Extinguisher

2bb
Legendary Creature - Elemental Shaman Rare
Whenever Ashling the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
The Aurora had transformed her into a relentless force of destruction.
Illus. Wayne Reynolds4/4
(Confirmation and Discussion)
(Source: WoTC Preview)

Creakwood Ghoul

4b
Creature- Plant Zombie Uncommon
{bg}{bg}:Remove target card in a graveyard from the game.You gain 1 life
#34/1803/3
(Confirmation and Discussion)

Crumbling Ashes

1b
Enchantment Uncommon
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage." - Illulia of Nighthearth
Illus. Chuck Lukacs #35/180
(Confirmation and Discussion)

Lingering Tormentor

3b
Creature -Spirit Uncommon
Fear
Persist
#36/1802/2
(Confirmation and Discussion)

Merrow Bonegnawer

b
Creature - Merfolk Rogue Common
{T}: Target player removes a card in his or her graveyard from the game.
Whenever you play a black spell, you may untap Merrow Bonegnawer.
Illus. Jim Nielson #37/1801/1
(Confirmation and Discussion)

Necroskitter

1bb
Creature - Elemental Rare
Wither (This creature deals damage in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
Illus. Jaime Jones #38/1801/4
(Confirmation and Discussion)

Needle Specter

1bb
Creature - Specter Rare
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Illus. Christopher Moeller1/1
(Confirmation and Discussion)
(Source: Scrye)

Nightmare Incursion

5b
Sorcery Rare
Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.
Illus. Chuck Lukacs
(Confirmation and Discussion)

Raven's Crime

b
Sorcery Common
Target player discards a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
It plucks away memories like choice bits of carrion
Illus. Warren Mahy
(Confirmation and Discussion)
(Source: Magazine Previews)

Smoldering Butcher

3b
Creature - Elemental Warrior Common
Wither
#42/1804/2
(Confirmation and Discussion)

Soot Imp

1bb
Creature - Imp Uncommon
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.
Illus. Jesper Ejsing #43/1801/2
(Confirmation and Discussion)

Soul Reap

1b
Sorcery Common
Destroy target nongreen creature. Its controller loses 3 life if you've played another black spell this turn.
#44/180
(Confirmation and Discussion)
(Source: FNM booster)

Soul Snuffers

2bb
Creature - Elemental Shaman Uncommon
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
Illus. Izzy #45/1803/3
(Confirmation and Discussion)

Syphon Life

1bb
Sorcery Uncommon
Target player loses 2 life and you gain 2 life.
Retrace (If this card is in your graveyard, you may play it by discarding a land card in addition to paying its other costs.)
(Confirmation and Discussion)
(Source: FNM booster)

Talara's Bane

1b
Sorcery Common
Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Illus. Joshua Hagler #47/180
(Confirmation and Discussion)

Umbra Stalker

4bbb
Creature - Elemental Rare
Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Don't venture into the darkness, lest it decide not to let you leave.
Illus. Daarken #48/180*/*
(Confirmation and Discussion)
(Source: Cartes de Combate)

Red (16/16)

Chaotic Backlash

4r
Instant Uncommon
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
Illus. Carl Frank #49/180
(Confirmation and Discussion)

Cinder Pyromancer

2r
Creature - Elemental Shaman Common
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
"If the whole world burns, I'll never grow old."
#50/1800/1
(Confirmation and Discussion)
(Source: FNM booster)

Duergar Cave-Guard

3r
Creature - Dwarf Warrior Uncommon
Wither
{wr}: Duergar Cave-Guard gets +1/+0 until end of turn.
Illus. Dave Allsop #51/1801/3
(Confirmation and Discussion)

Fiery Bombardment

1r
Enchantment Rare
Chroma- 2, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
It kills two beasts with one thrown.
(Confirmation and Discussion)

Flame Jab

r
Sorcery Common
Flame Jab deals 1 damage to target creature or player.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. R. K. Post #53/180
(Confirmation and Discussion)

Hatchet Bully

3r
Creature - Goblin Warrior Uncommon
2{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
"It's not much for eating, but I think we can find somethin' to do with it."
Illus. Paul Bonner #54/1803/3
(Confirmation and Discussion)

