Archive: Categories: General Magic
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Johnny Claus is Coming to Shadowmoor! (May 9th, 2008)
Johnny Claus is Coming to Shadowmoor! By: Jeff Phillips Shadowmoor is upon us. The sun has set for
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DarkRitual's Theory of Interblock Design Revisited (May 2nd, 2008)
For those that don't remember, last block I made a hypothesis about how R&D goes about doing their interblock design.
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Old Frontiers: Antiquities (April 24th, 2008)
Arabian Nights was a big hit, and Magic rode its initial wave of popularity into 1994.
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Magic 101: Triggered Abilities (April 2nd, 2008)
Triggered abilities are fairly simple in principle.
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Of Art and Dragons: An Interview with Chuck Lukacs (March 19th, 2008)
From Kithkin to Dragons, Dragons to Changelings, Chuck Lukacs has drawn them all.
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Priority and the Stack (March 14th, 2008)
Priority and the stack are two of the most important aspects of the rules of Magic.
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Baghdad Bazaar: Improving your Topdeck (February 22nd, 2008)
"BUTZ I HAVE 40% LANDZ!" they exclaim adamantly.
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City Champs: The Quest from Chump to Champ (February 20th, 2008)
Win, lose, or draw; the competitive aspect of Magic is something everybody should try out.
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Just Say No! (A.K.A. Why R&D Should Not Bring Back Poison) (January 9th, 2008)
Back when Future Sight was released, I wrote an article that made some predictions on the direction of Magic design, based on the choices found within Future Sight.
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Magical New Year Resolutions: 2007 Edition (January 1st, 2008)
The new year is upon us.
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Caught Between Days (November 30th, 2007)
Setting: Outpost Ghent, game store.
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[MTGS Classics] The Basics of Card Design (November 15th, 2007)
Although the complexities of designing cards constantly evolve, the basics remain the same.
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[MTGS Classic] Mark Rosewater Q and A (November 14th, 2007)
A true MTGS Classic - back in January, we sent Mark Rosewater a pile of questions, and he answered them in February.
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[MTGS Classic] It's Called "Class" (November 8th, 2007)
JayC takes a step back from the technical to discuss how a player's attitude can color the Magic experience, and offers seven suggestions for improving sportsmanship.
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Baghdad Bazaar: Meet the Creeper (November 1st, 2007)
This article, besides making obscure references to old Rob Zombie songs, handles a topic often mentioned but rarely dealt with: Power Creep! *cue scary music*
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Lorwyn Design in Review (October 31st, 2007)
Lorwyn is a mechanically designed set.
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A Definitive Guide to Online Trading: Take 2 (October 17th, 2007)
Throughout the years, online trading of physical Magic: the Gathering cards has been rising rapidly.
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Lorwyn: the Tribaling (October 5th, 2007)
Well, the Prerelease is over, and Lorwyn is officially here.
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[MTGS Classics] Putting Your Eggs in Your Basket: Designing a Custom Set (October 4th, 2007)
[This month, MTGS' Fantasy Card Contest filled up in a record 28 hours.
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[MTGS Mini]10 Obvious (but Useful) Notes for the Prerelease (September 28th, 2007)
Planning to go to a Lorwyn Prerelease tomorrow or Sunday? Then Frank has some tips in here that you may want to read before you register your sealed cardpool.
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Prehistoric Pie: The Enduring Influence of the Original Recipe (September 27th, 2007)
What is interesting, however, is the precedents the early cards set—and how R&D continues to be influenced by them.
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[MTGS Classics] You Filthy Liar (September 26th, 2007)
What can you do to get an edge on the competition at a sealed event like the Lorwyn prerelease? Sneaky bluffing is one way! Here's a classic on bluffing for advice on sneaking a win out of an untenable situation.
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[MTGS Classics] Remember the Weatherlight, Part 1: Come Sail Away (September 13th, 2007)
Come Sail Away -- The new Series feature on MTGS allows you to easily find MTGS's entire series about the Weatherlight storyline!
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[MTGS Classics] For What It's Worth: Valuing New Cards (September 12th, 2007)
With Lorwyn kicking the powerful Ravnica block out of Standard, get ready to reevaluate card value.
