MTG Salvation, Magic: The Gathering Articles, Rumors and Community
Home Articles Zendikar Spoiler (249/249) Radar Forums Blogs Wiki Writing/Contests Chat About

Thirst for Knowledge: Blightning Storm

Thirst for Knowledge: Blightning Storm

By Chris Jobin on April 24th, 2009 · Filed in Thirst for Knowledge, Block Constructed, Standard (Type 2) · 24 Comments

The end of April is fast-approaching, and that means that a new set is hot on our heels. With an entire qualifying season all its own and a Grand Prix right around the corner, all eyes are on the Standard format. And while I am knee-deep in textbooks preparing for my finals this week, I feel the need to throw some of my thoughts on the upcoming format into the ring. The show must go on, after all!

Alara Reborn has proven so far to be a very fascinating set. Shards of Alara and Conflux were both great sets, certainly, but they were both had a low density of playable cards. Alara Reborn seeks to avoid that, it seems, as I kept getting more excited as I saw more cards. Conflux rumor season brought me very few "wow" moments, but I've had several with Alara Reborn. However, as much as I'd like to ramble on about the cards from the new set that I can't wait to get my hands on, I'm going to instead focus on only a few and what impact they will have. I'm talking, of course, about the red/black cards.

***

First of all, let's talk about Terminate. We all know this card well enough from the Invasion Block, and even more so from last year's Extended season where it saw heavy play in Zoo decks. Paying a measly two mana for a straight-up kill spell is pretty good, especially since it has absolutely no restrictions. Terror is already a favorite among black decks in Standard as the removal spell of choice, and Terminate manages to do the same job but in a more efficient, no-strings-attached kind of way. However, I still don't think that Terminate will be replacing Terror in Five Color or Blightning decks anytime soon, considering that Terminate does an awful job of dealing with Burrenton Forge-Tender, one of the key reasons why Terror was being played in the first place.


I've missed you.
In Block Constructed, however, Terminate becomes leagues better. Alara Block Constructed is a format that is over-generalized by Planeswalkers like Elspeth, Knight-Errant and Ajani Vengeant, and the aggressive decks like Blightning have a tough time dealing with those cards despite having burn and fliers because of the giant roadblocks the Planeswalker decks use to defend their four-mana win conditions. Up until this point, Blightning decks only had Executioner's Capsule and Bone Splinters available to deal with Battlegrace Angel, Wall of Reverence, and Woolly Thoctar. Now, those same decks can drop the Bone Splinters altogether and play the vastly-superior Terminate, which will allow the deck to axe any threat and get its beats in. I can't really stress enough how big of an impact this card is going to have on the Block format, as it gives one of the borderline strongest decks a boost that could put it in the top tier.

When Lorwyn rotates from Standard this fall, Terminate will almost undoubtedly find its place in the format as a top-notch removal spell. I can still see Five Color playing it between now and then, though it's hard to justify it in light of the Burrenton Forge-Tender argument. On the other hand, it does kill the black half of Broodmate Dragon, though the relevance of that is pretty negligible as the chances of you having two removal spells (one for the red half, and one for the other) in the first place is pretty slim. An increase in the number of black creatures seeing play coupled with Terminate's ability to off the lone Faerie rogue token standing in your way might make it see a great deal of play over Terror, though, so there's room for plenty of error in my judgment.

***


Take that, redundancy!
In addition to Terminate, Alara Reborn gives us Thought Hemorrhage, which is basically what amounts to a cross of Cranial Extraction and Blood Oath (hence the card being called Thought Hemorrhage, which I guess is a cute joke). The added bonus of dealing damage to the targeted player makes up for the narrow nature of the card due to its manacost, I think, and my thoughts on this card are generally positive. While there is no combo deck in Standard against which Thought Hemorrhage may be used, the number of back-breaking ways to use this card are simply stunning. Naming a card like Reveillark or Cryptic Command can absolutely destroy an entire deck's plan as well as totally turn the tide of a game. Thought Hemorrhage is indeed a bit costly at four mana, but I think that Blightning decks (and heck, maybe even Five Color) will be more than happy to go a bit above their desired curve if it means neutering the control deck and getting in a free three (or maybe even six!) points of damage. I doubt this is the kind of card that an aggressive deck will want to maindeck, but I can easily see this card in multiples in the sideboard of Blightning decks in both Standard and Block.