Hateflayer

5rr
Creature - Elemental Rare
Wither
2{R}, {T}: Hateflayer deals damage equal to its power to target creature or player.
Illus. Thomas M. Baxa #55/1805/5
(Confirmation and Discussion)

Heartlash Cinder

1r
Creature - Elemental Warrior Common
Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Illus. Steve Prescott #56/1801/1
(Confirmation and Discussion)

Hotheaded Giant

3r
Creature - Giant Warrior Common
Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.
Illus. Fred Harper #57/1804/4
(Confirmation and Discussion)

Impelled Giant

4rr
Creature - Giant Warrior Uncommon
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Illus. Mark Zug #58/1803/3
(Confirmation and Discussion)

Outrage Shaman

3rr
Creature - Goblin Shaman Uncommon
Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.
Illus. Cole Eastburn2/2
(Confirmation and Discussion)
(Source: Magazine Previews)

Puncture Blast

2r
Instant Common
Wither
Puncture Blast deals 3 damage to target creature or player.
#60/180
(Confirmation and Discussion)
(Source: FNM booster)

Rekindled Flame

2rr
Sorcery Rare
Rekindled Flame does 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
(Confirmation and Discussion)

Stigma Lasher

rr
Creature - Elemental Shaman Rare
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
The extinguisher's curse lasted long after her departure.
Illus. Alexsi Briclot2/2
(Confirmation and Discussion)
(Source: Scrye)

Thunderblust

2rrr
Creature - Elemental Rare
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Illus. Dan Scott7/2
(Confirmation and Discussion)
(Source: Cartes de Combate)

Unwilling Recruit

xrrr
Sorcery Uncommon
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Illus. Dave Allsop #64/180
(Confirmation and Discussion)

Green (16/16)

Aerie Ouphes

4g
Creature - Ouphe Common
Persist
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
3/3
(Confirmation and Discussion)

Bloom Tender

1g
Creature - Elf Druid Rare
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
Beauty is a seed, waiting to blossom under her capable hands.
Illus. Chippy1/1
(Confirmation and Discussion)
(Source: Wizards of the Coast Mail-out Preview)

Duskdale Wurm

5gg
Creature - Wurm Uncommon
Trample
Illus. Dan Dos Santos #67/1807/7
(Confirmation and Discussion)

Helix Pinnacle

g
Enchantment Rare
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
(Confirmation and Discussion)

Marshdrinker Giant

3gg
Creature - Giant Warrior Uncommon
When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.
4/3
(Confirmation and Discussion)

Monstrify

3g
Sorcery Common
Target creature gets +4/+4 until the end of turn.
Retrace
Gackt came to regret keeping his pet toads on his head.
Illus. Lars Grant-West #70/180
(Confirmation and Discussion)

Nettle Sentinel

g
Creature - Elf Warrior Common
Nettle Sentinel doesn't untap during its controller's untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.
#71/1802/2
(Confirmation and Discussion)

Phosphorescent Feast

2ggg
Sorcery Uncommon
Chroma- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Illus. Ron Spencer #72/180
(Source: Orb)

Primalcrux

gggggg
Creature - Elemental Rare
Trample
Chroma- Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
Illus. Wayne Reynolds #73/180*/*
(Confirmation and Discussion)

Regal Force

4ggg
Creature - Elemental Rare
When Regal Force comes into play, draw a card for each green creature you control.
Illus. Brandon Kitouski #74/1805/5
(Confirmation and Discussion)

Savage Conception

3gg
Sorcery Uncommon
Put a 3/3 green Beast creature token into play.
Retrace
Illus. William O'Connor #75/180
(Confirmation and Discussion)

Swirling Spriggan

2gg
Creature - Goblin Shaman Uncommon
{ug}{ug}: Target creature you control becomes the color or colors of your choice until end of turn.
After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.
Illus. Thomas M. Baxa3/3
(Confirmation and Discussion)
(Source: Mana Rouge)

Talara's Battalion

1g
Creature - Elf Warrior Rare
Trample
Play Talara's only if you played another green spell this turn.
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would disturb its beauty.
Illus. Todd Lockwood #77/1804/3
(Confirmation and Discussion)
(Source: WoTC Preview)

Tilling Treefolk

2g
Creature - Treefolk Druid Common
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
Illus. R. K. Post #78/1801/3
(Confirmation and Discussion)