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Grabbing Control 2: Advantage Island (August 21st, 2007)
So, I decided that, since it is the summer, I should have my vacation at Advantage Island.
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[MTGS Classics] Of Mice and Mulligans (August 10th, 2007)
For most players with little tournament experience, it's very easy to underestimate the importance of the mulligan.
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[MTGS Classics] Caveat Ch34tz0r: How to Avoid Getting Cheated (August 2nd, 2007)
If you’ve played competitive Magic, you've probably been cheated at some point.
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Tinkering with Magic: Creature Feature (August 1st, 2007)
Imagine if Magic had no creatures.
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The Fourth Psychographic (July 25th, 2007)
We all know these players.
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Vox Populi: Selecting 9th Edition (July 19th, 2007)
A time of change is coming to Standard, as 9th Edition prepares to yield to the black-bordered 10th on this very day.
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A Response to Mr Gottlieb (July 17th, 2007)
(Due to the timeliness of this article, MTGCast has agreed to slip back a day.
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[MTGS Classics]Scrubland: The Four Pillars (July 6th, 2007)
This time I’m going to talk about some more basic theory.
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Conditionality and the If-Meter (June 20th, 2007)
The "Conditionality" of a card is a measure of how many conditions need to happen/be in place for the card to worth playing.
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Advanced Design: Emphasis and De-Emphasis (June 20th, 2007)
Okay, so you've created several dozen cards and you've posted them on the Custom Sets & Cards forums.
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Errata Havoc (June 14th, 2007)
Errata has been a hot button issue of late with the recent new (or old) errata that has been given to Flash.
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Mike Flores for Dummies (May 29th, 2007)
If you've just started playing Magic, or if you're still relatively new to the game, then before you stretches a giant expanse of infinite opportunity.
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The Basics of Card Design (May 24th, 2007)
In his first article for MTG Salvation, Eliminator talks about when a player-created card isn't balanced just because it's rare, when cards do too much, and when being underpowered isn't always bad.
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Favorite Magic Stories (May 23rd, 2007)
I believe that one of the best things about the game of Magic is the fact that everyone who has been playing Magic for a while has a story they enjoy telling the people they meet.
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Predicting the Future (May 16th, 2007)
With the release of Future Sight, Wizards of the Coast has promised something they've never done before: a preview of R&D's plans for upcoming blocks long before they're released, or even decided on.
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The Market Research Set: A Design Look at Future Sight (May 11th, 2007)
Another Set, another time to look at where Wizards is taking this beloved game of theirs -- and ours.
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[MTGS Classics] Encyclopedia Magica (May 4th, 2007)
W
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[MTGS Classics] Abstraction: Tempo (April 26th, 2007)
In this January 2006 Article of the Month nominee, Francisco offers an overview of an oft-mentioned and often misunderstood concept: tempo.
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Keeping It Together (April 11th, 2007)
You begin to feel slight perspiration on your hands, some flush tingling in your cheeks, less of you is focused on the board and more is wondering what everyones talking about, why your deoderant is failing you and if you've just made a huge play mistake.
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D.I.Y.: Don't Try This at Home (March 21st, 2007)
If you make your own decks on anything resembling a regular basis, many of them are probably going to just plain suck.
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[MTGS Classics] How Good Are You At Poker? (February 22nd, 2007)
In this article originally published April 18, 2006, fadeblue encourages a bit of cross-training by learning lessons from another famous card game.
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Making Your Have/Want List Work for You (February 20th, 2007)
The purpose of a Magic have/want list is the same as a trade binder in real life: to enable you to trade with other people.
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Mark Rosewater Q and A (February 17th, 2007)
A while ago we sent off a list of questions to Mark Rosewater.
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Scrubland: The Four Pillars (February 15th, 2007)
Feuerdrache outlines the four fundamental elements of winning Magic and offers a tournament report illustrating the importance of maintaining focus in a difficult situation.
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[MTGS Classics] Ten Really Well-Designed Cards (February 1st, 2007)
In this article originally published April 12, 2006, Tom takes a look at cards that aren't quite broken and aren't quite junk, but are designed "just right.