The power of this card comes from the fact that it punishes redundancy, and that is something that Standard has more of at present than it has in quite a while. While it's true that Gabriel Nassif's Five Color list from Kyoto played a slew of one-ofs, generally most decks in the current format are sticking as close to a streamlined four copies of each card. Cards like Esper Charm, Mulldrifter, Bitterblossom (this one is especially nasty, as it is more likely to sit in a player's hand due to its nature), Cryptic Command, Ajani Vengeant, and Figure of Destiny tend to be consistent four-ofs in their respective decks, and that means that Thought Hemorrhage can easily sneak in through a counterwall and cause some real damage. It is cards like this one that set me at peace, for it means that Wizards of the Coast knows what's good and bad about the current format and is taking strides to ensure that nothing gets too powerful.

***

Before I talk about the next card, I'd like to present a deck for Alara Block Constructed:

Blightning Aggro, as suggested by Chris Jobin  
Lands
4 Savage Lands
4 Crumbling Necropolis
9 Mountain
7 Swamp

Creatures
4 Goblin Deathraiders
4 Goblin Outlander
4 Hell's Thunder
4 Hellspark Elemental
4 Shambling Remains
4 Jund Hackblade
Other Spells
4 Resounding Thunder
4 Terminate
4 Blightning
Sideboard
4 Exectioner's Capsule
3 Volcanic Fallout
3 Thought Hemorrhage
3 Shadowfeed
2 Banefire

The newcomer in this list is Jund Hackblade (you can click here to see the card), a card I'm pretty excited about. Hellspark Elemental is similar in that it has three power and haste, but Jund Hackblade sticks around to keep the beats coming. You don't have a one-drop to play with him which is a little disappointing, but the fact that he's an insane turn-three play is enough to make him worth trying out. My main issue with him is that he is pretty optimal on the third turn (since he can swing with haste), and you've already got eight other creatures on that turn. On the other hand, I've found that more often than not I'm stuck with my third land drop being a Savage Lands or Crumbling Necropolis, in which case Jund Hackblade fits perfectly into the deck. No matter how you slice it, he's a great addition to an already strong deck.

The beauty of Blightning in Block is that it's incredibly cheap. For under twenty tix on Magic Online, you can build the entire deck and jump into an event. In addition to it being the clear budget deck of the format, it also is surprisingly strong. It has a hard time with Five Color and Naya Aggro, but a a good player with the right sideboard can take on most of the meta without too much trouble. The weaknesses of Blightning are actually more or less addressed with Alara Reborn, and that's good news for the budget players.


Rest in peace, Block Constructed.
If you've played any Block Constructed at all you know full well that Elspeth, Knight-Errant and Ajani Vengeant show up in ridiculous numbers and are suffocating the format. The mono-white Planeswalker, in fact, is featured in all but one deck in the format (and that deck is Blightning, obviously), and shows up with twenty or more copies in the average Block top 8. That being said, why is Blightning a good choice to play? Well, aside from the aforementioned budget aspect, Blightning is also one of the few decks in the format that is aggressive enough to win when starting down a Planeswalker. While it's true that an early Elspeth can be big trouble for the deck, the pro-white Goblin Outlander (and well-known Woolly Thoctar hater) and flying Hell's Thunder make it relatively easy to deal with Planeswalkers, especially since the deck has burn and removal to clear their way (and target the Planeswalkers directly, in the case of the burn spells).