Twinblade Slasher

g
Creature - Elf Warrior Uncommon
Wither
1{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
Illus. Trevor Hairsine #79/1801/1
(Confirmation and Discussion)

Wicker-bough Elder

3g
Creature - Treefolk Shaman Common
Wicker-Bough Elder comes into play with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wicker-bough Elder : Destroy target artifact or enchantment.
"Living Scarecrows make a mockery of the living order. Dead ones make fine hats."
#80/1804/4
(Confirmation and Discussion)
(Source: FNM booster)

Hybrid (85)

Batwing Brume

1{wb}
Instant Uncommon
Prevent all combat damage that would be dealt this turn if {W} was spent to play Batwing Brume.
Each player loses 1 life for each attacking creature he or she controls if {B} was spent to play this. (Do both if {B}{W} was spent)
#81/180
(Confirmation and Discussion)

Beckon Apparition

{wb}
Instant Common
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
Illus. Larry McDougal #82/180
(Confirmation and Discussion)

Bloodied Ghost

1{wb}{wb}
Creature - Spirit Uncommon
Flying
Bloodied Ghost comes into play with a -1/-1 counter on it.
Illus. Mike Dringenberg #83/1803/3
(Confirmation and Discussion)

Cauldron Haze

1{wb}
Instant Uncommon
Choose any number of target creatures. Each of those creatures gains persist until end of turn.
#84/180
(Confirmation and Discussion)

Deathbringer Liege

2{wb}{wb}{wb}
Creature - Horror Rare
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it is tapped.
#85/1803/4
(Confirmation and Discussion)

Divinity of Pride

{wb}{wb}{wb}{wb}{wb}
Creature - Spirit Avatar Rare
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Illus. Greg Staples #86/1804/4
(Confirmation and Discussion)

Edge of the Divinity

{wb}
Enchantment - Aura Common
Enchant Creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
#87/180
(Confirmation and Discussion)
(Source: FNM booster)

Evershrike

3{wb}{wb}
Creature - Elemental Spirit Rare
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{wb}{wb}: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.
Illus. Dan Dos Santos #88/1802/2
(Confirmation and Discussion)

Gwyllion Hedge-Mage

2{wb}
Creature - Hag Wizard Uncommon
When Gwyllion Hedge-Mage comes into play, if you control two or more plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more swamps, you may put a -1/-1 counter on target creature.
Illus. Todd Lockwood #89/1802/2
(Confirmation and Discussion)

Harvest Gwyllion

2{wb}{wb}
Creature - Hag Common
Wither (This creature deals damage in the form of -1/-1 counters.)
#90/1802/4
(Confirmation and Discussion)

Nightsky Mimic

1{wb}
Creature - Shapeshifter Common
Whenever you play a spell that's both black and white, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
#91/1802/1
(Confirmation and Discussion)

Nip Gwyllion

{wb}
Creature - Hag Common
Lifelink
#92/1801/1
(Confirmation and Discussion)

Pyrrhic Revival

3{wb}{wb}{wb}
Sorcery Rare
Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.
#93/180
(Confirmation and Discussion)

Restless Apparition

{wb}{wb}{wb}
Creature - Spirit Uncommon
{wb}{wb}{wb}: Restless Apparition gets +3/+3 until end of turn.
Persist
Illus. Jeff Easley #94/1802/2
(Confirmation and Discussion)
(Source: Cartes de Combate)

Stillmoon Cavalier

1{wb}{wb}
Creature - Zombie Knight Rare
Protection from white and from black
{wb}: Stillmoon Cavalier gains flying until end of turn.
{wb}: Stillmoon Cavalier gains first strike until end of turn.
{wb}{wb}: Stillmoon Cavalier gets +1/+0 until end of turn.
#95/1802/1
(Confirmation and Discussion)

Unmake

{wb}{wb}{wb}
Instant Common
Remove target creature from the game.
A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.
Illus. Stephen Belledin #96/180
(Confirmation and Discussion)
(Source: Mana Rouge)

Voracious Hatchling

3{wb}
Creature - Elemental Uncommon
Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
Illus. Jeremy Enecio #97/1806/6
(Confirmation and Discussion)