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What Could've Been: A Planar Chaos Review in Design (January 26th, 2007)
It’s that time again! Time to flood the Rumor Mill, time to jump up and down for joy, or sulk on the table, hitting it, and blaming Wizards for what they have done.
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[MTGS Classics] Magic Theory From The Ground Up: Part VI (January 25th, 2007)
In this article originally published Feb.
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You Filthy Liar (January 19th, 2007)
Do you attack with the Bear? Such a simple situation.
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How Staples Become Staples (January 17th, 2007)
After the match you go over to your friends and complain about how broken Wrath is in limited and that they should’ve never printed a card that powerful.
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It's Called "Class" (January 11th, 2007)
JayC takes a step back from the technical to discuss how a player's attitude can color the Magic experience, and offers seven suggestions for improving sportsmanship.
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[MTGS Classics] Playing the Field (January 4th, 2007)
fadeblue turns the metagame from a vague concept into hard numbers with some math for calculating the relative strength of a deck.
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Merry Quizmas - The Answers (December 29th, 2006)
D
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[MTGS Classics] The Lightning Bolt Metric (December 28th, 2006)
In this article originally published on Oct.
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Merry Quizmas (December 22nd, 2006)
As it's nearly Christmas, here's a little something different from Tony Boydell.
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[MTGS Classics] Out of the Game: Terms, Metrics, and Mana v2.0 (December 20th, 2006)
The single most common reason people lose games in Magic is because of mana issues, be it mana flood, mana screw, or color screw.
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[MTGS Classics] For What It's Worth: Valuing New Cards (December 14th, 2006)
As you finish up your Magic-related Christmas shopping, VestDan provides some advice on applying a few criteria to determine how much a card is really worth.
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[MTGS Classics] It Ain't Easy (December 8th, 2006)
You know the names, you've heard the stories, and you've seen the legends in action.
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A Definitive Guide to Online Trading (November 29th, 2006)
Trading has been, and always will be one of the most exciting and rewarding parts of Magic: the Gathering.
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[MTGS Classics] The Quest for Magic (November 23rd, 2006)
We can learn a lot from Sir Lancelot du Lac.
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Encyclopedia Magica (Updated) (November 22nd, 2006)
[This classic MTGS article has been updated with new terms.
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[MTGS Classics] Tips & Tricks of Magic (November 14th, 2006)
On to what I'm going to talk about today: some things that I think that every Magic player should know, some tips and tricks of Magic.
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Green Doesn't Matter (November 10th, 2006)
The color Green has always been a fan favorite of new players, casual players and some who just take to its style of large creatures entwined with nature’s lore.
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[MTGS Classics] From Within the Bubble: An Autistic View of Magic (November 3rd, 2006)
You know how everybody has a different world view? Well, my world view is considerably different.
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[MTGS Classics] The Human Condition: Magic Style! (November 2nd, 2006)
Magic is a game that's based entirely on predictable concepts.
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Time Spiral Holistic Art Review (October 13th, 2006)
For those new to this, I'm not just looking at art quality.
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Going Back In Time: Time Spiral Design Review (October 12th, 2006)
It's finally here! Time Spiral has finally arrived and it looks like it has lived up to the hype.
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Remember the Weatherlight, Part V(c): Imperfect Parts (September 21st, 2006)
The end of the Weatherlight Saga, so what do Wizards do? Put Continuity, Story Flow, Basic Logic, Reason and Common Sense on indefinite sick leave.
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Remember the Weatherlight, Part V(b): Imperfect Parts (September 20th, 2006)
The Phyrexian invasion continues, some legendary dragons reawaken, and the Weatherlight just might crash.
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Remember the Weatherlight, Part V(a): Imperfect Parts (September 19th, 2006)
For three thousand years, Urza Planeswalker has prepared for this day.
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[MTGS Classics] Your Mana Base and You (August 25th, 2006)
A fairly good primer on how to determine/build a manabase.
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[MTGS Classics] Card Advantage, Level 1 (August 24th, 2006)
Over the years, there have been several different definitions of card advantage.