Blightning's biggest problems in the format is finding a way to deal with Battlegrace Angel, Broodmate Dragon, and sometimes even Cruel Ultimatum. Terminate joins Exectioner's Capsule as a solution to the creatures that threaten the deck, but it's Thought Hemorrhage that really has me excited. The ability to wipe your opponent's deck clean of whatever it is that bothers you is huge, especially in a Block format where most decks don't diversify their threats much (because the number of strong cards is more limited than in Standard, etc). Naming Broodmate Dragon, Battlegrace Angel, Martial Coup, or Cruel Ultimatum against the control decks can really give you an edge and potentially even just steal games. It's also incredibly strong against the turn four Ranger of Eos, since it rips the two Wild Nacatls from his hand, hits him for six or more, and ensures that he won't be playing any more undercosted 3/3 beaters. It also gives Blightning another outlet for dealing with Planeswalkers, which is obviously more than welcomed. Imagine playing Thought Hemorrhage naming, say, Battlegrace Angel, and removing his shot at winning while also redirecting three to six damage to his Ajani Vengeant. Spicy.

Grixis Grimblade, the other red and black creature in the "Blade" cycle, gets deathtouch rather than haste when you control a multi-colored permanent. When I was going over the cards spoiled in Blightning colors, this guy was one of the ones I had going into the deck. The more I thought about it, though, the more I realized that he's just not that good compared to his hasted cousin. Deathtouch is a relevant ability, sure, but it doesn't trump haste in an aggressive deck - especially when that aggressive deck's only shot at winning comes from preventing the late game from ever hitting. That being said, I still like this guy. He's pretty efficient (being that he's a 3/2 for two mana, after all), but I think his ability is far less powerful than a few of the others in the cycle. What it comes down to, though, is the fact that he doesn't do anything better than what's already in the deck, so he doesn't make the cut.


Regardless of the format, it's good.
As far as the deck itself is concerned, I like where it's going. I don't particularly like getting rid of Sigil of Distinction as it was a great "burn spell," but playing better guys in the maindeck and having access to Thought Hemorrhage after sideboarding means that it'll be less necessary than before. I think Sigil may still be correct, but only time will tell I suppose. Having that extra reach equipped to a Hell's Thunder has saved me several times, so I may switch back at some point. Moving on, the sideboard is still equipped with Shadowfeeds to help win the mirror, additional spot removal (formerly Bone Splinters) to pick up the slack against Naya. Volcanic Fallout is still a fine card, and arguably better now that Alara Reborn is giving the format some decent bears. Lastly, Banefire does a similar job of Sigil of Distinction, but ends up being a bit better against the control decks and creature deck alike since it's also targeted removal in addition to reach.

The maindeck still probably needs a bit of work seeing as Jund Hackblade isn't a 100% auto-include, but he's been strong so far and is even more amazing in theory. The other card that is worth talking about is Bituminous Blast, a card that might be able to really shine in this deck. The fact that it offs a Woolly Thoctar or Battlegrace Angel and also churns through your deck for a burn spell or a hasted beater is just amazing, regardless of its high manacost. I think it definitely has a place in the deck, though I don't know in what numbers or if it's even the kind of card we want in the maindeck. Every deck in Block has creatures, certainly, but some have so few that playing too many maindeck would be less than stellar. I could see two copies in the maindeck, or as many as three in the sideboard. I didn't get a ton of time to test with it myself, so the jury is mostly out on that one. In theory, however, it seems like a strong card for Block, in both Blightning and Five Color.

In any case, I know I personally can't wait to blaze through more Block queues on Magic Online with Blightning, and that's saying a lot coming from me. If you're on the edge about starting a Constructed career on Magic Online due to the price or what have you, I think this deck is a fine place to start.