Call the Skybreaker

5{ur}{ur}
Sorcery Rare
Put a 5/5 red and blue Elemental creature token with flying into play.
Retrace (You may play this card from the graveyard by discarding a land card in addition to paying its other costs.)
It hears and answers every orison across Shadowmoor
Illus. Randy Gallegos #98/180
(Confirmation and Discussion)
(Source: Scrye)

Clout of the Dominus

{ur}
Enchantment - Aura Common
Enchant Creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud.
As long as enchanted creature is red, it gets +1/+1 and has haste.
#99/180
(Confirmation and Discussion)
(Source: Preview video)

Crag Puca

{ur}{ur}{ur}
Creature - Shapeshifter Uncommon
{ur}: Switch Crag Puca's power and toughness until end of turn.
#100/1802/4
(Confirmation and Discussion)
(Source: Preview video)

Crackleburr

1{ur}{ur}
Creature - Elemental Rare
{ur}{ur}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{ur}{ur}, {T}, Untap two tapped blue creatures you control: Return target creature to its owner's hand.
#101/1802/2
(Confirmation and Discussion)

Dominus of Fealty

{ur}{ur}{ur}{ur}{ur}
Creature - Spirit Avatar Rare
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
#102/1804/4
(Confirmation and Discussion)

Inside Out

1{ur}
Instant Common
Switch target creature's power and toughness until end of turn.
Draw a card.
Illus. Zoltan Boros & Gabor Szikszai #103/180
(Confirmation and Discussion)

Mindwrack Liege

3{ur}{ur}{ur}
Creature - Horror Rare
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{ur}{ur}{ur}{ur}: You may put a red or blue creature card from your hand into play.
#104/1804/4
(Confirmation and Discussion)

Mirror Sheen

1{ur}{ur}
Enchantment Rare
1{ur}{ur}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Illus. John Avon #105/180
(Confirmation and Discussion)

Noggle Bandit

1{ur}{ur}
Creature - Noggle Rogue Common
Noggle Bandit can't be blocked except by creatures with defender.
Illus. Thomas Denmark #106/1802/2
(Confirmation and Discussion)

Noggle Bridgebreaker

2{ur}{ur}
Creature - Noggle Rogue Common
When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.
Illus. Thomas M. Baxa #107/1804/3
(Confirmation and Discussion)

Noggle Hedge-mage

2{ur}
Creature - Noggle Wizard Uncommon
When Noggle Hedge-mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-mage comes into play, if you control two or more Mountains, you may have it deal 2 damage to target player.
#108/1802/2
(Confirmation and Discussion)
(Source: FNM booster)

Noggle Ransacker

2{ur}
Creature - Noggle Rogue Uncommon
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
Illus. Alex Horley-Orlandelli #109/1802/1
(Confirmation and Discussion)

Nucklavee

4{ur}{ur}
Creature - Beast Uncommon
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
Illus. Trevor Hairsaine #110/1804/4

Riverfall Mimic

1{ur}
Creature - Shapeshifter Common
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
Illus. Franz Vohinkel #111/1802/1
(Confirmation and Discussion)

Shrewd Hatchling

3{ur}
Creature - Elemental Uncommon
Shrewd Hatchling comes into play with four -1/-1 counters on it.
{ur}: Target creature can't block Shrewd Hatchling this turn.
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.
Illus. Christopher Moeller #112/1806/6
(Confirmation and Discussion)

Stream Hopper

{ur}
Creature - Goblin Common
{ur}: Stream Hopper gains flying until end of turn.
Illus. Dave Allsop #113/1801/1
(Confirmation and Discussion)

Unnerving Assault

2{ur}
Instant Uncommon
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to play it. (Do both if {U}{R} was spent)
The scales of battle rarely balance.
Illus. Ron Spencer #114/180
(Confirmation and Discussion)

Canker Abomination

2{bg}{bg}
Creature - Treefolk Horror Uncommon
When Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter it on for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.
#115/1806/6
(Confirmation and Discussion)

Cankerous Thirst

3{bg}
Instant Uncommon
If {B} was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent)
Illus. Carl Frank #116/180
(Confirmation and Discussion)