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[MTGS Classics] The Quest for Magic (August 18th, 2006)
We can learn a lot from Sir Lancelot du Lac.
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[MTGS Classics] How Did the Worlds Decks of '94-'04 Work? (August 15th, 2006)
This article first appeared in the spring of 05.
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Coldsnap Holistic Art Review (August 3rd, 2006)
Welcome to the Coldsnap Art Review, with a TWIST! Of lemon and ice.
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Jaya Ballard on Coldsnap Design (July 26th, 2006)
Greetings, friend.
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[MTGS Classics] The Quest for Magic (July 19th, 2006)
Originally published in November 2005, this article was extremely popular for its philosophical viewpoint and talking cat, easily winning Article of the Month.
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[MTGS Classics] Guilds of Ravnica (July 19th, 2006)
What happens when a guild has to be two colours, when it has two philosophies, two meanings of life, two goals? It has to find a way to unite them all in one, clear idea, and this becomes the guild's identity.
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[MTGS Classics] Of Mice and Mulligans (July 12th, 2006)
For most players with little tournament experience, it's very easy to underestimate the importance of the mulligan.
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[MTGS Classics] Caveat Ch34tz0r: How to Avoid Getting Cheated (June 21st, 2006)
If you’ve played competitive Magic, you’ve probably been cheated at some point.
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The Human Condition: Magic Style! (June 20th, 2006)
Magic is a game that's based entirely on predictable concepts.
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Melting the Ice - Looking at Coldsnap Precons (June 8th, 2006)
The coolest things about Coldsnap are the Precons.
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The Worst Constructed Keywords Ever (June 6th, 2006)
Keywords have existed from the beginning of Magic: the Gathering.
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Split in Review (June 1st, 2006)
One of the most exciting mechanics and also only the second major block mechanic to be reused in a later set is the Split cards.
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Telling Stories With Magic (May 31st, 2006)
What was Marlon Brando rebelling against? It was never entirely clear.
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Terms, Metrics, and Mana V2.0 (May 29th, 2006)
The single most common reason people lose games in Magic is because of mana issues, be it mana flood, mana screw, or color screw.
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Dissension Art: the Good, the Bad, and the Guay (May 24th, 2006)
This article is all about the art of Dissension.
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Dissension: A Guide to Value (May 23rd, 2006)
ome of you might remember my attempt to put a value to each rare in Guildpact before the set had hit general release.
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Summer in the City: Dissension Design Review (May 3rd, 2006)
Hey, it's May and Dissension rolled around, finishing off the Ravnica Block as the last of the three sets, featuring three new guilds and a whole lot of new shenanigans of Magic's Research and Development team.
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The Top Ten Keyword Abilities of All Time (April 26th, 2006)
It seems that nothing in Magic sparks more water cooler discussion than lists.
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How Good Are You at Poker? (April 18th, 2006)
While Buehler's right that they're different games, he was also speaking from the perspective of answering whether poker was a threat to Magic.
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MTGS Mini #14: I am the Biggest Geek in the Whole Wide World (April 14th, 2006)
Pitch black outside.
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Ten Really Well-Designed Cards (April 12th, 2006)
Over the years, thousands and thousands of cards have rolled off the presses.
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[MTGS Classics] Teaching Magic (April 11th, 2006)
Our local elementary school started a weekly "electives" program whereby parents and other volunteers could sign up to teach "anything" for the last 50 minutes of each Tuesday for six weeks.
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In Defense of Hellbent (April 10th, 2006)
Well, folks, it seems a little controversy has spread over a recently spoiled card, and I'm here to chip in my two cents.
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MTGS Mini #13: Old Frontiers: Arabian Nights (April 7th, 2006)
Magic premiered at GenCon in 1993, and was a smashing success.
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Kamigawa the Underrated (April 5th, 2006)
For more than a year this debate has gone on: How bad is Kamigawa? For some reason, the approach Wizards took on the Kamigawa block didn't really appeal to the players.
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Why Kamigawa IS the Worst Block Since Homelands (April 4th, 2006)
If you want to scare people, it helps to know what they're afraid of.
