MTG Salvation Article Archives: Author: Daniel RezendesWe've all seen the big news about M10 – Urza's sake, that sounds more like a vitamin than a set – and for once, the reaction to a major change has been largely positive. Months ago, I put forward the identity of a fourth distinct player type from Timmy, Johnny, and Spike. Wizards of the Coast sure does hate [b]Magic: the Gathering[/b]. My record in the club's weekly drafts in the final semester began to border on supernatural. Arabian Nights was a big hit, and Magic rode its initial wave of popularity into 1994. Another set, another limited format, ey? Always an exciting time, and as always, those who have a lot of experience drafting have an advantage over beginners (so much is obvious). What is interesting, however, is the precedents the early cards set—and how R&D continues to be influenced by them. Come Sail Away -- The new Series feature on MTGS allows you to easily find MTGS's entire series about the Weatherlight storyline! With Lorwyn kicking the powerful Ravnica block out of Standard, get ready to reevaluate card value. We all know these players. Scathe Zombies Strike Back . Just a little humor as a weekend bonus. As you finish up your Magic-related Christmas shopping, VestDan provides some advice on applying a few criteria to determine how much a card is really worth. The end of the Weatherlight Saga, so what do Wizards do? Put Continuity, Story Flow, Basic Logic, Reason and Common Sense on indefinite sick leave. The Phyrexian invasion continues, some legendary dragons reawaken, and the Weatherlight just might crash. For three thousand years, Urza Planeswalker has prepared for this day. How does Jaya Ballard deal with protection from her favorite color? Greetings, friend. In the Wordplay format, each 40-card deck may consist of only 26 cards other than basic lands, one for each letter of the alphabet. Spell Snare is unplayable and Cackling Flames is nuts! That's right, it's time for Dissension's Limited review. Magic premiered at GenCon in 1993, and was a smashing success. It was 1993, and the mathematics professor and game designer hit upon one of those rare, genuinely new ideas -- why not make a card game where the cards used are different each time? A while back, I had the idea to write an article on a fun little casual format (other than Mental Magic). There has been plenty of complaining in the last month or so about how underpowered Guildpact is. The Guildpact prerelease and release events are nearly upon us, bringing change and turmoil to one of the most fun and interesting Limited environments we've seen in a while. The Weatherlight Saga finally returns to the Weatherlight crew, with the highest stakes imaginable. The Weatherlight Saga pauses on a cliffhanger, flashing back to recount the story of the man who set it in motion -- Urza Planeswalker. VestDan further explores Mental Magic, explaining some rules quandries and amusing exploits. The first full block of the Weatherlight Saga, the Rath Cycle, is still popular with players and story enthusiasts alike. Come Sail Away -- In 1997, Wizards of the Coast took Magic storylines to a whole new level with what would become -- and will remain -- the most epic Magic backstory of them all. VestDan explains the basics of a classic casual format, Mental Magic.
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