Creakwood Liege

1{bg}{bg}{bg}
Creature - Horror Rare
Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
#117/1802/2
(Confirmation and Discussion)
(Source: Magic Show)

Deity of Scars

{bg}{bg}{bg}{bg}{bg}
Creature - Spirit Avatar Rare
Trample
Deity of Scars comes into play with two -1/-1 counters on it.
{bg}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
"His skin cuts swords."
-The Seer's Parables
Illus. Steve Prescott #118/1807/7
(Confirmation and Discussion)
(Source: WoTC Preview)

Desecrator Hag

2{bg}{bg}
Creature - Hag Common
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you chose one of them.
Loose earth is not a burial but an appetizer.
#119/1802/2
(Confirmation and Discussion)

Doomgape

4{bg}{bg}{bg}
Creature - Elemental Rare
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
Illus. Dave Allsop #120/18010/10
(Confirmation and Discussion)
(Source: Scrye)

Drain the Well

2{bg}{bg}
Sorcery Common
Destroy target land. You gain 2 life.
Illus. Warren Mahy #121/180
(Source: Booster tease)

Gift of the Deity

4{bg}
Enchantment - Aura Common
Enchant Creature
As long as enchanted creature is black ,it gets +1/+1 and has deathtouch.
As long as enchanted creature is green , it gets +1/+1 and all creatures able to block it do so.
Illus. Steve Prescott #122/180
(Confirmation and Discussion)

Hag Hedge-Mage

2{bg}
Creature - Hag Shaman Uncommon
When Hag Hedge-Mage comes into play, if you control two or more swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more forests, you may put target card in your graveyard on top of your library.
Illus. Scott Altmann #123/1802/2
(Confirmation and Discussion)

Noxious Hatchling

3{bg}
Creature - Elemental Uncommon
Noxious Hatchling comes into play with four -1/-1 counters on it.
Wither
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
Illus. Nils Hamm #124/1806/6
(Confirmation and Discussion)

Odious Trow

{bg}
Creature - Troll Common
1{bg}: Regenerate Odious Trow.
#125/1801/1
(Confirmation and Discussion)

Quillspike

2{bg}
Creature - Beast Uncommon
{bg}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
#126/1801/1
(Confirmation and Discussion)

Rendclaw Trow

2{bg}
Creature - Troll Common
Wither
Persist
Illus. Warren Mahy #127/1802/2
(Confirmation and Discussion)

Sapling of Colfenor

3{bg}{bg}
Legendary Creature - Treefolk Shaman Rare
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it is a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.
Illus. John Avon #128/1802/5
(Confirmation and Discussion)
(Source: WoTC Preview)

Stalker Hag

{bg}{bg}{bg}
Creature - Hag Uncommon
Swampwalk, forestwalk
Illus. Dave Kendall #129/1803/2
(Confirmation and Discussion)

Woodlurker Mimic

1{bg}
Creature - Shapeshifter Common
Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn.
#130/1802/1
(Confirmation and Discussion)

Worm Harvest

2{bg}{bg}{bg}
Sorcery Rare
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. Chuck Lukacs #131/180
(Confirmation and Discussion)
(Source: Mana Rouge)

Balefire Liege

2{wr}{wr}{wr}
Creature - Spirit Horror Rare
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
#132/1802/4
(Confirmation and Discussion)
(Source: FNM booster)

Battlegate Mimic

1{wr}
Creature - Shapeshifter Common
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
#133/1802/1
(Confirmation and Discussion)

Belligerent Hatchling

3{wr}
Creature - Elemental Uncommon
Belligerent Hatchling comes into play with four -1 / -1 counters on it.
First Strike
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
#134/1806/6
(Confirmation and Discussion)

Double Cleave

1{wr}
Instant Common
Target creature gains double strike until end of turn.
#135/180
(Confirmation and Discussion)

Duergar Assailant

{wr}
Creature - Dwarf Soldier Common
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
Illus. Paul Bonner #136/1801/1
(Confirmation and Discussion)

Duergar Hedge-Mage

2{wr}
Creature - Dwarf Shaman Uncommon
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
Illus. Dave Allsop #137/1802/2
(Confirmation and Discussion)
(Source: WoTC Preview)