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BWG Aggro in Block (April 3rd, 2006)
Ravnica block is completely different from the other blocks in terms of the styles of the decks.
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MTGS Mini #12: Old Frontiers: Alpha/Beta/Unlimited (March 31st, 2006)
It was 1993, and the mathematics professor and game designer hit upon one of those rare, genuinely new ideas -- why not make a card game where the cards used are different each time? Where players can customize their decks, to work in diffent ways? It was
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Magic Theory from the Ground Up: Part VII (March 23rd, 2006)
After learning the basics of card advantage and card impact, Timmy and Jimmy have set out to improve their ability to evaluate cards and their decisions during a game.
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Playing the Field (March 21st, 2006)
Being successful in Magic requires more than just being good at the game itself.
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MTGS Mini: Working for the Clampdown (March 10th, 2006)
I hope all you guys remember this little gem from Darksteel.
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For What It's Worth: Valuing New Cards (March 6th, 2006)
There has been plenty of complaining in the last month or so about how underpowered Guildpact is.
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[MTGS Classics] The Role of Luck in Magic (March 1st, 2006)
It is a widely known matter that the trading card game Yu-Gi-Oh! originated in Ancient Egypt.
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Magic Theory From the Ground Up: Part VI (February 28th, 2006)
Timmy and Jimmy have come a long way from their humble beginnings.
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MTGS Mini #9: Magic Software Review: NetDraft (February 24th, 2006)
There are many good reasons to want to play the new Magic Online that just hit the 'net.
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Of Mice and Mulligans (February 21st, 2006)
For most players with little tournament experience, it's very easy to underestimate the importance of the mulligan.
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The Art of Trading (February 20th, 2006)
Hello everybody! I would like to talk about a topic that is very important to most Magic players: trading.
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MTGS Mini #8: The Most Powerful Color in Magic (February 18th, 2006)
Many people cite Blue as the most powerful colour.
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About Card Design and... Nephilim (February 15th, 2006)
Yes, exactly what the title said.
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Going Rogue: A Defense and Primer (February 7th, 2006)
Basically, a Rogue deck is a deck that is outside of expectations -- in other words, a deck that is outside of the established metagame.
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A Tale of Two Cities: Guildpact Design (February 6th, 2006)
Even without all the lawsuit talk going on now, there are a lot of voices in the forums and on some other sites that seem to be very upset with the set.
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Predicting the Superbowl with Magic Cards (February 4th, 2006)
The Super Bowl is the single largest sporting event in the United States and one of the biggest in all the world.
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Guildpact: A Guide to Value (February 1st, 2006)
As I sit down to write this, I’m feeling great.
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It Ain't Easy (January 31st, 2006)
You know the names, you've heard the stories, and you've seen the legends in action.
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Abstraction: Tempo (January 18th, 2006)
Magic used to be wonderful.
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Magic Theory from the Ground Up: Part V (January 17th, 2006)
At the beginning of this "Magic Theory From The Ground Up" series, our heroes Timmy and Jimmy started with the simplest form of Magic possible, and we analyzed it to build some basic game concepts.
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How to Build Your Own Deck (January 12th, 2006)
Building a good deck is as important as being able to play the deck.
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Magic Theory from the Ground Up: Part IV (January 5th, 2006)
Last time on "Magic Theory From The Ground Up," we made the first foray into tempo.
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The Mechanics of Ravnica (January 2nd, 2006)
In my opinion, Ravnica has been one of the most innovative sets in the past couple years.
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MTGS Mini #7: When Good Cards Go Bad (December 28th, 2005)
I'm not talking about the good vs.
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MTGS Mini #6: Why Aren't You Playing Magic Online? (December 27th, 2005)
Magic Online is a very important tool available to competitive players today.
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MTGS Mini #5: Fact, or Fiction? (December 26th, 2005)
Fact or Fiction is one of the most skill testing cards in all of Magic.
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MTGS Mini #4: The Allure of Blowing Things Up (December 22nd, 2005)
Then my friend Anthony told me about this card game he’d been playing.