***

Considering that Block is only a relevant format for those playing online or qualified for Honolulu, I suppose switching gears a bit and talking about Standard is a good idea. Do the same cards I just talked about give the Standard version of Blightning much help? The answer is, well, yes and no. Here's the list:

Blightning, as suggested by Chris Jobin  
Lands
4 Sulfurous Springs
4 Auntie's Hovel
4 Graven Cairns
3 Ghitu Encampment
9 Mountain

Creatures
4 Figure of Destinty
4 Mogg Fanatic
4 Hellspark Elemental
4 Boggart Ram-Gang
4 Anathemancer
2 Goblin Outlander
Other Spells
3 Blightning
4 Flame Javelin
4 Terror
3 Volcanic Fallout
Sideboard
3 Thought Hemorrhage
4 Terminate
3 Infest
2 Slave of Bolas
2 Banefire
1 Volcanic Fallout

To start things off, let me just say that Anathemancer is the stoneblade. We're talking about a pseudo Price of Progress on legs, and that is just incredible in the current format. On average, this guy will deal a full three damage if you drop him on the third turn against most of the decks in the format, and that's pretty sick since he's also a Gray Ogre in addition to his ability. The nature of the card means that he'll likely want to be a turn four or five play rather than a turn three play, but I wouldn't be afraid to run him out early, either. If he bites it, then he's dealt two damage or more from his ability alone and possibly more from combat damage (or maybe took a creature with him). His unearth cost is rather high, but in the later, crucial turns it will make all the difference when he is unearthed (which can't be dealt with save Pithing Needle) to get in those last few points of damage against the control decks. He doesn't make a strong fit for the Block version because most of those decks play upwards of thirteen basics, and so he'll likely hit for less than three damage most of the time. If you're spending three mana with the Block deck, you want a tad more mileage from the card than this guy can give in that format. There has been talk that this card could make Blightning tier one in Standard, but I think that may be going a bit too far. The deck certainly has gotten much better, but I don't think that Anathemancer is the card to break the proverbial camel's back.

Terminate in the sideboard can either assist Terror as a removal spell or replace it, depending in the match-up. Against decks that aren't sporting white, Terminate is almost always going to be a better Terror, and so it's a fine card to have in the sideboard. Match-ups like Kithkin, however, will have Burrenton Forge-Tender against you, which means that you'll just want Terminate in addition to Terror, and that's totally fine as well.

Thought Hemorrhage is almost as strong in the Standard version's sideboard as the Block version's, since it rips important cards out of opposing decks and sneaks in some damage. For a card that seems to, well, unaggressive, Thought Hemorrhage's Blood Oath ability actually makes it fit pretty well into even the faster Standard iteration of Blightning, and that again is good news for red/black players.

The problem match-ups for Blightning remain to be decks like RW Lark, and Alara Reborn only offers Thought Hemorrhage (name Reveillark, Balefire Liege, etc) as a means to change that (and even then, how good is it at doing that?). Or, well, at least I thought. Instead of playing a four-mana sorcery that doesn't affect the board against them (though that particular sorcery obviously has strong uses in other match-ups), you could play Slave of Bolas, a Word of Seizing that not only gets in beats with your opponent's guy, but also can make his game-breaking Reveillark a tide-turning blowout in your favor. You take their Reveillark, beat them with it, and then get back two Anathemancers for the win. That's worth it in my book, folks.

Taking into consideration the contents of this article, I'd say that things are looking up for Blightning.

***

Well, that does it for this week. With the Prerelease for Alara Reborn being this weekend, it's no surprise that I'll have my hands full talking about all the new cards in the coming weeks. Next week, however, I have a new deck I want to talk about, and the idea of writing about it has me a little excited. It's not what you'd expect from me, I assure you, but I promise it'll be something awesome. If nothing else, I can guarantee that it will put a smile on your face!

Until next time,

Chris "Shinjutsei" Jobin

By Chris Jobin on April 24th, 2009 · Filed in Thirst for Knowledge, Block Constructed, Standard (Type 2) · 24 Comments