Duergar Mine-Captain

2{wr}
Creature - Dwarf Soldier Uncommon
1{rw}, {T}: Attacking creatures get +1/+0 until end of turn.
#138/1802/1
(Source: M Team)

Figure of Destiny

{wr}
Creature - Kithkin Rare
{rw}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{rw}{rw}{rw}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{rw}{rw}{rw}{rw}{rw}{rw}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
#139/1801/1
(Confirmation and Discussion)
(Source: Release Promo)

Fire at Will

{wr}{wr}{wr}
Instant Common
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
#140/180
(Confirmation and Discussion)

Hearthfire Hobgoblin

{wr}{wr}{wr}
Creature - Goblin Soldier Uncommon
Double Strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
Illus. Stephen Belledin #141/1802/2
(Confirmation and Discussion)

Hobgoblin Dragoon

2{wr}
Creature - Goblin Knight Common
Flying, first strike.
#142/1801/2
(Confirmation and Discussion)

Moonhold

2{wr}
Instant Uncommon
Target player can't play land cards this turn if {R} was spent to play Moonhold and can't play creature cards this turn if {W} was spent to play it. (Do both if {R}{W} was spent)
#143/180
(Confirmation and Discussion)

Nobilis of War

{wr}{wr}{wr}{wr}{wr}
Creature - Spirit Avatar Rare
Flying
Attacking creatures you control get +2/+0.
#144/1803/4
(Confirmation and Discussion)

Rise of the Hobgoblins

{wr}{wr}
Enchantment Rare
When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
{rw}: red creatures and white creatures you control gain first strike until end of turn.
#145/180
(Confirmation and Discussion)

Scourge of the Nobilis

2{wr}
Enchantment - Aura Common
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has: "{wr}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
Illus. Dan Scott #146/180
(Confirmation and Discussion)
(Source: Magazine Previews)

Spitemare

2{wr}{wr}
Creature - Elemental Uncommon
Whenever Spitemare is dealt damage, Spitemare deals that much damage to target creature or player.
#147/1803/3
(Confirmation and Discussion)

Waves of Aggression

3{wr}{wr}
Sorcery Rare
Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.
Retrace
#148/180
(Confirmation and Discussion)

Cold-Eyed Selkie

1{ug}{ug}
Creature - Merfolk Rogue Rare
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Illus. Jaime Jones #149/1801/1
(Confirmation and Discussion)

Fable of Wolf and Owl

3{ug}{ug}{ug}
Enchantment Rare
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
The forest grew fangs. The sky spread its wings.
Illus. Heather Hudson #150/180
(Confirmation and Discussion)

Favor of the Overbeing

1{ug}
Enchantment - Aura Common
Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and flying.
Illus. Chippy #151/180
(Confirmation and Discussion)

Gilder Bairn

1{ug}{ug}
Creature - Ouphe Uncommon
2{gu}, {T}: For each counter on target permanent, put another of those counters on that permanent.
Illus. Nils Hamm #152/1801/3
(Confirmation and Discussion)

Grazing Kelpie

3{ug}
Creature - Beast Common
{gu}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist
Illus. Drew Tucker #153/1802/3
(Confirmation and Discussion)

Groundling Pouncer

1{ug}
Creature - Faerie Uncommon
{ug}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.
Endry was determined to teach his groundlings a few winged-faerie tricks.
#154/1802/1
(Confirmation and Discussion)

Invert the Skies

3{ug}
Instant Uncommon
Creatures your opponents control lose flying until end of turn if {G} was spent to play Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to play it. (Do both if {G}{U} was spent)
Illus. Randy Gallegos #155/180
(Confirmation and Discussion)

Murkfiend Liege

2{ug}{ug}{ug}
Creature - Horror Rare
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Illus. Carl Critchlow #156/1804/4
(Confirmation and Discussion)

Overbeing of Myth

{ug}{ug}{ug}{ug}{ug}
Creature - Spirit Avatar Rare
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.
Illus. Chippy #157/180*/*
(Confirmation and Discussion)
(Source: Booster Preview)

Selkie Hedge-Mage

2{ug}
Creature - Merfolk Wizard Uncommon
When Selkie Hedge Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Illus. Larry McDougal #158/1802/2
(Confirmation and Discussion)