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MTGS Mini #3: A World Without Judges (December 21st, 2005)
I sometimes wish Magic had been around when I was a kid.
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MTGS Mini #2: Magic Shopping Guide (December 20th, 2005)
As a Magic player, I have a feeling we all have requested Magic cards from friends and family one time or another.
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Out of the Game: Terms, Metrics, and Mana (December 12th, 2005)
The single most common reason people lose games in Magic is because of mana issues.
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Why I'm Quitting Magic (Again) (December 8th, 2005)
I remember very well the first time I quit Magic.
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The Quest for Magic (November 24th, 2005)
We can learn a lot from Sir Lancelot du Lac.
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Battle of the Sets VII - FINALS REPORT (November 17th, 2005)
Don't have a clue what this is? Then read this.
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Remember the Weatherlight, Pt 4: Downward Spiral (November 16th, 2005)
The Weatherlight Saga finally returns to the Weatherlight crew, with the highest stakes imaginable.
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Battle of the Sets VII - Division Finals & Final Four Reports (November 14th, 2005)
Don't have a clue what this is? Then read this.
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Battle of the Sets VII - Round of 16 Match Reports (November 10th, 2005)
Don't have a clue what this is? Then read this.
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Battle of the Sets VII - Round of 32 Division III and IV (November 7th, 2005)
Don't have a clue what this is? Then read this.
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Battle of the Sets VII - Round of 32 Division I and II (November 3rd, 2005)
Don't have a clue what this is? Then read this.
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Battle of the Sets VII - Round of 32 Preview, Gamebreakers, and Play-In Report (October 31st, 2005)
Editor's Note: Hope you've been able to wait this long .
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Aimless Wanderings: The Poster that Changed it All (October 26th, 2005)
Editor's note: don't take this article to mean that the MTGS staff appreciates or condones pranking the Rumor Mill, so please don't do it.
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Battle of the Sets VI: Finals Recap (October 25th, 2005)
Editor's Note: Just to keep things clear, the BOTS that is about to happen is number 7/VII.
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Battle of the Sets VII: Introduction Pt. 1 (October 23rd, 2005)
Let's duke it out!WELCOME TO BATTLE OF THE SETS (BOTS) VII!!! This is the official BOTS tournament center.
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The Lightning Bolt Metric (October 16th, 2005)
by Tom Fowler Sherman, set the Wayback Machine for 1993.
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Guilds of Ravnica (October 11th, 2005)
What happens when a guild has to be two colours, when it has two philosophies, two meanings of life, two goals? It has to find a way to unite them all in one, clear idea, and this becomes the guild's identity.
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Playing mason.dec (September 12th, 2005)
I love combo decks.
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Deck in 60 Seconds (September 8th, 2005)
Hey what's up? This is Goblinboy and I am currently writing an article called Deck in 60 Seconds.
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Green Goes All the Way: A Junior Super Series Championship Tournament Report (September 7th, 2005)
Can't make it to big tournaments like Nationals or a Pro Tour? Ever wondered what it would be like to play in a tournament with high money stakes, with players from all around the country? This article lets you do just that as you see through the eyes of
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Back to the Drawing Board: September 1st Bans and Restrictions (September 6th, 2005)
by Dr.
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Card Advantage, Level 1 (September 1st, 2005)
Magic Theory is a topic I have long loved to discuss.
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Vox Populi: Selecting 8th Edition (August 30th, 2005)
The release of Eighth Edition in 2003 marked the 10th anniversary of Magic.
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Finding the Ideal deck (August 29th, 2005)
So, one day I was playing sealed on MTGO and my talking cat was berating me for one reason or another and.
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Remember the Weatherlight, Part 3: One Man's Fury (August 23rd, 2005)
The Weatherlight Saga pauses on a cliffhanger, flashing back to recount the story of the man who set it in motion -- Urza Planeswalker.
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Praying in the Temple Garden (August 18th, 2005)
I got home late on Wednesday night.
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Taking a closer look: Overrated cards (August 17th, 2005)
A scientific rant about some of the more overplayed cards such as AEther Vial, Sensei's Divining Top, and Hypnotic Scepter.