Shorecrasher Mimic

1{ug}
Creature - Shapeshifter Common
Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
Illus. Franz Vohinkel #159/1802/1
(Confirmation and Discussion)
(Source: Magazine Previews)

Slippery Bogle

{ug}
Creature - Beast Common
Slippery Bogle can't be the target of spells or abilities your opponents control.
Illus. Dave Allsop #160/1801/1
(Confirmation and Discussion)

Snakeform

2{ug}
Instant Common
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
Illus. Jim Nielson #161/180
(Confirmation and Discussion)

Spitting Image

4{ug}{ug}
Sorcery Rare
Put a token into play that's a copy of target creature.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Spitting is the customary greeting between a creature and its magical impostor.
Illus. Jim Nelson #162/180
(Confirmation and Discussion)
(Source: WoTC Preview)

Sturdy Hatchling

3{ug}
Creature - Elemental Uncommon
Sturdy Hatchling comes into play with four -1/-1 counters on it
{ug}: Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Illus. Darrell Riche #163/1806/6
(Confirmation and Discussion)

Trapjaw Kelpie

4{ug}{ug}
Creature - Beast Common
Flash
Persist
#164/1803/3
(Confirmation and Discussion)
(Source: FNM booster)

Wistful Selkie

{ug}{ug}{ug}
Creature - Merfolk Wizard Uncommon
When Wistful Selkie comes into play, draw a card.
#165/1802/2
(Confirmation and Discussion)

Colorless (9)

Altar Golem

7
Artifact Creature - Golem Rare
Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during its controller's untap step.
Tap five untapped creatures you control: Untap Altar Golem.
Illus. Rob Alexander #166/180*/*
(Confirmation and Discussion)
(Source: Cartes de Combate)

Antler Skulkin

5
Artifact Creature - Scarecrow Common
2: Target white creature gains persist until end of turn.
#167/1803/3
(Confirmation and Discussion)

Fang Skulkin

2
Artifact Creature - Scarecrow Common
2: Target black creature gains wither until end of turn.
Illus. Ron Brown #168/1802/1
(Confirmation and Discussion)

Hoof Skulkin

3
Artifact Creature - Scarecrow Common
3: Target green creature gets +1/+1 until end of turn.
#169/1802/2
(Source: FNM booster)

Jawbone Skulkin

1
Artifact Creature - Scarecrow Common
2: Target red creature gains haste until end of turn.
Illus. Jeff Easley #170/1801/1

Leering Emblem

2
Artifact - Equipment Rare
Whenever you play a spell, equipped creature gets +2/+2 until end of turn.
Equip: 2
#171/180
(Source: M Team)

Scarecrone

3
Artifact Creature - Scarecrow Rare
1, Sacrifice a Scarecrow: Draw a card.
4, {T}: Return target artifact creature card from your graveyard to play.
#172/1801/2
(Source: M Team)

Shell Skulkin

4
Artifact Creature - Scarecrow Common
3: Target blue creature gains shroud until end of turn.
Illus. Cole Eastburn #173/1803/2
(Confirmation and Discussion)

Ward of Bones

6
Artifact Rare
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments and lands.
Mages dare not attempt magic in its grotesque presence.
Illus. David Martin #174/180
(Confirmation and Discussion)

Land (6)

Cascade Bluffs

Land Rare
{T}: Add 1 to your mana pool.
{ur}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.

Fetid Heath

Land Rare
{T}: Add 1 to your mana pool.
{wb}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
(Source: Orb)

Flooded Grove

Land Rare
{T}: Add 1 to your mana pool.
{ug}, {T}: Add {U}{U}, {U}{G} or {G}{G} to your mana pool.
(Confirmation and Discussion)

Rugged Prairie

Land Rare
{T}: Add 1 to your mana pool.
{wr}, {T}: Add {W}{W}, {W}{R}, or {R}{R} to your mana pool.
#178/180

Springjack Pasture

Land Rare
{T}: Add 1 to your mana pool.
4, {T}: Put a 0/1 white Goat creature token into play.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
Illus. Terese Nielson #179/180
(Confirmation and Discussion)

Twilight Mire

Land Rare
{T}: Add 1 to your mana pool.
{bg}, {T}: Add {B}{B}, {B}{G} or {G}{G} to your mana pool.
(Confirmation and Discussion)