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Scathe Zombies Strike Back! (August 16th, 2005)
VestDan further explores Mental Magic, explaining some rules quandries and amusing exploits.
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Remember the Weatherlight, Part 2: Darkness Within (August 11th, 2005)
The first full block of the Weatherlight Saga, the Rath Cycle, is still popular with players and story enthusiasts alike.
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Synergy: When Cards Work Together (August 10th, 2005)
Wondering why your Pyroclasm and Earthquake-laden Squirrel token deck doesn't seem to work? Andrew Brennan discusses the meaning and creation of synergy in a deck and shows how to make your own decks work better.
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Custom Catering: A First Taste (August 9th, 2005)
Designing custom cards is a fun and interactive way to put your hands on Magic.
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Encyclopedia Magica (August 3rd, 2005)
W
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Remember the Weatherlight, Part 1: Come Sail Away (August 2nd, 2005)
Come Sail Away -- In 1997, Wizards of the Coast took Magic storylines to a whole new level with what would become -- and will remain -- the most epic Magic backstory of them all.
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If I Had a Hall of Fame Ballot (July 27th, 2005)
By Tom Fowler In a June 6th feature article on magicthegathering.
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The Overwhelming Power of Scathe Zombies (July 26th, 2005)
VestDan explains the basics of a classic casual format, Mental Magic.
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Understanding Kamigawa (July 25th, 2005)
A crash course for beginners in understanding the language and culture behind the world of Kamigawa.
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Evaluating Cards (July 18th, 2005)
An article aimed towards beginners explaining how to compare cards and their potential power, and when and when not to use them.
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The Role of Luck in Magic (July 14th, 2005)
It is a widely known matter that the trading card game Yu-Gi-Oh! originated in Ancient Egypt.
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Too Many Questions: The Death of Decknaming (July 13th, 2005)
A while back all of you, the general Salvation public that is, said you were tired of bad deck names.
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Scrubbing it: 9th Edition's Design (July 11th, 2005)
Intro So it has come to this.
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Your Money and You: A Guide to Buying Ninth (July 8th, 2005)
by Onikani So with 9th Edition about to hit the shelves, a lot of people are simply wondering if it's even worth it.
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[AoM July] From Within the Bubble: An Autistic View of Magic (July 6th, 2005)
You know how everybody has a different world view? Well, my world view is considerably different.
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How do you Test Yours? (July 5th, 2005)
By Lennie Brookes (aka Qwerty) Well today for the first time ever on MTGsalvation, I am going to write a strategy article that’s not about strategy.
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Weiß Gott was! (June 28th, 2005)
Enter: Sandman In the year 2000, the game was struggling in one of its hardest times.
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Green in the Evergreen State: A Northwest Regionals Tournament Report (June 27th, 2005)
A very detailed tournament report of one of the most important tournaments of the year: Regionals.
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Rousing Regalement at Regionals (June 23rd, 2005)
Of course, this isn't your run-of-the-mill Regionals article.
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The Johnny Factor - Making Combos Work (June 22nd, 2005)
Johnnies unite! Combos are some of the funnest ways to win in Magic, but a poorly made combo deck won't work.
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Tournament Security (June 21st, 2005)
Tournaments are one of the most enjoyable activities a Magic player can partake in.
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Your Mana Base and You (June 15th, 2005)
A fairly good primer on how to determine/build a manabase.
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Saviors Set Review: Unbounding Ideas (June 13th, 2005)
Welcome to the fifth and final MTGS set review for Saviors of Kamigawa.
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Saviors Set Review: Charging Across Araba (June 9th, 2005)
Hello and welcome to my set review of Saviors White! First of all, I hope you all had a great prerelease weekend! I can still feel the buzz from mine.
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Saviors Set Review: Seeding the Land (June 8th, 2005)
Saviors of Kamigawa has been a much-anticipated set, a major reason for this being that the first two sets of the block, Champions and Betrayers respectively, did not have the punch that characterized Mirrodin Block.
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[AoM June] A New Kind of Draft Walkthrough (June 7th, 2005)
Aah, drafting Magic, there's nothing quite like it.
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Why the hell did you wake me up? (June 6th, 2005)
Introduction Maybe you have experienced this before: You see a new card and think "That card is awesome, it will see lots of play" and even tell this to your friends.
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Saviors Set Review: Barreling Down Sokenzan (June 1st, 2005)
This is the MTGSalvation review of the red cards in the last set in the Kamigawa block, which mainly means that we can finally look forward to seeing good cards the next time Wizards releases a set.
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What 9th Should look like (May 26th, 2005)
Introduction With the release of 9th Edition on the horizon, the discussions of what it will look like and what cards could be in it grows more interesting each day.
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Key Matchups. Mono Green Control versus Blue Green (May 25th, 2005)
Green is undeniably the strongest color in Standard.
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Caveat Ch34tz0r: How to Avoid Getting Cheated [Article of the Month: May] (May 24th, 2005)
By Tom Fowler If you’ve played competitive Magic, you’ve probably been cheated at some point.
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The Xen Perspective: My Chinese Tastes Like Cottage Cheese... (May 18th, 2005)
Everytime you buy a Core Set product, God kills a kitten.
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Magic Theory From The Ground Up: Part III (May 11th, 2005)
Magic theory built from scratch.
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Revitalize Magic Content: Create a Podcast! (May 9th, 2005)
by Ron Vitale I’ve been playing Magic for over 11 years now and I’ve read “The Duelist,” “Scrye,” “Inquest,” StarCity Games articles, and Magicthegathering.
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Back to Basics: Tips and Tricks of Magic (May 3rd, 2005)
So you know the basics.
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BOK's Flavour - Sweet or Sour? Part 2 (April 28th, 2005)
Betrayers' Flavour – Sweet or Sour? PART 2 If you joined me a while ago, you would have read my first article in a series of 3 focusing on the flavour of BOK.
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How Did the Worlds Decks of '94-'04 Work? (April 20th, 2005)
Yes, this deck won Worlds.
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rancored_elf's Portal "Spoiler" (April 18th, 2005)
Due to technical difficulties with the sheer size of this article, please click the banner to view the article.
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Gatherer: A Review (April 13th, 2005)
Gatherer, Wizards' card database, has been out for a while now.
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Playing To Win Version II (April 12th, 2005)
Playing to win is one of the most important concepts in any competitive game.
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Magic Theory From The Ground Up: Part II (April 11th, 2005)
Magic theory built from scratch.
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Wizards, Do Away with the Reprint Policy (April 7th, 2005)
By Ron Vitale Why does Wizards continue to adhere to their Reprint Policy? For the uninitiated, Wizards explains that this policy was created: “To maintain your confidence in the Magic game as collectible….
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Magic Theory From The Ground Up: Part I (April 4th, 2005)
Magic theory built from scratch.
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IMHO - A Terrible Trinket (March 30th, 2005)
A Terrible Trinket Welcome to what is the first in a series of short articles (depending on the MTG Salvation powers that be) about, well, whatever has got my goat recently.
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BOK's Flavour - Sweet or Sour? (March 24th, 2005)
Betrayers' Flavor – Sweet or Sour? PART 1 Betrayers of Kamigawa (BOK) has been released for some time now, continuing the block theme of Japanese folklore and other tales - complete with spirits and ninjas.
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The Chase For Ninth (March 23rd, 2005)
A while back, we were told of the news that we would not see our beloved Birds of Paradise in 9th Edition.
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Magic Theory: Zones of Attack (March 21st, 2005)
Magic cards are a pretty diverse group, they represent spells, creatures, locations and objects in a fantasy setting.
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Teaching Magic (March 18th, 2005)
Our local elementary school started a weekly "electives" program whereby parents and other volunteers could sign up to teach "anything" for the last 50 minutes of each Tuesday for six weeks.
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Join the Revolution or Be Left Behind: Magic Content for the Masses (February 28th, 2005)
What is the future of Magic content for the Web and how will it be created and distributed to the masses? What’s at stake here is whether Magic players of the future will have to pay for content à la “premium accounts” or if there’s another, more
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